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Author SHA1 Message Date
Jonas Ådahl
df642eb150 wayland: Move calc-showing window logic to roles having windows
https://gitlab.gnome.org/GNOME/mutter/merge_requests/835
2020-02-19 22:34:28 +00:00
Jonas Ådahl
722ae2b77a wayland/surface: Let roles set DND functions
The DND functions are role specific, with Xwayland surface being the
special one. Let the roles set it instead of having per role like logic
in MetaWaylandSurface.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/835
2020-02-19 22:34:28 +00:00
Jonas Ådahl
54194e67e3 wayland/surface: Move relative coordinate calculating to roles
The role determines how a relative coordinate is calculated. More
specifically, using clutters API to transform coordinates is only
accurate right after a clutter layout pass but this function is used
e.g. to deliver pointer motion events which can happen at any time. This
isn't a problem for Wayland clients since they don't control their
position, but X clients do and we'd be sending outdated coordinates if a
client is moving a window in response to motion events.

This was already done already, but now move the Xwayland specific logic
to the Xwayland surface role, keeping the generic transformation logic
in the generic actor surface role.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/835
2020-02-19 22:34:28 +00:00
Jonas Ådahl
c0c74484bc wayland: Don't access MetaWaylandSurface::window directly
It'll be moved to the role owning it, accessed via a helper function
implemented by the role. Currently it still just fetches the field in
MetaWaylandSurface.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/835
2020-02-19 22:34:28 +00:00
Jonas Ådahl
5149e1e43a wayland: Move tree updating to the shell surface role
The shell surface role is the one where subsurfaces may exist, and it
has direct relation to the MetaWindowActorWayland which currently has
the subsurface stacking logic.

Instead of directly finding the window actor when dealing with
subsurfaces, notify the parent surface that the subsurface state
changed, so that it can outsource the application of this information to
the role. For subsurface roles, this simply means forward upward to the
parent; for shell surface roles, this means regenerate the surface actor
layering.

This allows us to move away from accessing the window directly from the
surface, which in turn allows us to change the ownership structure of
windows.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/835
2020-02-19 22:34:28 +00:00
Olivier Fourdan
f97930eaf5 wayland/surface: Repick when effects are complete
When mapping/unmapping windows, an animation may be played which can
change the actual actor size and location, hence defeating picking if
done too early.

Make sure we repick when the affects are completed, once the actor is
sized and placed.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1026
2020-01-30 09:37:58 +01:00
Sebastian Keller
f0c92646eb wayland/surface: Plug leak in meta_wayland_surface_assign_role
The underlying data of the names array is not used anymore after this,
so it should be freed as well.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1020
2020-01-24 21:10:11 +00:00
Jonas Ådahl
f0df07cba3 wayland/surface: Move shaped-texture synchronization to actor surface
As with most other state that ends up being pushed to the actor and the
associated shaped texture, also push the texture and the corresponding
metadata from the actor surface. This fixes an issue when a toplevel
surface was reset, where before the subsurface content was not properly
re-initialized, as content state synchronization only happened on
commit, not when asked to synchronize.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/961
2020-01-10 16:01:22 +00:00
Jonas Ådahl
fcfe90aa9f wayland: Replace manual GNode subsurface iteration with macro
Similar to wl_list_foreach(), add
META_WAYLAND_SURFACE_FOREACH_SUBSURFACE() that iterates over all the
subsurfaces of a surface, without the caller needing to care about
implementation details, such as leaf nodes vs non-leaf nodes.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/961
2020-01-10 16:01:21 +00:00
Jonas Ådahl
d02c124e1d wayland/surface-role: Rename commit() vfunc apply_state()
The vfunc is not called when a surface commits its state, but when the
state is applied. Make this clearer by changing the name to
"apply_state" (and "pre_apply_state").

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
554644f9e0 wayland: Rework asynchronous window configuration
This changes how asynchronous window configuration works. Prior to this
commit, it worked by MetaWindowWayland remembering the last
configuration it sent, then when the Wayland client got back to it, it
tried to figure out whether it was a acknowledgment of the configuration
or not, and finish the move. This failed if the client had acknowledged
a configuration older than the last one sent, and it had hacks to
somewhat deal with wl_shell's lack of configuration serial numbers.

This commits scraps that and makes the MetaWindowWayland take ownership
of sent configurations, including generating serial numbers. The
wl_shell implementation is changed to emulate serial numbers (assuming
each commit acknowledges the last sent configure event). Each
configuration sent to the client is kept around until the client one. At
this point, the position used for that particular configuration is used
when applying the acknowledged state, meaning cases where we have
already sent a new configuration when the client acknowledges a previous
one, we'll still use the correct position for the window.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
f7e256e9a1 wayland/surface: Make cached subsurface state generic
This moves the cached subsurface surface state into the generic
MetaWaylandSurface namespace. Eventually it'll be used by other surface
roles which as well aim to implement synhcronization.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
bbec8abb68 wayland/surface: Rename MetaWaylandPendingState to MetaWaylandSurfaceState
The name didn't communicate it was about surface state, and it somewhat
confusingly had the name "pending" in it, which could be confused with
the fact that while it's used to collect pending state, it's also used
to cache previously committed pending state.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
d60d671fec wayland: Use helper to access pending state from the outside
With the eventual aim of exposing the internals of MetaWaylandSurface
outside of meta-wayland-surface.c, make users of the pending state use a
helper to fetch it. While at it, rename the struct field to something
more descriptive.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
8dc730e5ca wayland/surface: Move subsurface synchronization logic to role
It's an implementation detail of subsurfaces when to cache state
and when not to, so move that logic to the subsurface role
implementation.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
0cf98c5641 wayland/surface: Emit signal before applying state
Will be used to invalidate depending state that should be updated as
part of a surface state being applied.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Niels De Graef
5c986060f0 wayland: Add documentation to wayland_shell_init
Especially preventing the confusion that it might only initalize the
wl_shell interface.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/871
2019-12-03 14:43:43 +01:00
Robert Mader
92375c75f8 cleanup: Use g_clear_signal_handler() where possible
This is inspired by 98892391d7 where the usage of
`g_signal_handler_disconnect()` without resetting the corresponding
handler id later resulted in a bug. Using `g_clear_signal_handler()`
makes sure we avoid similar bugs and is almost always the better
alternative. We use it for new code, let's clean up the old code to
also use it.

A further benefit is that it can get called even if the passed id is
0, allowing us to remove a lot of now unnessecary checks, and the fact
that `g_clear_signal_handler()` checks for the right type size, forcing us
to clean up all places where we used `guint` instead of `gulong`.

No functional changes intended here and all changes should be trivial,
thus bundled in one big commit.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/940
2019-11-21 15:02:27 +00:00
Xiang Fan
4a76f66a54 wayland/surface: Don't double scale when getting absolute coordinates
The actor is already in surface coordinate space, so we should not scale
with the buffer scale to transform surface coordinates to stage
coordinates.

This bug causes input method using wayland text-input protocol to
receive wrong cursor location. Reproduced in ibus (when candidate
window is open) with scaling factor other than 1.

This commit also fixes pointer confinement.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/915
2019-11-07 16:20:13 +00:00
Robert Mader
98892391d7 wayland/surface: Reset buffer_destroy_handler_id
Syncronized subsurfaces that call into `merge_pending_state` might
otherwise not create new destroy handlers, ending up with a invalid
handler ids, throwing errors and leaking.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/868
2019-10-21 12:54:36 +00:00
Georges Basile Stavracas Neto
94682e69aa Replace ClutterRect by graphene_rect_t
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:14 +00:00
Georges Basile Stavracas Neto
a5d0cfe8fb Replace ClutterVertex by graphene_point3d_t
Pretty direct and straightforward port. This requires a
GNOME Shell counterpart. In addition to that, include a
progress function.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:13 +00:00
Jonas Ådahl
4c15d32b55 wayland/surface: Some minor coding style clean up
Some very long lines that were split up.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/839
2019-10-10 10:01:05 +00:00
Jonas Ådahl
b5f50028f2 wayland: Untie MetaWindowXwayland lifetime from the wl_surface
For the most part, a MetaWindow is expected to live roughly as long as
the associated wl_surface, give or take asynchronous API discrepancies.

The exception to this rule is handling of reparenting when decorating or
undecorating a window, when a MetaWindow on X11 is made to survive the
unmap/map cycle. The fact that this didn't hold on Wayland caused
various issues, such as a feedback loop where the X11 window kept being
remapped. By making the MetaWindow lifetime for Xwayland windows being
the same as they are on plain X11, we remove the different semantics
here, which seem to lower the risk of hitting the race condition causing
the feedback loop mentioned above.

What this commit do is separate MetaWindow lifetime handling between
native Wayland windows and Xwayland windows. Wayland windows are handled
just as they were, i.e. unmanaged together as part of the wl_surface
destruction; while during the Xwayland wl_surface destruction, the
MetaWindow <-> MetaWaylandSurface association is simply broken.

Related: https://gitlab.freedesktop.org/xorg/xserver/issues/740
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/762

https://gitlab.gnome.org/GNOME/mutter/merge_requests/774
2019-10-07 20:25:20 +00:00
Georges Basile Stavracas Neto
7a22f6fd3f Fix a few tracing typos
They are missing the closing parenthesis. Add them.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/795
2019-09-12 14:30:44 -03:00
Jonas Ådahl
a957c2f0c2 wayland: Trace wl_surface.commit
https://gitlab.gnome.org/GNOME/mutter/merge_requests/765
2019-09-02 17:36:00 +00:00
Jonas Ådahl
ad138210b3 window-actor: Add 'damaged' signal
Make it possible to listen for damage on a window actor. For X11, the
signal is emitted when damage is reported; for Wayland, it is emitted
when any of the surfaces associated with the window is damaged.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/752
2019-08-27 15:31:25 +00:00
Robert Mader
77229f99b8 wayland: Implement subsurface.place_below() for parents
Flatten the subsurface actor tree, making all surface actors children
of the window actor.
Save the subsurface state in a GNode tree in MetaWaylandSurface, where
each surface holds two nodes, one branch, which can be the tree root
or be attached to a parent surfaces branch, and a leaf, which is
used to save the position relative to child branch nodes.

Each time a surface is added or reordered in the tree, unparent all
surface actors from the window actor, traverse all leaves of the
tree and readd the corresponding surface actors back to the window
actor.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/664
2019-08-27 11:31:00 +03:00
Georges Basile Stavracas Neto
d3f30d9ece wayland/actor-surface: Set geometry scale in surface actor
Now that MetaShapedTexture is a ClutterContent implemetation that
is aware of its own buffer scale, it is possible to simplify the
event translation routines.

Set the geometry scale in MetaSurfaceActor, and stop adjusting the
surface scale when translating points. Also remove the now obsoleted
meta_wayland_actor_surface_calculate_scale() function.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
2019-08-23 13:23:07 +00:00
Georges Basile Stavracas Neto
75cffd0ec4 shaped-texture: Implement ClutterContent
MetaWindowActor is the compositor-side representative of a
MetaWindow. Specifically it represents the geometry of the
window under Clutter scene graph. MetaWindowActors are backed
by MetaSurfaceActors, that represent the windowing system's
surfaces themselves. Naturally, these surfaces have textures
with the pixel content of the clients associated with them.
These textures are represented by MetaShapedTexture.

MetaShapedTextures are currently implemented as ClutterActor
subclasses that override the paint function to paint the
textures it holds.

Conceptually, however, Clutter has an abstraction layer for
contents of actors: ClutterContent. Which MetaShapedTexture
fits nicely, in fact.

Make MetaShapedTexture a ClutterContent implementation. This
forces a few changes in the stack:

 * MetaShapedTexture now handles buffer scale.

 * We now paint into ClutterPaintNode instead of the direct
   framebuffer.

 * Various pieces of Wayland code now use MetaSurfaceActor
   instead of MetaShapedTexture.

 * MetaSurfaceActorWayland doesn't override size negotiation
   vfuncs anymore

https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
2019-08-23 13:23:07 +00:00
Robert Mader
f2fb3945d1 wayland/surface: Post error on invalid scale
To follow the spec and make faulty clients fail hard.

https://gitlab.freedesktop.org/wayland/wayland/blob/master/protocol/wayland.xml#L1618

https://gitlab.gnome.org/GNOME/mutter/merge_requests/647
2019-06-26 21:02:46 +02:00
Niels De Graef
689c7f4107 clutter: Remove unused ClutterWaylandSurface
This allows for some further cleanups, since it is the sole consumer of
some functions in Cogl.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/624
2019-06-18 09:54:00 +02:00
Jonas Ådahl
5eac1d696d wayland/surface: Clear texture when attaching NULL
When 252e64a0ea moved the texture
ownership to MetaWaylandSurface, it failed to handle the case when a
NULL-buffer is attached, leaving the texture reference in place. This
caused issues when the surface should have been hidden (e.g. attaching a
NULL buffer to a cursor surface for hiding the cursor sprite).

Related: https://gitlab.gnome.org/GNOME/mutter/issues/630
2019-06-07 16:06:47 +00:00
Niels De Graef
1c6ea5d1db Use a consistent style for enum braces
https://gitlab.gnome.org/GNOME/mutter/merge_requests/361
2019-02-28 09:31:01 +01:00
Jonas Ådahl
252e64a0ea wayland: Move surface texture ownership to MetaWaylandSurface
Prior to this commit, MetaWaylandSurface held a reference to
MetaWaylandBuffer, who owned the texture drawn by the surface. When
switching buffer, the texture change with it.

This is problematic when dealing with SHM buffer damage management, as
when having one texture per buffer, damaged regions uploaded to one,
will not follow along to the next one attached. It also wasted GPU
memory as there would be one texture per buffer, instead of one one
texture per surface.

Instead, move the texture ownership to MetaWaylandSurface, and have the
SHM buffer damage management update the surface texture. This ensures
damage is processed properly, and that we won't end up with stale
texture content when doing partial texture uploads. If the same SHM
buffer is attached to multiple surfaces, each surface will get their own
copy, and damage is tracked and uploaded separately.

Non-SHM types of buffers still has their own texture reference, as the
texture is just a representation of the GPU memory associated with the
buffer. When such a buffer is attached to a surface, instead the surface
just gets a reference to that texture, instead of a separately allocated
one.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/199
2019-02-25 15:35:38 +00:00
Jonas Ådahl
d2f1edd6c6 wayland/surface: Process damage also for non-actor surfaces
The texture still needs to be updated with damaged content.

https://gitlab.gnome.org/GNOME/mutter/issues/199
2019-02-25 15:35:38 +00:00
Robert Mader
ba7af4f7d3 wayland/surface: Add support for wp_viewporter
This adds the required bits to wayland surfaces and ties them up
to the compositor parts.

It is based on and very similar in nature to buffer transforms.

From the specification:
> The global interface exposing surface cropping and scaling
> capabilities is used to instantiate an interface extension for a
> wl_surface object. This extended interface will then allow cropping
> and scaling the surface contents, effectively disconnecting the
> direct relationship between the buffer and the surface size.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/323
2019-02-06 12:24:03 +00:00
Jonas Ådahl
12a42a9295 wayland: Move DND surface role into its own file
This avoids a -Wredundand-decls warning about the get_type() function.
2019-01-22 18:32:28 +01:00
Jonas Ådahl
19e3c21667 wayland/surface: Don't make destoryed actor reactive
When destructing a xdg_toplevel, we'll disassociate the actor from the
MetaWaylandSurface, to allow it to animate out. After having done this,
avoid trying to set it as unreactive when unsetting the window.

This fixes the runtime warning:

clutter_actor_set_reactive: assertion 'CLUTTER_IS_ACTOR (actor)' failed
2018-12-04 14:20:45 +00:00
Jonas Ådahl
da5a2d3cb8 wayland/surface: Intersect buffer damage with buffer rect
Before processing the buffer damage region, intersect it with the buffer
rectangle to avoid trying to damage content outside the surface.

This fixes the runtime warning "GL error (1281): Invalid value"
happening when a client posts too large buffer damage larger.
2018-12-04 14:20:45 +00:00
Robert Mader
e4de9ed580 wayland/surface: Add support for buffer transforms
This adds the required bits to wayland surfaces and ties them up
to the compositor parts.

The central part here is to recalculate the surface size accordingly
and to translate surface damage into buffer damage.

The choosen approach additionally lays groundwork for wp_viewporter
support, which is closely related in its nature.

A further explanation of buffer transforms from the specification:
> The purpose of this request is to allow clients to render content
> according to the output transform, thus permitting the compositor
> to use certain optimizations even if the display is rotated.
> Using hardware overlays and scanning out a client buffer for
> fullscreen surfaces are examples of such optimizations.
2018-12-03 19:13:51 +01:00
Carlos Garnacho
f8cd1e55a4 wayland: Make DnD role inherit from MetaWaylandActorSurface
It is meant to hold surfaces that require a ClutterActor, just like wl/xdg
shell surfaces and subsurfaces. Make it inherit from MetaWaylandActorSurface
so it gets that for free.

The type declaration is also made completely private, in order to avoid
cyclic dependency between meta-wayland-surface.h and
meta-wayland-actor-surface.h. We just require the GType fro assign_role()
anyway.
2018-12-01 09:42:48 +00:00
Jonas Ådahl
00619f3a1c wayland: Add MetaWaylandGtkShell object
To be used to store state.

https://gitlab.gnome.org/GNOME/mutter/issues/276
2018-11-27 15:34:13 +01:00
Jonas Ådahl
2f4a68c8c3 Clean up include macros mess
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
0ace58d05f wayland/surface: Add API to cache frame callbacks
Sometimes it may be useful for roles to put callbacks in the generic
surface frame callback queue. The surface frame callback queue will
either eventually be processed on the next surface role assignment that
places the frame callbacks in a role specific queue, processed at some
other point in time by a role, or cleaned up on surface destruction.

https://gitlab.gnome.org/GNOME/mutter/issues/240
2018-08-27 11:43:53 +00:00
Robert Mader
db22c13c4f wayland: Use surface size helper functions
Use meta_wayland_surface_get_width / meta_wayland_surface_get_width
to determine the size of a surface.
2018-08-20 14:37:10 +00:00
Robert Mader
ad864083f9 wayland/surface: Add get_width() and get_height() helper functions
With viewporter / transformations it get's more complicated to
figure out the dimensions of a surface. Bundle it in this helper-
functions.
2018-08-20 14:37:09 +00:00
Armin Krezović
1d5e37050d Stop using MetaScreen where it is unnecessary
https://bugzilla.gnome.org/show_bug.cgi?id=759538
2018-07-06 19:47:16 +02:00
Miguel A. Vico
22723ca371 wayland: Always realize buffers at surface commit time
Clients using EGLStream-backed buffers will expect the stream to be
functional after wl_surface::attach(). That means the compositor-side
stream must be created and a consumer attached to it.

To resolve the above, this change realizes buffers even when the attach
operation is deferred (e.g. synchronized subsurfaces).

https://bugzilla.gnome.org/show_bug.cgi?id=782575
2018-06-15 13:45:25 -07:00
Olivier Fourdan
52fdd24467 wayland: avoid a crash in is_effectively_synchronized()
To check if a subsurface is effectively synchronized, we walk the
subsurface hierarchy to look for a non-subsurface parent or a subsurface
being synchronized.

However, when client is closing, the parent surface might already be
gone, in which case we end up with a surface being NULL which causes a
NULL pointer dereference and a crash.

Check if the parent surface is NULL to avoid the crash, and consider
it's already synchronized if it is NULL to avoid further updates.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/124
2018-05-03 11:39:33 +02:00