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Author SHA1 Message Date
Jonas Ådahl
8dc730e5ca wayland/surface: Move subsurface synchronization logic to role
It's an implementation detail of subsurfaces when to cache state
and when not to, so move that logic to the subsurface role
implementation.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
0cf98c5641 wayland/surface: Emit signal before applying state
Will be used to invalidate depending state that should be updated as
part of a surface state being applied.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Niels De Graef
5c986060f0 wayland: Add documentation to wayland_shell_init
Especially preventing the confusion that it might only initalize the
wl_shell interface.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/871
2019-12-03 14:43:43 +01:00
Robert Mader
92375c75f8 cleanup: Use g_clear_signal_handler() where possible
This is inspired by 98892391d7 where the usage of
`g_signal_handler_disconnect()` without resetting the corresponding
handler id later resulted in a bug. Using `g_clear_signal_handler()`
makes sure we avoid similar bugs and is almost always the better
alternative. We use it for new code, let's clean up the old code to
also use it.

A further benefit is that it can get called even if the passed id is
0, allowing us to remove a lot of now unnessecary checks, and the fact
that `g_clear_signal_handler()` checks for the right type size, forcing us
to clean up all places where we used `guint` instead of `gulong`.

No functional changes intended here and all changes should be trivial,
thus bundled in one big commit.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/940
2019-11-21 15:02:27 +00:00
Xiang Fan
4a76f66a54 wayland/surface: Don't double scale when getting absolute coordinates
The actor is already in surface coordinate space, so we should not scale
with the buffer scale to transform surface coordinates to stage
coordinates.

This bug causes input method using wayland text-input protocol to
receive wrong cursor location. Reproduced in ibus (when candidate
window is open) with scaling factor other than 1.

This commit also fixes pointer confinement.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/915
2019-11-07 16:20:13 +00:00
Robert Mader
98892391d7 wayland/surface: Reset buffer_destroy_handler_id
Syncronized subsurfaces that call into `merge_pending_state` might
otherwise not create new destroy handlers, ending up with a invalid
handler ids, throwing errors and leaking.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/868
2019-10-21 12:54:36 +00:00
Georges Basile Stavracas Neto
94682e69aa Replace ClutterRect by graphene_rect_t
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:14 +00:00
Georges Basile Stavracas Neto
a5d0cfe8fb Replace ClutterVertex by graphene_point3d_t
Pretty direct and straightforward port. This requires a
GNOME Shell counterpart. In addition to that, include a
progress function.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:13 +00:00
Jonas Ådahl
4c15d32b55 wayland/surface: Some minor coding style clean up
Some very long lines that were split up.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/839
2019-10-10 10:01:05 +00:00
Jonas Ådahl
b5f50028f2 wayland: Untie MetaWindowXwayland lifetime from the wl_surface
For the most part, a MetaWindow is expected to live roughly as long as
the associated wl_surface, give or take asynchronous API discrepancies.

The exception to this rule is handling of reparenting when decorating or
undecorating a window, when a MetaWindow on X11 is made to survive the
unmap/map cycle. The fact that this didn't hold on Wayland caused
various issues, such as a feedback loop where the X11 window kept being
remapped. By making the MetaWindow lifetime for Xwayland windows being
the same as they are on plain X11, we remove the different semantics
here, which seem to lower the risk of hitting the race condition causing
the feedback loop mentioned above.

What this commit do is separate MetaWindow lifetime handling between
native Wayland windows and Xwayland windows. Wayland windows are handled
just as they were, i.e. unmanaged together as part of the wl_surface
destruction; while during the Xwayland wl_surface destruction, the
MetaWindow <-> MetaWaylandSurface association is simply broken.

Related: https://gitlab.freedesktop.org/xorg/xserver/issues/740
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/762

https://gitlab.gnome.org/GNOME/mutter/merge_requests/774
2019-10-07 20:25:20 +00:00
Georges Basile Stavracas Neto
7a22f6fd3f Fix a few tracing typos
They are missing the closing parenthesis. Add them.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/795
2019-09-12 14:30:44 -03:00
Jonas Ådahl
a957c2f0c2 wayland: Trace wl_surface.commit
https://gitlab.gnome.org/GNOME/mutter/merge_requests/765
2019-09-02 17:36:00 +00:00
Jonas Ådahl
ad138210b3 window-actor: Add 'damaged' signal
Make it possible to listen for damage on a window actor. For X11, the
signal is emitted when damage is reported; for Wayland, it is emitted
when any of the surfaces associated with the window is damaged.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/752
2019-08-27 15:31:25 +00:00
Robert Mader
77229f99b8 wayland: Implement subsurface.place_below() for parents
Flatten the subsurface actor tree, making all surface actors children
of the window actor.
Save the subsurface state in a GNode tree in MetaWaylandSurface, where
each surface holds two nodes, one branch, which can be the tree root
or be attached to a parent surfaces branch, and a leaf, which is
used to save the position relative to child branch nodes.

Each time a surface is added or reordered in the tree, unparent all
surface actors from the window actor, traverse all leaves of the
tree and readd the corresponding surface actors back to the window
actor.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/664
2019-08-27 11:31:00 +03:00
Georges Basile Stavracas Neto
d3f30d9ece wayland/actor-surface: Set geometry scale in surface actor
Now that MetaShapedTexture is a ClutterContent implemetation that
is aware of its own buffer scale, it is possible to simplify the
event translation routines.

Set the geometry scale in MetaSurfaceActor, and stop adjusting the
surface scale when translating points. Also remove the now obsoleted
meta_wayland_actor_surface_calculate_scale() function.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
2019-08-23 13:23:07 +00:00
Georges Basile Stavracas Neto
75cffd0ec4 shaped-texture: Implement ClutterContent
MetaWindowActor is the compositor-side representative of a
MetaWindow. Specifically it represents the geometry of the
window under Clutter scene graph. MetaWindowActors are backed
by MetaSurfaceActors, that represent the windowing system's
surfaces themselves. Naturally, these surfaces have textures
with the pixel content of the clients associated with them.
These textures are represented by MetaShapedTexture.

MetaShapedTextures are currently implemented as ClutterActor
subclasses that override the paint function to paint the
textures it holds.

Conceptually, however, Clutter has an abstraction layer for
contents of actors: ClutterContent. Which MetaShapedTexture
fits nicely, in fact.

Make MetaShapedTexture a ClutterContent implementation. This
forces a few changes in the stack:

 * MetaShapedTexture now handles buffer scale.

 * We now paint into ClutterPaintNode instead of the direct
   framebuffer.

 * Various pieces of Wayland code now use MetaSurfaceActor
   instead of MetaShapedTexture.

 * MetaSurfaceActorWayland doesn't override size negotiation
   vfuncs anymore

https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
2019-08-23 13:23:07 +00:00
Robert Mader
f2fb3945d1 wayland/surface: Post error on invalid scale
To follow the spec and make faulty clients fail hard.

https://gitlab.freedesktop.org/wayland/wayland/blob/master/protocol/wayland.xml#L1618

https://gitlab.gnome.org/GNOME/mutter/merge_requests/647
2019-06-26 21:02:46 +02:00
Niels De Graef
689c7f4107 clutter: Remove unused ClutterWaylandSurface
This allows for some further cleanups, since it is the sole consumer of
some functions in Cogl.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/624
2019-06-18 09:54:00 +02:00
Jonas Ådahl
5eac1d696d wayland/surface: Clear texture when attaching NULL
When 252e64a0ea moved the texture
ownership to MetaWaylandSurface, it failed to handle the case when a
NULL-buffer is attached, leaving the texture reference in place. This
caused issues when the surface should have been hidden (e.g. attaching a
NULL buffer to a cursor surface for hiding the cursor sprite).

Related: https://gitlab.gnome.org/GNOME/mutter/issues/630
2019-06-07 16:06:47 +00:00
Niels De Graef
1c6ea5d1db Use a consistent style for enum braces
https://gitlab.gnome.org/GNOME/mutter/merge_requests/361
2019-02-28 09:31:01 +01:00
Jonas Ådahl
252e64a0ea wayland: Move surface texture ownership to MetaWaylandSurface
Prior to this commit, MetaWaylandSurface held a reference to
MetaWaylandBuffer, who owned the texture drawn by the surface. When
switching buffer, the texture change with it.

This is problematic when dealing with SHM buffer damage management, as
when having one texture per buffer, damaged regions uploaded to one,
will not follow along to the next one attached. It also wasted GPU
memory as there would be one texture per buffer, instead of one one
texture per surface.

Instead, move the texture ownership to MetaWaylandSurface, and have the
SHM buffer damage management update the surface texture. This ensures
damage is processed properly, and that we won't end up with stale
texture content when doing partial texture uploads. If the same SHM
buffer is attached to multiple surfaces, each surface will get their own
copy, and damage is tracked and uploaded separately.

Non-SHM types of buffers still has their own texture reference, as the
texture is just a representation of the GPU memory associated with the
buffer. When such a buffer is attached to a surface, instead the surface
just gets a reference to that texture, instead of a separately allocated
one.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/199
2019-02-25 15:35:38 +00:00
Jonas Ådahl
d2f1edd6c6 wayland/surface: Process damage also for non-actor surfaces
The texture still needs to be updated with damaged content.

https://gitlab.gnome.org/GNOME/mutter/issues/199
2019-02-25 15:35:38 +00:00
Robert Mader
ba7af4f7d3 wayland/surface: Add support for wp_viewporter
This adds the required bits to wayland surfaces and ties them up
to the compositor parts.

It is based on and very similar in nature to buffer transforms.

From the specification:
> The global interface exposing surface cropping and scaling
> capabilities is used to instantiate an interface extension for a
> wl_surface object. This extended interface will then allow cropping
> and scaling the surface contents, effectively disconnecting the
> direct relationship between the buffer and the surface size.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/323
2019-02-06 12:24:03 +00:00
Jonas Ådahl
12a42a9295 wayland: Move DND surface role into its own file
This avoids a -Wredundand-decls warning about the get_type() function.
2019-01-22 18:32:28 +01:00
Jonas Ådahl
19e3c21667 wayland/surface: Don't make destoryed actor reactive
When destructing a xdg_toplevel, we'll disassociate the actor from the
MetaWaylandSurface, to allow it to animate out. After having done this,
avoid trying to set it as unreactive when unsetting the window.

This fixes the runtime warning:

clutter_actor_set_reactive: assertion 'CLUTTER_IS_ACTOR (actor)' failed
2018-12-04 14:20:45 +00:00
Jonas Ådahl
da5a2d3cb8 wayland/surface: Intersect buffer damage with buffer rect
Before processing the buffer damage region, intersect it with the buffer
rectangle to avoid trying to damage content outside the surface.

This fixes the runtime warning "GL error (1281): Invalid value"
happening when a client posts too large buffer damage larger.
2018-12-04 14:20:45 +00:00
Robert Mader
e4de9ed580 wayland/surface: Add support for buffer transforms
This adds the required bits to wayland surfaces and ties them up
to the compositor parts.

The central part here is to recalculate the surface size accordingly
and to translate surface damage into buffer damage.

The choosen approach additionally lays groundwork for wp_viewporter
support, which is closely related in its nature.

A further explanation of buffer transforms from the specification:
> The purpose of this request is to allow clients to render content
> according to the output transform, thus permitting the compositor
> to use certain optimizations even if the display is rotated.
> Using hardware overlays and scanning out a client buffer for
> fullscreen surfaces are examples of such optimizations.
2018-12-03 19:13:51 +01:00
Carlos Garnacho
f8cd1e55a4 wayland: Make DnD role inherit from MetaWaylandActorSurface
It is meant to hold surfaces that require a ClutterActor, just like wl/xdg
shell surfaces and subsurfaces. Make it inherit from MetaWaylandActorSurface
so it gets that for free.

The type declaration is also made completely private, in order to avoid
cyclic dependency between meta-wayland-surface.h and
meta-wayland-actor-surface.h. We just require the GType fro assign_role()
anyway.
2018-12-01 09:42:48 +00:00
Jonas Ådahl
00619f3a1c wayland: Add MetaWaylandGtkShell object
To be used to store state.

https://gitlab.gnome.org/GNOME/mutter/issues/276
2018-11-27 15:34:13 +01:00
Jonas Ådahl
2f4a68c8c3 Clean up include macros mess
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
0ace58d05f wayland/surface: Add API to cache frame callbacks
Sometimes it may be useful for roles to put callbacks in the generic
surface frame callback queue. The surface frame callback queue will
either eventually be processed on the next surface role assignment that
places the frame callbacks in a role specific queue, processed at some
other point in time by a role, or cleaned up on surface destruction.

https://gitlab.gnome.org/GNOME/mutter/issues/240
2018-08-27 11:43:53 +00:00
Robert Mader
db22c13c4f wayland: Use surface size helper functions
Use meta_wayland_surface_get_width / meta_wayland_surface_get_width
to determine the size of a surface.
2018-08-20 14:37:10 +00:00
Robert Mader
ad864083f9 wayland/surface: Add get_width() and get_height() helper functions
With viewporter / transformations it get's more complicated to
figure out the dimensions of a surface. Bundle it in this helper-
functions.
2018-08-20 14:37:09 +00:00
Armin Krezović
1d5e37050d Stop using MetaScreen where it is unnecessary
https://bugzilla.gnome.org/show_bug.cgi?id=759538
2018-07-06 19:47:16 +02:00
Miguel A. Vico
22723ca371 wayland: Always realize buffers at surface commit time
Clients using EGLStream-backed buffers will expect the stream to be
functional after wl_surface::attach(). That means the compositor-side
stream must be created and a consumer attached to it.

To resolve the above, this change realizes buffers even when the attach
operation is deferred (e.g. synchronized subsurfaces).

https://bugzilla.gnome.org/show_bug.cgi?id=782575
2018-06-15 13:45:25 -07:00
Olivier Fourdan
52fdd24467 wayland: avoid a crash in is_effectively_synchronized()
To check if a subsurface is effectively synchronized, we walk the
subsurface hierarchy to look for a non-subsurface parent or a subsurface
being synchronized.

However, when client is closing, the parent surface might already be
gone, in which case we end up with a surface being NULL which causes a
NULL pointer dereference and a crash.

Check if the parent surface is NULL to avoid the crash, and consider
it's already synchronized if it is NULL to avoid further updates.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/124
2018-05-03 11:39:33 +02:00
Carlos Garnacho
4ef886f51e wayland: Avoid actor updates non actor_surface role wl_surface.commit
We used to maintain an actor for cursors, even though we would possibly
use hw overlays or even some other overlay actor for those. This happens
no more, so check whether we are dealing with an actor-backed surface role
before fiddling with it.
2018-04-23 21:31:19 +02:00
Carlos Garnacho
22485ba36f wayland: Refactor surface actor into MetaWaylandActorSurface
All surface roles that do need a backing actor inherit from this
class, it makes sense to move actor management there. This also
means the MetaWaylandActorSurface is in charge of emitting
::geometry-changed on the MetaWaylandSurface.
2018-04-23 21:31:19 +02:00
Carlos Garnacho
8df2a1452c wayland: Notify actively of xwayland window/surface associations
Instead of scheduling a meta_later, keep track of the unassociated
windows, and look for matches as soon as the MetaWaylandSurface is
created on our side.

This will ensure the surface is given the Xwayland role before receiving
the first wl_surface.commit.
2018-04-23 21:31:19 +02:00
Carlos Garnacho
b12c92e206 wayland: Add MetaWaylandSurface::geometry-changed signal
Abstract this instead of having callers connect to notify:: signals
on the surface actor.
2018-04-23 21:31:19 +02:00
Carlos Garnacho
70036429bd wayland: Abstract access to the actor corresponding to a wl_surface
The actor itself will be shuffled around, abstract all external
access to it behind a function to make that easier later on.
2018-04-23 12:24:46 +02:00
Carlos Garnacho
44502be560 wayland: Do not reset frame list when merging pending state
In the synchronized subsurface case, the destination list may
contain other elements from previous wl_surface.commit calls.
Resetting the list will leave those dangling frame callbacks
that will lead to invalid writes when those get to be destroyed
(eg. on client shutdown).
2018-04-22 00:52:48 +02:00
Carlos Garnacho
b6f5bab212 wayland: Plug surface pending state contents leak
When moving the pending state of an effectively synchronized subsurface
so it is applied together with the parent, perform a merge of the source
MetaWaylandPendingState into the destination one, instead of simply
overwriting the struct.

The other approach had 2 kind of leaks, one that would happen everytime
a wl_surface.commit happens on a sync subsurface (both surface/buffer
damage regions are leaked). The other more unlikely one would apply on
the rest of pending state data, happening whenever the compositor gets
>1 wl_surface.commit calls on the subsurface before the parent surface
gets its own.

The function has also been renamed to use the more descriptive "merge"
term.

Related: gnome-shell#64
2018-04-12 23:35:20 +02:00
Olivier Fourdan
17a745bf81 wayland: update enter/leave output after effects
Compositor effects change the actor size and position, which can lead to
inconsistent output enter/leave notifications, leaving clients' surfaces
without any output set.

Update output enter/leave notifications after all compositor effects are
completed so that we give clients accurate output location.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/104
2018-04-09 10:19:26 +02:00
Jonas Ådahl
4345906663 wayland: Define abstract role types as actually abstract
They should not be instantiated by themself, only as actual roles.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/5
https://bugzilla.gnome.org/show_bug.cgi?id=791938
2018-02-23 19:07:49 +08:00
Jonas Ådahl
d714a94d97 wayland: Add support for stable xdg-shell
This commit adds support for xdg_shell (the stable version). This was
done by first copying the old xdg-shell unstable v6 implementation into
a separate .c .h file pair (including various symbol renaming) then
porting the old xdg-shell unstable v6 implementation to the new stable
version.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/5
https://bugzilla.gnome.org/show_bug.cgi?id=791938
2018-02-23 18:57:53 +08:00
Jonas Ådahl
44624736c5 wayland: Push actor state instead of itself pulling
Make the Wayland objects push the state relevant to their role to the
MetaSurfaceActor instead of MetaSurfaceActorWayland pulling the state
from the associated surface.

This makes the relationship between the actor and the objects that
constructs it more clear; the actor is a drawable that the protocol
objects control, not the other way around.

This will make it easier to "detach" a surface actor from a surface,
which is necessary when unmapping a window while the underlying surface
is yet to be destroyed and potentially reused.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/5
https://bugzilla.gnome.org/show_bug.cgi?id=791938
2018-02-23 18:57:47 +08:00
Jonas Ådahl
704b73b041 wayland: Restructure surface role building blocks code
This commit moves out non-core wl_surface related code into separate
code units, while renaming types to fit a common scheme. The changes
done are:

 * ClutterActor based surface roles built upon
   MetaWalyandSurfaceRoleActorSurface. This object has been renamed to
   MetaWaylandActorSurface and related functionality has moved into
   meta-wayland-actor-surface.c.

 * The code related to roles backed by a MetaWindow (i.e. built upon
   MetaWaylandShellSurface) was moved into meta-wayland-shell-surface.c

 * The majority of subsurface related code was moved into into
   meta-wayland-subsurface.c and the object was renamed
   MetaWaylandSubsurface.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/5
https://bugzilla.gnome.org/show_bug.cgi?id=791938
2018-02-23 18:57:40 +08:00
Jonas Ådahl
bd5e36cf0e wayland/surface: Stop using deprecated g_object_newv
Replace it with g_object_new_with_properties. This fixes a warning
about using deprecated API.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/5
https://bugzilla.gnome.org/show_bug.cgi?id=791938
2018-02-23 18:57:38 +08:00
Jonas Ådahl
d8f13f6b4c wayland: Shorten MetaWaylandSurfaceRoleShellSurface name
It was annoyingly long, so rename it to MetaWaylandShellSurface.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/5
https://bugzilla.gnome.org/show_bug.cgi?id=791938
2018-02-23 18:57:25 +08:00