When we created the DMA buffer backed CoglFramebuffer, we handed it over
to CoglDmaBufHandle which took its own reference. What we failed to do
was to release our own reference to it, effectively leaking it.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1283
The stream will clean up the buffers, so let it do that before we
destroy them under its feet. Note that it'll only do this after the
following PipeWire commit:
commit fbaa4ddedd84afdffca16f090dcc4b0db8ccfc29
Author: Wim Taymans <wtaymans@redhat.com>
Date: Mon Jun 1 15:36:09 2020 +0200
stream: allow NULL param and 0 buffers in disconnect
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1283
wait_reconfigure ensures that the whole configure back and forth
completes before continuing. Doing this after every state change ensures
that we always end up with the expected state, thus fixes flakyness of
the restore-position stacking test.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1279
This cannot be made to work reliably. Some factoids:
- Internal devices may be connected via USB.
- The ACPI spec provides the _PLD (Physical location of device) hook to
determine how is an USB device connected, with an anecdotal success
rate. Internal devices may be seen as external and vice-versa, there is
also an "unknown" value that is widely used.
- There may be non-USB keyboards, the old "AT Translated Set 2 Keyboard"
interface does not change on hotplugging.
- Libinput has an internal series of quirks to classify keyboards as
internal of external, also with an "unknown" value.
These heuristics are kinda hopeless to get right by our own hand. Drop
this external keyboard detection in the hope that there will be something
more deterministic to rely on in the future (e.g. the libinput quirks
made available to us directly or indirectly).
Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2378
Related: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2353https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1277
When r is 128 or more, running tests compiled with the undefined behaviour
sanitizer (ubsan) reports:
test-utils.c:312:45: runtime error: left shift of 128 by 24 places cannot be represented in type 'int'
which indeed it cannot. Force the type to be unsigned 32-bit so that we
get defined behaviour.
Similarly, in test-atlas-migration, the left-shifted guint8 is promoted
to int, which again does not have enough non-sign bits available to
left-shift a value >= 128 by 24 bits. Again, force the shift to be done
in unsigned 32-bit space.
This was originally cogl!22, but applies equally to mutter's fork of cogl.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1271
Signed-off-by: Simon McVittie <smcv@debian.org>
According to the cogl_bitmap_new_for_data documentation, the data is not
copied, so the application must keep the buffer alive for the lifetime
of the CoglBitmap. Freeing it too early led to a use-after-free in the
cogl unit tests. With that fixed, the test passes, so remove the known
failure annotation.
This AddressSanitizer trace is from the original cogl, but the bug and
fix apply equally to mutter's fork of cogl:
==6223==ERROR: AddressSanitizer: heap-use-after-free on address 0x62100001a500 at pc 0x7f3e2d4e7f4e bp 0x7ffcd9c41f30 sp 0x7ffcd9c416e0
READ of size 4096 at 0x62100001a500 thread T0
#0 0x7f3e2d4e7f4d (/usr/lib/x86_64-linux-gnu/libasan.so.5+0x96f4d)
#1 0x7f3e260c7f6b in util_copy_box ../src/gallium/auxiliary/util/u_surface.c:131
#2 0x7f3e268c6c10 in u_default_texture_subdata ../src/gallium/auxiliary/util/u_transfer.c:67
#3 0x7f3e26486459 in st_TexSubImage ../src/mesa/state_tracker/st_cb_texture.c:1480
#4 0x7f3e26487029 in st_TexImage ../src/mesa/state_tracker/st_cb_texture.c:1709
#5 0x7f3e26487029 in st_TexImage ../src/mesa/state_tracker/st_cb_texture.c:1691
#6 0x7f3e2644bdba in teximage ../src/mesa/main/teximage.c:3105
#7 0x7f3e2644bdba in teximage_err ../src/mesa/main/teximage.c:3132
#8 0x7f3e2644d84f in _mesa_TexImage2D ../src/mesa/main/teximage.c:3170
#9 0x7f3e2cd1f7df in _cogl_texture_driver_upload_to_gl driver/gl/gl/cogl-texture-driver-gl.c:347
#10 0x7f3e2ccd441b in allocate_from_bitmap driver/gl/cogl-texture-2d-gl.c:255
#11 0x7f3e2ccd441b in _cogl_texture_2d_gl_allocate driver/gl/cogl-texture-2d-gl.c:462
#12 0x7f3e2ce3a6c0 in cogl_texture_allocate cogl/cogl-texture.c:1398
#13 0x7f3e2ce3e116 in _cogl_texture_pre_paint cogl/cogl-texture.c:359
#14 0x7f3e2cdee177 in _cogl_pipeline_layer_pre_paint cogl/cogl-pipeline-layer.c:864
#15 0x7f3e2cd574af in _cogl_rectangles_validate_layer_cb cogl/cogl-primitives.c:542
#16 0x7f3e2cdd742f in cogl_pipeline_foreach_layer cogl/cogl-pipeline.c:735
#17 0x7f3e2cd5c8b0 in _cogl_framebuffer_draw_multitextured_rectangles cogl/cogl-primitives.c:658
#18 0x7f3e2cd60152 in cogl_rectangle cogl/cogl-primitives.c:858
#19 0x5570a71ed6a0 in check_texture tests/conform/test-premult.c:103
#20 0x5570a71ed946 in test_premult tests/conform/test-premult.c:159
#21 0x5570a71df0d6 in main tests/conform/test-conform-main.c:58
#22 0x7f3e2bcd809a in __libc_start_main ../csu/libc-start.c:308
#23 0x5570a71e0869 in _start (/home/smcv/src/debian/cogl/tests/conform/.libs/test-conformance+0x33869)
0x62100001a500 is located 0 bytes inside of 4096-byte region [0x62100001a500,0x62100001b500)
freed by thread T0 here:
#0 0x7f3e2d5581d7 in __interceptor_free (/usr/lib/x86_64-linux-gnu/libasan.so.5+0x1071d7)
#1 0x5570a71ed58b in make_texture tests/conform/test-premult.c:69
previously allocated by thread T0 here:
#0 0x7f3e2d558588 in malloc (/usr/lib/x86_64-linux-gnu/libasan.so.5+0x107588)
#1 0x7f3e2d384500 in g_malloc ../../../glib/gmem.c:99
This was originally cogl!12.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1274
Signed-off-by: Simon McVittie <smcv@debian.org>
In clutter_text_queue_redraw_or_relayout() we check whether the size
of the layout has changed and queue a relayout if it did, otherwise we
only queue a redraw and save some resources.
The current check for this also queues a redraw if the actor has no
valid allocation. That seems right on the first glance since the actor
will be allocated anyway, but we actually want to call
clutter_actor_queue_relayout() again here because that also invalidates
the size cache of the actor which might have been updated and marked
valid in the meantime.
So make sure the size cache is always properly invalidated after the
size of the layout changed and also call clutter_actor_queue_relayout()
in case the actor has no allocation.
This fixes a bug where getting the preferred width of a non-allocated
ClutterText, then changing the string of the ClutterText, and then
getting the preferred width again would return the old cached width (the
width before we changed the string).
The only place where this bug is currently happening is in the overview,
where we call get_preferred_width() on the unallocated ClutterText of
the window clone title: When the window title changes while the
ClutterText is unallocated the size of the title is going to be wrong
and the text might end up ellipsized or too large.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1150
Move Wayland support (i.e. the MetaWaylandCompositor object) made to be
part of the backend. This is due to the fact that it is needed by the
backend initialization, e.g. the Wayland EGLDisplay server support.
The backend is changed to be more involved in Wayland and clutter
initialization, so that the parts needed for clutter initialization
happens before clutter itself initialization happens, and the rest
happens after. This simplifies the setup a bit, as clutter and Wayland
init now happens as part of the backend initialization.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1218
On X11 we don't update the texture in certain circumstances, such as if
the surface is a fullscreen unredirect, or doesn't have a Pixmap. On
Wayland we only want to avoid updating the texture if there is no
texture, but as this is handled implicitly by MetashapedTexture, we
don't need to try to emulate the X11-y conditions in the generic layer
and instead just have the implementations handle update processing
themself.
This doesn't have any functional changes, but removes a vfunc from
MetaSurfaceActorClass.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1218
It's effectively used by mutter by abusing a ClutterTimeline to scedule
updates. Timelines are not really suited in places that is done, as it
is really just about getting a single new update scheduled whenever
suitable, so expose the API so we can use it directly.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1218
We could call clutter_stage_schedule_update() and it wouldn't actually
schedule anything, as the master frame clock only tries to reschedule if
1) there is an active timeline, 2) there are pending relayouts, 3) there
are pending redraws, or 4) there are pending events. Thus, a call to
clutter_stage_schedule_update() didn't have any effect if it was called
at the wrong time.
Fix this by adding a boolean state "needs_update" to the stage, set on
clutter_stage_schedule_update() and cleared on
_clutter_stage_do_update(), that will make the master clock reschedule
an update if it is TRUE.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1218
We need to use the framebuffer of the view instead of the onscreen
framebuffer when painting the damage region, otherwise the redraw clips
on rotated monitors won't be shown correctly.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
Compare, tile by tile, whether actual damage actually changed any
pixels. While this requires mmap():ing DMA buffers and comparing their
content, we should only ever use shadow buffers when we're using the
software renderer, meaning mmap() is cheap as it doesn't involve any
downloading.
This works by making the shadow framebuffer double buffered, while
keeping track of damage history. When we're about to swap the onscreen
buffer, we compare what part of the posted damage actually changed,
records that into a damage history, then given the onscreen buffer age,
collect all actual damage for that age. The intersection of these tiles,
and the actual damage, is then used when blitting the shadow buffer to
the onscreen framebuffer.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1157https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
Move the damage history tracking to a new ClutterDamageHistory helper
type. The aim is to be able to track damage history elsewhere without
reimplementing the data structure and tracking logic.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
This fixes the last "copy everything" paths when clutter doesn't
directly paint onto the onscreen framebuffer. It adds a new hook into
the stage view called before the swap buffer, as at this point, we have
the swap buffer damag regions ready, which corresponds to the regions we
must blit according to the damage reported to clutter.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
The rest didn't change, so only actually paint the part of the offscreen
that was composited as part of the stage painting. In practice, this
means that, unless a shadow buffer is used, we now only paint the
damaged part of the stage, and copy the damage part of the offscreen to
the onscreen.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
We failed to use the buffer age when monitors were rotated, as when they
are, we first composite to an offscreen framebuffer, then later again to
the onscreen. The buffer age checking happened on the offscreen, and an
offscreen being single buffered, they can't possible support buffer
ages.
Instead, move the buffer age check to check the actual onscreen
framebuffer. The offscreen to onscreen painting is still always full
frame, but that will be fixed in a later commit.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
The manual "cleaning" of the viewport and projection state is removed,
and we only ever try to invalidate the state so that it'll be updated
next time. Change the API used to reflect this.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
The stage would fetch the front framebuffer and set the viewport and
projection matrix, but if we are going to more than one front buffer,
that won't work, so let the stage just pass the viewport and projection
matrix to the view and have the view deal with the framebuffer(s).
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
Will be used for logging to identify what view a log entry concerns. For
the native and nested backend this is the name of the output the CRTC is
assigned to drive; for X11 it's just "X11 screen", and for the legacy
"X11 screen" emulation mode of the nested backend it's called "legacy
nested".
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
There's no reason to notify the surface that its geometry changed when
the visibility of the actor changes. This is only needed to update the
outputs of the surface, so do that directly instead.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1235
We started listening to notify::mapped with commit
5eb5f72434 in order to emit
wl_surface.leave events consistently when a surface gets hidden. This
caused a problem with the ClutterClones used in the overview, since
those temporarily map and unmap the windows for painting, spamming
wl_surface.leave and enter events to all surfaces.
We can easily fix that by also treating mapped clones as mapped, which
means the surface should also be on a wl_output when the overview is
shown.
Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1141https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1235
All existing users of clutter_actor_has_mapped_clones() actually want to
know whether the actor is being cloned by a visible clone, it doesn't
matter to them if that clone is attached to an actor somewhere else in
the tree or to the actor itself.
So make clutter_actor_has_mapped_clones() a bit more convenient to use
and also check the clones of the parent-actors in that function.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1235
We started listening to "notify::position" on surface actors with commit
08e4cb54. This commit was done to fix a regression from commit cf1edff9,
which forgot to handle some cases like the actual WindowActor and not
the SurfaceActor (which is a child of the WindowActor) moving (that was
fixed by listening to MetaWindows "position-changed" signal). Also that
commit introduced meta_wayland_surface_update_outputs_recursively(),
which updates the outputs of all (sub-)surfaces in case any position
changed and made sure subsurfaces also get their outputs updated in case
the parent actor moved.
Connecting to the "notify::position" signal, which the above commit also
did is now superflous though because position changes will queue a
relayout and the actors allocation will change during the next
allocation cycle, notifying the "allocation" property which we also
listen to.
So save some resources and stop listening to that signal.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1235
The comment in _clutter_actor_get_allocation_clip() explicitely notices
that it doesn't need the behavior of doing an immediate relayout as
clutter_actor_get_allocation_box() does. The comment is also still valid
since the code calling _clutter_actor_get_allocation_clip() checks for
priv->needs_allocation just before.
So let's just use the allocation directly here instead of going through
that function.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1264
We don't have enough Xlib code in mutter ...
Joking aside, it can be useful to make the cursor invisible
without hiding it, for example for replacing the actual cursor
with an actor in gnome-shell; the real cursor should still
update the focus surface in that case, and not sneak into
screenshots or -casts.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1244
We're iterating inside the PipeWire loop when detecting PipeWire errors,
and shouldn't destroy the PipeWire objects mid-iteration. Avoid this by
first disabling the stream src (effectively stopping the recording),
then notifying about it being closed in an idle callback. The
notification eventually makes the rest of the screen cast code clean up
the objects, including the src and the associated PipeWire objects, but
will do so outside the PipeWire loop iteration.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1251https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1251
In the native backend, the MetaRenderer manages the view by creating one
per CRTC, but until now the MetaStageX11 managed the view for the X11
backend. This caused some issues as it meant meta_renderer_get_views()
not returning anything, and that the view of the X11 screen not being a
MetaRendererView, while in the other backends, all views are.
Fix this by moving the view management responsibility to
MetaRendererX11Cm, and have MetaStageX11 only operate on it via
meta_renderer_x11_cm_*() API. The MetaRendererX11Cm takes care of making
sure the view is always added to the list in the renderer, and turning
X11 screen sizes into "layouts" etc.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1251
"Legacy" is a misleading name, it's just how the native backend and the
X11 backend behaves differently. Instead rename it to 'add_view()' and
add the sanity check to the caller.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1251