Bug 1219 - Clean up cogl.h
* clutter/cogl/cogl.h.in:
* clutter/cogl/cogl-offscreen.h:
* clutter/cogl/cogl-path.h:
* clutter/cogl/cogl-shader.h:
* clutter/cogl/cogl-texture.h:
* clutter/cogl/cogl-types.h: Split up the massive cogl.h file
into sub-header for each section of the API.
* clutter/cogl/gl/*:
* clutter/cogl/gles/*: Update the GL and GLES implementations
of COGL to cope with the new header structure.
* doc/reference/cogl/Makefile.am: Fix symbol retrieval.
Bug 1211 - Drop ClutterFeatureFlags usage from COGL
* clutter/cogl/cogl.h.in:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c: Do not use ClutterFeatureFlags
when CoglFeatureFlags will do. This removes the last usage
of Clutter API inside COGL.
Bug 1210 - Add CoglColor API
* clutter/cogl/cogl-color.h:
* clutter/cogl/cogl.h.in:
* clutter/cogl/common/Makefile.am:
* clutter/cogl/common/cogl-color.c:
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gles/cogl.c: Add a new color-type, to be used by
COGL. CoglColor is optimized to allow the minimum amount of
conversions possible for both GL and GLES implementations.
* clutter/clutter-actor.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-entry.c:
* clutter/clutter-main.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c: Use CoglColor when needed.
* clutter/pango/pangoclutter-render.c: Use CoglColor when needed.
* doc/reference/cogl/cogl-docs.sgml:
* doc/reference/cogl/cogl-sections.txt: Update the documentation.
* tests/test-cogl-offscreen.c:
* tests/test-cogl-primitives.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-foreign.c:
* tests/test-cogl-tex-getset.c:
* tests/test-cogl-tex-polygon.c:
* tests/test-cogl-tex-tile.c:
* tests/test-paint-wrapper.c: Update the tests.
* README: Update release notes.
Bug 1209 - Move fixed point API in COGL
* clutter/cogl/cogl-fixed.h:
* clutter/cogl/cogl.h.in:
* clutter/cogl/common/Makefile.am:
* clutter/cogl/common/cogl-fixed.c: Add fixed point API, modelled
after the ClutterFixed. The CoglFixed API supercedes the ClutterFixed
one and avoids the dependency of COGL on Clutter's own API.
* clutter/cogl/common/cogl-clip-stack.c:
* clutter/cogl/common/cogl-primitives.c:
* clutter/cogl/common/cogl-primitives.h: Update internal usage of
ClutterFixed to CoglFixed.
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gl/cogl-texture.c:
* clutter/cogl/gl/cogl.c: Ditto, in the GL implementation of the
COGL API.
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-fbo.c:
* clutter/cogl/gles/cogl-gles2-wrapper.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gles/cogl.c: Ditto, in the GLES implementation of
the COGL API.
* clutter/pango/pangoclutter-glyph-cache.c:
* clutter/pango/pangoclutter-glyph-cache.h: Ditto, in the Pango
renderer glyphs cache.
* clutter/clutter-fixed.c:
* clutter/clutter-fixed.h: ClutterFixed and related API becomes
a simple transition API for bindings and public Clutter API.
* clutter/clutter-actor.c:
* clutter/clutter-alpha.c:
* clutter/clutter-backend.c:
* clutter/clutter-behaviour-depth.c:
* clutter/clutter-behaviour-ellipse.c:
* clutter/clutter-behaviour-path.c:
* clutter/clutter-behaviour-rotate.c:
* clutter/clutter-behaviour-scale.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-color.c:
* clutter/clutter-entry.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c:
* clutter/clutter-timeline.c:
* clutter/clutter-units.h: Move from the internal usage of
ClutterFixed to CoglFixed.
* doc/reference/clutter/clutter-sections.txt:
* doc/reference/cogl/cogl-docs.sgml:
* doc/reference/cogl/cogl-sections.txt: Update the documentation.
* tests/test-cogl-tex-tile.c:
* tests/test-project.c: Fix tests after the API change
* README: Add release notes.
* clutter/cogl/gles/cogl-fbo.c: Copy the code from gl/cogl-fbo but
use the API calls directly instead of loading an extension because
it is part of the core in GLES 2.
* clutter/cogl/gles/cogl.c (_cogl_features_init): Report
COGL_FEATURE_OFFSCREEN.
* clutter/cogl/gles/cogl-fbo.h (CoglFbo): Add gl_stencil_handle.
* clutter/cogl/gles/cogl-context.h (CoglContext): Add
viewport_store
* tests/test-fbo.c (make_shader): Conditionally use the GLES 2
names of the shader variables
* clutter/clutter-main.c (_clutter_do_pick): After picking is
finished, restore the state of glEnable (GL_DITHER). Otherwise it
will cause the scene to look different after the first pick on low
depth displays. (Thanks to Michael Boccara for the patch)
* clutter/cogl/gl/cogl-texture.c (cogl_texture_polygon)
(_cogl_texture_quad_sw, _cogl_texture_quad_hw):
* clutter/cogl/gles/cogl-texture.c (cogl_texture_polygon)
(_cogl_texture_quad_sw, _cogl_texture_quad_hw): Enable backface
culling in GL if it is requested.
* clutter/cogl/gles/cogl-texture.c (_cogl_texture_quad_sw)
(_cogl_texture_quad_hw):
* clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw)
(_cogl_texture_quad_hw): Reorder the
vertices so that they are counter-clockwise.
* clutter/cogl/gles/cogl-context.h (CoglContext):
* clutter/cogl/gl/cogl-context.h (CoglContext): Added a flag to
store whether backface culling is currently enabled.
* clutter/cogl/gles/cogl.c (cogl_enable_backface_culling):
* clutter/cogl/gl/cogl.c (cogl_enable_backface_culling): New
function
* doc/reference/cogl/cogl-sections.txt: Add
cogl_enable_backface_culling
* clutter/cogl/gl/cogl-texture.c (_cogl_texture_upload_subregion_to_gl)
(_cogl_texture_upload_to_gl):
* clutter/cogl/gles/cogl-texture.c (_cogl_texture_upload_to_gl)
(_cogl_texture_upload_subregion_to_gl):
When uploading data to a sliced texture, fill the waste pixels
with copies of the edge of the real texture data. Otherwise the
value of the waste pixels are undefined so it will show artifacts
when the texture is scaled with GL_LINEAR and the pixels are
blended in.
values (SIGSEGV)
* clutter/cogl/gl/cogl-texture.c
(_cogl_texture_upload_subregion_to_gl): When iterating over the
slices, discard ones that don't intersect immediatly otherwise it
will call glTexSubImage2D with a negative width/height and then
move the source position incorrectly. Thanks to Gwenole
Beauchesne.
* clutter/clutter-behaviour-bspline.c: Changed the CBZ_T_POW3 and
CBZ_T_MUL functions so that they preserve more of the least
significant bits. This fixes some of the jaggy behaviour with
longer paths.
reviewed by: Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-color.[ch]: Add GParamSpec and GValue integration
for ClutterColor. With ClutterParamSpecColor it is possible to define
color properties; with the GValue integration it's possible to
automatically transform strings into colors and vice versa.
(clutter_color_free): Allow NULL parameter to match other boxed
types destructors.
(clutter_color_new): Add a constructor for the ClutterColor boxed
type, mostly for bindings.
* clutter/clutter-container.[ch]: Add checks to the Container
interface invocation methods, to avoid crashing or corrupting
the stack when an actor does not implement every virtual
function of the Container interface vtable. GObject allows this
to happen so we must handle the case gracefully. This also means
that we can classify some virtual function as mandatory (as is
the case for ::add, ::remove and ::foreach) and some other
optional.
Handle dropped motion events when computing crossing events,
based on a patch from Gwenole Beauchesne.
* clutter/clutter-main.c: (clutter_event_get_device): internal static
utility function.
(clutter_do_event): generate enter/leave events for all pointer
events.
(generate_enter_leave_events): modified enter/leave events generator
to work for all pointer event types. Enter/leave events are now
delivered before the motion/button event that caused the crossing to
happen.
* clutter/clutter-event.c: (clutter_event_copy), (clutter_event_free):
removed reference counting logic that is not needed when the crossing
events are directly delivered.
Bug 1130 - CLUTTER_MOTION is not emitted when time goes backwards.
* clutter/clutter-main.c (clutter_do_event): Check for time
rollbacks inside the motion event throttling. (Pierce Liu)
Bug 1154 - clutter_timeout_pool_new() documentation doesn't say
how to free
* clutter/clutter-timeout-pool.c: Update the documentation to
note that you must use g_source_unref() to free the timeout
pool. (Murray Cumming)
Bug 1124 - Clutter causes an additional size request in each
allocation
* clutter/clutter-actor.c:
(clutter_actor_store_old_geometry): Store the allocation instead
of causing a new size-request cycle. (Johan Bilien)
Bug 1125 - Save an extra pango_layout_get_size in many cases
* clutter/clutter-label.c:
(clutter_label_create_layout_no_cache): Add a simple check
before calling pango_layout_get_size(). (Johan Bilien)
* clutter/clutter-alpha.c:
(clutter_alpha_get_alpha): Do not return the cached value but
just compute the current alpha value. The use case is pretty
much straightforward: stop a timeline, advance it, and retrieve
the alpha value before starting the timeline to adjust an
animation dependent on the alpha. Caching the alpha value is
not needed because the behaviours will always pass the alpha
value inside the ::alpha-notify virtual function anyway, so
there is no need for them to call clutter_alpha_get_alpha().
This change makes it also possible to reliably unit-test
ClutterAlpha.
(timeline_new_frame_cb): Call clutter_alpha_get_alpha().
* clutter/clutter-main.c:
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/x11/clutter-backend-x11.c:
(clutter_get_option_group_without_init):
Function to obtain clutter option group without opening display
(for use with foreign display and gtk_clutter_init). Bug 1033.
Stripped trailing whitespace.
* clutter/clutter-main.c: Don't free the ClutterMainContext so
that the main loop can be restarted.
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglnative/clutter-backend-egl.c: Register an atexit
handler which disposes the backend object so that we are still
guaranteed to call eglTerminate on GLES.
* tests/test-project.c (on_event): Use a return value for the
'event' signal handler, otherwise it might accidentally return
TRUE for unhandled events and you won't be able to close the
window.
Bug 1033 - Manually parsing command line options prevents
initializing clutter
* clutter/clutter-main.c:
(post_parse_hook), (clutter_init_with_args),
(clutter_parse_args), (clutter_init): Move the initialization
of Clutter at the end of the post-parse hook of Clutter's
GOptionGroup. Clutter must be initialized at the end of the
argument parsing.
* clutter/clutter-main.c: Properly document the
clutter_get_option_group() function and the invariant that
after parsing Clutter's option group the library will be
initialized. (Thanks to Tomas Frydrych for pointing this
out)
* clutter/x11/clutter-backend-x11.c: Properly document the
usage of clutter_x11_set_display().
* clutter/x11/clutter-x11.h: clutter_x11_set_display() is
public API and should be declared in the header we install.
* clutter/cogl/gl/cogl-texture.c (cogl_texture_set_region):
* clutter/cogl/gles/cogl-texture.c (cogl_texture_set_region):
Don't attempt to upload any data if the width or height of the
subregion is zero. Thanks to Gwenole Beauchesne.
* clutter/cogl/gles/cogl.c (cogl_get_viewport): Use glGetIntegerv
instead of glGetFixedv to read the viewport because the latter
converts incorrectly on some hardware.
* clutter/clutter-stage.c (clutter_stage_read_pixels): Use
OpenGL's coordinate system for the arguments to glReadPixels (so
that y zero is the bottom of the window). Use clutter_redraw
instead of clutter_stage_paint to ensure the right GL context is
selected. Set some of the glPixelStore parameters that might have
been changed by Cogl.
* tests/test-stage-read-pixels.c: Replace with a different test
that gets a sub-region of the stage around the cursor.
* clutter/glx/clutter-stage-glx.c (clutter_stage_glx_realize):
Don't set a backing pixel on the X window. Otherwise when the
window resizes it will flicker when X paints the background
immediatly before Clutter repaints the whole stage.
* clutter/clutter-actor.c
(clutter_actor_set_anchor_point_from_gravity)
(clutter_actor_move_anchor_point_from_gravity): Add documentation
to make it clear that the anchor point won't move when the actor
is resized.