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Author SHA1 Message Date
Robert Bragg
56315d92bd stage-glx: Never promote clipped redraws to full redraws.
When clipped redraws were first supported in Clutter a heuristic was
added to promote tall clipped redraws into full redraws due to a concern
that using glXCopySubBuffer for tall rectangles would block the GPU for
too long waiting for the vtrace to be in a suitable position so that
tearing isn't seen. We've so far been unable to measure any impact from
this blocking even with full height windows so we are removing the
arbitrary threshold of 300px that was originally "plucked out of thin
air".

http://bugzilla.o-hand.com/show_bug.cgi?id=2136
2010-06-16 01:04:35 +01:00
Robert Bragg
b1f7d2fea8 material: Avoid redundant glBindTexture calls
This adds a _cogl_bind_gl_texture_transient function that should be used
instead of glBindTexture so we can have a consistent cache of the
textures bound to each texture unit so we can avoid some redundant
binding.
2010-06-09 17:26:15 +01:00
Robert Bragg
30296a3307 backend-glx: Avoid vblank waits/glFinish calls when throttling blits
If we have the GLX_SGI_video_sync extension then it's possible to always
keep track for the video sync counter each time we call glXSwapBuffers
or do a sub stage blit. This then allows us to avoid waiting before
issuing a blit if we can see that the counter has already progressed.

Also since we expect that glXCopySubBuffer is synchronized to the vblank
we don't need to use glFinish () in conjunction with the vblank wait
since the vblank wait's only purpose is to add a delay.
2010-06-09 02:11:17 +01:00
Robert Bragg
1b31ac465d backend-glx: only check for GLX_SGI_video_sync for direct contexts
The GLX_SGI_video_sync spec explicitly says that it's only supported for
direct contexts so we don't setup up the function pointers if
glXIsDirect () returns GL_FALSE.
2010-06-09 02:10:08 +01:00
Robert Bragg
f37de23dec backend-glx: Make sure to throttle sub region blits
Neither glXCopySubBuffer or glBlitFramebuffer are integrated with the
swap interval of a framebuffer so that means when we do partial stage
updates (as Mutter does in response to window damage) then the blits
aren't throttled which means applications that throw lots of damage
events at the compositor can effectively cause Clutter to run flat out
taking up all the system resources issuing more blits than can even be
seen.

This patch now makes sure we use the GLX_SGI_video_sync or a
DRM_VBLANK_RELATIVE ioctl to throttle blits to the vblank frequency as
we do when using glXSwapBuffers.
2010-06-09 02:10:08 +01:00
Adel Gadllah
630a2c5edc backend-glx: Provide copy_sub_buffer fallback
Currently glXCopySubBufferMESA is used for sub stage redraws, but in case
a driver does not support GLX_MESA_copy_sub_buffer we fall back to redrawing
the complete stage which isn't really optimal.

So instead to directly fallback to complete redraws try using GL_EXT_framebuffer_blit
to do the BACK to FRONT buffer copies.

http://bugzilla.openedhand.com/show_bug.cgi?id=2128
2010-06-09 02:10:08 +01:00
Damien Lespiau
ec59af290c analysis: None used in pointer context
While this is totally fine (None is 0L and, in the pointer context, will
be converted in the right internal NULL representation, which could be a
value with some bits to 1), I believe it's clearer to use NULL instead
of None when we talk about pointers.
2010-06-01 12:08:18 +01:00
Owen W. Taylor
d8e1bd989c Ignore unexpected GLX_BufferSwapComplete
A server that supports GLX_BufferSwapComplete will always send
these events, so we should just silently ignore them if we've
chosen not to take advantage of the INTEL_swap_event GLX
extension.

http://bugzilla.openedhand.com/show_bug.cgi?id=2102

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-05-05 12:00:40 +01:00
Robert Bragg
62ac3b312e glx: handle spurious GLX_BufferSwapComplete events gracefully
Instead of simply aborting we now print out a warning, when a spurious
GLX_BufferSwapComplete event is handled since it seems that people are
coming across the problem (perhaps due to a buggy driver) and making
apps crash in this situation is a bit extreme.
2010-04-19 11:24:42 +01:00
Adel Gadllah
5de85051c3 Make sure GLX_SGI_swap_control is set up correctly
glXSwapIntervalSGI only affects buffer swaps to the
current GLX drawable.

That means that calling it once in clutter_backend_glx_get_features
isn't sufficent, so set it up in clutter_backend_glx_ensure_context to
make sure it affects buffer swaps for the current drawable.

http://bugzilla.openedhand.com/show_bug.cgi?id=2044

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-22 11:23:55 +00:00
Owen W. Taylor
2fc8ecdb92 glx: Clean up the clip area conditions
Move the size check after the NULL check, add the clip height into the
check logic and fix up the comment.

http://bugzilla.openedhand.com/show_bug.cgi?id=2040

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-19 18:23:03 +00:00
Emmanuele Bassi
a39cef41b8 glx: Do not access stage_clip without checking it
The stage_clip parameter for add_redraw_clip() can be NULL, so we need
to check before accessing its members.
2010-03-19 11:41:12 +00:00
Owen W. Taylor
d21b7522f8 Fix errors in keeping track of the stage bounding rectangle
* Add new clutter_geometry_union(), because writing union intersection
  is harder than it looks. Fixes two problems with the inline code in
  clutter_stage_glx_add_redraw_clip().

  1) The ->x and ->y of were reassigned to before using them to
     compute the new width and height.
  2) since ClutterGeometry has unsigned width, x + width is unsigned,
     and comparison goes wrong if either rectangle has a negative
     x + width. (We fixed width for GdkRectangle to be signed for GTK+-2.0,
     this is a potent source of bugs.)

* Use in clutter_stage_glx_add_redraw_clip()

* Account for the case where the incoming rectangle is empty, and don't
  end up with the stage being entirely redrawn.

* Account for the case where the stage already has a degenerate
  width and don't end up with redrawing only the new rectangle and not
  the rest of the stage.

The better fix here for the second two problems is to stop using a 0
width to mean the entire stage, but this should work for now.

http://bugzilla.openedhand.com/show_bug.cgi?id=2040

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-19 10:29:53 +00:00
Emmanuele Bassi
54504b7ac4 glx: Remove unnecessary call to create_stage()
If we are in the stage realization sequence we already have a GLX
context set in the backend; there is no need to call create_backend().
2010-03-17 17:41:52 +00:00
José Dapena Paz
6bd1846d6c Fix argb initialisation.
Fix clutter initialisation if argb visuals are enabled, setting a border
color on creating the dummy window. This should avoid BadMatch happening
when the depth of the root window visual is not the same of the depth
of the argb visual.

http://bugzilla.openedhand.com/show_bug.cgi?id=2011

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-10 00:13:37 +00:00
Robert Bragg
38a2414498 glx tfp: make clutter_glx_texture_pixmap_update_area cheap
This changes clutter_glx_texture_pixmap_update_area so it defers the
call to glXBindTexImageEXT until our pre "paint" signal handler which
makes clutter_glx_texture_pixmap_update_area cheap to call.

The hope is that mutter can switch to reporting raw damage updates to
ClutterGLXTexturePixmap and we can use these to queue clipped redraws.
2010-03-02 17:19:11 +00:00
Robert Bragg
c0d5af5de5 Adds initial clipped redraw support to Clutter
A new (internal only currently) API, _clutter_actor_queue_clipped_redraw
can be used to queue a redraw along with a clip rectangle in actor
coordinates. This clip rectangle propagates up to the stage and clutter
backend which may optionally use the information to optimize stage
redraws. The GLX backend in particular may scissor the next redraw to
the clip rectangle and use GLX_MESA_copy_sub_buffer to present the stage
subregion.

The intention is that any actors that can naturally determine the bounds
of updates should queue clipped redraws to reduce the cost of updating
small regions of the screen.

Notes:
» If GLX_MESA_copy_sub_buffer isn't available then the GLX backend
  ignores any clip rectangles.

» queuing multiple clipped redraws will result in the bounding box of
  each clip rectangle being used.

» If a clipped redraw has a height > 300 pixels then it's promoted into
  a full stage redraw, so that the GPU doesn't end up blocking too long
  waiting for the vsync to reach the optimal position to avoid tearing.

  » Note: no empirical data was used to come up with this threshold so
    we may need to tune this.

» Currently only ClutterX11TexturePixmap makes use of this new API. This
  is done via a new "queue-damage-redraw" signal that is emitted when
  the pixmap is updated. The default handler queues a clipped redraw
  with the assumption that the pixmap is being painted as a rectangle
  covering the actors transformed allocation. If you subclass
  ClutterX11TexturePixmap and change how it's painted you now also
  need to override the signal handler and queue your own redraw.

  Technically this is a semantic break, but it's assumed that no one
  is currently doing this.

This still leaves a few unsolved issues with regards to optimizing sub
stage redraws that need to be addressed in further work so this can only
be considered a stepping stone a this point:

» Because we have no reliable way to determine if the painting of any
  given actor is being modified any optimizations implemented using
  _clutter_actor_queue_redraw_with_clip must be overridable by a
  subclass, and technically must be opt-in for existing classes to avoid
  a change in semantics. E.g. consider that a user connects to the paint
  signal for ClutterTexture and paints a circle instead of a rectangle.
  In this case any original logic to queue clipped redraws would be
  incorrect.

» Currently only the implementation of an actor has enough information
  with which to queue clipped redraws. E.g. It is not possible for
  generic code in clutter-actor.c to queue a clipped redraw when hiding
  an actor because actors have no way to report a "paint box". (remember
  actors can draw outside their allocation and actors with depth may
  also be projected outside of their allocation)

  » The current plan is to add a actor_class->get_paint_cuboid()
    virtual so actors can report a bounding cube for everything they
    would draw in their current state and use that to queue clipped
    redraws against the stage by projecting the paint cube into stage
    coordinates.

» Our heuristics for promoting clipped redraws into full redraws to
  avoid blocking the GPU while we wait for the vsync need improving:

  » vsync issues aren't relevant for redirected/composited applications
    so they should use different heuristics. In this case we instead
    need to trade off the cost of blitting when using glXCopySubBuffer
    vs promoting to a full redraw and flipping instead.
2010-03-02 17:19:11 +00:00
Emmanuele Bassi
74a27bbb1c docs: Documentation fixes
Let's see if we can get a 100% coverage for Clutter too.
2010-03-02 11:12:32 +00:00
Emmanuele Bassi
79acb088e7 Remove mentions of the FSF address
Since using addresses that might change is something that finally
the FSF acknowledge as a plausible scenario (after changing address
twice), the license blurb in the source files should use the URI
for getting the license in case the library did not come with it.

Not that URIs cannot possibly change, but at least it's easier to
set up a redirection at the same place.

As a side note: this commit closes the oldes bug in Clutter's bug
report tool.

http://bugzilla.openedhand.com/show_bug.cgi?id=521
2010-03-01 12:56:10 +00:00
Emmanuele Bassi
9db135c4ef glx: Clean up sync-to-vblank mechanism discovery
The code has gotten really complicated to follow.

As soon as we have a sync-to-vblank mechanism we should just bail out.

Also, __GL_SYNC_TO_VBLANK (which is used by nVidia) should be assumed
equivalent to a CLUTTER_VBLANK_GLX_SWAP.
2010-02-25 18:56:39 +00:00
Emmanuele Bassi
a9941e9499 debug: Split debugging notes from behavioural modifiers
Some of the ClutterDebugFlags are not meant as a logging facility: they
actually change Clutter's behaviour at run-time.

It would be useful to have this distinction ratified, and thus split
ClutterDebugFlags into two: one DebugFlags for logging facilities and
another set of flags for behavioural changes.

This split is warranted because:

  • it should be possible to do "CLUTTER_DEBUG=all" and only have
    log messages on the output

  • it should be possible to use behavioural modifiers even on a
    Clutter that has been compiled without debugging messages
    support

The commit adds two new debugging flags:

  ClutterPickDebugFlags - controlled by the CLUTTER_PICK environment
                          variable

  ClutterPaintDebugFlags - controlled by the CLUTTER_PAINT environment
                           variable

The PickDebugFlags are:

  nop-picking
  dump-pick-buffers

While the PaintDebugFlags is:

  disable-swap-events

The mechanism is equivalent to the CLUTTER_DEBUG environment variable,
but it does not depend on the debug level selected when configuring and
compiling Clutter. The picking and painting debugging flags are
initialized at clutter_init() time.

http://bugzilla.openedhand.com/show_bug.cgi?id=1991
2010-02-23 14:39:23 +00:00
Chris Lord
2fcb644e4f [stage] Fix some races to do with window resizing
When we resize, we relied on the stage's allocate to re-initialise the
GL viewport. Unfortunately, if we resized within Clutter, the new size
was cached before the window is actually resized, so glViewport wasn't
being called after resizing (some of the time, it's a race condition).

Change the way resizing works slightly so that we only resize when the
geometry size doesn't match our preferred size, and queue a relayout on
ConfigureNotify so the glViewport gets called.

Also change window creation slightly so that setting the size of a
window before it's realized works correctly.
2010-02-15 18:56:50 +00:00
Robert Bragg
5f18fc928d cogl: explicitly mark cogl_<object>_ref/unref APIs as deprecated
This uses the G_GNUC_DEPRECATED macros to mark the
cogl_{texture,vertex_buffer,shader}_ref and unref APIs as deprecated.
Since this flagged that cogl-pango-display-list.c and
clutter-glx-texture-pixmap.c were still using deprecated _ref/_unref
APIs they have now been changed to use the cogl_handle_ref/unref API
instead.
2010-02-12 14:05:01 +00:00
Robert Bragg
8c9472bc4c cogl: deprecates cogl_check_extension
OpenGL is an implementation detail for Cogl so it's not appropriate to
expose OpenGL extensions through the Cogl API.

Note: Clutter is currently still using this API, because it is still
doing raw GL calls in ClutterGLXTexturePixmap, so this introduces a
couple of (legitimate) build warnings while compiling Clutter.
2010-02-12 14:05:00 +00:00
Robert Bragg
1899dbdc27 backend-glx: Fix glXQueryVersion test
This fixes some backwards logic for asserting that we have a GLX major
version == 1 and a minor version >= 2. (NB: Although we technically
depend on GLX 1.3 features, we still have to support drivers that report
GLX 1.2 because there are a lot of mesa drivers out there incorrectly
report GLX 1.2 even though they export extensions that depend on GLX
1.3)
2010-02-10 15:04:53 +00:00
Robert Bragg
4a9f08639f debug: Adds CLUTTER_DEBUG=disable-swap-events option
This allows us to forcibly disable the use of the GLX_INTEL_swap_events
extension for testing or debugging purposes.
2010-02-09 22:19:41 +00:00
Robert Bragg
5d702853b8 glx backend: Adds support for GLX_INTEL_swap_event
If your OpenGL driver supports GLX_INTEL_swap_event that means when
glXSwapBuffers is called it returns immediatly and an XEvent is sent when
the actual swap has finished.

Clutter can use the events that notify swap completion as a means to
throttle rendering in the master clock without blocking the CPU and so it
should help improve the performance of CPU bound applications.
2010-02-09 22:19:41 +00:00
Robert Bragg
848db1ee4c glx backend: when running with GLX 1.3 then create GLXWindows for stages
Some extensions only support GLX versions > 1.3 and may not support
old style X Windows as GLXDrawables, so we now create GLXWindows for
stages when possible.
2010-02-09 22:19:41 +00:00
Chris Lord
c82c94e620 [stage-x11] Set the default size differently
We want to set the default size without triggering the layout machinary,
so change the window creation process slightly so we start with a
640x480 window.
2010-02-07 19:17:43 +01:00
Neil Roberts
1f70da62a7 glx: Create a colormap for the dummy window
Otherwise X will fail to create the window and throw a BadMatch error
at least on NVidia.
2010-02-04 16:35:42 +00:00
Emmanuele Bassi
466b00a806 glx: Clarify *why* we need the dummy window
The reason why we have a dummy, offscreen Window when we create the
GLX context is that GLX does not like it when you ask the context for
features if it's not made current to a Drawable. Maybe in the future
it will allow us to do so, but right now we have to make do with what
GLX offers us.
2010-02-04 13:59:39 +00:00
Emmanuele Bassi
ea5e33cf3a glx: Do not leak a XVisualInfo
The XVisualInfo we retrieve for the dummy window should be freed after
we used it.
2010-02-04 13:56:33 +00:00
Emmanuele Bassi
479fdffc7d glx: Fix error messages and debug notes
Instead of using g_critical() inside the create_context() implementation
of the ClutterBackendGLX we should use the passed GError, so that the
error message can bubble up to the caller.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
d2c091e62d glx: Create the dummy Window with the GLX context
Since we must guarantee that Cogl has a GL context to query, it is too
late to use the "dummy Window" trick from within the get_features()
virtual function implementation.

Instead, we can create a dummy Window from create_context() itself and
leave it around - basically trading a default stage with a dummy X
window.

We need to have the dummy X window around all the time so that the
GLX context can be selected and made current.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
6fbed66add Delay default stage creation
The default stage creation should be delayed as much as possible,
ideally at the end of the init() process.
2010-02-03 16:34:27 +00:00
Neil Roberts
bb8352ca95 cogl: Remove the CGL_* defines
These macros used to define Cogl wrappers for the GLenum values. There are
now Cogl enums everywhere in the API where these were required so we
shouldn't need them anymore. They were in the public headers but as
they are not neccessary and were not in the API docs for Clutter 1.0
it should be safe to remove them.
2010-01-12 17:10:15 +00:00
Robert Bragg
0057755854 profiling: Adds initial UProf support across clutter
UProf is a small library that aims to help applications/libraries provide
domain specific reports about performance.  It currently provides high
precision timer primitives (rdtsc on x86) and simple counters, the ability
to link statistics between optional components at runtime and makes report
generation easy.

This adds initial accounting for:
- Total mainloop time
- Painting
- Picking
- Layouting
- Idle time

The timing done by uprof is of wall clock time. It's not based on stochastic
samples we simply sample a counter at the start and end.  When dealing with
the complexities of GPU drivers and with various kinds of IO this form of
profiling can be quite enlightening as it will be able to represent where
your application is blocking unlike tools such as sysprof.

To enable uprof accounting you must configure Clutter with --enable-profile
and have uprof-0.2 installed from git://git.moblin.org/uprof

If you want to see a report of statistics when Clutter applications exit you
should export CLUTTER_PROFILE_OUTPUT_REPORT=1 before running them.

Just a final word of caution; this stuff is new and the manual nature of
adding uprof instrumentation means it is prone to some errors when modifying
code.  This just means that when you question strange results don't rule out
a mistake in the instrumentation.  Obviously though we hope the benfits out
weigh e.g.  by focusing on very key stats and by having automatic reporting.
2010-01-08 20:19:49 +00:00
Emmanuele Bassi
5157da9fc8 x11: Switch back to RGB visuals by default
Since asking for ARGB by default is still somewhat experimental on X11
and not every toolkit or complex widgets (like WebKit) still do not like
dealing with ARGB visuals, we should switch back to RGB by default - now
that at least we know it works.

For applications (and toolkit integration libraries) that want to enable
the ClutterStage:use-alpha property there is a new function:

  void clutter_x11_set_use_argb_visual (gboolean use_argb);

which needs to be called before clutter_init().

The CLUTTER_DISABLE_ARGB_VISUAL environment variable can still be used
to force this value off at run-time.
2010-01-08 15:09:21 +00:00
Neil Roberts
821e622de6 Don't set the GLX_TRANSPARENT_TYPE attribute to choose an FBConfig
When Clutter tries to pick an ARGB visual it tried to set the
GLX_TRANSPARENT_TYPE attribute of the FBConfig to
GLX_TRANSPARENT_RGB. However the code to do this was broken so that it
was actually trying to set the non-existant attribute number 0x8008
instead. Mesa silently ignored this so it appeared as if it was
working but the Nvidia drivers do not like it.

It appears that the TRANSPARENT_TYPE attribute is not neccessary for
getting an ARGB visual anyway and instead it is intended to support
color-key transparency. Therefore we can just remove it and get all of
the FBConfigs. Then if we need an ARGB visual we can just walk the
list to look for one with depth == 32.

The fbconfig is now stored in a single variable instead of having a
separate variable for the rgb and rgba configs because the old code
only ever retrieved one of them anyway.
2010-01-07 15:58:53 +00:00
Emmanuele Bassi
e6ca2d891a glx: Always request an ARGB visual
When requesting the GLXFBConfig for creating the GLX context, we should
always request one that links to an ARGB visual instead of a plain RGB
one.

By using an ARGB visual we allow the ClutterStage:use-alpha property to
work as intended when running Clutter under a compositing manager.

The default behaviour of requesting an ARGB visual can be disabled by
using the:

  CLUTTER_DISABLE_ARGB_VISUAL

Environment variable.
2009-12-01 16:25:54 +00:00
Robert Bragg
43efab46bc Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.

Currently this is the structure I'm aiming for:
cogl/
    cogl/
	<put common source here>
	winsys/
	   cogl-glx.c
	   cogl-wgl.c
	driver/
	    gl/
	    gles/
	os/ ?
    utils/
	cogl-fixed
	cogl-matrix-stack?
        cogl-journal?
        cogl-primitives?
    pango/

The new winsys component is a starting point for migrating window system
code (i.e.  x11,glx,wgl,osx,egl etc) from Clutter to Cogl.

The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.

Overview of the planned structure:

* The winsys/ API is the API that binds OpenGL to a specific window system,
  be that X11 or win32 etc.  Example are glx, wgl and egl. Much of the logic
  under clutter/{glx,osx,win32 etc} should migrate here.

* Note there is also the idea of a winsys-base that may represent a window
  system for which there are multiple winsys APIs.  An example of this is
  x11, since glx and egl may both be used with x11.  (currently only Clutter
  has the idea of a winsys-base)

* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
  representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
  GLES 1.1 (fixed funciton) and 2.0 (fully shader based)

* Everything under cogl/ should fundamentally be supporting access to the
  GPU.  Essentially Cogl's most basic requirement is to provide a nice GPU
  Graphics API and drawing a line between this and the utility functionality
  we add to support Clutter should help keep this lean and maintainable.

* Code under utils/ as suggested builds on cogl/ adding more convenient
  APIs or mechanism to optimize special cases. Broadly speaking you can
  compare cogl/ to OpenGL and utils/ to GLU.

* clutter/pango will be moved to clutter/cogl/pango

How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"

Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps

As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-10-16 18:58:50 +01:00
Robert Bragg
3187e19642 [x11 backend] remove data duplicated between backends and stages
Make backends the canonical point of reference for the xdisplay, the xscreen
number, the x root window and the xvisinfo for creating foreign stages.
2009-10-16 18:58:48 +01:00
Robert Bragg
63414ab233 [glx backend] white space fixes
Simply removes lots of trailing white spaces
2009-10-16 18:58:48 +01:00
Robert Bragg
45a668bef8 [glx backend] use FBConfigs instead of Visuals for GL context creation
This replaces calls to the old (glx 1.2) functions glXChooseVisual,
glXCreateContext, glXMakeCurrent with the 1.3+ fbconfig varients
glXChooseFBConfig, glXCreateNewContext, glXMakeContextCurrent.
2009-10-16 18:58:48 +01:00
Robert Bragg
15d7a86621 [backends] Remove the idea of offscreen stages from all backends
The only backend that tried to implement offscreen stages was the GLX backend
and even this has apparently be broken for some time without anyone noticing.

The property still remains and since the property already clearly states that
it may not work I don't expect anyone to notice.

This simplifies quite a bit of the GLX code which is very desireable from the
POV that we want to start migrating window system code down to Cogl and the
simpler the code is the more straight forward this work will be.

In the future when Cogl has a nicely designed API for framebuffer objects then
re-implementing offscreen stages cleanly for *all* backends should be quite
straightforward.
2009-10-16 18:58:47 +01:00
Emmanuele Bassi
72243081b5 Merge branch 'stage-window-object'
* stage-window-object:
  [x11] Fix Stage user-initiated resize
  [x11] Remove a useless forced paint
  [stage] Rework the Stage implementation class
2009-10-05 12:37:08 +01:00
Emmanuele Bassi
ecfa0c4f92 [build] Split out the custom silent rules
The silent rules we use for custom targets should be moved into a
separate Makefile.am that gets included from all the others.
2009-09-16 17:47:59 +01:00
Emmanuele Bassi
6988744db7 [stage] Rework the Stage implementation class
Instead of using ClutterActor for the base class of the Stage
implementation we should extend the StageWindow interface with
the required bits (geometry, realization) and use a simple object
class.

This require a wee bit of changes across Backend, Stage and
StageWindow, even though it's mostly re-shuffling.

First of all, StageWindow should get new virtual functions:

  * geometry:
    - resize()
    - get_geometry()

  * realization
    - realize()
    - unrealize()

This covers all the bits that we use from ClutterActor currently
inside the stage implementations.

The ClutterBackend::create_stage() virtual function should create
a StageWindow, and not an Actor (it should always have been; the
fact that it returned an Actor was a leak of the black magic going
on underneath). Since we never guaranteed ABI compatibility for
the Backend class, this is not a problem.

Internally to ClutterStage we can finally drop the shenanigans of
setting/unsetting actor flags on the implementation: if the realization
succeeds, for instance, we set the REALIZED flag on the Stage and
we're done.

As an initial proof of concept, the X11 and GLX stage implementations
have been ported to the New World Order(tm) and show no regressions.
2009-09-08 10:52:58 +01:00
Emmanuele Bassi
172074fd29 [glx] Perform more checks before calling glXMakeCurrent
Right now we just check for a NULL stage before calling glXMakeCurrent().

We can, though, get a valid stage without an implementation attached to
it while we are disposing a stage after a CLUTTER_DELETE event, since the
events processing is performed on a vblank-locked basis.
2009-08-21 12:05:52 +01:00
Damien Lespiau
94b35a4a5e [build] GCC_FLAGS is no more, MAINTAINER_CFLAGS is the One.
CC_FLAGS was a left over from the 0.8.x age. Killed it and use the
newer MAINTAINER_CFLAGS variable instead.
2009-08-03 14:25:08 +01:00