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Author SHA1 Message Date
Tomeu Vizoso
93d0de1d9a Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit a99512e5798e48ffa3a9a1a7eb98bc55647ee1b6)
2012-08-06 14:27:45 +01:00
Jasper St. Pierre
e98f279712 Fix some doc issues
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-14 20:42:10 +00:00
Robert Bragg
4c49f83056 meta-texture: Support CLAMP_TO_EDGE
cogl_meta_texture_foreach_in_region() now directly supports
CLAMP_TO_EDGE wrap modes. This means the cogl_rectangle code will be
able to build on this and makes the logic accessible to anyone
developing custom primitives that need to support meta textures.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:03 +00:00
Robert Bragg
1d8fd64e1c meta-texture: This publicly exposes CoglMetaTexture
CoglMetaTexture is an interface for dealing with high level textures
that may be comprised of one or more low-level textures internally. The
interface allows the development of primitive drawing APIs that can draw
with high-level textures (such as atlas textures) even though the
GPU doesn't natively understand these texture types.

There is currently just one function that's part of this interface:
cogl_meta_texture_foreach_in_region() which allows an application to
resolve the internal, low-level textures of a high-level texture.
cogl_rectangle() uses this API for example so that it can easily emulate
the _REPEAT wrap mode for textures that the hardware can't natively
handle repeating of.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:01 +00:00