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Author SHA1 Message Date
Carlos Garnacho
794962327e clutter/main: Change picked actor before emitting crossing events
Updating the state before emitting the CLUTTER_LEAVE event allows its
handlers to query the pointer actor, and avoid getting the same actor
again. Conceptually, this makes picking more "atomic", and the events a
notification of the change.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1654>
2020-12-22 18:27:37 +01:00
Carlos Garnacho
3d82da23ec wayland: Don't explicitly repick on wl_surface destructor
As the crash at https://gitlab.gnome.org/GNOME/mutter/-/issues/1584
shows, this is already handled indirectly via the surface actor destruction
paths (especifically, through changes in its reactiveness). We don't
need repeating the operation here.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1654>
2020-12-22 18:27:37 +01:00
Olivier Fourdan
904d7fa798 backends/native: Protect against NULL pointer constraints
To clear a pointer constraint, the Wayland backend passes a NULL
constraint to the native input backend.

The new async API however tries to reference/un-reference the given
object to use it while running in a separate task, which leads to a
warning from GLib trying to g_object_ref()/g_object_unref() a non
GObject pointer.

To avoid that issue, simply set the data only if the given constraints
pointer is not NULL.

Suggested-by: Carlos Garnacho <carlosg@gnome.org>
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1587
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1652>
2020-12-22 14:45:00 +01:00
Jordi Mas i Hernandez
888e09a646 Update Catalan translation 2020-12-22 13:01:50 +00:00
Kai-Heng Feng
ed87937faf monitor-manager-xrandr: Disable CRTCs if there is no monitor
After last monitor gets unplugged from the system, hotplug detection may
no longer work on Intel GFX.

This is because we didn't trigger a modeset to disable CRTCs, and i915
requires it to make hotplug detection continue to work [1].

There's no guarantee that DPMS off in DDX also disables CRTCs, so
explicitly disable CRTCs to solve the issue.

[1] https://www.kernel.org/doc/html/latest/gpu/i915.html#hotplug

https://gitlab.freedesktop.org/drm/intel/-/issues/2602

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1561>
2020-12-22 17:03:53 +08:00
Kai-Heng Feng
e5b07138f0 monitor-manager-kms: Disable CRTCs if there is no monitor
After last monitor gets unplugged from the system, hotplug detection may
no longer work on Intel GFX.

This is because we didn't trigger a modeset to disable CRTCs, and i915
requires it to make hotplug detection continue to work [1].

Ensure disabled CRTCs are unset and post a modeset to disable them.

[1] https://www.kernel.org/doc/html/latest/gpu/i915.html#hotplug

https://gitlab.freedesktop.org/drm/intel/-/issues/2602

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1561>
2020-12-22 17:03:53 +08:00
Kai-Heng Feng
45a9c386bb renderer/native: Refactor modeset boilerplate into new helpers
Extract some boilerplate into new functions for next patch.

No functional change intended.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1561>
2020-12-22 17:03:53 +08:00
Florian Müllner
1fa7176d98 build: Change upcoming version to 40.alpha2
I messed up and released 40.alpha at the same time as 3.38.2, when it's
supposed to be in January. In order to re-align with the schedule, change
the upcoming version to 40.alpha2 so we don't have to skip a release and
will be back on track in time of 40.beta.
2020-12-22 01:16:20 +01:00
Jonas Dreßler
3a8b714e72 clutter: Use G_PARAM_EXPLICIT_NOTIFY for actor and stage properties
Turns out GObject implicitly notifies all properties by default as soon
as a property setter is called, no matter if the property actually
changed or not. One can opt-out of this behavior by setting the
G_PARAM_EXPLICIT_NOTIFY flag.

So since almost all our properties get notified explicitely (well,
except ClutterActors deprecated show-on-set-parent property), set this
flag for all properties of ClutterActor and ClutterStage now. This
significantly reduces the number of notify:: signals emitted on
ClutterActors, because in gnome-shell javascript we usually set GObject
properties directly, not by going through the extra setter method.

More cleanups can be done in the future, since this flag is suitable for
almost every property in Clutter and even Mutter.

This fixes a crash where we'd hit a newly introduced assertion in
on_device_actor_reactive_changed() of ClutterStage because
notify::reactive got emitted multiple times.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1651>
2020-12-20 12:37:34 +01:00
Jonas Dreßler
ad65c89d3c clutter/stage: Use own list of pointer devices to find updated devices
Due to a few reasons currently the updating of input devices after stage
relayouts isn't working right now. Since we now have a list of pointer
devices in ClutterStage, we can simply use that list and can avoid
asking the input thread. Also we no longer need to check whether the
devices are pointer devices, since our list only consists of pointer
devices.

So switch to ClutterStages private list of pointer devices, which also
includes the core pointer (as opposed to the list returned by
clutter_seat_peek_devices()). This fixes picking after relayouts.

Note that this doesn't catch every possible change that might need a
repick, actors might also need a repick after transformation changes or
in case their custom clip has been changed.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1634>
2020-12-18 18:32:05 +00:00
Jonas Ådahl
c94d929332 tests/stacking: Add test hiding a modal with a not shown parent
This adds a test case for
https://gitlab.gnome.org/GNOME/mutter/-/issues/862 that checks that
hiding a dialog where its parent is not yet shown doesn't trigger any
asserts or crashes.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1643>
2020-12-18 17:17:50 +00:00
Olivier Fourdan
76d1a64204 core: Be more selective looking for a focusable ancestor
find_focusable_ancestor() may pick an ancestor window which is not
mapped or hidden, and setting focus on that window will fail.

Be a tad more selective when looking for a focusable ancestor, to reduce
the chance of meta_window_focus() not focusing the happy chosen one.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1643>
2020-12-18 17:17:50 +00:00
Olivier Fourdan
afa431547b core: Make sure focus_default_window() worked
The function focus_default_window() optionally takes a MetaWindow
argument denoting a window that should not be focused.

That function calls focus_ancestor_or_top_window() which in turn
calls meta_window_focus() to pass focus to another window.

However meta_window_focus() gives no guarantee that the given window
will end up being the one focused, and can fail in various and creative
ways.

If that fails, we could possibly end up with the focus window being the
one to avoid, while the caller assumes focus was changed, going as far
as asserting that fact like meta_window_unmanage() does.

As a result, mutter may abort simply because meta_window_focus() failed
to set focus on the expected window.

To avoid that issue, check that the focus did not end up on the window
that we explicitly did not want, and if that's the case, simply fallback
to the default focus window.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/862
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1643>
2020-12-18 17:17:50 +00:00
Jonas Ådahl
46ec29458d cogl/texture: Add a bit more debug logging
We fall back to slicing if the non-sliced allocation failed, but we
didn't log why. Also log why allocating a slice failed.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1648>
2020-12-18 16:19:05 +00:00
Jonas Ådahl
96842fc570 cogl/texture-2d-sliced: Don't double-free slice array when alloc failed
If texture allocation failed for a sliced 2D texture, the alloc()
function would free the slices immediately, but not clear the pointer to
the slices array. When the code attempting to allocate the texture then
freed the texture object, the cleanup functions tried to free the slices
array again, since it wasn't NULL.

Fix this by clearing the slices array after freeing it.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1580
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1648>
2020-12-18 16:19:05 +00:00
Jonas Dreßler
ae6d83fb47 clutter: Switch to storing device->actor associations in ClutterStage
As planned and prepared with the last commits, let ClutterStage take
care of tracking input devices and their respective actors. This means
we now can remove the old infrastructure for this from
ClutterInputDevice.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1633>
2020-12-18 16:17:00 +01:00
Jonas Dreßler
a9a9d27ead clutter: Add function to update input device actors to clutter-main
We're moving keeping track of input devices and their associated actors
out of ClutterInputDevice, this commit basically adds replacements for
clutter_input_device_update() and clutter_input_device_set_actor() to
clutter-main and shuffles the internals of those functions around a bit
for clarity.

clutter_stage_update_device() is made available in clutter-mutter.h
because we need to update the actor of input devices not only from
ClutterStage (when repicking after relayout), but also from
MetaWaylandPointer (inside meta_wayland_pointer_repick()).

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1633>
2020-12-18 15:13:48 +01:00
Jonas Dreßler
98a5cb37d9 clutter/stage: Add infrastructure to track devices and their actors
With the introduction of the input thread, we want to avoid modifying
ClutterInputDevices from the main thread, since they're owned and
updated by the thread.

There's one part of ClutterInputDevice that's still modified from the
main thread though, that is device-actors of pointer devices, and we're
going to move that state-tracking into ClutterStage instead.

So start that by adding the infrastructure to ClutterStage to keep track
of those things. It consists of two hashtables which associate devices
and touch sequences with actors, those hashtables get updated using
clutter_stage_update_device_entry() and
clutter_stage_remove_device_entry(), they can be queried by calling
clutter_stage_get_device_actor(), which will replace
clutter_input_device_get_actor().

clutter_stage_get_device_coords() is added and made available in
clutter-mutter.h because we need to get the coordinates when repicking
in meta_wayland_pointer_repick().

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1633>
2020-12-18 15:09:48 +01:00
Michel Dänzer
0a456b4808 ci: Set GIT_STRATEGY: no for some jobs
These jobs don't need the Git tree.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1647>
2020-12-17 15:49:10 +01:00
Georges Basile Stavracas Neto
49653b0b0a clutter/blur: Select a better n_steps
The n_steps variable corresponds to the number of *pairs* of
texture lookups that the blur shader does. For example, when
n_steps = 1, the for-loop reads 1 pixel before and 1 pixel
after the current one.

Our blur shader is heavily inspired in WebRender's blur shader,
the biggest difference being that we calculate the gaussian
samples in the fragment shader itself, and not in the vertex
shader. (This could be an improvement in performance for the
future though!)

WebRender's blur shader calculates n_steps differently than what
we currently do, though. It calculates n_step in such a way that
at least 2 steps are performed for evey non-zero sigma value.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1646>
2020-12-17 13:21:50 +00:00
Georges Basile Stavracas Neto
5fca8f231a clutter/blur: Fix shader loop
We must iterate at least once, and i starts at 1, so use
less-or-equal in the for-loop.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1646>
2020-12-17 13:21:50 +00:00
Georges Basile Stavracas Neto
0b4b341e6c clutter/blur: Make sigma a float
The shader already operates on floating point sigma, and
there's just no reason for us to force it to be an unsigned
integer. It's still important that sigma must be positive
though.

Make sigma a float, and make sure it's a positive number.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1646>
2020-12-17 13:21:50 +00:00
Georges Basile Stavracas Neto
925809ea75 clutter/blur: Pass direction as vec2
Yet another way to reduce the instruction count of the fragment
shader. Passing a pair of floats once is virtually free, compared
to computing horizontal and vertical on each fragment run.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1646>
2020-12-17 13:21:50 +00:00
Georges Basile Stavracas Neto
8588352d1d clutter/blur: Remove uniform locations from BlurPass
They're not used anywhere except when setting up the pipeline, so
make them local variables.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1646>
2020-12-17 13:21:50 +00:00
Daniel van Vugt
261447a498 clutter/stage: Steal and manually free pending_queue_redraw entries
New entries indirectly added to `pending_queue_redraw` during the loop
would make our iterator invalid and cause `g_hash_table_iter_next` to
fail without having visited all elements. That was seen as assertion
failures but also likely resulted in incomplete paint clips.

Now we steal the iterator's entry before such corruption can happen,
free it manually, and reset the iterator to the beginning on every
iteration. This is actually safe and efficient because we're removing each
entry we visit. So no time is wasted in resuming from the (new) beginning
of the hash table.

Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1557
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1615>
2020-12-17 16:21:17 +08:00
Georges Basile Stavracas Neto
2f01ef69e3 clutter/paint-node: Add multi-rect operations
Add a new pair of APIs corresponding to CoglFramebuffer's draw_rectangles()
and draw_textured_rectangles(). They're generally more performance compared
to adding multiple single-rect operations. These variants are heavily used
by GNOME Shell's CSS implementation.

The op array is built to match cogl_framebuffer_draw_textured_rectangles()
always, which means it's a series of 8 floats composed (x1 y1 x2 y2) and
(s1 t1 s2 t2). To avoid adding new struct fields to ClutterPaintOperation,
which is a performance and memory sensitive structure, simply divide the
array length by 8 (which is guaranteed to be correct).

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1637>
2020-12-17 03:04:03 +00:00
Georges Basile Stavracas Neto
2cef2b6b1e clutter/paint-node: Rename multitex_coords to coords
The array will be used not only for multitexture, but also for
multirectangle operations. Rename it to be generic enough to
cover both cases.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1637>
2020-12-17 03:04:03 +00:00
Georges Basile Stavracas Neto
d717cc9231 clutter/blur: Shortcircuit when sigma is 0
When there's no blur to be performed, don't do any; instead,
return the original texture, and don't run the vertical and
horizontal blur pipelines.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1637>
2020-12-17 03:04:03 +00:00
Jonas Dreßler
7de5f79ddb Revert "clutter/offscreen-effect: Use the paint volume origin as the FBO offset"
This change broke the color picker in gnome-shell, let's revert it for
now until a correct solution can be figured out.

This reverts commit 0bace8dbde.

Closes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3494

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1645>
2020-12-16 23:08:25 +00:00
Carlos Garnacho
446839c0d0 backend/native: Check libinput_device in async call
Power saving changes in laptop panels enable/disable the attached
touchscreen input device, this is an asynchronous operation that
may be happening while the device is disappearing.

In fact, closing the lid is such perfect storm where both things
happen around the same time.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1644>
2020-12-16 19:14:54 +01:00
Carlos Garnacho
b2b3d000d2 backends/native: Dispose the libinput device in the input thread
Currently, the MetaInputDeviceNative owns the libinput_device, with the
small catch that it is eventually finished in the main thread (as the
CLUTTER_DEVICE_REMOVED event keeps the last reference to it).

Make it sure that the libinput_device is destroyed in the input thread,
before giving away the last extra input device references.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1639>
2020-12-16 17:09:58 +01:00
Carlos Garnacho
67f0704340 backends/native: Make device grouping libinput independent
Keep device groups as opaque pointers, and just compare those
afterwards.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1639>
2020-12-16 17:09:58 +01:00
Carlos Garnacho
96070e820c backends/native: Make group modes checks libinput device independent
Remove the dependence on the underlying libinput device here.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1639>
2020-12-16 17:09:58 +01:00
Carlos Garnacho
505f65e8d6 backends/native: Make mode switch checks libinput independent
Add this info to the PadFeatures array, and pull it from there.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1639>
2020-12-16 17:09:58 +01:00
Georges Basile Stavracas Neto
53f7b6c149 clutter: Simplify framebuffer setup using ortho projection
Setting an ortho projection gives us pretty much the same result as
manually calculating the projection matrix. The ortho projection is
actually more "complete" than the custom projection we've been using,
as it also considers z-near and z-far, but in practice the generated
pixels are exactly equal.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1642>
2020-12-16 11:46:26 -03:00
Jonas Ådahl
95e0bf34e9 renderer/native: Remove left over comment
There was an attempt to remove an unnecessary inclusion of a header
file, but only got so far as compile testing after having commented out,
but didn't remove the comment before creating a commit. This commit
fixes that mistake.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1640>
2020-12-16 09:17:20 +01:00
Jonas Ådahl
d5cbbb2733 backends/native: Destruct udev after kms
MetaKms is a user of MetaUdev, so destroy MetaUdev later than MetaKms,
to avoid use-after-free.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1640>
2020-12-16 09:17:20 +01:00
Georges Basile Stavracas Neto
431bde921c clutter/effect: Move ClutterEffect creation to ClutterActor
As so paint node creation is centralized in a single function.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
2020-12-15 12:07:57 -03:00
Georges Basile Stavracas Neto
46c68f368f clutter/offscreen-effect: Document paint nodes
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
2020-12-15 12:07:57 -03:00
Georges Basile Stavracas Neto
4898408404 clutter/effect: Add paint nodes to all paint vfuncs
In the purely paint node based rendering future, ClutterEffects
simply add more paint nodes to the tree when painting the actor.

This is the leap to achieve that future.

Add paint nodes to pre_paint, paint, and post_paint, and move the
ClutterEffectNode creation to _clutter_effect_paint().

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
2020-12-15 11:48:28 -03:00
Georges Basile Stavracas Neto
ea20076bad clutter/offscreen-effect: Implement paint_node()
The paint node tree that ClutterOffscreenEffect generates is
simple:

  Root
    |------------+
    |            |
  Layer        Pipeline
    |
  Actor

Right now, both pre-paint and ClutterLayerNode push the offscreen
to the framebuffer stack. That's harmless, and will go away soon
anyway.

The actor node is created and added in a separate function because
it'll be reused by the next commit.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
2020-12-15 11:48:28 -03:00
Georges Basile Stavracas Neto
26c1a5eedf clutter/offscreen-effect: Use paint nodes to paint target
Add a new ClutterPaintNode parameter to the paint_target() vfunc.
For now, create a temporary ClutterEffectNode that is passed to
paint_target() and immediately painted; next commits will move
this to upper layers.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
2020-12-15 10:36:34 -03:00
Georges Basile Stavracas Neto
691d31748a clutter/desaturate-effect: Switch to create_pipeline vfunc
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
2020-12-15 10:36:34 -03:00
Georges Basile Stavracas Neto
b3641e0833 clutter/colorize-effect: Switch to create_pipeline vfunc
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
2020-12-15 10:36:34 -03:00
Georges Basile Stavracas Neto
5c628083b6 clutter/brightness-contrast-effect: Switch to create_pipeline vfunc
Pretty much the exact same steps and constraints of the previous
commit.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
2020-12-15 10:36:34 -03:00
Georges Basile Stavracas Neto
5587c70c6a clutter/blur-effect: Switch to create_pipeline vfunc
The blur pipeline is still cached on ClutterBlurEffect, and we
simply update the uniforms when asked to create the pipeline.

Now that ClutterOffscreenEffect will use the blur pipeline, it
doesn't need to override the paint_target() vfunc anymore.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
2020-12-15 10:36:34 -03:00
Georges Basile Stavracas Neto
5794871977 clutter/offscreen-effect: Add new create_pipeline() vfunc
The most annoying aspect of ClutterOffscreenEffect right now, and
the reason for all its subclasses to override pre-paint, is that
the pipeline creation isn't under subclasses' control. That means
all subclasses must ask ClutterOffscreenEffect to run pre-paint
and create the pipeline, then they all create their own pipelines
to paint.

To reduce this complexity, add a new create_pipeline() vfunc to
ClutterOffscreenEffect. Next commits will port effects to use this
new vfunc.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
2020-12-15 10:36:34 -03:00
Georges Basile Stavracas Neto
6654053250 clutter/paint-nodes: Make ClutterLayerNode always push/pop
ClutterLayerNode currently skips pushing the offscreen framebuffer when
no operations are set. This was added at the time because pushing and
popping was a synchronization point in Cogl, slow enough to force the
layer node to have this protective measure. Nowadays, pushing and
popping on the paint context is free.

Make ClutterLayerNode always push and pop in pre and post paint.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
2020-12-15 10:36:34 -03:00
Olivier Fourdan
533e6768da build: Use Xwayland pkg-config if available
Xwayland in its main development branch now provides a pkg-config file
which can be used to determine Xwayland installation path and various
options enabled at build time.

Change mutter build system to optionally use that mechanism if
available. If not (as with Xwayland from the current stable branch),
keep the fallback mechanisms (basically search for the Xwayland and parse
its command line options to determine if initfd is available).

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1635>
2020-12-15 09:30:37 +00:00
Daniel Mustieles
baff123af2 Updated Spanish translation 2020-12-15 10:28:59 +01:00