#include #include static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff }; void clicked_cb (ClutterClickAction *action, ClutterActor *actor, gpointer user_data) { g_print ("Pointer button %d clicked on actor %s\n", clutter_click_action_get_button (action), clutter_actor_get_name (actor)); } int main (int argc, char *argv[]) { ClutterActor *stage; ClutterAction *action1; ClutterAction *action2; ClutterActor *actor1; ClutterActor *actor2; if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; stage = clutter_stage_new (); clutter_actor_set_size (stage, 400, 400); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); actor1 = clutter_actor_new (); clutter_actor_set_name (actor1, "Red Button"); clutter_actor_set_background_color (actor1, CLUTTER_COLOR_Red); clutter_actor_set_size (actor1, 100, 100); clutter_actor_set_reactive (actor1, TRUE); clutter_actor_set_position (actor1, 50, 150); clutter_actor_add_child (stage, actor1); actor2 = clutter_actor_new (); clutter_actor_set_name (actor2, "Blue Button"); clutter_actor_set_background_color (actor2, CLUTTER_COLOR_Blue); clutter_actor_set_size (actor2, 100, 100); clutter_actor_set_position (actor2, 250, 150); clutter_actor_set_reactive (actor2, TRUE); clutter_actor_add_child (stage, actor2); action1 = clutter_click_action_new (); clutter_actor_add_action (actor1, action1); action2 = clutter_click_action_new (); clutter_actor_add_action (actor2, action2); g_signal_connect (action1, "clicked", G_CALLBACK (clicked_cb), NULL); g_signal_connect (action2, "clicked", G_CALLBACK (clicked_cb), NULL); clutter_actor_show (stage); clutter_main (); return EXIT_SUCCESS; }