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Author SHA1 Message Date
Emmanuele Bassi
b2c87eaddf Silence some compiler warnings 2010-06-22 13:48:53 +01:00
Emmanuele Bassi
3734408962 Use -Bsymbolic-functions
The -Bsymbolic-functions linker flag allows to avoid intra-library
PLT jumps on ELF platforms. It is similar to the aliasing hack in
GLib and GTK+, but definitely less messy.

The configure script should look for the flags, in order to support
platforms/linkers that do not have it.
2010-06-22 13:32:11 +01:00
Neil Roberts
5d860a9978 clutter-{glx,x11}-texture-pixmap: Use CoglTexturePixmapX11
The pixmap handling of both of the texture pixmap actors in Clutter is
now removed and instead it just creates a CoglTexturePixmapX11. Both
actors are now equivalent so there is no need to choose between the
two.
2010-06-22 12:22:48 +01:00
Neil Roberts
a197baa533 Add a CoglTexturePixmapX11 texture backend
This is a publicly exposed texture backend to create a texture which
contains the contents of an X11 pixmap. The API is currently marked as
experimental.

The backend internally holds a handle to another texture. All of the
backend virtuals simply redirect to the internal texture.

The texture can optionally be automatically updated if the
automatic_updates parameter is TRUE. If set then Cogl will listen for
damage events on the pixmap and update the texture accordingly.
Alternatively a damage object can be created externally and passed
down to Cogl.

The updates can be performed with XGetImage, XShmGetImage or the
GLX_EXT_texture_pixmap extension. If the TFP extension is used it will
optionally try to create a rectangle texture if the driver does not
support NPOTs or it is forced through the
COGL_PIXMAP_TEXTURE_RECTANGLE or CLUTTER_PIXMAP_TEXTURE_RECTANGLE
environment variables.

If the GLXFBConfig does not support mipmapping then it will fallback
to using X{Shm,}GetImage. It keeps a separate texture around for this
so that it can later start using the TFP texture again if the texture
is later drawn with mipmaps disabled.
2010-06-22 12:22:48 +01:00
Neil Roberts
6ca13e54d8 Add -DCOGL_ENABLE_EXPERIMENTAL_API to Makefiles for Cogl and x11/glx
Cogl and Clutter should be able to use the experimental API so this
adds the required define to the CPPFLAGS in the Makefiles.
2010-06-22 12:22:47 +01:00
Neil Roberts
7fae8ac051 cogl-defines.h: Add a COGL_HAS_X11 define
This will be defined in cogl-defines.h whenever Cogl is built using a
winsys that supports X11. This implies CoglTexturePixmapX11 will be
available.

To make this work the two separate cogl-defines.h.in files have been
merged into one. The configure script now makes a @COGL_DEFINES@
substitution variable which contains the #define lines to put in
rather than directly having them in the seperate files.
2010-06-22 12:22:47 +01:00
Neil Roberts
a01b094630 cogl: Add _cogl_xlib_{,un}trap_errors
This is similar to clutter_x11_{,un}trap_errors except that it stores
the previous trap state in a caller-allocated struct so that it can be
re-entrant.

Make _cogl_xlib_trap_errors re-entrant

(this will be squashed into an earlier commit)
2010-06-22 12:22:47 +01:00
Neil Roberts
3abe26b913 cogl-texture: Avoid premult conversion if the dst format has no alpha
The _cogl_texture_needs_premult_conversion function was already
checking whether the source format had an alpha channel before
returning TRUE, but it also doesn't make sense to do the premult
conversion if the destination format has no alpha. This patch adds
that check in too.
2010-06-22 12:22:47 +01:00
Neil Roberts
279ad7b7e5 cogl: Add the infrastructure for checking for winsys extensions
This adds the framework needed to check for winsys specific extensions
(such as GLX extensions) using a similar mechanism to the
cogl-feature-functions header. There is a separate
cogl-winsys-feature-functions header which will contain macros to list
the extensions and functions. cogl_create_context_winsys now calls
_cogl_feature_check for each of these functions. _cogl_feature_check
has had to be changed to accept the driver prefix as the first
parameter so that it can prepend "GLX" rather than "GL" in this case.
2010-06-22 12:22:43 +01:00
Neil Roberts
9cdcc155f3 Pass all Xlib events through Cogl
The Clutter X11 backend now passes all events through
_cogl_xlib_handle_event. This function can now internally be hooked
with _cogl_xlib_add_filter. These are added to a list of callbacks
which are all called in turn by _cogl_xlib_handle_event. This is
intended to be used internally in Cogl by any parts that need to see
Xlib events.

Cogl now also has an internally exposed function to set a pointer to
the Xlib display. This is stored in a global variable. The Clutter X11
backend sets this.

_cogl_xlib_handle_event and _cogl_xlib_set_display can be removed once
Cogl gains a proper window system abstraction.
2010-06-22 12:20:59 +01:00
Neil Roberts
811bbba075 cogl: Add a struct for winsys-specific data to CoglContext
This creates a separate struct to store the fields of the context that
are specific to the winsys. This is all stored in one file but ideally
this could work more like the CoglContextDriver struct and have a
different header for each winsys.
2010-06-22 11:47:33 +01:00
Neil Roberts
3a3d55cd88 cogl: Add an internal CoglTextureRectangle backend
This adds an internal rectangle texture backend which is mostly based
on the CoglTexture2D backend. It will throw assert failures if any
operations are attempted that rectangle textures don't support, such
as mipmapping or hardware repeating.
2010-06-22 11:47:33 +01:00
Neil Roberts
fd3a3e93bf cogl-texture: Replace the ensure_mipmaps virtual with pre_paint
Instead of the ensure_mipmaps virtual that is only called whenever the
texture is about to be rendered with a min filter that needs the
mipmap, there is now a pre_paint virtual that is always called when
the texture is about to be painted in any way. It has a flags
parameter which is used to specify whether the mipmap will be needed.

This is useful for CoglTexturePixmapX11 because it needs to do stuff
before painting that is unrelated to mipmapping.
2010-06-22 11:47:33 +01:00
Neil Roberts
87240cd764 cogl-texture: List texture subclass types rather than hardcoding them
Instead of having a hardcoded series of if-statements in
cogl_is_texture to determine which types should appear as texture
subclasses, they are now stored in a GSList attached to the Cogl
context. The list is amended to using a new cogl_texture_register_type
function. There is a convenience macro called COGL_TEXTURE_DEFINE
which uses COGL_HANDLE_DEFINE_WITH_CODE to register the texture type
when the _get_type() function is first called.
2010-06-22 11:47:33 +01:00
Neil Roberts
5ea8c5bd12 Add COGL_{OBJECT,HANDLE}_DEFINE_WITH_CODE
This macro is similar to COGL_HANDLE_DEFINE_WITH_CODE except that it
allows a snippet of code to be inserted into the _get_type()
function. This is similar to how G_DEFINE_TYPE_WITH_CODE
works. COGL_HANDLE_DEFINE is now just a wrapper around
COGL_HANDLE_DEFINE_WITH_CODE.
2010-06-22 11:47:33 +01:00
Neil Roberts
97225a96a6 Add _cogl_texture_2d_externally_modified
_cogl_texture_2d_externally_modified is a function specific to the
CoglTexture2D texture backend that should be called whenever the
contents of the texture are modified without the backend knowing about
it. It simply marks the mipmap tree as invalid.
2010-06-22 11:47:32 +01:00
Neil Roberts
7e149c5ca9 cogl: Fix the include path in driver/*/Makefile.am
The include path for the winsys and driver folder was given relative
to $(srcdir) so it would end up relative to the driver folder which is
wrong. It is now specified as $(srcdir)/../../winsys to get the right
location. The driver folder is removed because it is actually just
$(srcdir) and that is already included.
2010-06-22 11:47:32 +01:00
Robert Bragg
60cad4bf0b gles2: don't disable clip planes for GLES2
GLES2 doesn't provide user clip planes (you would have to use a vertex +
fragment shader to achieve the same kind of result) so we make sure not
to call glEnable/Disable with any of the GL_CLIP_PLANE0..3 defines.

http://bugzilla.o-hand.com/show_bug.cgi?id=2177
2010-06-22 11:35:22 +01:00
Robert Bragg
00bb189e71 material: fix a typo in _cogl_material_journal_unref
The function had a line like:

CoglMaterial *material =
    material = _cogl_material_pointer_from_handle (material_handle);

where the duplicate "material =" wasn't intended, so this patch removes
it.
2010-06-22 11:21:09 +01:00
Emmanuele Bassi
8a9890e138 json: Backport JSON_NODE_HOLDS macros
Unbreak the compilation with the internal copy of json-glib.
2010-06-22 07:58:49 +01:00
Emmanuele Bassi
1eb7f57582 x11: Use the _clutter symbols for xsettings_* API
Instead of using the bare xsettings_* API; this maintains consistency.
2010-06-21 18:56:16 +01:00
Emmanuele Bassi
f3adc600fc backend: Undeprecated clutter_backend_get_resolution()
Since the Settings:font-dpi property is exposed as 1024 * real_dpi in
order to make the setting as neutral as possible (and allow XSETTINGS
to use it natively) we need a simple API returning the DPI using a
floating point value.
2010-06-21 18:26:38 +01:00
Emmanuele Bassi
19de6d9e5d Deprecate the Backend settings
The Settings instance is the preferred way of accessing the settings.
2010-06-21 17:58:26 +01:00
Emmanuele Bassi
e95a0c194f Remove default settings from backends
The defaults are set in the Settings instance.
2010-06-21 17:57:57 +01:00
Emmanuele Bassi
cd8548fd6f docs: Add Settings to the API reference
And document properties.
2010-06-21 17:57:11 +01:00
Emmanuele Bassi
b470d6930d settings: freeze notification on XSETTINGS notify 2010-06-21 16:10:49 +01:00
Emmanuele Bassi
98c3c84c00 x11: Add the XSETTINGS machinery
Use the XSETTINGS machinery to get notification from foreign
environments about settings that might interest Clutter itself - namely:
the default font name, the font DPI, and the Xft font options that can
be mapped on cairo_font_options_t.
2010-06-21 15:55:36 +01:00
Emmanuele Bassi
437dcad86a settings: Migrate Backend settings to a new object
Instead of storing settings inside the Backend instance we should use a
separate public object.
2010-06-21 15:55:36 +01:00
Robert Bragg
d45ac12628 egl: Consolidates eglx and eglnative into one "egl" winsys
This remove quite a lot of redundant code by consolidating the eglx and
eglnative window system backends.
2010-06-18 17:38:41 +01:00
Robert Bragg
46bed23302 tslib: Add USE_TSLIB conditional for clutter-event-tslib.c
This adds an automake USE_TSLIB condition to decide when we should
compile clutter-event-tslib.c. This is in preparation for consolidating
the eglx and eglnative backends.
2010-06-18 17:38:40 +01:00
Robert Bragg
5b6800bf63 egl: rename clutter-event-egl.c -> clutter-event-tslib.c
clutter-event-egl had nothing to do with EGL, it's code for opening
tslib devices and creating a GSource for touch screen events. It just
happens that this only ever gets used with the eglnative backend.
2010-06-18 17:38:40 +01:00
Robert Bragg
ad9006e561 clutter event egl: fixes lots of compiler warnings
The way the #ifdef HAVE_TSLIB guards were spread around it meant there
were lots of warnings about unused variables when building without
tslib.
2010-06-18 17:38:40 +01:00
Robert Bragg
cd82b704e9 egl: support creating OpenGL contexts
Right before we create the EGL context, we check if we were built with
OpenGL or OpenGLES support and it was OpenGL then we call eglBindAPI
(EGL_OPENGL_API); This also explicitly requests a EGL_RENDERABLE_TYPE
supporting the EGL_OPENGL_BIT.

This will let us add a new ./configure flavour that combines OpenGL and
EGL instead of OpenGL and GLX.
2010-06-18 17:38:40 +01:00
Robert Bragg
a84ecf3919 egl: Unify the eglx and eglnative backends
Without actually consolidating the two backends this patch brings their
code within a cats whisker of each other in preparation for
consolidation.
2010-06-18 17:38:40 +01:00
Robert Bragg
bf9d5f3949 build: distinguish CLUTTER_WINSYS and CLUTTER_SONAME_INFIX
This adds a separate variable name "CLUTTER_SONAME_INFIX" to define the
infix for the clutter library that gets linked. Currently the WINSYS
corresponds to the directory we enter when building to compile the
window system and input support, but it is desirable to be able to
define multiple flavours that use the same WINSYS but should result in
different library names.

For example we are planning to combine the eglx and eglnative window
systems into one "egl" winsys but we will need to preserve the current
library names for the eglx and eglnative flavours.
2010-06-18 17:38:40 +01:00
Neil Roberts
e2dcd7e852 clutter-stage: Use g_array_free instead of g_array_unref
g_array_unref was only added in GLib 2.22 so we should really update
the requirements in the configure script if we want to use that
function. However the array doesn't appear to have any extra reference
taken on it anywhere so it should be safe to use g_array_free instead.
2010-06-18 16:03:07 +01:00
Neil Roberts
5a73e20a15 cogl-context: Use the function pointer for glActiveUnit
Under WGL, any functions that were defined after GL 1.1 are not
directly exported in the DLL so we need to reference them via the
function pointers. A new call to glActiveUnit was missed in
cogl-context.c
2010-06-18 15:34:48 +01:00
Neil Roberts
9cc9033347 cogl-material: Don't use the symbol 'near'
The window headers contain the line

 #define near

so it's not possible to use the symbol 'near' in code that's portable
to Windows. This replaces it with 'near_val'.

I think the define is meant to improve compatibility with code written
for Windows 3.1 where near would be a keyword to make it a smaller
pointer size.
2010-06-18 15:34:48 +01:00
Emmanuele Bassi
0411ba7d32 actor: Parse actions, constraints and effects members
ClutterActor should allow attaching actions, constraints and effects
just like it allows behaviours, e.g.:

  {
    ...
    "constraints" : [
      {
        "type" : "ClutterAlignConstraint",
        "source" : "stage",
        "align-axis" : "x-axis",
        "factor" : 0.5
      },
      {
        "type" : "ClutterAlignConstraint",
        "source" : "stage",
        "align-axis" : "y-axis",
        "factor" : 0.5
      }
    ],
    ...
  }

or:

  {
    ...
    "actions" : [
      {
        "type" : "ClutterDragAction",
        "signals" : [
          { "name" : "drag-end", "handler" : "on_drag_end" }
        ]
      }
    ],
    ...
  }

In order to do so, we use the Scriptable interface implementation and
add three new custom properties accepting an array; then we parse each
member of the array as a new object.
2010-06-17 17:35:00 +01:00
Emmanuele Bassi
a75c02a5d6 constraints: Allow Align and Bind sources to be NULL
Since constructing AlignConstraint and BindConstraint instances could be
deferred (think ClutterScript) we need to make their :source properties
setters accept NULL. This does not break the constraints because they
need to handle that condition in case they actor to which they are
applied is destroyed and somebody is holding a reference on them anyway.
2010-06-17 17:33:10 +01:00
Emmanuele Bassi
a4dbcf0c32 script-parser: Expose extracting the id from a node
The get_id_from_node() internal function should be exposed inside
Clutter (as a private function) because it can be useful to other
custom parsing code. The code is pretty trivial, but it would be
pointless to re-implement it.
2010-06-17 16:41:44 +01:00
Emmanuele Bassi
c85d535a09 actor: Disable the layout cycle warning with debug disabled
If Clutter has been configured with --enable-debug set to 'no' then we
hide most of the warnings.
2010-06-17 12:32:24 +01:00
Emmanuele Bassi
77c63e0237 bind-constraint: Add accessor methods
ClutterBindConstraint should have accessor methods for its properties,
to allow direct manipulation instead of going through GObject's API.
2010-06-17 12:02:28 +01:00
Øyvind Kolås
52d2e7d25d state: add a duration property
Adding a duration property to ClutterState allows the json parsing
to parse the default transition duration with the generic code paths.
2010-06-16 17:45:46 +01:00
Øyvind Kolås
351b6c0543 state: avoid walking off empty list
When removing the last key in a list, the last part of the for statement
could cause dereferencing (NULL)->next and thus segfaulting.
2010-06-16 17:45:13 +01:00
Øyvind Kolås
35c6179a8e animator: avoid walking off empty list
When removing the last key in a list, the last part of the for statement
could cause dereferencing (NULL)->next and thus segfaulting.
2010-06-16 17:45:13 +01:00
Emmanuele Bassi
698cce8276 shader-effect: Add a size check
Similar to the one in commit 2a354d9650
that went into clutter_value_set_shader_*. We end up in the same
situation, but it's better to fail from within ClutterShaderEffect.
2010-06-16 17:17:27 +01:00
Richard Hughes
2a354d9650 shader-types: Check the size of the values
Emit a critical error if the user tries to send more data than
the static shader GValues can hold.

This fixes the random memory corruption you get when specifying
size > 4.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-06-16 17:14:57 +01:00
Emmanuele Bassi
2d99f77e3b cairo-texture: Disable :sync-size
The :sync-size property of ClutterTexture should be set to FALSE by
default by ClutterCairoTexture. The preferred size of the
ClutterCairoTexture is already the size of the internal Cairo surface,
and we override the preferred width/height getters to that effect.

The :sync-size property is also responsible of changing the size of
the Texture actor when changing the texture handle - but since we
encourage that to happen during the CairoTexture allocation, we get a
queue_relayout() invocation (and a warning) when we change the size
of the Cairo image surface.

Since GObject doesn't make it easy to override the default value of the
:sync-size property in sub-classes, we should simply call the setter
function during the ClutterCairoTexture instance initialization.

We should also change one of the interactive tests using a CairoTexture
to rebuild the contents of the actor in response to an allocation.
2010-06-16 13:58:41 +01:00
Emmanuele Bassi
72fa820dbd cairo-texture: Clean up style 2010-06-16 12:53:02 +01:00