#include #include typedef struct { gchar *axis; gfloat target; } AnimationSpec; static gboolean button_pressed_cb (ClutterActor *actor, ClutterEvent *event, gpointer user_data) { AnimationSpec *animation_spec = user_data; ClutterTransition *transition; if (clutter_actor_get_transition (actor, animation_spec->axis) != NULL) return TRUE; clutter_actor_save_easing_state (actor); clutter_actor_set_easing_duration (actor, 500); g_object_set (actor, animation_spec->axis, animation_spec->target, NULL); transition = clutter_actor_get_transition (actor, animation_spec->axis); clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE); clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), 1); clutter_actor_restore_easing_state (actor); return TRUE; } int main (int argc, char *argv[]) { ClutterActor *stage; ClutterActor *rectangle1; ClutterActor *rectangle2; ClutterActor *rectangle3; AnimationSpec x_move = { "x", 50.0 }; AnimationSpec y_move = { "y", 400.0 }; AnimationSpec z_move = { "depth", -1000.0 }; if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; stage = clutter_stage_new (); clutter_actor_set_size (stage, 500, 500); clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Aluminium2); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); rectangle1 = clutter_actor_new (); clutter_actor_set_background_color (rectangle1, CLUTTER_COLOR_ScarletRed); clutter_actor_set_reactive (rectangle1, TRUE); clutter_actor_set_size (rectangle1, 50, 50); clutter_actor_set_position (rectangle1, 400, 400); clutter_actor_add_child (stage, rectangle1); rectangle2 = clutter_actor_new (); clutter_actor_set_background_color (rectangle2, CLUTTER_COLOR_Chameleon); clutter_actor_set_reactive (rectangle2, TRUE); clutter_actor_set_size (rectangle2, 50, 50); clutter_actor_set_position (rectangle2, 50, 50); clutter_actor_add_child (stage, rectangle2); rectangle3 = clutter_actor_new (); clutter_actor_set_background_color (rectangle3, CLUTTER_COLOR_SkyBlue); clutter_actor_set_reactive (rectangle3, TRUE); clutter_actor_set_size (rectangle3, 50, 50); clutter_actor_set_position (rectangle3, 225, 225); clutter_actor_add_child (stage, rectangle3); g_signal_connect (rectangle1, "button-press-event", G_CALLBACK (button_pressed_cb), &x_move); g_signal_connect (rectangle2, "button-press-event", G_CALLBACK (button_pressed_cb), &y_move); g_signal_connect (rectangle3, "button-press-event", G_CALLBACK (button_pressed_cb), &z_move); clutter_actor_show (stage); clutter_main (); return EXIT_SUCCESS; }