============================ Cogl overhaul related tasks: ============================ MISC - implemenent a 1 to 1 mapping of COGL_FEATURE flags into CLUTTER_FEATURE flags before combining them into final clutter flags value (clutter-feature.c) TEXTURE - cogl_texture_get_data, cogl_texture_set_region in GLES - YUV texture format support (multitexturing + shader) FBO - add stencil, depth and other renderbuffers to fbos - cogl_offscreen_new_multisample - test cogl_offscreen_blit - add "filter" argument to cogl_offscreen_blit