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Author SHA1 Message Date
Robert Bragg
13e7260868 material-glsl: #include "cogl-shader-private.h"
We need to include cogl-shader-private.h to have the
COGL_SHADER_TYPE_GLSL define. When building for opengl this wasn't
noticed probably because some other header indirectly includes this
file. It was a problem when building for gles2 though.
2010-08-12 16:50:47 +01:00
Robert Bragg
65196a4a9b cogl: Allow setting ARBfp source on a CoglShader
This makes CoglProgram/Shader automatically detect when the user has
given an ARBfp program by checking for "!!ARBfp1.0" at the beginning of
the user's source.

ARBfp local parameters can be set with cogl_program_uniform_float
assuming you pass a @size of 4 (all ARBfp program.local parameters
are vectors of 4 floats).

This doesn't expose ARBfp environment parameters or double precision
local parameters.
2010-08-09 17:27:02 +01:00
Robert Bragg
99ae7b15f5 cogl-program: gles2: bind programs lazily as for GL
This makes the gles2 cogl_program_use consistent with the GL version by
not binding the program immediately and instead leaving it to
cogl-material.c to bind the program when actually drawing something.
2010-08-03 15:00:07 +01:00
Robert Bragg
3428633cb3 build: Fix GLES builds since the material backend split
The commit to split the fragment processing backends out from
cogl-material.c (3e1323a636) broke the GLES 1 and 2 builds the
fix was to guard the code in each backend according to the
COGL_MATERIAL_BACKEND_XYZ defines which are setup in
cogl-material-private.h.
2010-07-05 14:50:47 +01:00
Robert Bragg
17731b3af1 material: Split the fragment processing backends out
This splits the fragment processing backends (glsl, arbfp and fixed) out
from cogl-material.c into their own cogl-material-{glsl,arbfp,fixed}.c
files in an effort to help and keep cogl-material.c maintainable.
2010-06-30 15:04:10 +01:00