]> Cogl 2.0 Reference Manual for Cogl 2.0; 2008 OpenedHand LTD 2009 2010 2011 Intel Corporation Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. You may obtain a copy of the GNU Free Documentation License from the Free Software Foundation by visiting their Web site or by writing to:
The Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
Cogl - a modern 3D graphics API
About Cogl Cogl is a modern 3D graphics API with associated utility APIs designed to expose the features of 3D graphics hardware using a more object oriented design than OpenGL. The library has primarily been driven by the practical needs of Clutter but it is not tied to any one toolkit or even constrained to developing UI toolkits.
Setting Up A GPU Pipeline
Allocating GPU Memory
Describing the layout of GPU Memory
Geometry
Textures
Meta Textures
Framebuffers
Utilities
Binding and Integrating
Glossaries Index of all symbols Index of deprecated symbols Index of new symbols in 0.8 Index of new symbols in 1.0 Index of new symbols in 1.2 Index of new symbols in 1.4 License This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You may obtain a copy of the GNU Library General Public License from the Free Software Foundation by visiting their Web site or by writing to:
Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307 USA