/* Stuff you put in here is setup once in main() and gets passed around to * all test functions and fixture setup/teardown functions in the data * argument */ typedef struct _TestConformSharedState { int *argc_addr; char ***argv_addr; } TestConformSharedState; /* This fixture structure is allocated by glib, and before running each test * the test_conform_simple_fixture_setup func (see below) is called to * initialise it, and test_conform_simple_fixture_teardown is called when * the test is finished. */ typedef struct _TestConformSimpleFixture { /**/ int dummy; } TestConformSimpleFixture; typedef struct _TestConformTodo { gchar *name; void (* func) (TestConformSimpleFixture *, gconstpointer); } TestConformTodo; typedef struct _TestConformGLFunctions { const GLubyte * (* glGetString) (GLenum name); void (* glGetIntegerv) (GLenum pname, GLint *params); void (* glPixelStorei) (GLenum pname, GLint param); void (* glBindTexture) (GLenum target, GLuint texture); void (* glGenTextures) (GLsizei n, GLuint *textures); GLenum (* glGetError) (void); void (* glDeleteTextures) (GLsizei n, const GLuint *textures); void (* glTexImage2D) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void (* glTexParameteri) (GLenum target, GLenum pname, GLint param); } TestConformGLFunctions; void test_conform_get_gl_functions (TestConformGLFunctions *functions); void test_conform_simple_fixture_setup (TestConformSimpleFixture *fixture, gconstpointer data); void test_conform_simple_fixture_teardown (TestConformSimpleFixture *fixture, gconstpointer data); gchar *clutter_test_get_data_file (const gchar *filename);