The texture coordinates of all planes should be the same in theory so
using the coordinates of the first plane works.
The reason for this change is that Cogl somehow doesn't manage to get us
the correct coordinates for the 3rd plane in some circumstances. This is
really a workaround but not wrong in any way.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3176
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3469>
Calculating the mipmap width as half of the texture width leads to a
mipmap width of zero for textures with width of 1 which leads to an
early exit instead of a mipmap texture.
Fixes: 16fa2100d ("shaped-texture: Stop using MetaTextureTower and use GL mipmapping instead")
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3468>
We currently offer the mechanism for GNOME Shell to implement, and
while this is not exercised often (our entries are typically surrounded
by a ClutterGrab ensuring key events, so this is reserved to grab-less
entries, probably there are some in extensions), this is arguably
something Mutter should cover by itself without GNOME Shell guidance.
This is only necessary on the X11 backend, although it is conceptually
more tied to the MetaX11Display connection, so perform the focus
tracking there only if not running as a Wayland compositor (i.e. --x11).
This avoids the only case where the low-level
meta_x11_display_set_input_focus_xwindow() function is used, or rather
makes it completely a MetaX11Display implementation detail, leaving
only the MetaDisplay API as the high-level entry points to handle
window key focus.
The public API that allowed GNOME Shell to implement these mechanisms
is also gone in this commit.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3269>
Changing the MultiTexture may require a different set of pipelines when
the texture format is different. We keep track of the attached
MultiTextureFormat just like we do for the width and height.
This fixes misrendering when a client attaches buffers with different
MultiTextureFormats to the same surface.
Fixes: 3dd9f15eb ("shaped-texture: Start using MetaMultiTexture")
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3456>
Transfer none was achieved using a stack GArray in the stage which
would get resized to 0 at the end of every frame to "free" it.
In the case of direct scanout however, painting the next frame only
happens after leaving fullscreen again. Until then the array just kept
growing and because GArrays don't reallocate when shrunk, this memory
remained allocated even after leaving fullscreen.
There is no cache benefit from storing paint volumes this way, because
nothing accesses them after their immediate use in the calling code.
Also the reduced overhead from avoiding malloc calls seems negligible as
according to heaptrack this only makes up about 2-3% of the temporary
allocations.
Changing this to transfer full and removing the stack array simplifies
the code and fixes the "leak".
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3191
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3442>
The current usage of MetaWindow::unmanaging may result in confused
focus window lookups while undoing the MetaWindowDrag grab (i.e.
still pointing to the window that is now being unmanaged).
The meta_window_unmanage() function itself takes care of changing
focus outside of the window being unmanaged, so postpone the
MetaWindowDrag undoing to a point after that is done.
Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3073
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3376>
Split the struct into mutable and immutable parts. Access the mutable
parts via getters and the immutable parts via a single struct. This
avoids copying around the immutable parts.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3280>
In profilers with a timeline or flame graph views it is a very common
scenario that a span name must be displayed in an area too short to fit
it. In this case, profilers may implement automatic shortening to show
the most important part of the span name in the available area. This
makes it easier to tell what's going on without having to zoom all the
way in.
The current trace span names in Mutter don't really follow any system
and cannot really be shortened automatically.
The Tracy profiler shortens with C++ in mind. Consider an example C++
name:
SomeNamespace::SomeClass::some_method(args)
The method name is the most important part, and the arguments with the
class name will be cut if necessary in the order of importance.
This logic makes sence for other languages too, like Rust. I can see it
being implemented in other profilers like Sysprof, since it's generally
useful.
Hence, this commit adjusts our trace names to look like C++ and arrange
the parts of the name in the respective order of importance.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3402>
The window actor can be mapped every frame, e.g. when it is dragged in
the overview. This commit keeps track when the geometry changed and we
didn't managed to sync the geometry yet and need to sync it at a later
time.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3404>
At the end of the sync_actor_geometry function the window buffer_rect
and the WindowActor position and size are the same and consistent.
Call the virtual method at the end and let the implementations look at
either the buffer_rect or the actor position/size itself.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3404>
In some cases the window is not mapped when the geometry changes.
Without the mapped window the surfaces are not mapped either and don't
have a sensible allocation.
This patch makes sure we abort syncing the geometry if the window is not
mapped and also make sure we sync geometry when the actor eventually
does get mapped.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3152
Fixes: 8f4ab53bd ("window-actor/wayland: Ensure to use allocation for black background check")
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3401>
Group all the three config files from clutter/cogl/meta into one
and also remove unnused configurations and replace duplicated ones
This also fixes Cogl usage of HAS_X11/HAS_XLIB to match the expected
build options
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3368>
Currently, json-glib is used for two things:
- For loading scripts, nothing seems to use that in real life other
than some tests
- For debugging paint nodes
For now, the PR drops the first use case and only require json-glib
if it is a debug build
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3354>
- Make Texture a parent GObject class and move the vtable funcs as vfuncs
instead of an interface as we would like to have dispose free the TextureLoader.
- Make the various texture sub-types inherit from it.
- Make all the sub-types constructors return a CoglTexture instead of their respective
specific type. As most of the times, the used functions accept a CoglTexture,
like all the GTK widgets constructors returning GtkWidget.
- Fix up the basics of gi-docgen for all these types.
- Remove CoglPrimitiveTexture as it is useless: It is just a texture underhood.
- Remove CoglMetaTexture: for the exact same reason as above.
- Switch various memory management functions to use g_ variant instead of the cogl_ one
Note we would still want to get rid of the _cogl_texture_init which is something
for the next commit
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3193>
The surface actors may not have a valid allocation when running the
test. The preferred height, which `clutter_actor_get_size()` returns
in that case, can be wrong in certain cases, making us not add the black
background when it's actually needed.
Query the allocation instead, even at the expense of additional
relayouts.
While on it, sneak it some small cleanups.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3024
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3310>
It's the 10 bit equivalent to NV12 and uses the same layout as P016, i.e.
16 bit components with the lowest 6 bits set to 0 (padding), allowing us
to use 16 bit "subformats".
Thus adding support is quite trivial as we can reuse the NV12 shader.
The format is widely supported in decoding and display hardware (on Intel
since Kaby Lake), as well as modern codecs (AV1, VP9, HEVC) and has
visible quality advantages over NV12.
Note that the additional colors are lost if composited to a 8 bit RGB
framebuffer. Switching between direct scanout and compositing can thus
cause quality differences. This is no new phenomena, however, as the
same is the case already for e.g. GL clients using 10 bit formats -
including video players.
Also note that P012 and P016 could trivially added as well - it's not
done here as they are uncommen and thus hard to test.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3244>
These shaders can be used for similar formats with other component
sizes since the values are represented as floats. So whether the source
value was stored in 8bit, 10bit or 16bit doesn't matter - the driver
will covert it for us.
Thus use a Weston-inspired, more general naming scheme.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3244>
When the actor gets a new "main" surface assigned, it adds the
new surface to the stack of surface actors, but forgets to remove
the old one.
This stale pointer in the array may cause invalid reads and crashes
after the assigned surface is disposed, e.g. when destroying the
MetaWindowActor tries to disconnect signals from all accounted
surface actors.
Fixes: 9a2c8b2592 ("window: Add suspend state")
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3252>
Commit 3bfcb6d1 fixed the check for tiling via keybindings, but
ignored a subtle edge case when tiling with the pointer: The
monitor used for tiling is the monitor with the pointer, which
is not necessarily the one that contains the largest part of the
window.
That is, the correct monitor to check against depends on the
context where the function is called. We can either figure
it out automatically via the current window drag, or make it
a parameter.
The latter is clearer, because the callers already decide which
monitor to use for tiling anyway.
Fixes: 3bfcb6d1b9 ("window: Fix portrait orientation check for tiling")
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3248>
These snippets are retrieved anew every time a window is resized. But
callers never modify them, they're effectively read-only so cache them
at the place of creation.
This is required to convince the pipeline hash that each reuse of the
same snippet really is the same snippet and so the pipeline is unchanged.
`CoglPipelineSnippetList` only does shallow comparisons and there's no
need right now to reimplement it as a deep comparison.
This eliminates the log message:
> Over 50 separate %s have been generated which is very unusual,
> so something is probably wrong!
which isn't actually a leak but more a warning about wasting time.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6958
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3224>
Dropped obsolete Free Software Foundation address pointing
to the FSF website instead as suggested by
https://www.gnu.org/licenses/gpl-howto.html
keeping intact the important part of the historical notice
as requested by the license.
Resolving rpmlint reported issue E: incorrect-fsf-address.
Signed-off-by: Sandro Bonazzola <sbonazzo@redhat.com>
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3155>
The 'suspend state' is meant to track whether a window is likely to be
visible any time soon. The hueristics for this are as follows:
* If a window is hidden, it will enter the 'hidden' state.
* If a window is visible, and unobscured, it will enter the 'active'
state.
* If a window is visible, but obscured by another window, it will enter
the 'hidden' state.
* If there is a mapped clone of a window, it will enter the 'active'
state.
* If the window has been in the 'hidden' state for 3 seconds, it will
enter the 'suspended' state.
This will eventually be communicated to Wayland clients so that they can
change their behaviour to e.g. save power.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3019>
This is something the compositor could now track by itself, instead of
being pushed through events. It also makes more sense to do this directly
when the grabbing conditions change, as opposed to the next event.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3185>
This splits culling into two different phases to move unobscured region
culling to pre-paint to fix#2680. This is needed as direct scanout
skips the paint phase altogether, but the pre-paint phase always runs as
it's used for selecting the direct scanout surface.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3127>
Nowadays, all our MapNotify event handling happens already prior to
the MetaCompositorX11 handling of XEvents. It does not make sense to
channel these events again through the backend, at best all it could
lead to is double handling of the same events.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
To be able to later support more complex YUV formats, we need to make
sure that MetaShapedTexture (the one who will actually render the
texture) can use the MetaMultiTexture class.
Co-Authored-By: Robert Mader <robert.mader@collabora.com>
Co-Authored-By: Daniel van Vugt <daniel.van.vugt@canonical.com>
Co-Authored-By: Sebastian Wick <sebastian.wick@redhat.com>
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2191>
In future commits, we want to be able to handle more complex textures,
such as video frames which are encoded in a YUV-pixel format and have
multiple planes (which each map to a separate texture).
To accomplish this, we introduce a new object `MetaMultiTexture`: this
object can deal with more complex formats by handling multiple
`CoglTexture`s.
It supports shaders for pixel format conversion from YUV to RGBA, as
well as blending. While custom bleding is currently only required for
YUV formats, we also implement it for RGB ones. This allows us to
simplify code in other places and will be needed in the future once
we want to support blending between different color spaces.
Co-Authored-By: Robert Mader <robert.mader@collabora.com>
Co-Authored-By: Sebastian Wick <sebastian.wick@redhat.com>
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2191>
This was a temporary fix until there was a better crossing event
delivery mechanism that accounted for actor changes beneath the pointer.
We nowadays have that, and don't seem to need this extra kick to get
crossing events triggered (and cursor changes, etc) when windows appear
or disappear under the pointer.
This commit is effectively a revert of commit
a64dba4d7a.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6808
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3104>
Instead of using `clutter_actor_get_resource_scale()`, we now deduce the
intended buffer scale from the window by dividing the unscaled size by
the final actor size. This is more correct as while the return value of
`clutter_actor_get_resource_scale()` depends only on the monitor where
the surface resides, the actual scale of the surface is determined
solely by the application itself. `get_resource_scale` will differ from
the actual buffer scale if the application only supports 100% scaling
(Xwayland), or is performing scaling with wp_viewporter (clients using
fractional_scale_v1).
This also fixes a mismatch between the calculated buffer sizes between
`meta_window_actor_get_buffer_bounds` and
`meta_window_actor_blit_to_framebuffer` which causes broken
screencasting for Chromium 114 and later when using the native Ozone
Wayland backend.
Additionally, this commit also changes
`meta_window_actor_blit_to_framebuffer` from using a simple translation
to using an inverted matrix transformation of the transformation matrix
between the parent of the window actor and the surface actor to ensure
maximum sharpness for fractionally scaled windows.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3053>
There were two issues with using the shape region to derive an input
region.
Firstly, the shape region is against the client rectangle, while the
surface actor needs it to be against the buffer rectangle. Fix this by
offsetting the shape region before passing it along.
Secondly, we can't just intersect the shape and input region, since that
leaves out the window decorations. Fix this by only intersecting the
input region covering the client part, and the shape region, and then
union that with the input region covering the rest.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3045>
Under X11 hiding the backend implies also unmapping the stage window, if
we do that after that we've closed the display we may end up in a
BadWindow error because such window seems to be destroyed together with
the compositor output parent (even though we are not notified about), so
to prevent this, reparent the backend window during compositor unmanage,
setting it back as a root window child.
Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2835
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3020>
`meta_surface_actor_is_obscured_on_stage_view` currently fails to
account for non-identity scaling of actor size (e.g. window actor
geometry scale or surface pixel alignment).
Fix this by using the new `meta_region_apply_matrix_transform_expand` to
calculate the unobscured region in stage coordinates.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2726>
This allows MetaCullable to work with actors using arbitrary transforms
which will be needed for implementing surface pixel alignment for
fractional-scale-v1.
This also deletes meta_cullable_is_untransformed as it's no longer
necessary, and we can also stop manually scaling the region objects
while performing opaque region culling in surfaces since it's now
handled transparently by the new `meta_cullable_cull_out_children`
implementation.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2726>
Implement the stable rounding algorithm as described in the discussions
for the fractional-scale-v1 protocol.
This adds an override of the ClutterActor::apply_transform vfunc for
MetaSurfaceActorWayland that ensures the size and position of the
contents of the surface are rounded according to the stable rounding
algorithm.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2726>
Always ensure that the MetaSurfaceContainerActorWayland is aligned to physical
pixel boundary in preparation for fractional-scale-v1 protocol support.
This introduces an override of ClutterActor::apply_transform vfunc for
MetaSurfaceContainerActorWayland that always ensures the actor content is aligned
to physical pixel boundary.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2726>
When the X11 display is actually XWayland there's no point to delay the
compositor selection, given that mutter itself is the compositor and
doing this may cause the first X11 client that starts not to receive the
right information (and in some cases misbehave).
Since some toolkits are not handling the compositor selection changes
properly at later times, let's make their life easier by just
initializing the selection as early as the other X11 properties, given
that in this case there's nothing to replace.
Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2472
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2970>