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Author SHA1 Message Date
Alejandro Piñeiro
468f121f59 a11y: Use existing clutter_actor_get_paint_visibility
Cally was initially created with Clutter 0.6 in mind. To check
recursively the visibility of a actor a custom method was added.
Since 0.8.4 clutter_actor_get_pain_visibility provides
the same functionality.

Also removed a dummy method. Lets add methods that provide a real
functionality.
2011-07-26 16:24:49 +02:00
Emmanuele Bassi
7f8838d7cc cairo-texture: Add the :auto-resize property
Keeping the backing Cairo surface of a CairoTexture canvas in sync with
the actor's allocation is tedious and prone to mistakes. We can
definitely do better by simply exposing a property that does the surface
resize and invalidation automagically on ::allocate.
2011-07-26 14:55:19 +01:00
Philippe Normand
301551aacf tests: initial support for cally-text conform tests 2011-07-26 15:30:09 +02:00
Emmanuele Bassi
fdba569213 Post-release version bump to 1.7.7 2011-07-26 14:12:08 +01:00
Emmanuele Bassi
0a008b98e7 Release Clutter 1.7.6 (snapshot) 2011-07-26 13:55:58 +01:00
Emmanuele Bassi
0f8e3ab4aa bin-layout: Fix a leak
https://bugzilla.gnome.org/show_bug.cgi?id=655342
2011-07-26 13:55:24 +01:00
Emmanuele Bassi
78049c38bf docs: Fixes for building the API reference 2011-07-26 13:44:12 +01:00
Emmanuele Bassi
278daca61c cairo-texture: Deprecate create()/create_region()
The recommended way of drawing on a ClutterCairoTexture is the ::draw
signal.
2011-07-26 12:53:22 +01:00
Emmanuele Bassi
2f445682b1 cairo-texture: Use signal-based drawing
The current "create context/draw/destroy context" pattern presents
various problems. The first issue is that it defers memory management to
the caller of the create() or create_region() methods, which makes
bookkeeping of the cairo_t* harder for language bindings and third party
libraries. The second issue is that, while it's easier for
draw-and-forget texturs, this API is needlessly complicated for contents
that have to change programmatically - and it introduces constraints
like calling the drawing code explicitly after a surface resize (e.g.
inside an allocate() implementation).

By using a signal-based approach we can make the CairoTexture actor
behave like other actors, and like other libraries using Cairo as their
2D drawing API.

The semantics of the newly-introduced ::draw signal are the same as the
one used by GTK+:

  - the signal is emitted on invalidation;
  - the cairo_t* context is owned by the actor;
  - it is safe to have multiple callbacks attached to the same
    signal, to allow composition;
  - the cairo_t* is already clipped to the invalidated area, so
    that Cairo can discard geometry immediately before we upload
    the texture data.

There are possible future improvements, like coalescing multiple
invalidations inside regions, and performing clipped draws during
the paint cycle; we could even perform clipped redraws if we know the
extent of the invalidated area.
2011-07-26 12:40:52 +01:00
Emmanuele Bassi
dcad27120e conform/cogl-materials: Fix a compiler warning
The function checking for the presence and use of the GLES2 support in
Cogl should be protected by #ifdef guards, to avoid a compiler warning.
2011-07-25 11:09:20 +01:00
Gil Forcada
772ce1d561 [l10n]Added Catalan (Valencian) translation 2011-07-23 19:06:37 +02:00
Gil Forcada
a14e47ee87 [l10n]Added Catalan translation 2011-07-23 19:06:26 +02:00
Marek Černocký
cf44b73f14 Updated Czech translation 2011-07-21 07:13:27 +02:00
Daniel Mustieles
55ac8e0846 Updated Spanish translation 2011-07-20 22:21:35 +02:00
Emmanuele Bassi
c89de4324e docs: Remove manual/
The programmers manual never materialized, and its role has been taken
by both the cookbook and the API reference.
2011-07-20 11:32:15 +01:00
Matej Urbančič
b19106793b Updated Slovenian translation 2011-07-19 22:26:03 +02:00
Neil Roberts
cbe1e8321b tests: Dynamically resolve GL symbols
Some of the tests are making direct GL calls. Eventually we want
Clutter not to link directly against any GL library so that it can
leave Cogl to load it dynamically. As a step towards getting this to
work this patch changes the tests to resolve the symbols using
cogl_get_proc_address instead of linking directly.
2011-07-19 16:06:06 +01:00
Emmanuele Bassi
5cc5e566e6 docs: Add fixed size and constraints to the size negotiation docs 2011-07-19 14:11:11 +01:00
Emmanuele Bassi
e1327f5591 actor: Clean up the allocate() checks
Move the conditions to their own boolean flags, to avoid making the
if() incomprehensible.
2011-07-19 14:03:02 +01:00
Emmanuele Bassi
48a2b3a654 docs: Rename the invariants documentation 2011-07-19 14:02:59 +01:00
Emmanuele Bassi
c1951ab17a docs: Add a simple description of the size negotiation mechanism
Describe (with an example) the ordering and meaning of flags for the
size negotiation in ClutterActor.
2011-07-19 14:01:30 +01:00
Emmanuele Bassi
123bd41e6c texture: Clean up error reporting
ClutterTexture relies too much on GError, even for things that are
clearly programmer errors. Also, no error message passed to GError
is marked for translation as it should.

We should move the programmer errors, like passing the wrong bpp
value with regards to the presence of the alpha channel, to real
warnings; we should also try and harmonize all the error messages,
and not mention Cogl — especially in the ones marked for translation.
2011-07-18 18:06:57 +01:00
Robert Bragg
672bc337ba build: don't explicitly include and egl or gl headers
This avoids explicitly including gl or egl headers in
clutter-egl-headers.h. We were getting build failures when building
clutter against a libcogl that has runtime support for GL and GLES
because cogl-defines.h was including gl.h and then clutter-egl-headers.h
was later including GLES2/gl.h with typedef conflicts. Clutter relies on
Cogl to abstract GL and GLES and the winsys APIs like EGL and GLX so
Clutter should just rely on cogl.h to include the appropriate egl.h in
clutter-egl-headers.h.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-18 17:07:40 +01:00
Kjartan Maraas
90aa7b9446 Updated Norwegian bokmål translation 2011-07-18 16:46:55 +02:00
Damien Lespiau
a4b9eaf3ec alpha: Don't use the GClosure to compute the alpha when possible
Setting up the call and calling the GClosure was showing up in profiles
and seemed an easy one to remove.

Instead of calling the closure, let's remember the alpha func and the
user_data when possible (ie set_mode() and set_func()) and use it in
get_alpha().

https://bugzilla.gnome.org/show_bug.cgi?id=654727
2011-07-18 15:17:15 +01:00
Damien Lespiau
4d58534fbb text: Fix the default value of "editable"
The "editable" property is documented to default to TRUE, but is
initialized to FALSE in the _init() function.

Third party code would be affected if we changed the default to be
TRUE, so we have to change the default value in the GParamSpec.

https://bugzilla.gnome.org/show_bug.cgi?id=654726
2011-07-18 13:57:44 +01:00
Emmanuele Bassi
e25e48efb3 Do not use return with void functions
https://bugzilla.gnome.org/show_bug.cgi?id=654718
2011-07-18 13:53:16 +01:00
Emmanuele Bassi
1402c05112 timeline: Cast elapsed time before emitting ::new-frame
When emitting a new-frame signal, priv->elapsed_time is passed as a
parameter. This is a gint64. The closure marshal uses an INT. On some
platforms, this is not received correctly by signal handlers (they
receive 0). One solution is to cast priv->elapsed_time to a gint when
emitting the signal.

We cannot change the signature of the signal without breaking ABI.

https://bugzilla.gnome.org/show_bug.cgi?id=654066
2011-07-18 13:45:55 +01:00
Bastian Winkler
c9cbe58343 snap-constraint: Fix allocation for CLUTTER_SNAP_EDGE_RIGHT
Use source_with instead of source_height to calculate the the x1/x2
positions for CLUTTER_SNAP_EDGE_RIGHT

https://bugzilla.gnome.org/show_bug.cgi?id=654024
2011-07-18 13:43:29 +01:00
Christian Kirbach
f1f5d7658f [l10n] Updated German translation 2011-07-18 00:38:55 +02:00
Mario Blättermann
ac859baf7b [l10n] Updated German translation 2011-07-15 21:21:54 +02:00
Emmanuele Bassi
bc1c3e003d x11/event: Avoid compiler warnings with HAVE_XGE undefined 2011-07-15 16:08:38 +01:00
Emmanuele Bassi
2dc69dc63d build: Escape AC_DEFINE arguments 2011-07-15 16:02:19 +01:00
Emmanuele Bassi
538559391c actor: Plug a leak in an error path
If the meta for the animation property is not found, the name of the
property to look for is still from the token, and we need to free the
memory allocated for it.
2011-07-15 15:53:55 +01:00
Carlos Garnacho
075a4ed86c x11: Improve XGenericEventCookie data allocation
https://bugzilla.gnome.org/show_bug.cgi?id=654656

Clutter may be used together with GTK+, which indirectly may use
XInput2 too, so the cookie data must persist when both are handling
events.

What happens now in a nutshell is, Clutter is only guaranteed to allocate
the cookie itself after XNextEvent(), and only frees the cookie if its
XGetEventData() call allocated the cookie data.

The X[Get|Free]EventData() calls happen now in clutter-event-x11.c as
hypothetically different event translators could also handle other set
of X Generic Events, or other libraries handling events for that matter.
2011-07-15 13:46:33 +02:00
Robert Bragg
c6a0427c69 pick: Use Cogl API not GL API to disable dithering
When picking we need to disable dithering to be sure that the hardware
will not modify the colors we use as actor identifiers. Clutter was
manually calling glEnable/Disable GL_DITHER to handle this, but that was
a layering violation since Cogl is intended to handle all interactions
with OpenGL. Since we are now striving for GL vs GLES to be a runtime
choice we need to remove this last direct usage of GL from Clutter so it
doesn't have to be linked with GL at build time.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-07-14 13:54:16 +01:00
Robert Bragg
3183240fef Provide stable paint-boxes for fixed sized actors
This updates _clutter_paint_volume_get_stage_paint_box to try and
calculate more stable paint-box sizes for fixed sized paint-volumes by
not basing the size on the volume's sub-pixel position.

So the aim is that for a given rectangle defined with floating point
coordinates we want to determine a stable quantized size in pixels that
doesn't vary due to the original box's sub-pixel position.

The reason this is important is because effects will use this API to
determine the size of offscreen framebuffers and so for a fixed-size
object that may be animated across the screen we want to make sure that
the stage paint-box has an equally stable size so that effects aren't
made to continuously re-allocate a corresponding fbo.

The other thing we consider is that the calculation of this box is
subject to floating point precision issues that might be slightly
different to the precision issues involved with actually painting the
actor, which might result in painting slightly leaking outside the
user's calculated paint-volume. This patch now adds padding to consider
this too.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-07-14 13:54:12 +01:00
Robert Bragg
df751a8a25 actor: improve rounding in get_allocation_geometry
Instead of relying on C to round the floating point allocation to
integers by flooring the values we now use CLUTTER_NEARBYINT to round
the allocation's position and size to the nearest integers instead. Using
floor leads to rather unstable rounding for the width and height when
there may be tiny fluctuations in the floating point width/height.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-07-14 13:54:09 +01:00
Robert Bragg
32487af55b Adds a CLUTTER_NEARBYINT macro for float rounding
This is a replacement for the nearbyint function which always rounds to
the nearest integer. nearbyint is a C99 function so it might not always
be available but also it seems in glibc it is defined as a function call
so this macro could end up faster anyway. We can't just add 0.5 because
it will break for negative numbers.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-07-14 13:54:05 +01:00
Robert Bragg
ad234b303c paint-volume: don't round paint-volume from allocation
The implementation of _clutter_actor_set_default_paint_volume which
simply uses the actor's allocation to determine a paint-volume was
needlessly using the allocation rounded to integers by internally using
clutter_actor_get_allocation_geometry instead of
clutter_actor_get_allocation_box. This was introducing a lot of
instability into the paint-volume due to the way rounding was done.

The code has now been updated to use clutter_actor_get_allocation_box
so we are dealing with the floating point allocation instead.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-07-14 13:54:01 +01:00
Tomeu Vizoso
01cf70594d Make sure the gesture is cancelled even if we miss the release event 2011-07-14 13:11:12 +02:00
Tomeu Vizoso
439c7e6ee7 Remove unneeded class closure 2011-07-14 11:46:12 +02:00
Emmanuele Bassi
18b3da95ef osx: Code style cleanups 2011-07-13 19:33:11 +01:00
Tomeu Vizoso
c8e3db105c Add default closures for the signals in ClutterGestureAction
Also make sure we cancel the gesture as soon as we know we have to
2011-07-13 19:15:20 +02:00
Dinh Bowman
48426c28bf Fixed typo of bidng to bind
https://bugzilla.gnome.org/show_bug.cgi?id=654103
2011-07-13 15:19:22 +01:00
Emmanuele Bassi
f45b12dac4 build: Unescape conditionally defined defaults in AS_HELP_STRING
AS_HELP_STRING() escapes everything, so m4 doesn't have a chance to run
expansions.
2011-07-13 14:49:55 +01:00
Emmanuele Bassi
ab89f9b9e8 build: Detect the appropriate default flavour
If we're building on/for Windows, set 'win32' as the default flavour; if
we're building on OS X, set 'osx' as the default flavour. For everything
else, use 'glx'.
2011-07-13 14:27:39 +01:00
Emmanuele Bassi
9a3b97b55e Revert "build: Detect the appropriate default flavour"
Ouch, butterfingers and git commit -a.

This reverts commit 81e8c8dec9.
2011-07-13 14:26:05 +01:00
Emmanuele Bassi
d67bc235a4 build: The OSX backend is not experimental any more
The OSX backend is actively developed, and tested, so we can drop the
experimental flag.
2011-07-13 14:22:14 +01:00
Emmanuele Bassi
81e8c8dec9 build: Detect the appropriate default flavour
If we're building on/for Windows, set 'win32' as the default flavour; if
we're building on OS X, set 'osx' as the default flavour. For everything
else, use 'glx'.
2011-07-13 14:20:47 +01:00