/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #ifndef __CLUTTER_ACTOR_PRIVATE_H__ #define __CLUTTER_ACTOR_PRIVATE_H__ #include G_BEGIN_DECLS /* * ClutterRedrawFlags: * @CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION: Tells clutter the maximum * extents of what needs to be redrawn lies within the actors * current allocation. (Only use this for 2D actors though because * any actor with depth may be projected outside of its allocation) * * Flags passed to the clutter_actor_queue_redraw_with_clip () * function * * Since: 1.6 */ typedef enum { CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION = 1 << 0 } ClutterRedrawFlags; /* ClutterActorTraverseFlags: * * Controls some options for how clutter_actor_traverse() iterates * through the graph. */ typedef enum _ClutterActorTraverseFlags { CLUTTER_ACTOR_TRAVERSE_PLACE_HOLDER = 1L<<0 } ClutterActorTraverseFlags; /* ClutterForeachCallback: * @actor: The actor being iterated * @user_data: The private data specified when starting the iteration * * A generic callback for iterating over actor, such as with * _clutter_actor_foreach_child. The difference when compared to * #ClutterCallback is that it returns a boolean so it is possible to break * out of an iteration early. * * Return value: %TRUE to continue iterating or %FALSE to break iteration * early. */ typedef gboolean (*ClutterForeachCallback) (ClutterActor *actor, void *user_data); gint _clutter_actor_get_n_children (ClutterActor *self); gboolean _clutter_actor_foreach_child (ClutterActor *self, ClutterForeachCallback callback, void *user_data); gboolean _clutter_actor_traverse (ClutterActor *actor, ClutterActorTraverseFlags flags, ClutterForeachCallback callback, void *user_data); ClutterActor *_clutter_actor_get_stage_internal (ClutterActor *actor); void _clutter_actor_apply_modelview_transform (ClutterActor *self, CoglMatrix *matrix); void _clutter_actor_apply_modelview_transform_recursive (ClutterActor *self, ClutterActor *ancestor, CoglMatrix *matrix); void _clutter_actor_rerealize (ClutterActor *self, ClutterCallback callback, void *data); void _clutter_actor_set_opacity_parent (ClutterActor *self, ClutterActor *parent); void _clutter_actor_set_enable_model_view_transform (ClutterActor *self, gboolean enable); void _clutter_actor_set_enable_paint_unmapped (ClutterActor *self, gboolean enable); void _clutter_actor_set_has_pointer (ClutterActor *self, gboolean has_pointer); void _clutter_actor_queue_redraw_with_clip (ClutterActor *self, ClutterRedrawFlags flags, ClutterPaintVolume *clip_volume); const ClutterPaintVolume *_clutter_actor_get_queue_redraw_clip (ClutterActor *self); void _clutter_actor_set_queue_redraw_clip (ClutterActor *self, const ClutterPaintVolume *clip_volume); void _clutter_actor_finish_queue_redraw (ClutterActor *self, ClutterPaintVolume *clip); gboolean _clutter_actor_set_default_paint_volume (ClutterActor *self, GType check_gtype, ClutterPaintVolume *volume); G_CONST_RETURN gchar *_clutter_actor_get_debug_name (ClutterActor *self); G_END_DECLS #endif /* __CLUTTER_ACTOR_PRIVATE_H__ */