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Author SHA1 Message Date
Jasper St. Pierre
2f9840a51c compositor: Conditionalize some more Wayland support 2014-08-27 12:56:39 -04:00
Jasper St. Pierre
09aefdba43 compositor: Conditionalize more Wayland support 2014-08-27 12:41:26 -04:00
Jasper St. Pierre
b091cbf361 shaped-texture: Don't set a small minimum size
The shaped-texture is effectively fixed size. It doesn't make sense to
have less allocation than requested.
2014-08-27 10:00:19 -04:00
Jasper St. Pierre
a6fcda69ac shaped-texture: Remove the use of MetaWindowActor internals
I want to make this class an independent helper.
2014-08-27 10:00:19 -04:00
Adel Gadllah
3a8bad1e6f meta-surface-actor: Fix is_argb32 for unredirected windows
meta_surface_actor_is_argb32 assumes that lack of stex means that a window is
ARGB32. When we unredirect a window we detach the texture so we end up without
a texture. Given that should_unredirect returns FALSE when a window is argb32,
we know that this window is indeed not ARGB32.

Returing TRUE in that case causes us to flip between redirected and
unredirected on every paint.

So fix that by returning FALSE in that case.
2014-08-26 18:59:02 +02:00
Jasper St. Pierre
6526118d9f shaped-texture: Fix a typo in a comment 2014-08-25 10:52:07 -04:00
Jasper St. Pierre
c15b3b4a09 shaped-texture: Fix the logic when the blended region is empty
When the blended region was empty, meaning we didn't have to paint
anything blended -- the case for an app update -- was drawing the
entire window blended, because of a think-o in the complex and
complicated logic.

Fix this so that we don't draw anything for the blended region when
empty.
2014-08-25 09:30:15 -04:00
Jasper St. Pierre
01a47c7d6d shaped-texture: If we have too many rectangles, don't paint the opaque
region first

If we're going to render the entire texture blended, then don't bother
painting the unblended stuff, since we're just going to draw on top
anyway.
2014-08-24 12:38:29 -04:00
Rico Tzschichholz
ecc254c659 surface-actor-x11: Fix "incompatible pointer type" error
Caused by e73c46ce03
2014-08-22 07:38:08 +02:00
Jasper St. Pierre
9cb1c95e49 surface-actor: Call process_damage even when the actor is invisible
Otherwise, surface-actor-x11 won't be marked as having received damage,
which is vital to updating the actual surface.
2014-08-21 18:30:56 -04:00
Jasper St. Pierre
e73c46ce03 surface-actor-x11: Use the existing check for "visibility"
Instead of doing our own thing here.
2014-08-21 18:30:35 -04:00
Jasper St. Pierre
952e9c52bc surface-actor-x11: Merge a simple function inline
This is a one-liner, only used in one place.
2014-08-21 18:30:17 -04:00
Jasper St. Pierre
dc0437a5b5 surface-actor-wayland: Pass in a CoglTexture, as well
This makes it so that MetaSurfaceActorWayland is effectively just a
wrapper actor around MetaShapedTexture with some extra scaling. I think
the MetaSurfaceActor subclassing was a bad idea -- we really should have
these abstractions in much higher levels in the stack than the
compositor.
2014-08-21 16:34:29 -04:00
Jasper St. Pierre
55331a0678 surface-actor-wayland: Don't store the buffer
We don't need to anymore -- we're purely texture based.
2014-08-21 16:24:30 -04:00
Jasper St. Pierre
f5580f61f9 wayland: Update the CoglTexture in the MetaWaylandSurface
It doesn't make sense to update it in the surface actor. It's also
theoretically wrong to update the buffer's texture on surface commit,
too, because it's buffer state, not surface state, but I don't think
there's any place we use a wl_buffer without a wl_surface.
2014-08-21 16:22:53 -04:00
Jasper St. Pierre
0e758a9e65 display: Establish a separate state variable for routing events
We've long used a switch statement on the grab operation to determine
where events should go. The issue with MetaGrabOp is that it's a mixture
of a few different things, including event routing, state management,
and the behavior to choose during operations.

This leads to poorly defined event routing and hard-to-follow logic,
since it's sometimes unclear what should point where, and our utility
methods for determining grab operations apart can be poorly named.

To fix this, establish the concept of a "event route", which describes
where events should be routed to.
2014-08-15 16:08:49 -04:00
Jasper St. Pierre
5f0fab2156 Conditionalize Wayland support again 2014-08-13 20:28:22 -04:00
Jasper St. Pierre
467465c99c backend: Create the stage in the backend, rather than the compositor
This allows creating the stage much earlier than it otherwise would have
been. Our initialization sequence has always been a bit haphazard, with
first the MetaBackend created, then the MetaDisplay, and inside of that,
the MetaScreen and MetaCompositor.

Refactor this out so that the MetaBackend creates the Clutter
stage. Besides the clarity of early initialization, we now have much
easier access to the stage, allowing us to use it for things such as
key focus and beyond.
2014-08-13 20:08:46 -04:00
Jasper St. Pierre
e935b52e51 display: Move composite version checks here 2014-08-13 19:32:39 -04:00
Jasper St. Pierre
e320b06aaa texture-tower: Fix error case in meta-texture-tower
If we for some reason have an error trying to allocate the framebuffer,
we'll still mark the tower as revalidated. Move the validation to the
end of the actual revalidation code to solve this.
2014-08-08 17:29:26 -04:00
Jasper St. Pierre
b284126d3b background: Don't bother attaching a paint node if the region is empty 2014-08-07 14:59:59 -04:00
Jasper St. Pierre
6858cb261f background-actor: Don't bother clipping to the content box
We already clip to the content box when we go to paint the content.
2014-08-07 14:58:18 -04:00
Jasper St. Pierre
2d6954186e background: Don't render with blending when we don't need to
If we have an opaque background image, then we shouldn't need to blend
against anything for it to work. Turn off blending in this case.
2014-08-07 14:01:14 -04:00
Jasper St. Pierre
d72bf0cd5d compositor: Don't use cogl_texture_new_with_data in the obvious cases
It's a deprecated API that can surprise us. Namely, when the internal
format passed is COGL_PIXEL_FORMAT_ANY, it will *always* allocate an
RGBA8888 pixel format texture, even if we only passed it a RGB format
or even an A8 format.

cogl_texture_2d_new_with_data is the newer, better API and doesn't have
these warts.
2014-08-07 14:01:14 -04:00
Jasper St. Pierre
584460deec background: Merge the code for creating the color texture into here
It's unused anywhere else.
2014-08-07 13:49:16 -04:00
Jasper St. Pierre
e3d5969282 background: Don't bother supporting alpha channels for gradients 2014-08-07 13:39:21 -04:00
Owen W. Taylor
249468bbea MetaTextureTower: actually mark revalidated levels as valid
We were never actually clearing the invalid area on the smaller levels
of the texture tower, so we recomputed those levels every time.

https://bugzilla.gnome.org/show_bug.cgi?id=734400
2014-08-07 15:56:28 +02:00
Rui Matos
7d54631ebf backends: Make MetaBackend available to introspection
This moves meta-backend.h under meta/ and, for now, just exposes to
introspection the methods that we actually need in gnome-shell.

https://bugzilla.gnome.org/show_bug.cgi?id=734301
2014-08-07 11:31:59 +02:00
Jasper St. Pierre
c2fe6a18ad shadow-factory: Comment fixes 2014-08-02 18:55:44 -04:00
Jasper St. Pierre
f9a77aec3f shadow-factory: Fix style 2014-07-31 17:49:13 +02:00
Jasper St. Pierre
bee6d2b240 shadow-factory: Untabify 2014-07-31 17:49:13 +02:00
Jasper St. Pierre
9a6a189e36 window-actor: Rebuild the shape and mask when the surface updates
Connecting to size-changed is wrong -- size-changed tells us when
we *told* the X server or resize the window. For X11, we're sort of
guaranteed that the surface will be updated at some point before the
next frame, but for Xwayland, we can't be sure that the new surface is
attached at this point.

This fixes weird artifacts when resizing apps like xclock.
2014-07-31 17:49:13 +02:00
Jasper St. Pierre
505eabb78c surface-actor: Remove unused APIs 2014-07-31 17:49:13 +02:00
Giovanni Campagna
b0ba325f0e MetaShapedTexture: fix critical warnings with fully obscured windows
If a window is fully obscured, it could have a negative paint volume
width/height. Normalize that to 0x0.
2014-07-31 16:21:32 +02:00
Jasper St. Pierre
6fbd21001b window-actor: Base the paint volume on our children, not our shape
This was wrong for subsurfaces that extend beyond the parent's shape,
since the paint volume would be wrong in this case. Instead of using the
shape region which can be out of date and wrong, just use the union of
our children's volumes, which is a lot easier to manage.
2014-07-30 17:15:00 +02:00
Jasper St. Pierre
626e4965b1 shaped-texture: Remove silly ClutterPaintVolume code with slightly less silly ClutterActorBox code 2014-07-30 17:09:23 +02:00
Jasper St. Pierre
6954d23444 window-actor: Don't connect to allocation-changed
This can cause allocation loops. Connect to size-changed to update the
shape instead.
2014-07-28 11:32:52 +02:00
Jasper St. Pierre
25f8eaf1ac shaped-texture: Clean up slightly 2014-07-28 11:23:36 +02:00
Cosimo Cecchi
cd84317346 compositor: add support for unminimize compositor effects
https://bugzilla.gnome.org/show_bug.cgi?id=733789
2014-07-26 17:26:40 +02:00
Carlos Garnacho
70aee2d95e display: cancel wayland client touches when the compositor is grabbed
When a compositor grab begins, clients will stop receiving events, so any
ongoing sequence at that time must be cancelled.

https://bugzilla.gnome.org/show_bug.cgi?id=733631
2014-07-24 18:07:30 +02:00
Adel Gadllah
37652ca2cf background: Do not assume GLSL is available
Some hardware does not support it causing crashes in cogl during paint.

https://bugzilla.gnome.org/show_bug.cgi?id=733623
2014-07-24 16:51:53 +02:00
Rui Matos
f55737ec06 compositor: Sync X drawing only once per frame
We only need to call XSync() once per frame to synchronize X with GL
drawing.

https://bugzilla.gnome.org/show_bug.cgi?id=728464
2014-07-23 13:59:18 -04:00
Adel Gadllah
6ee5a1437c x11: Move event filter to backend connection 2014-07-19 18:51:26 +02:00
Owen W. Taylor
182a267f69 Connect to ClutterStage::after-paint with connect_after()
Use connect_after() to accomodate code in GNOME Shell that,
when benchmarking drawing performance, connects to ::after-paint
and calls glFinish(). The timing information from that will be
more accurate if we hold off until that completes before we signal
apps to begin drawing the next frame. If there are no other
connections to ::after-paint, connect() vs. connect_after() doesn't
matter.

https://bugzilla.gnome.org/show_bug.cgi?id=732350
2014-07-16 13:38:15 -04:00
Jasper St. Pierre
b11405570a compositor: Don't bother selecting for events on the COW
We already select all the events we need on the stage window instead.
2014-07-15 17:18:37 -04:00
Jasper St. Pierre
463b50e746 screen: Fetch the COW window up-front
XGetCompositeOverlayWindow is a round trip to the X server. We shouldn't
be doing it on every MapWindow.
2014-07-10 14:18:02 -04:00
Jasper St. Pierre
1af9e92e91 Don't add in our old input event mask when we select input events
This causes a round-trip to the server, and just isn't necessary, since
we're always in charge of our event mask.
2014-07-10 13:30:05 -04:00
Carlos Garnacho
79e682bcd0 compositor: emit grab-op-begin/end signals on plugin grabs
This makes it possible to track there grabs triggered this way, in
addition to the ones handled by mutter.
2014-07-07 19:18:21 -04:00
Giovanni Campagna
8d08851f28 compositor: show the stage after we set the size
So that it is actually respected
2014-07-01 20:28:00 +02:00
Jasper St. Pierre
af135c0b0b monitor-manager: Rename output_id to winsys_id
The output_id is more of an opaque identifier for the monitor, based on
its underlying ID from the windowing system. Since we also use the term
"output_id" for the output's index, rename our use of the opaque cookie
"output_id" to "winsys_id".
2014-07-01 13:24:34 -04:00
Owen W. Taylor
bc510378b3 Switch to using ClutterStage::after-paint
The experimental API clutter_stage_set_paint_callback() is replaced
with an ::after-paint signal as of Clutter 1.19.5.
2014-06-27 14:36:32 -04:00
Owen W. Taylor
9c6e527d4b Add ::first-frame signal to MetaWindowActor
This signal is emitted the first time a frame of contents of the
window is completed by the application and has been drawn on the
screen. This is meant to be used for performance measurement of
application startup.

https://bugzilla.gnome.org/show_bug.cgi?id=732343
2014-06-27 10:37:42 -04:00
Nikita Churaev
d0cafab836 Change shadow radiuses to match new Adwaita more or less
Exact simmilarity is not possible yet due to different blurring algorithms.

https://bugzilla.gnome.org/show_bug.cgi?id=731866
2014-06-19 11:55:24 +02:00
Jasper St. Pierre
24d7c5ebe3 compositor: Simplify meta_window_actor_set_updates_frozen
Since we always call it with the same value, just push that
value into the implementation.
2014-06-17 13:10:42 -04:00
Jasper St. Pierre
188e4e1b92 window: Rename get_input_rect to get_buffer_rect
With get_input_region existing, get_input_rect is a misnomer. Really,
it's about the geometry of the output surface, and it's only used that
way in the compositor code.

Way back when in GNOME 3.2, get_input_rect was added when we added
invisible borders. get_outer_rect was always synonymous with server-side
geometry of the toplevel. get_outer_rect was used for both user-side
policy (the "frame rect") and to get the geometry of the window.

Invisible borders were meant to extend the input region of the frame
window silently. Since most users of get_outer_rect cared about the
frame rect, we kept that the same and added a new method, get_input_rect
to get the full rect of the framed window with all invisible borders for
input kept on.

As time went on and CSD and Wayland became a reality, the relationship
between the server-side geometry and the "frame rect" became more
complicated, as can be evidenced by the recent commits. Since clients
don't tend to be framed anymore, they set their own input region.

get_buffer_rect is also sort of a poor name, since X11 doesn't really
have buffers, but we don't really have many other alternatives.

This doesn't change any of the code, nor the meaning. It will always
refer to the rectangle where the toplevel should be placed.
2014-06-17 10:33:52 -04:00
Jasper St. Pierre
3c0fae74f1 window: Move get_toplevel_xwindow to window-x11 2014-06-16 18:29:38 -04:00
Florian Müllner
af3aae7295 meta-window-actor: Don't add shadows to popups if the toolkit already does
GTK+ will add its own shadows client-side, so we don't need to anymore.

https://bugzilla.gnome.org/show_bug.cgi?id=731353
2014-06-10 13:40:33 +02:00
Florian Müllner
98e219da4b shadow-factory: Make sure to never use a negative spread
The smallest possible spread corresponds to an unblurred shadow, which
neither grows nor shrinks - thus the spread should be zero not negative
as returned by our current calculation.

https://bugzilla.gnome.org/show_bug.cgi?id=731353
2014-06-10 13:40:32 +02:00
Rico Tzschichholz
8734477d52 meta: Add generated meta-version.h
Avoid populating *_VERSION constants through cflags in pkg-config-file
which could be overridden by the project using it. Properly prefix the
defines with META_ to make gi-scanner happy.
2014-06-05 14:05:16 +02:00
Rico Tzschichholz
847a3bbee3 build: Fix some warnings and clean up a bit 2014-06-04 19:31:37 +02:00
Florian Müllner
b64548ee1f Pass button_rect when opening window menu from button
When opening the window menu without an associated control - e.g.
by right-clicking the titlebar or by keyboard - using coordinates
for the menu position is appropriate. However when the menu is
associated with a window button, the expected behavior in the
shell can be implemented much easier with the full button geometry:
the menu will point to the center of the button's bottom edge
rather than align to the left/right side of the titlebar as it
does now, and the clickable area where a release event does not
dismiss the menu will match the actual clickable area in mutter.

So add an additional show_window_menu_for_rect() function and
use it when opening the menu from a button.

https://bugzilla.gnome.org/show_bug.cgi?id=731058
2014-06-02 23:49:48 +02:00
Florian Müllner
d380d30ef4 Update (allow-none) annotations
The annotation has been deprecated in favor of (nullable) and/or
(optional).
2014-05-28 21:55:03 +02:00
Florian Müllner
31db32e826 Actually implement opening the app menu
The last commit added support for the "appmenu" button in decorations,
but didn't actually implement it. Add a new MetaWindowMenuType parameter
to the show_window_menu () functions and use it to ask the compositor
to display the app menu when the new button is activated.

https://bugzilla.gnome.org/show_bug.cgi?id=730752
2014-05-27 19:40:06 +02:00
Jasper St. Pierre
6513cbb470 Add back coordinates to the window menu
It looks weird to have Alt+Space pop up under the cursor instead
of the top-left corner of the window, and the Wayland request will
pass through the coordinates as well.

Add it to the compositor interface, and extend the
_GTK_SHOW_WINDOW_MENU ClientMessage to support it as well.
2014-05-22 10:50:57 -04:00
Jasper St. Pierre
8640982e68 Convert window menus to a compositor implementation 2014-05-17 15:16:23 -04:00
Adel Gadllah
fa29a1a99e Fix last commit
Actually do the changes from the review ... pushed old version of the
patch :/
2014-05-03 12:00:27 +02:00
Adel Gadllah
f9bffae9fd wayland: Scale native surfaces for hidpi
Scale surfaces based on output scale and the buffer scale set by them.
We pick the scale factor of the monitor there are mostly on.

We only handle native i.e non xwayland / legacy clients yet.

https://bugzilla.gnome.org/show_bug.cgi?id=728902
2014-05-03 10:11:55 +02:00
Jasper St. Pierre
25a16c3379 Remove trailing whitespace 2014-05-02 09:34:48 -04:00
Jasper St. Pierre
aed6d4fbb7 default: Remove the maximize effect
It looks awful, and doesn't work with Wayland at all for some
reason, which means that maximize seems to "hang" for half a
second. Just trash it.
2014-04-28 15:20:49 -04:00
Jasper St. Pierre
270c7abd3c default: Remove the unmaximize implementation
It does nothing.
2014-04-28 15:20:48 -04:00
Jasper St. Pierre
e2bd15541b default: Remove unused internal state tracking 2014-04-28 15:20:48 -04:00
Jasper St. Pierre
63f1a10e33 compositor: Don't select for weird events on the COW/stage
Talking it over with Owen, we weren't sure why this was here.

At one point, we were creating a foreign stage window, so potentially
Clutter didn't select for its own events, but now we're using a standard
stage window, so this seems weird.

Why we did it on the COW, nobody knows. Maybe copy/paste bugginess?
2014-04-24 16:26:21 -04:00
Jasper St. Pierre
925075ddaf compositor: Don't select for stage events on the UI X11 connection 2014-04-24 12:12:53 -04:00
Jasper St. Pierre
41de208f31 compositor: Also ungrab the VCP when beginning a modal
XXX: This should not be needed. We need to figure out why
there's a grab on the UI connection.
2014-04-24 11:26:12 -04:00
Jasper St. Pierre
e9eb3c32a9 compositor: Move event spoofing code to MetaBackendX11
This is now where we handle device events.
2014-04-23 14:23:13 -04:00
Jasper St. Pierre
61b714c666 compositor: Remove "exclusive is exclusive" codepath
We now handle input events in the backend.
2014-04-23 14:23:13 -04:00
Jasper St. Pierre
e9263d25b9 compositor: Take modal grabs through the backend as well 2014-04-23 14:23:12 -04:00
Jasper St. Pierre
d590626017 compositor: Select for input on the output window the right display 2014-04-23 14:23:12 -04:00
Jasper St. Pierre
91784d87b6 Move the painting of the cursor on the stage out of the cursor renderer
This logic is now well-contained the stage. This is the start of us
moving to backend-specific cursor renderers.
2014-04-22 16:56:02 -04:00
Jasper St. Pierre
2769683521 Rename MetaWaylandStage to MetaStage and put in compositor/ 2014-04-22 16:56:02 -04:00
Jasper St. Pierre
168ede9374 compositor: Create the MetaWaylandStage here 2014-04-22 16:56:01 -04:00
Jasper St. Pierre
bb4896f1af plugin: Don't pass events to Clutter
We do this ourselves in the backend
2014-04-22 12:44:33 -04:00
Bastien Nocera
d53e04f4c8 Name all timeouts and idles
Better names can be used once we make more use of them.

https://bugzilla.gnome.org/show_bug.cgi?id=727979
2014-04-10 18:59:46 +02:00
Florian Müllner
7ac66faa72 tower: Fix erroneous return value
The function's return value is void, not gboolean.
2014-04-09 12:10:24 -07:00
Robert Bragg
d0b870d3a9 tower: make sure not to blend when updating tower
Each level in the tower is initialized by binding the texture for that
level to an offscreen framebuffer and rendering the previous level as a
textured rectangle. The problem was that we were blending the previous
level with undefined data so argb32 windows with transparencies would
result in artefacts. This makes sure to disable blending when drawing
the textured rectangle.
2014-04-09 12:10:17 -07:00
Jasper St. Pierre
99ad5c00a7 texture-tower: Remove CPU codepath for mipmap generation
The CPU codepath for mipmapping is unusably slow, and we expect modern
graphics cards with modern TFP/FBO support.
2014-04-09 12:10:00 -07:00
Jasper St. Pierre
b9e9595e8b errors: Kill off meta_error_trap_push_with_return
It isn't special; it's just an alias for meta_error_trap_push.
2014-04-07 10:37:03 -04:00
Jasper St. Pierre
8373c90cd8 background: Remove load_still_frame
Nothing uses it, and it's incompatible with XWayland anyway.
2014-04-02 12:35:24 -04:00
Jasper St. Pierre
6296fefea6 window-actor: Clean up has_shadow
This has some particularly picky #if 0'd code. Since the history for
it isn't illuminating in the slightest, I'm just going to kill it.
2014-04-02 11:40:04 -04:00
Jasper St. Pierre
ccced506ed Rename monitor => meta-monitor-manager 2014-03-31 22:05:24 -04:00
Jasper St. Pierre
82e02e39d3 window-actor: Fix the input shape region for decorated X11 windows
The code here before was completely wrong. Not only did it mix up
coordinate spaces of "client rect" vs. "frame rect", but it used
meta_frame_get_frame_bounds, which is specifically for the *visible*
bounds of a window!

In the case that we don't have a bounding or input shape region at
all on the client window, the input shape that we should apply is
the surface's natural shape. So, set the region to NULL to get the
natural rect picking semantics.
2014-03-30 20:16:58 -04:00
Matthias Clasen
f4f529385a Fix the build with -Werror=maybe-uninitialized
gcc can't really know that the condition won't change between
the first if and the second, so help it out by initializing
the variable up top.
2014-03-27 14:58:20 -04:00
Adel Gadllah
6eeaf09ab7 compositor: Don't call process_damage if the window is gone
We might get a damage event for an already unmanaged window calling
process_damage is pointless and causes a crash so simply skip that case.

https://bugzilla.gnome.org/show_bug.cgi?id=727115
2014-03-27 14:06:27 +01:00
Jasper St. Pierre
cd905a34fb compositor: Kill off MetaCompScreen
Compositors haven't been able to manage more than one screen for
quite a while. Merge MetaCompScreen into MetaCompositor, and update
the API to match.

We still keep MetaScreen in the public compositor API for compatibility
purposes.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
47aa583625 display: Kill off grab_screen
Just like active_screen, the screen can always be inferred
from the MetaDisplay, so there's no point in keeping it around.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
d7519f4ebc Remove any possibility for zaphod mode
We previously separated out MetaDisplay and MetaScreen. mutter
would only manage one screen, but we still kept a list of screens
for simplicity.

With Wayland support, we no longer care about the ability to
manage more than one screen at a time. Remove this by killing
the list of screens, in favor of having just one MetaScreen
in MetaDisplay.

We also kill off active_screen at the same time, since it's
not necessary anymore.

A future cleanup should merge MetaDisplay and MetaScreen. To avoid
breaking API, we should probably keep MetaScreen around as a dummy
type.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
cc0488f1e2 surface-actor: Implement is_argb32 generically for both X11 and Wayland
cogl_texture_get_components can be used on both X11 and Wayland
backends. Technically, the detection is different: we actually
check the actual RENDER format in the old code, while Cogl simply
assumes that any pixmap with a depth >= 32 is ARGB32. Since Cogl
already seems to be working with its internal checks, it makes
more sense to  use Cogl's check rather than keeping our own.
2014-03-25 17:04:39 -04:00
Jasper St. Pierre
e30ed6892c surface-actor: Prevent a dumb crash
is_argb32 can be called at any time, including times when we don't
have a texture. In that case, just assume we're ARGB32. The value
really shouldn't be important though.
2014-03-25 17:04:37 -04:00
Jasper St. Pierre
272676b896 surface-actor-wayland: Make sure to clean up on dispose
We need to remove our destroy handler if the surface is destroyed
before the buffer is, which is the case when we have no destroy
effect.
2014-03-25 12:00:38 -04:00
Jasper St. Pierre
1cfaf45389 surface-actor-wayland: Fix meta_surface_actor_wayland_is_argb32
This prevents us from clipping shadows under windows for all
apps, and loads of other fun optimizations.
2014-03-20 18:03:38 -04:00