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Author SHA1 Message Date
Robert Bragg
9f7bf9fb4d [matrix-stack] Adds ctx->flushed_matrix_mode to cache the gl matrix mode
This cache of the gl matrix mode lets us avoid repeat calls to glMatrixMode
in _cogl_matrix_stack_flush_to_gl when we have lots of sequential modelview
matrix modifications.
2009-10-20 12:32:50 +01:00
Robert Bragg
b1f9f0a97d matrix-stack: more optimization for load_identity case
This goes a bit further than the previous patch, and as a special case
we now simply represent identity matrices using a boolean, and only
lazily initialize them when they need to be modified.
2009-10-20 12:32:50 +01:00
Robert Bragg
460025d603 [matrix-stack] avoid redundant clearing of matrix when using load_identity
The journal always uses an identity matrix since it uses software
transformation.  Currently it manually uses glLoadMatrix since previous
experimentation showed that the cogl-matrix-stack gave bad performance, but
it would be nice to fix performance so we only have to care about one path
for loading matrices.

For the common case where we do:
cogl_matrix_stack_push()
cogl_matrix_stack_load_identity()
we were effectively initializing the matrix 3 times. Once due to use of
g_slice_new0, then we had a cogl_matrix_init_identity in
_cogl_matrix_state_new for good measure, and then finally in
cogl_matrix_stack_load_identity we did another cogl_matrix_init_identity.

We don't use g_slice_new0 anymore, _cogl_matrix_state_new is documented as
not initializing the matrix (instead _cogl_matrix_stack_top_mutable now
takes a boolean to choose if new stack entries should be initialised) and so
we now only initialize once in cogl_matrix_stack_load_identity.
2009-10-20 12:32:49 +01:00
Robert Bragg
2656b569b9 [current-matrix] Adds texture matrix stacks + removes GL matrix API usage
This relates back to an earlier commitment to stop using the OpenGL matrix
API which is considered deprecated. (ref 54159f5a1d)

The new texture matrix stacks are hung from a list of (internal only)
CoglTextureUnit structures which the CoglMaterial code internally references
via _cogl_get_texure_unit ().

So we would be left with only the cogl-matrix-stack code being responsible
for glMatrixMode, glLoadMatrix and glLoadIdentity this commit updates the
journal code so it now uses the matrix-stack API instead of GL directly.
2009-10-20 12:32:45 +01:00
Emmanuele Bassi
473f7ee31e text: Take pre-edit cursor position into account
When determining the cursor position we also need to take into account
the pre-edit cursor position as set by the set_preedit_string()
function.
2009-10-19 15:31:29 +01:00
Emmanuele Bassi
23cd0b7925 docs: Documentation fixes
• Fix list_stages() and peek_stages() documentation

 • Fix clutter_text_set_preedit_string() arguments in the header
   to match source and documentation

 • Add clutter_units_cm() to the private section for Units

 • Rename the LayoutManager section

 • Add FlowLayout:homogeneous accessors
2009-10-19 12:01:38 +01:00
Emmanuele Bassi
ba25571c8e Merge branch 'layout-manager'
* layout-manager: (50 commits)
  docs: Reword a link
  layout, docs: Add more documentation to LayoutManager
  layout, docs: Fix description of Bin properties
  layout, bin: Use ceilf() instead of casting to int
  layout, docs: Add long description for FlowLayout
  layout, box: Clean up
  layout, box: Write long description for Box
  layout, docs: Remove unused functions
  layout: Document BoxLayout
  layout: Add BoxLayout, a single line layout manager
  layout: Report the correct size of FlowLayout
  layout: Resizing the stage resizes the FlowLayout box
  layout: Use the get_request_mode() getter in BinLayout
  layout: Change the request-mode along with the orientation
  actor: Add set_request_mode() method
  [layout] Remove FlowLayout:wrap
  [layout] Rename BinLayout and FlowLayout interactive tests
  [layout] Skip invisible children in FlowLayout
  [layout] Clean up and document FlowLayout
  [layout] Snap children of FlowLayout to column/row
  ...
2009-10-19 11:45:15 +01:00
Emmanuele Bassi
8ce8b91383 docs: Reword a link 2009-10-19 11:44:29 +01:00
Emmanuele Bassi
cd3c85f7ba layout, docs: Add more documentation to LayoutManager
The layout manager reference should have some documentation on how
to use a LayoutManager object inside a container and how to implement
a LayoutManager sub-class correctly.
2009-10-19 11:00:23 +01:00
Emmanuele Bassi
936779fd96 build: Add back QUIET_GEN to the GIR generation 2009-10-18 17:49:00 +01:00
Emmanuele Bassi
bc8a7bd5b4 Update ignore file 2009-10-18 17:15:04 +01:00
Emmanuele Bassi
ab376d961f build: De-nest the JSON from the introspection rules
The JSON conditional rules can be moved outside the introspection
conditional ones to avoid a nested check, as all the JSON rules do
is setting up variables that may or may not be used.
2009-10-18 17:12:12 +01:00
Emmanuele Bassi
5c162d904b build: Use QUIET_GEN when building ClutterJson GIR 2009-10-18 17:11:42 +01:00
Emmanuele Bassi
8f11b3ca48 build: Fix up the GIR generation rules
The rules for generating Clutter's introspection data are
still referencing the old COGL layout.
2009-10-18 17:00:24 +01:00
Emmanuele Bassi
ad5c0af639 build: Add CPPFLAGS for the g-ir-scanner command line
When I moved all CPP flags to AM_CPPFLAGS from the INCLUDES directive
I forgot that g-ir-scanner needs those defines as well.
2009-10-17 00:32:41 +01:00
Robert Bragg
ef9ea9e237 [cogl-primitives] Split the journal out from cogl-primitives.c
The Journal can be considered a standalone component, so even though
it's currently only used to log quads, it seems better to split it
out into its own file.
2009-10-16 18:58:52 +01:00
Robert Bragg
8790306629 [test-backface-culling] Check that inverted tex coords don't affect culling
The additional check draws another front facing rectangle but this time with
the texture coords flipped on the x axis.  The code that handles sliced
textures in cogl-primitives.c makes some suspicious changes to the geometry
when the texture coords are inverted.
2009-10-16 18:58:52 +01:00
Robert Bragg
2f628b1a8a [cogl-spans] split out cogl-spans code from cogl-texture-2d-sliced
When we implement atlas textures we will probably want to use the spans API
to handle texture repeating so it doesn't make sense to leave the code in
cogl-texture-2d-sliced.c.  Since it's a standalone set of data structures
and algorithms it also seems reasonable to split out from cogl-texture.
2009-10-16 18:58:52 +01:00
Vladimir Nadvornik
568d684187 [cogl-texture] Split CoglTexture into an abstract class + CoglTexture2dSliced
cogl-texture-2d-sliced provides an implementation of CoglTexture and this
seperation lays the foundation for potentially supporting atlas textures,
pixmap textures (as in GLX_EXT_texture_from_pixmap) and fast-path
GL_TEXTURE_{1D,2D,3D,RECTANGLE} textures in a maintainable fashion.
2009-10-16 18:58:51 +01:00
Robert Bragg
9da26fc1ca [cogl-texture] Seal CoglTexture internals from cogl-primitives.c
cogl-primitives.c was previously digging right into CoglTextures so it could
manually iterate the texture slices for texturing quads and polygons and
because we were missing some state getters we were lazily just poking into
the structures directly.

This adds some extra state getter functions, and adds a higher level
_cogl_texture_foreach_slice () API that hopefully simplifies the way in
which sliced textures may be used to render primitives.  This lets you
specify a rectangle in "virtual" texture coords and it will call a given
callback for each slice that intersects that rectangle giving the virtual
coords of the current slice and corresponding "real" texture coordinates for
the underlying gl texture.

At the same time a noteable bug in how we previously iterated sliced
textures was fixed, whereby we weren't correctly handling inverted texture
coordinates.  E.g.  with the previous code if you supplied texture coords of
tx1=100,ty1=0,tx2=0,ty2=100 (inverted along y axis) that would result in a
back-facing quad, which could be discarded if using back-face culling.
2009-10-16 18:58:51 +01:00
Robert Bragg
52cecd50ec [docs] switch gl_handle+gl_target docs for cogl_texture_new_from_foreign
The descriptions for gl_handle and gl_target were inverted.

Thanks to Young-Ho Cha for spotting that.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-10-16 18:58:51 +01:00
Robert Bragg
95a869dab1 [cogl] move clutter/pango to clutter/cogl/pango
As part of the re-organisation of Cogl; move clutter/pango to be part of the
cogl sub-project.
2009-10-16 18:58:51 +01:00
Robert Bragg
43efab46bc Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.

Currently this is the structure I'm aiming for:
cogl/
    cogl/
	<put common source here>
	winsys/
	   cogl-glx.c
	   cogl-wgl.c
	driver/
	    gl/
	    gles/
	os/ ?
    utils/
	cogl-fixed
	cogl-matrix-stack?
        cogl-journal?
        cogl-primitives?
    pango/

The new winsys component is a starting point for migrating window system
code (i.e.  x11,glx,wgl,osx,egl etc) from Clutter to Cogl.

The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.

Overview of the planned structure:

* The winsys/ API is the API that binds OpenGL to a specific window system,
  be that X11 or win32 etc.  Example are glx, wgl and egl. Much of the logic
  under clutter/{glx,osx,win32 etc} should migrate here.

* Note there is also the idea of a winsys-base that may represent a window
  system for which there are multiple winsys APIs.  An example of this is
  x11, since glx and egl may both be used with x11.  (currently only Clutter
  has the idea of a winsys-base)

* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
  representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
  GLES 1.1 (fixed funciton) and 2.0 (fully shader based)

* Everything under cogl/ should fundamentally be supporting access to the
  GPU.  Essentially Cogl's most basic requirement is to provide a nice GPU
  Graphics API and drawing a line between this and the utility functionality
  we add to support Clutter should help keep this lean and maintainable.

* Code under utils/ as suggested builds on cogl/ adding more convenient
  APIs or mechanism to optimize special cases. Broadly speaking you can
  compare cogl/ to OpenGL and utils/ to GLU.

* clutter/pango will be moved to clutter/cogl/pango

How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"

Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps

As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-10-16 18:58:50 +01:00
Robert Bragg
2eea83de75 Make the CoglContext structure a bit more maintainable
This moves most of cogl-context.{c.h} to cogl/common with some driver
specific members now living in a CoglContextDriver struct.  Driver specific
context initialization and typedefs now live in
cogl/{gl,gles}/cogl-context-driver.{c,h}

Driver specific members can be found under ctx->drv.stuff
2009-10-16 18:58:49 +01:00
Robert Bragg
157eb437ba Improve cogl-texture maintainability by moving 90% into cogl/common
This splits the limited components that differed between
cogl/{gl,gles}/cogl-texture.c into new {gl,gles}/cogl-texture-driver.c files
and the rest that can now be shared into cogl/common/cogl-texture.c
2009-10-16 18:58:49 +01:00
Robert Bragg
fe01ec6323 [stage-egl] support fallbacks in clutter_stage_egl_realize
Most of clutter_stage_egl_realize was renamed to
_clutter_stage_egl_try_realize which now takes a cookie indicating which
fallback number should tried next.  clutter_stage_egl_realize now keeps
trying to realize with successive fallback numbers until it succeeds or runs
out of fallbacks.

The only fallback supported for now is for hardware with no stencil buffer
support.
2009-10-16 18:58:49 +01:00
Robert Bragg
3187e19642 [x11 backend] remove data duplicated between backends and stages
Make backends the canonical point of reference for the xdisplay, the xscreen
number, the x root window and the xvisinfo for creating foreign stages.
2009-10-16 18:58:48 +01:00
Robert Bragg
63414ab233 [glx backend] white space fixes
Simply removes lots of trailing white spaces
2009-10-16 18:58:48 +01:00
Robert Bragg
45a668bef8 [glx backend] use FBConfigs instead of Visuals for GL context creation
This replaces calls to the old (glx 1.2) functions glXChooseVisual,
glXCreateContext, glXMakeCurrent with the 1.3+ fbconfig varients
glXChooseFBConfig, glXCreateNewContext, glXMakeContextCurrent.
2009-10-16 18:58:48 +01:00
Robert Bragg
15d7a86621 [backends] Remove the idea of offscreen stages from all backends
The only backend that tried to implement offscreen stages was the GLX backend
and even this has apparently be broken for some time without anyone noticing.

The property still remains and since the property already clearly states that
it may not work I don't expect anyone to notice.

This simplifies quite a bit of the GLX code which is very desireable from the
POV that we want to start migrating window system code down to Cogl and the
simpler the code is the more straight forward this work will be.

In the future when Cogl has a nicely designed API for framebuffer objects then
re-implementing offscreen stages cleanly for *all* backends should be quite
straightforward.
2009-10-16 18:58:47 +01:00
Robert Bragg
35f11d863c [build] more Makefile.am.{enums,marshal} fixes for out of tree builds
for the marshal files $(srcdir) was getting prefixed twice since my last
commit (2cc88f1140) since it was already being prefixed including
Makefile.am.  The problem with prefixing it in the includer file though is
that the Make variable substitutions like :.list=.h mean we end up
generating into the $(srcdir).  This removes the prefix added in
clutter/Makefile.am

We were also missing a $(srcdir) prefix when setting EXTRA_DIST
2009-10-16 18:46:44 +01:00
Emmanuele Bassi
f1acc91f37 Simple coding style fix for commit c5551184 2009-10-16 15:57:21 +01:00
Emmanuele Bassi
a9d2c0f690 Merge branch 'bug-1846'
* bug-1846:
  Fix warning message in the ParamSpec validation
2009-10-16 15:55:05 +01:00
Emmanuele Bassi
b5adbf89b8 Merge branch 'bug-1845'
* bug-1845:
  Add a warning when ClutterInterval can't compute progress
2009-10-16 15:55:04 +01:00
Damien Lespiau
70c8128457 Fix warning message in the ParamSpec validation
When validating a new GValue against the ClutterParamSpecUnits, we issue
a warning when the units do not match with both the new value and the
unit we expect to have. Unfortunately we were printing the unit of the
new value twice and not the unit of the ParamSpec.

http://bugzilla.openedhand.com/show_bug.cgi?id=1846
2009-10-16 15:54:24 +01:00
Damien Lespiau
c5551184b0 Add a warning when ClutterInterval can't compute progress
This is really useful when trying to animate GTypes that haven't
registered any progress function. Instead of silently not working it
will warn the developer.

http://bugzilla.openedhand.com/show_bug.cgi?id=1845
2009-10-16 15:53:46 +01:00
Damien Lespiau
ee9f8c3bdf Add ClutterInterval integration
To be able to animate CLUTTER_TYPE_UNITS properties we need to register
the GType and its progress function against the ClutterInterval code.

The two ClutterUnits defining the interval can use different units, the
resulting unit will always be in pixels, so calculating a progress
between 10px and 4cm is valid.

http://bugzilla.openedhand.com/show_bug.cgi?id=1844
2009-10-16 15:52:40 +01:00
Emmanuele Bassi
83b4ec7a12 units: Cache the pixels value inside Units
When computing the pixels value of a ClutterUnits value we should
be caching the value to avoid recomputing for every call of
clutter_units_to_pixels(). We already have a flag telling us to
return the cached value, but we miss the mechanism to evict the
cache whenever the Backend settings affecting the conversion, that
is default font and resolution, change.

In order to implement the eviction we can use a "serial"; the
Backend will have an internal serial field which we retrieve and
put inside the ClutterUnits structure (we split one of the two
64 bit padding fields into two 32 bit fields to maintain ABI); every
time we call clutter_units_to_pixels() we compare the units serial
with that of the Backend; if they match and pixels_set is set to
TRUE then we just return the stored pixels value. If the serials
do not match then we unset the pixels_set flag and recompute the
pixels value.

We can verify this by adding a simple test unit checking that
by changing the resolution of ClutterBackend we get different
pixel values for 1 em.

http://bugzilla.openedhand.com/show_bug.cgi?id=1843
2009-10-16 15:25:37 +01:00
Emmanuele Bassi
2ff31dfbaa text: Notify :position when it changes
The :position property is not notified when changed.

http://bugzilla.openedhand.com/show_bug.cgi?id=1830
2009-10-16 14:24:07 +01:00
Emmanuele Bassi
bc424fb56c [text] NULL-ify strings to avoid double-frees 2009-10-16 12:45:38 +01:00
Emmanuele Bassi
6f43f4b805 [text] Do not apply unset preedit attributes
The pre-edit attributes are optional and thus should only be applied
if they have been set to avoid assertion failures.
2009-10-16 12:45:38 +01:00
Emmanuele Bassi
2883728387 [text] Add pre-edit string to ClutterText
Input Methods require to be able to set a "pre-edit string", that is
a string that it's just displayed into the Text actor without being
committed to the actor's buffer. The string might require custom Pango
attributes, and an update of the cursor position.
2009-10-16 12:45:29 +01:00
Robert Bragg
2cc88f1140 [build] fix Makefile.am.{enums,marshal} to support out of tree builds
Out of tree builds were broken in commit 46b736f42e since we didn't
explicitly use $(srcdir) to find the input files for glib-mkenums and
glib-genmarshal.
2009-10-15 19:53:56 +01:00
Emmanuele Bassi
87f0b94df7 layout, docs: Fix description of Bin properties
The BinLayer and BinLayout properties name and blurb for introspection
should be slightly more descriptive.
2009-10-15 14:20:44 +01:00
Emmanuele Bassi
852abbb138 layout, bin: Use ceilf() instead of casting to int
Casting a float to int to truncate it before assigning the value
to a float again is wrong. We should use ceilf() instead which
does what we want to achieve (rounding up the size to avoid
sub-pixel positioning of children).
2009-10-15 14:12:37 +01:00
Emmanuele Bassi
308c930f37 layout, docs: Add long description for FlowLayout
Add the full description of the layout policy
2009-10-15 14:11:36 +01:00
Emmanuele Bassi
4d153e4507 layout, box: Clean up
* Use g_list_foreach() instead of iterating over the list inside
  the destruction sequence, since we are causing the widgets to be
  implicitly removed from the list via the destroy() call.

* Use g_signal_connect_swapped() and spare us from a callback.
2009-10-15 12:15:49 +01:00
Emmanuele Bassi
adca939101 layout, box: Write long description for Box
Also have an example of how to create a Box with a layout manager
and how to use the pack() method.
2009-10-15 12:04:50 +01:00
Emmanuele Bassi
9f06f726d4 layout, docs: Remove unused functions
The :wrap property and its accessor functions were removed from
ClutterFlowLayout.
2009-10-14 11:31:48 +01:00
Emmanuele Bassi
cd3dce1d5d layout: Document BoxLayout
Add BoxLayout to the API reference.
2009-10-14 11:31:48 +01:00