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Author SHA1 Message Date
Robert Bragg
fa855b7c45 Start clearly separating deprecated code
This makes a start on clearly factoring the deprecated code of core Cogl
into a deprecated/ directory. Ideally we want to get to the point where
all code here can be re-worked in terms of the public 2.0 api so that it
can be kept indefinitely for cogl 1.x api compatibility without
cluttering the core code base itself. If we can do this then we can
avoid maintaining the Cogl 1.x branches in parallel with master which
would reduce the maintenance effort.
2013-09-23 18:38:49 +01:00
Chun-wei Fan
aa878ddca6 Fix the placement of deprecation macros
The deprecation macros, which expand to __declspec (deprecated) on Visual
Studio, is expected to be before the return type of the function which
is annotated by them, and having the deprecation macros there is also
accepted by GCC as well.

This will fix the builds of all applications/libraries using Cogl under
Visual Studio,

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2013-08-19 22:44:45 +01:00
Robert Bragg
afbb13e1a4 Add compiler deprecation warnings
This adds compiler symbol deprecation declarations for old Cogl APIs so
that users can easily see via compiler warning when they are using these
symbols, and also see a hint for what the apis should be replaced with.

So that users of Cogl can manage when to show these warnings this
introduces a scheme borrowed from glib whereby you can declare what
version of the Cogl api you are using:

COGL_VERSION_MIN_REQUIRED can be defined to indicate the oldest Cogl api
that the application wants to use. Cogl will only warn about
deprecations for symbols that were deprecated earlier than this required
version. If this is left undefined then by default Cogl will warn about
all deprecations.

COGL_VERSION_MAX_ALLOWED can be defined to indicate the newest api
that the application uses. If the application uses symbols newer than
this then Cogl will give a warning about that.

This patch removes the need to maintain the COGL_DISABLE_DEPRECATED
guards around deprecated symbols.

This patch fixes a few uses of deprecated symbols in the examples/

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2013-04-24 22:23:50 +01:00
Neil Roberts
4f6fe6f0e2 Fixes for --disable-glib
This fixes some problems which were stopping --disable-glib from
working properly:

• A lot of the public headers were including glib.h. This shouldn't be
  necessary because the API doesn't expose any glib types. Otherwise
  any apps would require glib in order to get the header.

• The public headers were using G_BEGIN_DECLS. There is now a
  replacement macro called COGL_BEGIN_DECLS which is defined in
  cogl-types.h.

• A similar fix has been done for G_GNUC_NULL_TERMINATED and
  G_GNUC_DEPRECATED.

• The CFLAGS were not including $(builddir)/deps/glib which was
  preventing it finding the generated glibconfig.h when building out
  of tree.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 4138b3141c2f39cddaea3d72bfc04342ed5092d0)
2013-01-22 17:48:05 +00:00
Tomeu Vizoso
93d0de1d9a Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit a99512e5798e48ffa3a9a1a7eb98bc55647ee1b6)
2012-08-06 14:27:45 +01:00
Robert Bragg
54735dec84 Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.

Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.

Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.

So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.

Instead of gsize we now use size_t

For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-08-06 14:27:39 +01:00
Zan Dobersek
d8c47e25f2 Remove inclusion of Xlib headers in Cogl headers
Xlib headers define many trivially named objects which can later cause
name collision problems when only cogl.h header is included in a program
or library. Xlib headers are now only included through including the
standalone header cogl-xlib.h.

https://bugzilla.gnome.org/show_bug.cgi?id=661174

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-11-01 15:55:53 +00:00
Robert Bragg
d40cdfa3e1 Moves all GLX code down from Clutter to Cogl
This migrates all the GLX window system code down from the Clutter
backend code into a Cogl winsys. Moving OpenGL window system binding
code down from Clutter into Cogl is the biggest blocker to having Cogl
become a standalone 3D graphics library, so this is an important step in
that direction.
2011-04-11 17:54:36 +01:00
Robert Bragg
9f19244971 Add temporary cogl-clutter.h to aid splitting out Cogl
This gives us a way to clearly track the internal Cogl API that Clutter
depends on. The aim is to split Cogl out from Clutter into a standalone
3D graphics API and eventually we want to get rid of any private
interfaces for Clutter so its useful to have a handle on that task.
Actually it's not as bad as I was expecting though.
2011-04-11 17:54:35 +01:00