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Author SHA1 Message Date
Jonas Ådahl
842ff5d6aa Rename MetaMonitorInfo MetaLogicalMonitor
In preparation for further refactorizations, rename the MetaMonitorInfo
struct to MetaLogicalMonitor. Eventually, part of MetaLogicalMonitor
will be split into a MetaMonitor type.

https://bugzilla.gnome.org/show_bug.cgi?id=777732
2017-01-25 16:28:51 +08:00
Rui Matos
1d280d8fa1 window: Inform the compositor when a window effectively changes size
In order for the compositor plugin to be able to animate window size
changes properly we need to let it know of the starting and final
window sizes.

For X clients this can be done synchronously and thus with a single
call into the compositor plugin since it's us (the window manager)
who's in charge of the final window size.

Wayland clients though, have the final say over their window size
since it's determined from the client allocated buffer.

This patch moves the meta_compositor_size_change_window() calls before
move_resize_internal() which lets the compositor plugin know the old
window size and freezes the MetaWindowActor.

Then we get rid of the META_MOVE_RESIZE_DONT_SYNC_COMPOSITOR flag
since it's not needed anymore as the window actor is frozen and that
means we can use meta_compositor_sync_window_geometry() as the point
where we inform the compositor plugin of the final window size.

https://bugzilla.gnome.org/show_bug.cgi?id=770345
2016-11-23 18:37:35 +01:00
Rui Matos
9c03e78505 MetaPlugin: add a size_changed vfunc
This will be used to let plugins know when a previous size change
actually becomes effective. This is needed to handle wayland client
resizing properly since, unlike X, it's async.

https://bugzilla.gnome.org/show_bug.cgi?id=770345
2016-11-23 18:37:31 +01:00
Florian Müllner
0aa6d9782c build: Fix cogl include paths
cogl-egl-defines.h is now referenced from a public header, so we need
to include its location whenever the header is used (directly or via
cogl.h).
2016-11-23 18:03:59 +01:00
Jonas Ådahl
5774fcdd80 MetaShapedTexture: Default to y-inverted being true
Normally textures in OpenGL are inverted on the Y axis, and we only
apply our rotation transform when it is not. To make the common case
work as normal, default to assuming textures are Y inverted.

https://bugzilla.gnome.org/show_bug.cgi?id=773629
2016-11-18 09:36:51 +08:00
Jonas Ådahl
7c31fb2450 MetaShapedTexture: Add support for setting a custom CoglSnippet
To support special types of buffer types, add support for setting a
CoglSnippet on the shaped texture which will then be added to the
pipeline.

https://bugzilla.gnome.org/show_bug.cgi?id=773629
2016-11-18 00:00:10 +08:00
Jonas Ådahl
11783ffdd0 MetaSurfaceActorWayland: Remove API never used externally anymore
https://bugzilla.gnome.org/show_bug.cgi?id=773629
2016-11-18 00:00:10 +08:00
Jonas Ådahl
41c96921d6 wayland: Add support for EGL_WAYLAND_Y_INVERTED_WL
Add support for inverted Y Wayland buffers. OpenGL textures are by
default inverted, so adding support for EGL_WAYLAND_Y_INVERTED_WL
effectively means adding support for non-inverted, which makes the
MetaShapedTexture apply a transformation when drawing only when querying
EGL_WAYLAND_Y_INVERTED_WL resulted in the response "EGL_FALSE".

https://bugzilla.gnome.org/show_bug.cgi?id=773629
2016-11-18 00:00:10 +08:00
Rui Matos
236417be38 compositor: End a wayland popup grab when starting a compositor grab
Wayland popup grabs, unlike other grab types, can be safely cancelled
so there's no reason to deny compositor grab requests if a wayland
popup is on.

In particular, this allows entering the overview via a keybinding or
locking the screen while a wayland popup has a grab which is something
that's been advertised as a wayland improvement over X.

https://bugzilla.gnome.org/show_bug.cgi?id=771235
2016-11-02 14:07:14 +01:00
Florian Müllner
9e5491439e window-actor: Make sync_visibility() public
When we mess with a window actor's visibility from the shell side
(yes, I know :-( ), we should at least restore the proper visibility
when we're done with it ...

https://bugzilla.gnome.org/show_bug.cgi?id=771536
2016-09-18 11:01:15 +02:00
Jonas Ådahl
2e7f11305c MetaWindowActor: Sync thawed state when surface actor is set
Not having a surface actor would cause the window actor state to be
considered frozen, thus causing various state (such as geometry, shape
etc) synchronization to be delayed until thawed. If the window actor
was "thawed" due to having a surface set, not all state would be
properly synchronized, causing the thawed window actor to be displayed
incorrectly.

This patch fixes this by putting state synchronization after thawing in
a common function, calling it both from frozen count decreasing and
surface setting.

This fixes for example misplaced menus in Steam.

https://bugzilla.gnome.org/show_bug.cgi?id=770991
2016-09-09 10:00:24 +08:00
Jonas Ådahl
28a898a22f Use signals instead of onscreen framebuffer frame callbacks
CoglFrameInfo is a frame info container associated with a single
onscreen framebuffer. The clutter stage will eventually support drawing
a stage frame with multiple onscreen framebuffers, thus needs its own
frame info container.

This patch introduces a new stage signal 'presented' and a accompaning
ClutterFrameInfo and adapts the stage windows and past onscreen frame
callbacks users to use the signal and new info container.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
749237a28e MetaWindowGroup: Only compensate for transforms when in clone paint
We were compensating for a clone paint viewport offset even when we
were not in clone paniting mode. This would break painting if we offset
the viewport for some other reason for example as in the future stage
view painting.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
7f0e6b9b4b compositor: Don't access use the onscreen framebuffer directly
Instead of assuming there is a single onscreen framebuffer, use the
helper functions for setting the frame callback and getting the frame
counter.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
a465e4c5b8 compositor: Initiate cogl context field on creation
There will only ever be one context; just get it from clutter instead
of waiting for we interact with a framebuffer.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
085df1170e plugins/default: Make the background a vignette
Make the default plugin background a vignette in order to see that it
properly draws using the correct scale.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
dd1eaeb262 Use correct cogl object types
Use the correct pointer types for cogl objects. This avoids warnings
when including the cogl headers doesn't result in all the cogl types
being typedefs to void.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Rui Matos
cc6efeb14f MetaSurfaceActorX11: invalidate the stex on video memory purged errors
MetaShapedTexture uses FBOs when mipmapping so we need to cause them
to be recreated.

https://bugzilla.gnome.org/show_bug.cgi?id=739178
2016-06-27 20:23:50 +02:00
Rui Matos
53993ba4d2 MetaBackground: invalidate contents on video memory purged errors
We use FBOs so we need to cause them to be recreated.

https://bugzilla.gnome.org/show_bug.cgi?id=739178
2016-06-27 20:23:50 +02:00
Rui Matos
7f6bcea331 compositor: Handle GL video memory purged errors
Emit a signal so that interested parties can recreate their FBOs and
queue a full scene graph redraw to ensure we don't end up showing
graphical artifacts.

This relies on the GL driver supporting the
NV_robustness_video_memory_purge extension and cogl creating a
suitable GL context. For now we only make use of it with the X backend
since the only driver with which this is useful is NVIDIA.

https://bugzilla.gnome.org/show_bug.cgi?id=739178
2016-06-27 20:23:50 +02:00
Florian Müllner
53a9411255 surface-actor: Keep track of ignored damage
We ignore all damage while a surface is frozen and queue a full
update instead once it's thawed. While not super efficient, this
isn't overly bad for the intended case of catching up with any
updates that happened during a compositor effect. However when
extended frame sync is used, surfaces are also frozen while the
client is drawing a frame, in which case the current behavior is
pretty damaging (pun intended), as we end up redrawing the entire
window each frame. To address this, keep track of the actual damage
we ignore and apply it when the surface is thawed.

https://bugzilla.gnome.org/show_bug.cgi?id=767798
2016-06-17 21:39:06 +02:00
Jonas Ådahl
19f7e310d9 MetaSurfaceActorWayland: Use weak pointer instead of destroy hook
MetaWaylandSurface is a GObject now, so lets utilize that.

https://bugzilla.gnome.org/show_bug.cgi?id=763431
2016-05-01 21:11:27 +08:00
Jonas Ådahl
26815d68f6 MetaSurfaceActorWayland: Only NULL check surface on class vfuncs
The only time the surface pointer (priv->surface) may be NULL is when
the surface is unmanaged but still painting, possibly due to a unmap
animation or the like, so only guard handle this situation in the entry
points that may come from the stage painting.

https://bugzilla.gnome.org/show_bug.cgi?id=763431
2016-05-01 21:11:27 +08:00
Jonas Ådahl
bca041b68e MetaWindow: Make buffer_rect and rect share coordinate space
Before this commit, on Wayland, the buffer rect would have the size of
the attached Wayland buffer, no matter the scale. The scale would then
be applied ad-hoc by callers when a sane rectangle was needed. This
commit changes buffer_rect to rather represent the surface rect (i.e.
what is drawn on the stage, including client side shadow). The users of
buffer_rect will no longer need to scale the buffer_rect themself to
get a usable rectangle.

https://bugzilla.gnome.org/show_bug.cgi?id=763431
2016-05-01 21:11:27 +08:00
Rui Matos
1fa540bcb7 Fix the merged build
https://bugzilla.gnome.org/show_bug.cgi?id=760439
2016-04-27 20:37:47 +02:00
Florian Müllner
8842bdfb11 Do not skip CoglError parameters
While CoglError is a define to GError, it doesn't follow the convention
of ignoring errors when NULL is passed, but rather treats the error as
fatal :-(
That's clearly unwanted for a compositor, so make sure to always pass
an error parameter where a runtime error is possible (i.e. any CoglError
that is not a malformed blend string).

https://bugzilla.gnome.org/show_bug.cgi?id=765058
2016-04-15 17:22:24 +02:00
Florian Müllner
bdc72dd9d7 Do not try to unref NULL CoglObjects
https://bugzilla.gnome.org/show_bug.cgi?id=765058
2016-04-15 17:21:22 +02:00
Jonas Ådahl
10a0114856 wayland: Move buffer use count to MetaWaylandSurface
Each wl_surface.commit with a newly attached buffer should result in
one wl_buffer.release for the attached buffer. For example attaching
the same buffer to two different surfaces must always result in two
wl_buffer.release events being emitted by the server. The client is
responsible for counting the wl_buffer.release events and be sure to
have received as many release events as it has attached and committed
the buffer, before reusing it.

https://bugzilla.gnome.org/show_bug.cgi?id=762828
2016-03-29 18:26:10 +08:00
Jasper St. Pierre
190357c561 surface-actor-x11: Unredirect ARGB32 windows with full opaque regions
We can detect that these windows are already fully opaque, so allow them
to unredirect. Allows unredirecting Totem during video playback, giving
a significant speed boost.
2016-03-21 13:44:44 -07:00
Rui Matos
ca1b4382c0 shaped-texture: Invalidate mask texture when main texture changes size
We currently rely only on MetaWindowActor to update the mask
texture. This isn't good enough since we might get asked to use the
mask (e.g. via meta_shaped_texture_get_image() ) after having a new
texture size but before MetaWindowActor decides to update the mask in
which case we might crash since cogl_texture_new_from_sub_texture()
might fail with an early return such as

Cogl-CRITICAL **: cogl_sub_texture_new: assertion 'sub_x + sub_width
<= next_width' failed

https://bugzilla.gnome.org/show_bug.cgi?id=762639
2016-03-10 15:56:41 +01:00
Jonas Ådahl
99bba9e56c bell: Flash whole window if the window had no frame
CSD X11 clients and Wayland clients don't have a window frame drawn by
the compositor to flash. So instead of flashing the whole screen when
configured to just flash the window, flash just the window region.

https://bugzilla.gnome.org/show_bug.cgi?id=763284
2016-03-10 12:34:56 +08:00
Jonas Ådahl
020ae58fe4 wayland: Add "painting" signal to surface actor
Make MetaWaylandSurface a listener and move output state updating to
the handler function.

https://bugzilla.gnome.org/show_bug.cgi?id=744104
2016-02-16 19:02:48 +08:00
Florian Müllner
46eb682c83 Revert "window: Remove old tiling code"
This reverts commit 8bded7d497.
2016-01-10 15:16:09 +01:00
Jasper St. Pierre
8bded7d497 window: Remove old tiling code
We'll soon replace this with a better scheme

https://bugzilla.gnome.org/show_bug.cgi?id=751857
2016-01-09 18:08:32 -08:00
Lionel Landwerlin
0e8ca1a042 default-plugin: port to non deprecated API
https://bugzilla.gnome.org/show_bug.cgi?id=759374
2015-12-15 08:39:57 +00:00
Cosimo Cecchi
377ecdb864 compositor: pass correct parameter to meta_window_actor_size_change()
We were always passing the parameter for a maximize animation.
2015-10-12 15:39:51 -04:00
Jasper St. Pierre
b975676c5d window-actor: Draw shadows around some CSD windows
Some windows, like Chromium and Steam, are technically CSD in that they
don't want a system titlebar and draw their own, but we should still
provide them with a shadow.
2015-10-07 12:09:30 -07:00
Olivier Fourdan
443d579d40 wayland: do not crash if the surface is gone
If a queued event is being processed after the surface is
destroyed, trying to access the window associated with the surface
will lead to a segmentation fault.

This patch avoids the crash by first checking if the surface is not null.

https://bugzilla.gnome.org/show_bug.cgi?id=754715
2015-09-09 09:30:14 +02:00
Ting-Wei Lan
0aa4c4d43e build: Fix return value in meta-background.c
https://bugzilla.gnome.org/show_bug.cgi?id=754545
2015-09-04 11:47:34 +08:00
Ray Strode
1d56d50fcd background: paint color matte for scaled and centered backgrounds
Some backgrounds don't fully fill the screen.  For those backgrounds
it's important to paint a color behind them to fill in the gaps.

This commit checks whether or not the background image textures take
up the entire monitor, and in the event they don't, draws a color
behind them (such as it would do if the background were
translucent).

https://bugzilla.gnome.org/show_bug.cgi?id=754476
2015-09-03 15:14:15 -04:00
Ray Strode
0ffd4254d9 background: simplify conditional in meta_background_get_texture
meta_background_get_texture only draws the bottom image texture
if
   1) the blend factor leaves the top image translucent
   or
   2) the top image is translucent from alpha

The latter case doesn't actually matter since we're using REPLACE
on the top image texture.

This commit drops the unnecessary check for the second case and
applies demorgans law to the conditional for clarity.

https://bugzilla.gnome.org/show_bug.cgi?id=754476
2015-09-03 15:14:15 -04:00
Rui Matos
299ed424d3 compositor: Handle fences in the frontend X connection
Since mutter has two X connections and does damage handling on the
frontend while fence triggering is done on the backend, we have a race
between XDamageSubtract() and XSyncFenceTrigger() causing missed
redraws in the GL_EXT_X11_sync_object path.

If the fence trigger gets processed first by the server, any client
drawing that happens between that and the damage subtract being
processed and is completely contained in the last damage event box
that mutter got, won't be included in the current frame nor will it
cause a new damage event.

A simple fix for this would be XSync()ing on the frontend connection
after doing all the damage subtracts but that would add a round trip
on every frame again which defeats the asynchronous design of X
fences.

Instead, if we move fence handling to the frontend we automatically
get the right ordering between damage subtracts and fence triggers.

https://bugzilla.gnome.org/show_bug.cgi?id=728464
2015-08-13 14:14:46 +02:00
Adel Gadllah
038f828ab1 SurfaceActorWayland: Destroy frame callbacks when the surface gets destroyed
https://bugzilla.gnome.org/show_bug.cgi?id=739163
2015-08-09 19:25:46 +02:00
Ting-Wei Lan
b0b08d5010 build: Fix return value in meta-sync-ring.c
https://bugzilla.gnome.org/show_bug.cgi?id=753380
2015-08-09 17:49:57 +08:00
Adel Gadllah
070cd27786 wayland: Only call frame callbacks when a surface gets drawn on screen
The spec says:
"A server should avoid signalling the frame callbacks if the surface is not
visible in any way, e.g. the surface is off-screen, or completely obscured
by other opaque surfaces."

We actually do have the information to do that but we are always calling
the frame callbacks in after_stage_paint. So fix that to only call when
when the surface gets drawn on screen.

https://bugzilla.gnome.org/show_bug.cgi?id=739163
2015-08-09 10:40:40 +02:00
Aaron Plattner
9df6cda3e3 compositor: Fix GL_EXT_x11_sync_object race condition
The compositor maintains a ring of shared fences with the X server in order to
properly synchronize rendering between the X server and the compositor's GPU
channel.  When all of the fences have been used, the compositor needs to reset
one so that it can be reused.  It does this by first waiting on the CPU for the
fence to become triggered, and then sending a request to the X server to reset
the fence.

If the compositor's GPU channel is busy processing other work (e.g. the desktop
switcher animation), then the X server may process the reset request before the
GPU has consumed the fence.  This causes the GPU channel to hang.

Fix the problem by having the compositor's GPU channel trigger its own fence
after waiting for the X server's fence.  Wait for that fence on the CPU before
sending the reset request to the X server.  This ensures that the GPU has
consumed the X11 fence before the server resets it.

Signed-off-by: Aaron Plattner <aplattner@nvidia.com>

https://bugzilla.gnome.org/show_bug.cgi?id=728464
2015-08-07 17:27:42 +02:00
Rui Matos
39763d4add compositor: Add support for GL_EXT_x11_sync_object
If GL advertises this extension we'll use it to synchronize X with GL
rendering instead of relying on the XSync() behavior with open source
drivers.

Some driver bugs were uncovered while working on this so if we have
had to reboot the ring a few times, something is probably wrong and
we're likely to just make things worse by continuing to try.  Let's
err on the side of caution, disable ourselves and fallback to the
XSync() path in the compositor.

https://bugzilla.gnome.org/show_bug.cgi?id=728464
2015-08-07 17:27:42 +02:00
Jonas Ådahl
ac79988939 wayland: Handle unsetting of input and opaque surface region
When a client sets an input region or a opaque region to NULL, it
should still be considered a change to the corresponding region on the
actor. This patch makes sure this state is properly forwarded.

https://bugzilla.gnome.org/show_bug.cgi?id=753222
2015-08-05 10:22:49 +08:00
Florian Müllner
124888764d default-plugin: Replace deprecated macro 2015-07-22 16:01:13 +02:00
Matthias Clasen
ad51c52b69 feedback actor: Fix a typo
The code for setting an anchor was comparing apples and oranges.
This was pointed out by coverity.

https://bugzilla.gnome.org/show_bug.cgi?id=752552
2015-07-20 17:39:09 -04:00