1
0
Fork 0
Commit graph

242 commits

Author SHA1 Message Date
Jonas Ådahl
ba7c524a18 MetaSurfaceActorWayland: Unset the MetaWaylandSurface pointer when it goes away
We may access it during painting even if it has been freed. For now,
manually unset it during the MetaWaylandSurface cleanup; in the future
make MetaWaylandSurface a GObject and make the surface pointer a weak
reference.

https://bugzilla.gnome.org/show_bug.cgi?id=744453
2015-07-15 14:55:55 +08:00
Jasper St. Pierre
b33a82eb7c Export the shadow factory
The elementary guys would like this as an API, and I don't see any
reason to refuse -- this is quite nice shadow painting code :)

For some reason, gobject-introspection can't seem to cope with
MetaWindowShape. I'll look into it a bit later, but for now, mark
the function it has trouble with as (skip).
2015-07-06 00:14:22 -07:00
Jasper St. Pierre
9fc1c919e8 window-actor: Replace no-shadow with a shadow-mode
The elementary guys want to be able to force shadows *on*, for use in
their overview.
2015-07-05 23:29:11 -07:00
Jasper St. Pierre
9f04c58ffe Implement a generic "size change" mechanism
A much less hacky version of maximize / unmaximize is reimplemented
in terms of this, but it could also eventually be used for fullscreen /
unfullscreen, and tile / untile.
2015-07-05 23:03:36 -07:00
Jasper St. Pierre
7de1f3a7be plugin-manager: Make the event an enum 2015-07-05 22:01:59 -07:00
Rui Matos
3f2d658f20 monitor-manager: Expose MetaMonitorManager to introspection
This just exposes the type and the singleton getter necessary to make
it available to introspection. We'll expose more functionality as it
becomes needed.

https://bugzilla.gnome.org/show_bug.cgi?id=743745
2015-01-30 13:13:49 -05:00
Owen W. Taylor
5e84c8f20b MetaWindowActor: don't overwrite send_frame_messages_timer
If the app finished multiple frames before we sent _NET_WM_FRAME_DRAWN,
we could add the send_frame_messages_timer multiple times. In the rare
case that the app immediately closed the window, the older timeout
could potentially then run on the freed actor.

https://bugzilla.gnome.org/show_bug.cgi?id=738686
2014-12-02 11:47:13 -05:00
Owen W. Taylor
9745f9f8ce Fix problems resulting in left-over queued frames
* Use -1 rather than 0 as a flag for pending queue entries; 0 is
  a valid frame_counter value from Cogl.
* Consistently handle the fact we can have more than one pending
  entry. It's app misbehavior to submit a new frame before
  _NET_WM_FRAME_DRAWN is received; but we accept such frame messages,
  so we can't just leak them.
* If we remove send_frame_message_timer, assign the current frame counter
  to pending entries.
* To try to avoid regressing on this, when sending _NET_WM_FRAME_TIMINGS
  messages, if we have stale messages, or messages with no frame drawn
  time, warn and remove them from the queue rather than just accumulating.
* Improve commenting.

https://bugzilla.gnome.org/show_bug.cgi?id=738686
2014-12-02 11:47:13 -05:00
Florian Müllner
6e25c37da1 window-actor: Do not request unredirection when destroyed
WindowActors can outlive their corresponding window to animate unmap.
Unredirecting the actor does not make sense in that case, so make
sure to not request it.

https://bugzilla.gnome.org/show_bug.cgi?id=740133
2014-11-18 16:10:12 +01:00
Florian Müllner
8d53ae894b window-actor: Skip frame-sync when the corresponding window is gone
https://bugzilla.gnome.org/show_bug.cgi?id=735927
2014-09-11 16:50:23 +01:00
Florian Müllner
d50f8afa9e window-actor: Consider needs_destroy in is_destroyed()
According to the documentation, the method returns "whether the X window
that the actor was displaying has been destroyed" - that is very much
true when we delay the actual actor destruction for a destroy animation,
so update the method accordingly.

https://bugzilla.gnome.org/show_bug.cgi?id=735927
2014-09-11 16:50:23 +01:00
Florian Müllner
98fa343588 window-actor: Keep in compositor's window list until destroyed
When a window is destroyed, the corresponding actor may still be
kept around for the destroy effect. But as the actor is removed
from the compositor's stack list immediately, the compositor will
always stack it above "valid" window actors - this is not what we
want, so only update the compositor's list when the actor is
actually destroyed.

https://bugzilla.gnome.org/show_bug.cgi?id=735927
2014-09-11 16:50:23 +01:00
Jasper St. Pierre
2f9840a51c compositor: Conditionalize some more Wayland support 2014-08-27 12:56:39 -04:00
Jasper St. Pierre
09aefdba43 compositor: Conditionalize more Wayland support 2014-08-27 12:41:26 -04:00
Jasper St. Pierre
5f0fab2156 Conditionalize Wayland support again 2014-08-13 20:28:22 -04:00
Jasper St. Pierre
d72bf0cd5d compositor: Don't use cogl_texture_new_with_data in the obvious cases
It's a deprecated API that can surprise us. Namely, when the internal
format passed is COGL_PIXEL_FORMAT_ANY, it will *always* allocate an
RGBA8888 pixel format texture, even if we only passed it a RGB format
or even an A8 format.

cogl_texture_2d_new_with_data is the newer, better API and doesn't have
these warts.
2014-08-07 14:01:14 -04:00
Jasper St. Pierre
9a6a189e36 window-actor: Rebuild the shape and mask when the surface updates
Connecting to size-changed is wrong -- size-changed tells us when
we *told* the X server or resize the window. For X11, we're sort of
guaranteed that the surface will be updated at some point before the
next frame, but for Xwayland, we can't be sure that the new surface is
attached at this point.

This fixes weird artifacts when resizing apps like xclock.
2014-07-31 17:49:13 +02:00
Jasper St. Pierre
6fbd21001b window-actor: Base the paint volume on our children, not our shape
This was wrong for subsurfaces that extend beyond the parent's shape,
since the paint volume would be wrong in this case. Instead of using the
shape region which can be out of date and wrong, just use the union of
our children's volumes, which is a lot easier to manage.
2014-07-30 17:15:00 +02:00
Jasper St. Pierre
6954d23444 window-actor: Don't connect to allocation-changed
This can cause allocation loops. Connect to size-changed to update the
shape instead.
2014-07-28 11:32:52 +02:00
Cosimo Cecchi
cd84317346 compositor: add support for unminimize compositor effects
https://bugzilla.gnome.org/show_bug.cgi?id=733789
2014-07-26 17:26:40 +02:00
Jasper St. Pierre
af135c0b0b monitor-manager: Rename output_id to winsys_id
The output_id is more of an opaque identifier for the monitor, based on
its underlying ID from the windowing system. Since we also use the term
"output_id" for the output's index, rename our use of the opaque cookie
"output_id" to "winsys_id".
2014-07-01 13:24:34 -04:00
Owen W. Taylor
9c6e527d4b Add ::first-frame signal to MetaWindowActor
This signal is emitted the first time a frame of contents of the
window is completed by the application and has been drawn on the
screen. This is meant to be used for performance measurement of
application startup.

https://bugzilla.gnome.org/show_bug.cgi?id=732343
2014-06-27 10:37:42 -04:00
Jasper St. Pierre
24d7c5ebe3 compositor: Simplify meta_window_actor_set_updates_frozen
Since we always call it with the same value, just push that
value into the implementation.
2014-06-17 13:10:42 -04:00
Jasper St. Pierre
188e4e1b92 window: Rename get_input_rect to get_buffer_rect
With get_input_region existing, get_input_rect is a misnomer. Really,
it's about the geometry of the output surface, and it's only used that
way in the compositor code.

Way back when in GNOME 3.2, get_input_rect was added when we added
invisible borders. get_outer_rect was always synonymous with server-side
geometry of the toplevel. get_outer_rect was used for both user-side
policy (the "frame rect") and to get the geometry of the window.

Invisible borders were meant to extend the input region of the frame
window silently. Since most users of get_outer_rect cared about the
frame rect, we kept that the same and added a new method, get_input_rect
to get the full rect of the framed window with all invisible borders for
input kept on.

As time went on and CSD and Wayland became a reality, the relationship
between the server-side geometry and the "frame rect" became more
complicated, as can be evidenced by the recent commits. Since clients
don't tend to be framed anymore, they set their own input region.

get_buffer_rect is also sort of a poor name, since X11 doesn't really
have buffers, but we don't really have many other alternatives.

This doesn't change any of the code, nor the meaning. It will always
refer to the rectangle where the toplevel should be placed.
2014-06-17 10:33:52 -04:00
Florian Müllner
af3aae7295 meta-window-actor: Don't add shadows to popups if the toolkit already does
GTK+ will add its own shadows client-side, so we don't need to anymore.

https://bugzilla.gnome.org/show_bug.cgi?id=731353
2014-06-10 13:40:33 +02:00
Adel Gadllah
fa29a1a99e Fix last commit
Actually do the changes from the review ... pushed old version of the
patch :/
2014-05-03 12:00:27 +02:00
Adel Gadllah
f9bffae9fd wayland: Scale native surfaces for hidpi
Scale surfaces based on output scale and the buffer scale set by them.
We pick the scale factor of the monitor there are mostly on.

We only handle native i.e non xwayland / legacy clients yet.

https://bugzilla.gnome.org/show_bug.cgi?id=728902
2014-05-03 10:11:55 +02:00
Bastien Nocera
d53e04f4c8 Name all timeouts and idles
Better names can be used once we make more use of them.

https://bugzilla.gnome.org/show_bug.cgi?id=727979
2014-04-10 18:59:46 +02:00
Jasper St. Pierre
6296fefea6 window-actor: Clean up has_shadow
This has some particularly picky #if 0'd code. Since the history for
it isn't illuminating in the slightest, I'm just going to kill it.
2014-04-02 11:40:04 -04:00
Jasper St. Pierre
ccced506ed Rename monitor => meta-monitor-manager 2014-03-31 22:05:24 -04:00
Jasper St. Pierre
82e02e39d3 window-actor: Fix the input shape region for decorated X11 windows
The code here before was completely wrong. Not only did it mix up
coordinate spaces of "client rect" vs. "frame rect", but it used
meta_frame_get_frame_bounds, which is specifically for the *visible*
bounds of a window!

In the case that we don't have a bounding or input shape region at
all on the client window, the input shape that we should apply is
the surface's natural shape. So, set the region to NULL to get the
natural rect picking semantics.
2014-03-30 20:16:58 -04:00
Jasper St. Pierre
cd905a34fb compositor: Kill off MetaCompScreen
Compositors haven't been able to manage more than one screen for
quite a while. Merge MetaCompScreen into MetaCompositor, and update
the API to match.

We still keep MetaScreen in the public compositor API for compatibility
purposes.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
044c06bff3 Don't include wayland/ by default either 2014-03-18 22:04:36 -04:00
Jasper St. Pierre
a3ccc4fd1c Remove x11/ directory from default include path 2014-03-18 22:04:36 -04:00
Jasper St. Pierre
b087fce062 window-actor: Also always assume the plugin manager exists
Addendum to the above...
2014-03-18 18:31:07 -04:00
Jasper St. Pierre
0f85986340 Add a META_MAXIMIZE_BOTH
Which has the value of META_MAXIMIZE_VERTICAL |
META_MAXIMIZE_HORIZONTAL.

This is an obvious code cleanup.
2014-03-15 09:49:56 -04:00
Florian Müllner
94f39a493f window-actor: Guard against %NULL frame mask
Creating a new cogl texture may fail, in which case the intent to
free it will crash. While something is clearly wrong (insanely
large window, oom, ...), crashing the WM is harsh and we should
try to avoid it if at all possible, so carry on.

https://bugzilla.gnome.org/show_bug.cgi?id=722266
2014-02-28 20:11:58 +01:00
Jasper St. Pierre
770b58b367 wayland: Move "public" Wayland API to another header file 2014-02-28 10:24:06 -05:00
Jasper St. Pierre
eb75306f8a Revert "window-actor: Complete the removal of update_shape"
This reverts commit 640102c03b.
2014-02-26 20:52:44 -05:00
Jasper St. Pierre
98c4b82907 Revert "window: Update the shape, input, and opaque regions immediately"
This reverts commit c0d791cd6e.
2014-02-26 20:45:38 -05:00
Jasper St. Pierre
640102c03b window-actor: Complete the removal of update_shape
I accidentally stashed the rest of the stuff and forgot to
commit it... oops.
2014-02-26 20:04:19 -05:00
Jasper St. Pierre
c0d791cd6e window: Update the shape, input, and opaque regions immediately
... and individually. It turns out that updating the opaque region
was causing the shape region to be updated, which was causing a new
shape mask to be generated and uploaded to the GPU. Considering
GTK+ regenerates the opaque region on pretty much any focus change,
this is not good.
2014-02-26 20:03:16 -05:00
Jasper St. Pierre
41d5e69de5 window-actor: Kill off another use of MetaFrameBorders 2014-02-26 20:02:13 -05:00
Jasper St. Pierre
2dc7371944 window-actor: Don't pass around client_area
To solve a performance regression, the three update_*_region
calls are going to be split up, so just call get_client_area_rect
in the methods itself.
2014-02-26 20:02:11 -05:00
Jasper St. Pierre
ec2c3e1438 window: Add meta_window_get_client_area_rect 2014-02-26 19:54:41 -05:00
Adel Gadllah
d85845426c window-actor: Fix culling
At some point meta_window_actor_cull_out stopped calling
meta_cullable_cull_out_children which caused the unobscured region
to never be set for the stex.

https://bugzilla.gnome.org/show_bug.cgi?id=725216
2014-02-26 15:01:07 +01:00
Giovanni Campagna
9f5087e97d Fix input and bounding shapes
For decorated windows, we don't want to apply any input
shape, because the frame is always rectangular and eats
all the input.
The real check is in meta-window-actor, where we consider
if we need to apply the bounding shape and the input shape
(or the intersection of the two) to the surface-actor,
but as an optimization we avoid querying the server in
meta-window.
Additionally, for undecorated windows, the "has input shape"
check is wrong if the window has a bounding shape but not an
input shape.
2014-02-25 01:27:32 +01:00
Giovanni Campagna
45624f2edf MetaWindowActor: survive having no MetaSurfaceActor
We need a MetaWaylandSurface to build a MetaSurfaceActor, but
we don't have one until we get the set_window_xid() call from
XWayland. On the other hand, plugins expect to see the window
actor right from when the window is created, so we need this
empty state.

Based on a patch by Jasper St. Pierre.
2014-02-25 01:22:56 +01:00
Giovanni Campagna
153f843ea6 MetaSurfaceActor: move freeze accounting to MetaWindowActor
Turns out we only ever need to freeze/thaw whole windows, not
surfaces or subsurfaces.
This will allow removing the surface actor without losing
the count.
2014-02-25 01:20:22 +01:00
Jasper St. Pierre
f0cd9b0687 wayland-surface: Rework construction / destruction yet again
This time, to make way for MetaSurfaceActorEmpty. This also fixes
destroy effects as a side effect. It still has issues if we try
to re-assign an actor that's already toplevel (e.g. somebody
re-popping up a menu that's already being destroyed), but this
will be fixed soon.

The idea here is that MetaWindowActor will do the unparenting of
the surface actor when it itself is destroyed. To prevent bad issues
with picking, we only make the surface actor reactive when it's
toplevel.
2014-02-24 14:46:19 -05:00