/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /** * SECTION:meta-surface-actor * @title: MetaSurfaceActor * @short_description: An actor representing a surface in the scene graph * * A surface can be either a shaped texture, or a group of shaped texture, * used to draw the content of a window. */ #include #include #include #include #include #include "meta-surface-actor.h" #include "meta-wayland-private.h" #include "meta-cullable.h" #include "meta-shaped-texture-private.h" struct _MetaSurfaceActorPrivate { MetaWaylandSurface *surface; MetaShapedTexture *texture; MetaWaylandBuffer *buffer; cairo_region_t *input_region; }; static void cullable_iface_init (MetaCullableInterface *iface); G_DEFINE_TYPE_WITH_CODE (MetaSurfaceActor, meta_surface_actor, CLUTTER_TYPE_ACTOR, G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init)); gboolean meta_surface_actor_get_unobscured_bounds (MetaSurfaceActor *self, cairo_rectangle_int_t *unobscured_bounds) { MetaSurfaceActorPrivate *priv = self->priv; return meta_shaped_texture_get_unobscured_bounds (priv->texture, unobscured_bounds); } static void meta_surface_actor_pick (ClutterActor *actor, const ClutterColor *color) { MetaSurfaceActor *self = META_SURFACE_ACTOR (actor); MetaSurfaceActorPrivate *priv = self->priv; if (!clutter_actor_should_pick_paint (actor)) return; /* If there is no region then use the regular pick */ if (priv->input_region == NULL) CLUTTER_ACTOR_CLASS (meta_surface_actor_parent_class)->pick (actor, color); else { int n_rects; float *rectangles; int i; CoglPipeline *pipeline; CoglContext *ctx; CoglFramebuffer *fb; CoglColor cogl_color; n_rects = cairo_region_num_rectangles (priv->input_region); rectangles = g_alloca (sizeof (float) * 4 * n_rects); for (i = 0; i < n_rects; i++) { cairo_rectangle_int_t rect; int pos = i * 4; cairo_region_get_rectangle (priv->input_region, i, &rect); rectangles[pos + 0] = rect.x; rectangles[pos + 1] = rect.y; rectangles[pos + 2] = rect.x + rect.width; rectangles[pos + 3] = rect.y + rect.height; } ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ()); fb = cogl_get_draw_framebuffer (); cogl_color_init_from_4ub (&cogl_color, color->red, color->green, color->blue, color->alpha); pipeline = cogl_pipeline_new (ctx); cogl_pipeline_set_color (pipeline, &cogl_color); cogl_framebuffer_draw_rectangles (fb, pipeline, rectangles, n_rects); cogl_object_unref (pipeline); } } static void meta_surface_actor_dispose (GObject *object) { MetaSurfaceActor *self = META_SURFACE_ACTOR (object); MetaSurfaceActorPrivate *priv = self->priv; g_clear_pointer (&priv->input_region, cairo_region_destroy); G_OBJECT_CLASS (meta_surface_actor_parent_class)->dispose (object); } static void meta_surface_actor_class_init (MetaSurfaceActorClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); object_class->dispose = meta_surface_actor_dispose; actor_class->pick = meta_surface_actor_pick; g_type_class_add_private (klass, sizeof (MetaSurfaceActorPrivate)); } static void meta_surface_actor_cull_out (MetaCullable *cullable, cairo_region_t *unobscured_region, cairo_region_t *clip_region) { meta_cullable_cull_out_children (cullable, unobscured_region, clip_region); } static void meta_surface_actor_reset_culling (MetaCullable *cullable) { meta_cullable_reset_culling_children (cullable); } static void cullable_iface_init (MetaCullableInterface *iface) { iface->cull_out = meta_surface_actor_cull_out; iface->reset_culling = meta_surface_actor_reset_culling; } static void meta_surface_actor_init (MetaSurfaceActor *self) { MetaSurfaceActorPrivate *priv; priv = self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, META_TYPE_SURFACE_ACTOR, MetaSurfaceActorPrivate); priv->texture = META_SHAPED_TEXTURE (meta_shaped_texture_new ()); clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->texture)); } cairo_surface_t * meta_surface_actor_get_image (MetaSurfaceActor *self, cairo_rectangle_int_t *clip) { return meta_shaped_texture_get_image (self->priv->texture, clip); } MetaShapedTexture * meta_surface_actor_get_texture (MetaSurfaceActor *self) { return self->priv->texture; } static void update_area (MetaSurfaceActor *self, int x, int y, int width, int height) { MetaSurfaceActorPrivate *priv = self->priv; if (meta_is_wayland_compositor ()) { struct wl_resource *resource = priv->buffer->resource; struct wl_shm_buffer *shm_buffer = wl_shm_buffer_get (resource); if (shm_buffer) { CoglTexture2D *texture = COGL_TEXTURE_2D (priv->buffer->texture); cogl_wayland_texture_set_region_from_shm_buffer (texture, x, y, width, height, shm_buffer, x, y, 0, NULL); } } else { CoglTexturePixmapX11 *texture = COGL_TEXTURE_PIXMAP_X11 (meta_shaped_texture_get_texture (priv->texture)); cogl_texture_pixmap_x11_update_area (texture, x, y, width, height); } } gboolean meta_surface_actor_damage_all (MetaSurfaceActor *self) { MetaSurfaceActorPrivate *priv = self->priv; CoglTexture *texture = meta_shaped_texture_get_texture (priv->texture); update_area (self, 0, 0, cogl_texture_get_width (texture), cogl_texture_get_height (texture)); return meta_shaped_texture_update_area (priv->texture, 0, 0, cogl_texture_get_width (texture), cogl_texture_get_height (texture)); } gboolean meta_surface_actor_damage_area (MetaSurfaceActor *self, int x, int y, int width, int height) { MetaSurfaceActorPrivate *priv = self->priv; update_area (self, x, y, width, height); return meta_shaped_texture_update_area (priv->texture, x, y, width, height); } gboolean meta_surface_actor_is_obscured (MetaSurfaceActor *self) { MetaSurfaceActorPrivate *priv = self->priv; return meta_shaped_texture_is_obscured (priv->texture); } void meta_surface_actor_attach_wayland_buffer (MetaSurfaceActor *self, MetaWaylandBuffer *buffer) { MetaSurfaceActorPrivate *priv = self->priv; priv->buffer = buffer; if (buffer) meta_shaped_texture_set_texture (priv->texture, buffer->texture); else meta_shaped_texture_set_texture (priv->texture, NULL); } void meta_surface_actor_set_texture (MetaSurfaceActor *self, CoglTexture *texture) { MetaSurfaceActorPrivate *priv = self->priv; meta_shaped_texture_set_texture (priv->texture, texture); } void meta_surface_actor_set_input_region (MetaSurfaceActor *self, cairo_region_t *region) { MetaSurfaceActorPrivate *priv = self->priv; if (priv->input_region) cairo_region_destroy (priv->input_region); if (region) priv->input_region = cairo_region_reference (region); else priv->input_region = NULL; } void meta_surface_actor_set_opaque_region (MetaSurfaceActor *self, cairo_region_t *region) { MetaSurfaceActorPrivate *priv = self->priv; meta_shaped_texture_set_opaque_region (priv->texture, region); } MetaWaylandSurface * meta_surface_actor_get_surface (MetaSurfaceActor *self) { MetaSurfaceActorPrivate *priv = self->priv; return priv->surface; } MetaSurfaceActor * meta_surface_actor_new (MetaWaylandSurface *surface) { MetaSurfaceActor *self = g_object_new (META_TYPE_SURFACE_ACTOR, NULL); MetaSurfaceActorPrivate *priv = self->priv; priv->surface = surface; return self; }