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Author SHA1 Message Date
Jonas Ådahl
2f4a68c8c3 Clean up include macros mess
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
2018-11-06 17:17:36 +01:00
Owen W. Taylor
a4a688ed83 Rewrite background code
The old requirement that multiple MetaBackgroundActor objects be
layered on top of each to produce blended backgrounds resulted in
extremely inefficient drawing since the entire framebuffer had
to be read and written multiple times.

 * Replace the MetaBackground ClutterContent with a plain GObject
   that serves to hold the background parameters and prerender
   textures to be used to draw the background. It handles
   colors, gradients, and blended images, but does not handle
   vignetting

 * Add vignetting to MetaBackgroundActor directly.

 * Add MetaBackgroundImage and MetaBackgroundImageCache to allow
   multiple MetaBackground objects to share the same images

By removing the usage of ClutterContent, the following optimizations
were easy to add:

 Blending is turned off when the actor is fully opaque
 Nearest-neighbour filtering is used when drawing 1:1

The GLSL vignette code is slightly improved to use a vertex shader
snippet for computing the texture coordinate => position in actor
mapping.

https://bugzilla.gnome.org/show_bug.cgi?id=735637
2014-09-03 13:43:40 -04:00
Jasper St. Pierre
584460deec background: Merge the code for creating the color texture into here
It's unused anywhere else.
2014-08-07 13:49:16 -04:00
Andika Triwidada
fbec4718f8 Changed obsolete FSF postal address into generic URL.
Fix https://bugzilla.gnome.org/show_bug.cgi?id=721517 #2
2014-01-12 08:42:06 +07:00
Jasper St. Pierre
7f6a77232f compositor: Don't use deprecated Cogl-1.0 API
https://bugzilla.gnome.org/show_bug.cgi?id=694224
2013-02-19 20:05:33 -05:00
Owen W. Taylor
fe12294b92 Create the 1x1 texture for the root background unsliced
When there was no root background pixmap, we were using a 1x1 repeating
texture as a simple way of drawing a solid color without adding a
second code path. However, when that 1x1 texture was combined into
a larger "atlas texture", hardware repeat couldn't be used, so a
small inefficiency from this approach became an enormous inefficiency
as clutter drew every pixel of the background as a separate rectangle.

https://bugzilla.gnome.org/show_bug.cgi?id=652507
2011-06-29 12:27:02 -04:00
Owen W. Taylor
0477a3066d Refactor "texture material" creation from MetaShadowFactory
Create new cogl-utils.[ch] and move a helper function from
MetaShadowFactory there as meta_create_texture_material(); this
allows us to create single-layer materials from different parts of
Mutter and have them share the same template material.

Also expose a function for creating a 1x1 texture of a given
color meta_create_color_texture_4ub().

https://bugzilla.gnome.org/show_bug.cgi?id=634833
2010-11-18 13:58:37 -05:00