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Author SHA1 Message Date
Bilal Elmoussaoui
655b4a9c75 Port to MtkRegion
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3292>
2023-11-03 11:27:52 +00:00
Jonas Ådahl
9a2c8b2592 window: Add suspend state
The 'suspend state' is meant to track whether a window is likely to be
visible any time soon. The hueristics for this are as follows:

 * If a window is hidden, it will enter the 'hidden' state.
 * If a window is visible, and unobscured, it will enter the 'active'
   state.
 * If a window is visible, but obscured by another window, it will enter
   the 'hidden' state.
 * If there is a mapped clone of a window, it will enter the 'active'
   state.
 * If the window has been in the 'hidden' state for 3 seconds, it will
   enter the 'suspended' state.

This will eventually be communicated to Wayland clients so that they can
change their behaviour to e.g. save power.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3019>
2023-08-24 19:57:58 +00:00
Bilal Elmoussaoui
ead9a3024c cleanup: Switch to pragma once
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3157>
2023-08-07 22:24:36 +00:00
Robert Mader
021c1dd7fa surface-actor: Remove get_image() function
It is unused and removing it allows us some further cleanups.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1978>
2021-08-28 13:59:52 +02:00
Robert Mader
9f8242658e surface-actor: Remove some unused and useless functions
These functions only added some extra redirections.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1978>
2021-08-28 13:58:48 +02:00
Robert Mader
9db09e327c surface-actor: Add API to check obscuredness per stage view
Our main use case of `is_obscured()` is frame callback emission.
Since we now support stage views running at differt speeds, we
need to know whether an actor is visible on a specific stage view
in order to schedule frame callbacks accordingly.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1468>
2020-11-19 19:42:08 +01:00
Jonas Ådahl
468bf81307 surface-actor: Remove 'pre-paint' vfunc
The vfunc was not tied to "paint", but was used by MetaWindowActorX11
as part of the "update" mechanisms. In order to make that more clear,
special case it in MetaWindowActorX11 by type checking the surface
actor, handling the case without MetaSurfacActor abstraction.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
510cbef15a surface-actor: Move out some X11-ism to X11 subclass
On X11 we don't update the texture in certain circumstances, such as if
the surface is a fullscreen unredirect, or doesn't have a Pixmap. On
Wayland we only want to avoid updating the texture if there is no
texture, but as this is handled implicitly by MetashapedTexture, we
don't need to try to emulate the X11-y conditions in the generic layer
and instead just have the implementations handle update processing
themself.

This doesn't have any functional changes, but removes a vfunc from
MetaSurfaceActorClass.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1218
2020-05-26 16:35:00 +02:00
Jonas Ådahl
ac2c870177 surface-actor: Remove get_window() API and vfunc
It was unused.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/835
2020-02-19 22:34:28 +00:00
Olivier Fourdan
c3c54e8ce6 surface-actor: Add meta_surface_actor_is_frozen()
Change the internal `is_frozen()` API to be available publicly.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
2020-01-16 09:22:25 +01:00
Georges Basile Stavracas Neto
94682e69aa Replace ClutterRect by graphene_rect_t
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:14 +00:00
Jonas Ådahl
f7315c9a36 window-actor: Move shapes, shadows and unredirection to X11 sub types
Move out updating of various shapes (input, opaque, shape) indirectly
from X11 to the corresponding X11 sub types of MetaWindowActor and
MetaSurfaceActor.

Also move fullscreen window unredirection code with it. We want to
effectively do something similar for MetaCompositorServer, but it will
work differently enough not to share too much logic.

While it would have been nice to move things piece by piece, things were
too intertwined to make it feasible.

This has the side effect fixing accidentally and arbitrarily adding
server side shadow to Wayland surfaces.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/727

https://gitlab.gnome.org/GNOME/mutter/merge_requests/734
2019-10-16 13:16:55 +02:00
Robert Mader
edfe5cc3b7 shaped-texture: Add support for viewports
This implements the viewporter protocol which offers a cropping and scaling
capabilities to wayland clients.

There are several use cases for this, for example video players and games,
both as a convenience function and as potential performance optimization when
paired with hardware overlays etc.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/323
2019-02-06 12:24:02 +00:00
Niels De Graef
d539fe28d5 Use G_DECLARE_DERIVABLE/FINAL_TYPE on some types
This is only for types in the `Meta` namespace.

* Clears up a lot of boilerplate
* We get `g_autoptr` support for free
2018-12-21 19:48:50 +00:00
Robert Mader
1467b6b02a shaped-texture: Add support for texture transform
This adds the necessary bits to support Wayland buffer transforms.
The main part here is to properly setup the Cogl pipeline
and to recalculate the size of the painted area accordingly,
so culling etc. still works.

The choosen approach additionally lays groundwork for Wayland
wp_viewporter support.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/322
2018-12-03 18:57:59 +01:00
Jonas Ådahl
2f4a68c8c3 Clean up include macros mess
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
2018-11-06 17:17:36 +01:00
Jasper St. Pierre
190357c561 surface-actor-x11: Unredirect ARGB32 windows with full opaque regions
We can detect that these windows are already fully opaque, so allow them
to unredirect. Allows unredirecting Totem during video playback, giving
a significant speed boost.
2016-03-21 13:44:44 -07:00
Jasper St. Pierre
f5580f61f9 wayland: Update the CoglTexture in the MetaWaylandSurface
It doesn't make sense to update it in the surface actor. It's also
theoretically wrong to update the buffer's texture on surface commit,
too, because it's buffer state, not surface state, but I don't think
there's any place we use a wl_buffer without a wl_surface.
2014-08-21 16:22:53 -04:00
Jasper St. Pierre
505eabb78c surface-actor: Remove unused APIs 2014-07-31 17:49:13 +02:00
Jasper St. Pierre
cc0488f1e2 surface-actor: Implement is_argb32 generically for both X11 and Wayland
cogl_texture_get_components can be used on both X11 and Wayland
backends. Technically, the detection is different: we actually
check the actual RENDER format in the old code, while Cogl simply
assumes that any pixmap with a depth >= 32 is ARGB32. Since Cogl
already seems to be working with its internal checks, it makes
more sense to  use Cogl's check rather than keeping our own.
2014-03-25 17:04:39 -04:00
Giovanni Campagna
360d423faa MetaSurfaceActor: add a generic hook to retrieve the MetaWindow
This way we can find the window for a ClutterEvent even when
running as an x11 compositor.
2014-02-27 03:13:33 +01:00
Giovanni Campagna
153f843ea6 MetaSurfaceActor: move freeze accounting to MetaWindowActor
Turns out we only ever need to freeze/thaw whole windows, not
surfaces or subsurfaces.
This will allow removing the surface actor without losing
the count.
2014-02-25 01:20:22 +01:00
Jasper St. Pierre
83aca0b53d window-actor: Split into two subclasses of MetaSurfaceActor
The rendering logic before was somewhat complex. We had three independent
cases to take into account when doing rendering:

  * X11 compositor. In this case, we're a traditional X11 compositor,
    not a Wayland compositor. We use XCompositeNameWindowPixmap to get
    the backing pixmap for the window, and deal with the COMPOSITE
    extension messiness.

    In this case, meta_is_wayland_compositor() is FALSE.

  * Wayland clients. In this case, we're a Wayland compositor managing
    Wayland surfaces. The rendering for this is fairly straightforward,
    as Cogl handles most of the complexity with EGL and SHM buffers...
    Wayland clients give us the input and opaque regions through
    wl_surface.

    In this case, meta_is_wayland_compositor() is TRUE and
    priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND.

  * XWayland clients. In this case, we're a Wayland compositor, like
    above, and XWayland hands us Wayland surfaces. XWayland handles
    the COMPOSITE extension messiness for us, and hands us a buffer
    like any other Wayland client. We have to fetch the input and
    opaque regions from the X11 window ourselves.

    In this case, meta_is_wayland_compositor() is TRUE and
    priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11.

We now split the rendering logic into two subclasses, which are:

  * MetaSurfaceActorX11, which handles the X11 compositor case, in that
    it uses XCompositeNameWindowPixmap to get the backing pixmap, and
    deal with all the COMPOSITE extension messiness.

  * MetaSurfaceActorWayland, which handles the Wayland compositor case
    for both native Wayland clients and XWayland clients. XWayland handles
    COMPOSITE for us, and handles pushing a surface over through the
    xf86-video-wayland DDX.

Frame sync is still in MetaWindowActor, as it needs to work for both the
X11 compositor and XWayland client cases. When Wayland's video display
protocol lands, this will need to be significantly overhauled, as it would
have to work for any wl_surface, including subsurfaces, so we would need
surface-level discretion.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 14:44:31 -05:00
Jasper St. Pierre
1e6b3faa83 Fix the input region not working properly
The input region was set on the shaped texture, but the shaped texture
was never picked properly, as it was never set to be reactive. Move the
pick implementation and reactivity to the MetaSurfaceActor, and update
the code everywhere else to expect a MetaSurfaceActor.
2014-02-18 21:29:23 -05:00
Jasper St. Pierre
f6db756326 shaped-texture: Move unobscured_region processing here
We want to remove a bunch of auxilliary duties from the MetaWindowActor
and MetaSurfaceActor, including some details of how culling is done.
Move the unobscured region culling code to the MetaShapedTexture, which
helps the actor become "more independent".

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-05 14:42:38 -05:00
Jasper St. Pierre
20545941fa Revert unintentional merge from wip/surface-content to wayland
This reverts a lot of commits.
2014-01-22 09:18:13 -05:00
Jasper St. Pierre
e6391c2896 surface content 2014-01-21 19:01:34 -05:00
Jasper St. Pierre
a0fe392665 surface-actor: Move unobscured_region processing here
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
304005e04f wayland-surface: Replace MetaWindowActor with MetaSurfaceActor
Since subsurfaces won't have toplevel MetaWindowActors, we need to
use MetaSurfaceActor instead. These are embedded in the MetaWindowActor,
just like MetaShapedTexture was (in fact, MetaSurfaceActor now contains
a MetaShapedTexture)
2013-11-25 17:25:55 -05:00
Jasper St. Pierre
025ab35af7 surface-actor: Add setters for set_input_region / set_opaque_region
Subsurfaces won't have a MetaWindow or MetaWindowActor to fetch these from,
so they need to be tied directly to the MetaSurfaceActor.
2013-11-25 17:25:47 -05:00
Jasper St. Pierre
a27744503b shaped-texture: Make Cullable
Make MetaWindowActor chain up to the generic default MetaCullable
implementation, and remove the helper methods for MetaSurfaceActor
and MetaShapedTexture.
2013-11-25 17:25:47 -05:00
Jonas Ådahl
ea916b6c49 Introduce MetaSurfaceActor for drawing MetaWindowActor content
Instead of having MetaWindowActor only have one single MetaShapedTexture
as actor drawing its content, introduce a new abstract MetaSurfaceActor
that takes care of drawing.

This is one step in the direction to decouple MetaWaylandSurface with a
MetaWindow and MetaWindowActor (except for shell/xdg surfaces) in order
to finally support subsurfaces like features, or any feature where
window is not drawn using a single texture.

The first step, implemented in this patch, is to not have
MetaWindowActor work directly with a shaped texture. There are still
some cases where it simply gets the texture and goes on as before, but
this should be changed by either removing the need of going via
MetaWindowActor or by adding some generic interface to MetaSurfaceActor
that doesn't limit its functionality to one shaped texture.

There should be no visible difference nor after this patch, but
meta_window_actor_get_texture() and meta_surface_actor_get_texture()
should be deprecated when equivalent functionality has been introduced.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>

https://bugzilla.gnome.org/show_bug.cgi?id=705502
2013-11-18 21:19:00 -05:00