Use clutter_base_init() instead of g_type_init(), as it calls the type
function for ClutterActor and allows the compiler to use a constant value
instead of the computed result.
Add a semi-private function, called clutter_base_init(), which initialises
the basic Clutter functionalities (at the moment, just the GLib type system)
without calling in the backend-specific code. This function is only useful
for gtk-doc, to introspect the library when generating documentation for
signals, properties and class hierarchy.
Also, change the documentation build system to use clutter_base_init() when
launching the scanner program.
* clutter/clutter-backend.c:
* clutter/clutter-backend.h:
* clutter/clutter-event.c:
* clutter/clutter-main.c:
* clutter/clutter-private.h:
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/glx/clutter-event-glx.c:
Rejig backend event code as to simplify a little.
NOTE: This breaks non glx backends.
* tests/Makefile.am:
* tests/test-events.c:
Add a very simple event test.
* tests/test-textures.c: (main):
Add some more sizes to the test.
* clutter/clutter-texture.c:
Fix typos with new cogl using texture code. Fixes tiled textures.
Add a check for max npots size.
* configure.ac:
* Makefile.am:
* tests/Makefile.am:
* tests/test-textures.c:
Add a simple texture test.
* clutter/Makefile.am:
* clutter/clutter-stage.c:
* clutter/sdl/Makefile.am:
* clutter/sdl/clutter-backend-sdl.c:
* clutter/sdl/clutter-backend-sdl.h:
* clutter/sdl/clutter-event-sdl.c:
* clutter/sdl/clutter-sdl.h:
* clutter/sdl/clutter-stage-sdl.c:
* clutter/sdl/clutter-stage-sdl.h:
* configure.ac:
Add a basic SDL based backend. Lacks real input event handling
(translation) as yet.
Also allows for clutter to be built against dgles.
* clutter/clutter-actor.c:
* clutter/cogl/gles/cogl.c:
Fix rotation + other fixed point cleanups.
* clutter/clutter-texture.h:
Sketch out an updated API.
* clutter/clutter-actor.c:
* clutter/cogl/gles/cogl.c:
Fix rotation + other fixed point cleanups.
* clutter/clutter-texture.h:
Sketch out an updated API.
* clutter/clutter-rectangle.c:
Comment out color match check for now as appears to be causing
borders to always get pained.
* clutter/clutter-texture.h:
Add some format defines (unused as yet)
* clutter/cogl/gles/cogl.c:
* clutter/egl/clutter-stage-egl.c:
* configure.ac:
Various OpenGL ES backend related fixes and tweaks.
* clutter/clutter-rectangle.c:
Comment out color match check for now as appears to be causing
borders to always get pained.
* clutter/clutter-texture.h:
Add some format defines (unused as yet)
* clutter/cogl/gles/cogl.c:
* clutter/egl/clutter-stage-egl.c:
* configure.ac:
Various OpenGL ES backend related fixes and tweaks.
* clutter/Makefile.am:
* clutter/clutter-debug.h:
* clutter/clutter-fixed.h:
* clutter/clutter-main.c:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-defines.h:
* clutter/cogl/gles/cogl.c:
* clutter/egl/clutter-backend-egl.c:
* clutter/egl/clutter-backend-egl.h:
* clutter/egl/clutter-stage-egl.c:
* configure.ac:
Populate most stubs for cogl GL/ES implementation.
(against vincent - see http://svn.o-hand.com/repos/misc/ogles)
Add various fixups to EGL backend.
Code builds and runs (on 16bpp) but yet displays much (is close!)
* clutter/pango/pangoclutter-render.c:
comment out some rouge glBegin/end calls.
* clutter/Makefile.am:
* clutter/clutter-debug.h:
* clutter/clutter-fixed.h:
* clutter/clutter-main.c:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-defines.h:
* clutter/cogl/gles/cogl.c:
* clutter/egl/clutter-backend-egl.c:
* clutter/egl/clutter-backend-egl.h:
* clutter/egl/clutter-stage-egl.c:
* configure.ac:
Populate most stubs for cogl GL/ES implementation.
(against vincent - see http://svn.o-hand.com/repos/misc/ogles)
Add various fixups to EGL backend.
Code builds and runs (on 16bpp) but yet displays much (is close!)
* clutter/pango/pangoclutter-render.c:
comment out some rouge glBegin/end calls.