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Author SHA1 Message Date
Daniel van Vugt
f0a9ec0519 cogl/journal: Invalidate framebuffer mipmaps on each journal insertion
Because the framebuffer itself might be backed by a texture, which might
have mipmapping enabled. If so then rendering to the framebuffer will make
those mipmaps out of date.

Technically we are flagging the framebuffer's mipmaps as dirty *before*
they are, because the journal hasn't been flushed yet. But we need to do
it early because ideally the next flush will both write the offscreen
framebuffer contents and then read them for use in rendering to an onscreen
framebuffer. And the `mipmaps_dirty` flag needs to be set before the read,
so therefore we need to do it before the next journal flush.

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3146
where the offscreen framebuffer in question is meta-background's
`monitor->fbo`.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1664>
2021-01-08 15:51:09 +08:00
Hugo Carvalho
d415b2b841 Update Portuguese translation 2021-01-06 14:50:03 +00:00
Fran Dieguez
c29d2adf31 Update Galician translation 2021-01-04 23:12:41 +00:00
Aurimas Černius
06c3484b76 Updated Lithuanian translation 2021-01-04 17:01:56 +02:00
Sebastian Keller
791761499a clutter/effect: Don't call effect paint_node() if pre_paint() failed
Some effects such as the BrightnessContrastEffect try to skip rendering
by returning early with a FALSE return value in pre_paint() in cases
where the effect would not change the rendering. This stopped working
when effects were ported to paint nodes.

In the case of OffscreenEffects, like BrightnessContrastEffect,
pre_paint() is responsible for setting up the offscreen buffer which is
then used in paint_node(). However if pre_paint() fails, this buffer is
not created and attempting to use it will result in several error
messages and broken rendering.

Instead of trying to call paint_node() of the effect if pre_paint()
failed, just draw the actor.

Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1576

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1658>
2021-01-02 19:00:39 +00:00
Jonas Dreßler
189eb4c7a7 clutter/actor: Remove superfluous line
This sets exactly the same thing as the line above and doesn't
manipulate any parts of the calculation, too, it's most likely a very
old copy-paste mistake, remove it.

Thanks to Rafał Mikrut for discovering it.

Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1222

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1660>
2020-12-31 10:17:01 +01:00
Carlos Garnacho
65e7b9ae3a wayland: Repick (again) on pointer motion
Unfortunately there's situations where we can't fully rely on only
crossing events here. One such situation is pointer visibility changes
due to touch interaction, or e.g. after closing the lid.

In these situations the pointer position stays the same, picks the
same actor, yet we want to see the right surface as the pointer focus
again in the wayland side.

This used to happen on the first motion event after the pointer
visibility change before commit ad3f2b0b86, use motion events again
for picking so we don't break these usecases.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1657>
2020-12-28 19:11:26 +01:00
Carlos Garnacho
d39d4d124e wayland: Do not account touch crossing events for pointer
These events may be emitted for touchpoints (in which case they contain
an event sequence). Ignore those as they are not relevant for pointer
picking, and shouldn't influence its focus.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1657>
2020-12-28 19:11:26 +01:00
Carlos Garnacho
4fb968af76 clutter: Remove reentrancy checks at emit_event_chain()
When using alt-tab to switch between windows, on a key handler we
undo the compositor grab, which triggers a repick, which generates
crossing events, which are handled in place, and trigger these
reentrancy checks.

On one hand, we do intend these crossings to take effect in place,
rather than being queued (possibly after a number of already queued
events). On the other hand, we now outright discourage generating
events from random places (and hope to make it just not possible,
eventually) thus we can afford not to protect against reentrancy
caused by API misuse.

So just drop these checks, and let these crossing events be
properly handled.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1657>
2020-12-28 19:11:26 +01:00
Carlos Garnacho
96820a9979 backends: Disconnect MetaInputMapper signal connection on device dispose
This signal may be left dangling when disconnecting a device, and be executed
later on if the device is connected again, and mapped to other output. Make it
sure the signal handler is disconnected when unplugging the device.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1657>
2020-12-28 19:11:26 +01:00
Asier Sarasua Garmendia
9b6fb31edc Update Basque translation 2020-12-27 18:54:50 +00:00
Philipp Kiemle
7a7bfd6c5a Update German translation 2020-12-27 13:58:27 +00:00
Fabio Tomat
692d0e0c93 Update Friulian translation 2020-12-27 05:40:15 +00:00
Florian Müllner
5be763e21a Change upcoming version (again)
The extension website doesn't handle the chosen scheme correctly,
so use 40.alpha.1 instead.
2020-12-25 23:25:01 +01:00
Carlos Garnacho
17afb88a0c wayland: Drop needless includes
These includes are now unused, no need to make it look as if we still
had layering breaks here.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1654>
2020-12-23 12:54:49 +01:00
Carlos Garnacho
ad3f2b0b86 wayland: Only repick pointer on crossing events
These are the only situations where it makes sense to determine a new
focus surface.

Suggested-by: Jonas Dreßler <verdre@v0yd.nl>
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1654>
2020-12-23 12:54:49 +01:00
Carlos Garnacho
ce6b91bb64 wayland: Drop meta_wayland_compositor_repick()
This is now unused, thus the whole call chain from this function
to meta_wayland_pointer_repick() can be removed.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1654>
2020-12-23 12:54:49 +01:00
Carlos Garnacho
b938749cce core: Trigger repick via ClutterStage
This is equivalent now.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1654>
2020-12-23 12:54:49 +01:00
Carlos Garnacho
a64dba4d7a compositor: Trigger repick after window effects here
Just because of implementation details, this is only relevant to Wayland,
and is done via ::effects-completed handlers there. Ideally, Clutter should
notice by itself about effects starting, finishing, and affecting picking.
Doing this in generic code seems slightly cleaner in the interim.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1654>
2020-12-23 12:54:49 +01:00
Carlos Garnacho
b04e326572 clutter/main: Add clutter_stage_repick_device() call
This is the very same code than meta_wayland_pointer_repick(),
made part of Clutter, so triggering repicks on the same pointer
coordinates is made easy.

The intention is to remove meta_wayland_pointer_repick() in favor
of this call.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1654>
2020-12-23 12:54:49 +01:00
Carlos Garnacho
717e5d969a wayland: Avoid repick_for_event() call
We can also tell the stage to emit crossing events, which will be
handled in place (i.e. not queued), and yield the same result.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1654>
2020-12-23 12:54:45 +01:00
Carlos Garnacho
1f17a7ffef wayland: Do not query seat for pointer coordinates
In the wayland code we are in synchronization with the events that
the ClutterStage is managing at the moment. Asking the ClutterSeat for
the pointer position gets ahead of the current events, and may result
in imprecise coordinates sent in wl_pointer.enter.

To be in consistence with the motion events that might be already
queued, we should ask the stage for the last known coordinates.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1654>
2020-12-23 12:29:41 +01:00
Carlos Garnacho
0021fe173b wayland: Don't use CLUTTER_LEAVE source actor for repick
This is the actor receiving the event, therefore precisely not the
actor the pointer is on. We should avoid this event's source here,
use the related actor (i.e. the one being entered) instead.

Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1584
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1654>
2020-12-23 12:29:12 +01:00
Carlos Garnacho
794962327e clutter/main: Change picked actor before emitting crossing events
Updating the state before emitting the CLUTTER_LEAVE event allows its
handlers to query the pointer actor, and avoid getting the same actor
again. Conceptually, this makes picking more "atomic", and the events a
notification of the change.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1654>
2020-12-22 18:27:37 +01:00
Carlos Garnacho
3d82da23ec wayland: Don't explicitly repick on wl_surface destructor
As the crash at https://gitlab.gnome.org/GNOME/mutter/-/issues/1584
shows, this is already handled indirectly via the surface actor destruction
paths (especifically, through changes in its reactiveness). We don't
need repeating the operation here.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1654>
2020-12-22 18:27:37 +01:00
Olivier Fourdan
904d7fa798 backends/native: Protect against NULL pointer constraints
To clear a pointer constraint, the Wayland backend passes a NULL
constraint to the native input backend.

The new async API however tries to reference/un-reference the given
object to use it while running in a separate task, which leads to a
warning from GLib trying to g_object_ref()/g_object_unref() a non
GObject pointer.

To avoid that issue, simply set the data only if the given constraints
pointer is not NULL.

Suggested-by: Carlos Garnacho <carlosg@gnome.org>
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1587
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1652>
2020-12-22 14:45:00 +01:00
Jordi Mas i Hernandez
888e09a646 Update Catalan translation 2020-12-22 13:01:50 +00:00
Kai-Heng Feng
ed87937faf monitor-manager-xrandr: Disable CRTCs if there is no monitor
After last monitor gets unplugged from the system, hotplug detection may
no longer work on Intel GFX.

This is because we didn't trigger a modeset to disable CRTCs, and i915
requires it to make hotplug detection continue to work [1].

There's no guarantee that DPMS off in DDX also disables CRTCs, so
explicitly disable CRTCs to solve the issue.

[1] https://www.kernel.org/doc/html/latest/gpu/i915.html#hotplug

https://gitlab.freedesktop.org/drm/intel/-/issues/2602

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1561>
2020-12-22 17:03:53 +08:00
Kai-Heng Feng
e5b07138f0 monitor-manager-kms: Disable CRTCs if there is no monitor
After last monitor gets unplugged from the system, hotplug detection may
no longer work on Intel GFX.

This is because we didn't trigger a modeset to disable CRTCs, and i915
requires it to make hotplug detection continue to work [1].

Ensure disabled CRTCs are unset and post a modeset to disable them.

[1] https://www.kernel.org/doc/html/latest/gpu/i915.html#hotplug

https://gitlab.freedesktop.org/drm/intel/-/issues/2602

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1561>
2020-12-22 17:03:53 +08:00
Kai-Heng Feng
45a9c386bb renderer/native: Refactor modeset boilerplate into new helpers
Extract some boilerplate into new functions for next patch.

No functional change intended.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1561>
2020-12-22 17:03:53 +08:00
Florian Müllner
1fa7176d98 build: Change upcoming version to 40.alpha2
I messed up and released 40.alpha at the same time as 3.38.2, when it's
supposed to be in January. In order to re-align with the schedule, change
the upcoming version to 40.alpha2 so we don't have to skip a release and
will be back on track in time of 40.beta.
2020-12-22 01:16:20 +01:00
Jonas Dreßler
3a8b714e72 clutter: Use G_PARAM_EXPLICIT_NOTIFY for actor and stage properties
Turns out GObject implicitly notifies all properties by default as soon
as a property setter is called, no matter if the property actually
changed or not. One can opt-out of this behavior by setting the
G_PARAM_EXPLICIT_NOTIFY flag.

So since almost all our properties get notified explicitely (well,
except ClutterActors deprecated show-on-set-parent property), set this
flag for all properties of ClutterActor and ClutterStage now. This
significantly reduces the number of notify:: signals emitted on
ClutterActors, because in gnome-shell javascript we usually set GObject
properties directly, not by going through the extra setter method.

More cleanups can be done in the future, since this flag is suitable for
almost every property in Clutter and even Mutter.

This fixes a crash where we'd hit a newly introduced assertion in
on_device_actor_reactive_changed() of ClutterStage because
notify::reactive got emitted multiple times.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1651>
2020-12-20 12:37:34 +01:00
Jonas Dreßler
ad65c89d3c clutter/stage: Use own list of pointer devices to find updated devices
Due to a few reasons currently the updating of input devices after stage
relayouts isn't working right now. Since we now have a list of pointer
devices in ClutterStage, we can simply use that list and can avoid
asking the input thread. Also we no longer need to check whether the
devices are pointer devices, since our list only consists of pointer
devices.

So switch to ClutterStages private list of pointer devices, which also
includes the core pointer (as opposed to the list returned by
clutter_seat_peek_devices()). This fixes picking after relayouts.

Note that this doesn't catch every possible change that might need a
repick, actors might also need a repick after transformation changes or
in case their custom clip has been changed.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1634>
2020-12-18 18:32:05 +00:00
Jonas Ådahl
c94d929332 tests/stacking: Add test hiding a modal with a not shown parent
This adds a test case for
https://gitlab.gnome.org/GNOME/mutter/-/issues/862 that checks that
hiding a dialog where its parent is not yet shown doesn't trigger any
asserts or crashes.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1643>
2020-12-18 17:17:50 +00:00
Olivier Fourdan
76d1a64204 core: Be more selective looking for a focusable ancestor
find_focusable_ancestor() may pick an ancestor window which is not
mapped or hidden, and setting focus on that window will fail.

Be a tad more selective when looking for a focusable ancestor, to reduce
the chance of meta_window_focus() not focusing the happy chosen one.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1643>
2020-12-18 17:17:50 +00:00
Olivier Fourdan
afa431547b core: Make sure focus_default_window() worked
The function focus_default_window() optionally takes a MetaWindow
argument denoting a window that should not be focused.

That function calls focus_ancestor_or_top_window() which in turn
calls meta_window_focus() to pass focus to another window.

However meta_window_focus() gives no guarantee that the given window
will end up being the one focused, and can fail in various and creative
ways.

If that fails, we could possibly end up with the focus window being the
one to avoid, while the caller assumes focus was changed, going as far
as asserting that fact like meta_window_unmanage() does.

As a result, mutter may abort simply because meta_window_focus() failed
to set focus on the expected window.

To avoid that issue, check that the focus did not end up on the window
that we explicitly did not want, and if that's the case, simply fallback
to the default focus window.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/862
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1643>
2020-12-18 17:17:50 +00:00
Jonas Ådahl
46ec29458d cogl/texture: Add a bit more debug logging
We fall back to slicing if the non-sliced allocation failed, but we
didn't log why. Also log why allocating a slice failed.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1648>
2020-12-18 16:19:05 +00:00
Jonas Ådahl
96842fc570 cogl/texture-2d-sliced: Don't double-free slice array when alloc failed
If texture allocation failed for a sliced 2D texture, the alloc()
function would free the slices immediately, but not clear the pointer to
the slices array. When the code attempting to allocate the texture then
freed the texture object, the cleanup functions tried to free the slices
array again, since it wasn't NULL.

Fix this by clearing the slices array after freeing it.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1580
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1648>
2020-12-18 16:19:05 +00:00
Jonas Dreßler
ae6d83fb47 clutter: Switch to storing device->actor associations in ClutterStage
As planned and prepared with the last commits, let ClutterStage take
care of tracking input devices and their respective actors. This means
we now can remove the old infrastructure for this from
ClutterInputDevice.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1633>
2020-12-18 16:17:00 +01:00
Jonas Dreßler
a9a9d27ead clutter: Add function to update input device actors to clutter-main
We're moving keeping track of input devices and their associated actors
out of ClutterInputDevice, this commit basically adds replacements for
clutter_input_device_update() and clutter_input_device_set_actor() to
clutter-main and shuffles the internals of those functions around a bit
for clarity.

clutter_stage_update_device() is made available in clutter-mutter.h
because we need to update the actor of input devices not only from
ClutterStage (when repicking after relayout), but also from
MetaWaylandPointer (inside meta_wayland_pointer_repick()).

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1633>
2020-12-18 15:13:48 +01:00
Jonas Dreßler
98a5cb37d9 clutter/stage: Add infrastructure to track devices and their actors
With the introduction of the input thread, we want to avoid modifying
ClutterInputDevices from the main thread, since they're owned and
updated by the thread.

There's one part of ClutterInputDevice that's still modified from the
main thread though, that is device-actors of pointer devices, and we're
going to move that state-tracking into ClutterStage instead.

So start that by adding the infrastructure to ClutterStage to keep track
of those things. It consists of two hashtables which associate devices
and touch sequences with actors, those hashtables get updated using
clutter_stage_update_device_entry() and
clutter_stage_remove_device_entry(), they can be queried by calling
clutter_stage_get_device_actor(), which will replace
clutter_input_device_get_actor().

clutter_stage_get_device_coords() is added and made available in
clutter-mutter.h because we need to get the coordinates when repicking
in meta_wayland_pointer_repick().

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1633>
2020-12-18 15:09:48 +01:00
Michel Dänzer
0a456b4808 ci: Set GIT_STRATEGY: no for some jobs
These jobs don't need the Git tree.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1647>
2020-12-17 15:49:10 +01:00
Georges Basile Stavracas Neto
49653b0b0a clutter/blur: Select a better n_steps
The n_steps variable corresponds to the number of *pairs* of
texture lookups that the blur shader does. For example, when
n_steps = 1, the for-loop reads 1 pixel before and 1 pixel
after the current one.

Our blur shader is heavily inspired in WebRender's blur shader,
the biggest difference being that we calculate the gaussian
samples in the fragment shader itself, and not in the vertex
shader. (This could be an improvement in performance for the
future though!)

WebRender's blur shader calculates n_steps differently than what
we currently do, though. It calculates n_step in such a way that
at least 2 steps are performed for evey non-zero sigma value.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1646>
2020-12-17 13:21:50 +00:00
Georges Basile Stavracas Neto
5fca8f231a clutter/blur: Fix shader loop
We must iterate at least once, and i starts at 1, so use
less-or-equal in the for-loop.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1646>
2020-12-17 13:21:50 +00:00
Georges Basile Stavracas Neto
0b4b341e6c clutter/blur: Make sigma a float
The shader already operates on floating point sigma, and
there's just no reason for us to force it to be an unsigned
integer. It's still important that sigma must be positive
though.

Make sigma a float, and make sure it's a positive number.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1646>
2020-12-17 13:21:50 +00:00
Georges Basile Stavracas Neto
925809ea75 clutter/blur: Pass direction as vec2
Yet another way to reduce the instruction count of the fragment
shader. Passing a pair of floats once is virtually free, compared
to computing horizontal and vertical on each fragment run.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1646>
2020-12-17 13:21:50 +00:00
Georges Basile Stavracas Neto
8588352d1d clutter/blur: Remove uniform locations from BlurPass
They're not used anywhere except when setting up the pipeline, so
make them local variables.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1646>
2020-12-17 13:21:50 +00:00
Daniel van Vugt
261447a498 clutter/stage: Steal and manually free pending_queue_redraw entries
New entries indirectly added to `pending_queue_redraw` during the loop
would make our iterator invalid and cause `g_hash_table_iter_next` to
fail without having visited all elements. That was seen as assertion
failures but also likely resulted in incomplete paint clips.

Now we steal the iterator's entry before such corruption can happen,
free it manually, and reset the iterator to the beginning on every
iteration. This is actually safe and efficient because we're removing each
entry we visit. So no time is wasted in resuming from the (new) beginning
of the hash table.

Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1557
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1615>
2020-12-17 16:21:17 +08:00
Georges Basile Stavracas Neto
2f01ef69e3 clutter/paint-node: Add multi-rect operations
Add a new pair of APIs corresponding to CoglFramebuffer's draw_rectangles()
and draw_textured_rectangles(). They're generally more performance compared
to adding multiple single-rect operations. These variants are heavily used
by GNOME Shell's CSS implementation.

The op array is built to match cogl_framebuffer_draw_textured_rectangles()
always, which means it's a series of 8 floats composed (x1 y1 x2 y2) and
(s1 t1 s2 t2). To avoid adding new struct fields to ClutterPaintOperation,
which is a performance and memory sensitive structure, simply divide the
array length by 8 (which is guaranteed to be correct).

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1637>
2020-12-17 03:04:03 +00:00
Georges Basile Stavracas Neto
2cef2b6b1e clutter/paint-node: Rename multitex_coords to coords
The array will be used not only for multitexture, but also for
multirectangle operations. Rename it to be generic enough to
cover both cases.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1637>
2020-12-17 03:04:03 +00:00