* clutter/clutter-behaviour-path.h:
* clutter/clutter-behaviour-path.c: Add "since" strings; add
a "knot" property which can be used to append a knot to the path;
fix apidoc.
* clutter/clutter-alpha.c: Add "since" strings.
* clutter/clutter-feature.c: Add apidoc.
* clutter/clutter-behaviour-opacity.c: Add the "opacity-start"
and "opacity-end" properties; rewrite constructor to use them.
* clutter/clutter-behaviour-path.h:
* clutter/clutter-behaviour-path.c: Add a "knot-reached" signal,
which is emitted when the path reaches a node in the nodes list;
flesh out the documentation a bit; sync the parameters names
so that gtk-doc doesn't complain about missing stuff.
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviour.c: Add the alpha value to the
ClutterBehaviour::alpha_notify vfunc, so you don't have to
get the value from the alpha inside the behaviour implementations;
add more documentation.
* clutter/clutter-alpha.c: Flesh out the description.
* clutter/clutter-actor.h: Update the header.
* clutter/clutter-behaviour-opacity.c:
* clutter/clutter-behaviour-scale.c: Update docs.
* clutter/clutter-private.h:
* clutter/clutter-actor.c: Implement the defined
clutter_actor_reparent() method; call unrealize
when unparenting an actor.
* clutter/clutter-alpha.h:
* clutter/clutter-alpha.c: Add a data parameter to
the ClutterAlphaFunc; add a data+destroy parameter
to clutter_alpha_set_func() and to clutter_alpha_new(),
and turned the latter into clutter_alpha_new_full();
add a simple, empty constructor clutter_alpha_new().
These changes makes writing bindings a tad more easy,
as bindings require passing their own functions in
order to call the real alpha function.
* clutter/clutter-behaviour.h: Clean up the header.
* clutter/clutter-behaviours.[ch]:
* clutter/clutter-behaviour-opacity.[ch]:
* clutter/clutter-behaviour-path.[ch]:
* clutter/clutter-behaviour-scale.[ch]: Split the
ClutterBehaviourPath, ClutterBehaviourOpacity and
ClutterBehaviourScale into their own files as they
have been growing a bit. Fix ClutterBehaviourPath
API.
* clutter/clutter-media.h: Remove the commented
"metadata_available" signal: gtk-doc chokes up on that.
* clutter/clutter-timeline.h:
* clutter/clutter-timeline.c: Remove the useless
ClutterTimelineAlphaFunc signature; add missing accessor
methods for the properties; clean up a bit.
* clutter/clutter-util.h:
* clutter/clutter-util.c: Remove unneeded function
clutter_util_can_create_texture().
* clutter/clutter-feature.h: Sync the name of
clutter_feature_get_all() with the name declared
in clutter-feature.h.
* clutter/Makefile.am:
* clutter/clutter.h: Update.
* examples/behave.c: Update to the new ClutterAlpha
constructor.
* examples/super-oh.c: Use the right pointer and avoid
the compiler making a fuss about it.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
Add new API clutter_actor_move_by(), clutter_actor_get_size()
* clutter/clutter-alpha.c:
* clutter/clutter-alpha.h:
Add clutter alpha sine func
* clutter/clutter-behaviours.h:
* clutter/clutter-behaviours.c:
Add a basic scale behaviour (needs work)
* examples/behave.c: (main):
More playing with new behaviour functionality
* clutter/clutter-feature.c:
* clutter/clutter-feature.h:
* clutter/clutter-main.c:
Add new experimental sync to vblank code
Set env CLUTTER_VBLANK=none to disable.
* clutter/clutter-alpha.h:
* clutter/clutter-alpha.c: ClutterAlpha is an initially
floating object, as it makes sense only when bound to
a ClutterBehaviour; add checks for public API.
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviour.c: Remove the ClutterBehaviour
constructor: ClutterBehaviour is an abstract class which
must be implemented by subclassing; add checks for public
API; unref the actors on finalize; sink the ClutterAlpha
object.
* clutter/clutter-behaviours.h: ClutterKnot is a boxed
type: add the _get_type() function declaration and the
type macro.
* clutter/clutter-actor.c: (clutter_actor_paint):
* clutter/clutter-clone-texture.c: (clutter_clone_texture_paint):
* clutter/clutter-group.c: (clutter_group_paint):
* clutter/clutter-rectangle.c: (clutter_rectangle_paint):
* clutter/clutter-texture.c: (clutter_texture_paint):
Fix for #156.
clutter_actor_paint() now translates to actor position as
to not fix scaled groups positioning. Sub classes now paint
at 0,0.
* clutter/clutter-actor.c: (redraw_update_idle),
(clutter_actor_queue_redraw):
* clutter/clutter-main.c: (clutter_redraw):
Remove now uneeded locks
( new gst and texture code makes redundant )
* clutter/clutter-texture.c:
* clutter/clutter-texture.h:
Redo clutter texture as to not keep a reference
to underlying texture.
More fixes from Bastien Nocera (#155):
* clutter/clutter-main.c: (clutter_init):
* clutter/clutter-main.h:
Add an enum for clutter init to return an error code.
* configure.ac:
Dont check for XInitThreads, there is no need, its part of xlib.
* clutter/clutter-fixed.h:
Add basic fixed point utility defines and type.
* clutter/Makefile.am:
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-group.c:
* clutter/clutter-stage.c:
* examples/super-oh.c: (main):
Add scale API and functionality.
Rework group sizing. Now group size requests have no effect
but can be scaled.
* clutter/clutter-feature.c: No need to call clutter_feature_init()
each time: it's private and should never be seen from the outside;
add a warning, just in case something screws up and calls it more
than once.
* clutter/clutter-private.h: Move clutter_feature_init()
declaration here: you shouldn't even need to initialise
features yourself.
* clutter/clutter-feature.c: call clutter_feature_init()
each time you try to access the feature list; add a static
lock around the feature flags container; add api documentation.
* clutter/clutter-feature.h: Add a type for the feature flags
to make bindings happy.
* clutter/Makefile.am:
* clutter/clutter-feature.c:
* clutter/clutter-feature.h:
Add new funcs for checking for available runtime GL
extensions.
* clutter/clutter-clone-texture.c:
* clutter/clutter-texture.c:
Add support for non power of two textures
if GL_TEXTURE_RECTANGLE_ARB extension available ( at runtime ).
Should lower texture memory needs a little.
* clutter/clutter-main.c:
(clutter_main): Destroy the main stage, instead of unreffing it.
(clutter_init): Ref and sink the main stage, as it is a top
level actor.
* clutter/clutter-stage.c (clutter_stage_unrealize): Access
the Window private member directly, instead of calling the
get_xwindow method.
* examples/test.c (main): Quit on button press.
* configure.ac: Mark this as 0.1.1, and change the version info
of the library.
* clutter/clutter-actor.c:
* clutter/clutter-group.c: Fix documentation.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_class_init), (clutter_actor_set_property),
(clutter_actor_get_property): Add the "clip" and "has-clip"
properties.
(clutter_actor_set_clip), (clutter_actor_remove_clip): Emit
the notification for the changed properties.
(clutter_actor_has_clip): Simple accessor to the "has-clip"
property.
Big rework of the actor management semantics: now ClutterActor
objects behave like GtkObjects - that is they have an initial
"floating" reference that gets "sunk" when they are added to
a ClutterGroup. This makes a group responsible of de-allocating
each actor inside it, so you just have to destroy the group to
get every child actor destroyed. Also, now you can do:
clutter_group_add (group, clutter_video_texture_new ());
without having to care about reference counting and explicit
unreffing.
* clutter/clutter-private.h: Add private flags setter and
getter macros.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
add a "visible" property; add the "destroy", "show" and "hide"
signals to ClutterActorClass.
(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
the "show" and "hide" signals.
(clutter_actor_set_property), (clutter_actor_get_property),
(clutter_actor_class_init): Implement the "visible" property; add
signals.
(clutter_actor_finalize): Do not leak the actor's name, if it is
set.
(clutter_actor_dispose): Emit the "destroy" signal here.
(clutter_actor_init): Sink the initial floating flag if needed.
(clutter_actor_destroy): Add a function to explicitely destroy
a ClutterActor.
(clutter_actor_set_parent), (clutter_actor_get_parent),
(clutter_actor_unparent): Make set_parent require a valid parent;
add unparent; check on get_parent; ref_sink the actor when
setting its parent and unref it when unsetting it. Probably we'll
need a function that does reparenting as unparent+set_parent in
a single shot.
* clutter/clutter-group.h:
* clutter/clutter-group.c (clutter_group_dispose),
(clutter_group_finalize), (clutter_group_add),
(clutter_group_remove): Make the group destroy its children when
disposing it; clean up, and use the newly-available
clutter_actor_unparent().
* clutter/clutter-stage.h:
* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
a top-level actor; clean up.
* clutter/clutter-video-texture.h:
* clutter/clutter-video-texture.c: Clean up.
* examples/super-oh.c:
* examples/test.c:
* examples/video-player.c:
* examples/test-text.c:
* examples/video-cube.c: Remove the g_object_unref() call, as the
ClutterStage object is destroyed on clutter_main_quit().
* examples/video-player.c: (size_change):
cast stage height to gint avoiding wierdness for when
video height greater than half display height. Fixed#99