#include #include #include #include #include #include /* Coglbox declaration *--------------------------------------------------*/ G_BEGIN_DECLS #define TEST_TYPE_COGLBOX test_coglbox_get_type() #define TEST_COGLBOX(obj) \ (G_TYPE_CHECK_INSTANCE_CAST ((obj), \ TEST_TYPE_COGLBOX, TestCoglboxClass)) #define TEST_COGLBOX_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST ((klass), \ TEST_TYPE_COGLBOX, TestCoglboxClass)) #define TEST_IS_COGLBOX(obj) \ (G_TYPE_CHECK_INSTANCE_TYPE ((obj), \ TEST_TYPE_COGLBOX)) #define TEST_IS_COGLBOX_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE ((klass), \ TEST_TYPE_COGLBOX)) #define TEST_COGLBOX_GET_CLASS(obj) \ (G_TYPE_INSTANCE_GET_CLASS ((obj), \ TEST_TYPE_COGLBOX, TestCoglboxClass)) typedef struct _TestCoglbox TestCoglbox; typedef struct _TestCoglboxClass TestCoglboxClass; typedef struct _TestCoglboxPrivate TestCoglboxPrivate; struct _TestCoglbox { ClutterActor parent; /*< private >*/ TestCoglboxPrivate *priv; }; struct _TestCoglboxClass { ClutterActorClass parent_class; /* padding for future expansion */ void (*_test_coglbox1) (void); void (*_test_coglbox2) (void); void (*_test_coglbox3) (void); void (*_test_coglbox4) (void); }; static GType test_coglbox_get_type (void) G_GNUC_CONST; G_END_DECLS /* Coglbox private declaration *--------------------------------------------------*/ G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR); #define TEST_COGLBOX_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate)) struct _TestCoglboxPrivate { CoglHandle cogl_tex_id; gdouble animation_progress; }; /* Coglbox implementation *--------------------------------------------------*/ static void test_coglbox_paint (ClutterActor *self) { TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self); gfloat texcoords[4] = { 0.0f, 0.0f, 1.0f, 1.0f }; gfloat angle; gfloat frac; gint t; angle = priv->animation_progress * 2 * G_PI; frac = ((priv->animation_progress <= 0.5f ? priv->animation_progress : 1.0f - priv->animation_progress) + 0.5f) * 2.0f; for (t=0; t<4; t+=2) { texcoords[t] += cos (angle); texcoords[t+1] += sin (angle); texcoords[t] *= frac; texcoords[t+1] *= frac; } priv = TEST_COGLBOX_GET_PRIVATE (self); cogl_push_matrix (); cogl_set_source_color4ub (0x66, 0x66, 0xdd, 0xff); cogl_rectangle (0, 0, 400, 400); cogl_translate (100, 100, 0); cogl_set_source_texture (priv->cogl_tex_id); cogl_rectangle_with_texture_coords (0, 0, 200, 213, texcoords[0], texcoords[1], texcoords[2], texcoords[3]); cogl_pop_matrix(); } static void test_coglbox_finalize (GObject *object) { G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object); } static void test_coglbox_dispose (GObject *object) { TestCoglboxPrivate *priv; priv = TEST_COGLBOX_GET_PRIVATE (object); cogl_handle_unref (priv->cogl_tex_id); G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object); } static void test_coglbox_init (TestCoglbox *self) { TestCoglboxPrivate *priv; gchar *file; self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self); file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL); priv->cogl_tex_id = cogl_texture_new_from_file (file, COGL_TEXTURE_NONE, COGL_PIXEL_FORMAT_ANY, NULL); g_free (file); } static void test_coglbox_class_init (TestCoglboxClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); gobject_class->finalize = test_coglbox_finalize; gobject_class->dispose = test_coglbox_dispose; actor_class->paint = test_coglbox_paint; g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate)); } static ClutterActor* test_coglbox_new (void) { return g_object_new (TEST_TYPE_COGLBOX, NULL); } static void frame_cb (ClutterTimeline *timeline, gint msecs, gpointer data) { TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (data); priv->animation_progress = clutter_timeline_get_progress (timeline); clutter_actor_queue_redraw (CLUTTER_ACTOR (data)); } G_MODULE_EXPORT int test_cogl_tex_tile_main (int argc, char *argv[]) { ClutterActor *stage; ClutterActor *coglbox; ClutterTimeline *timeline; if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; /* Stage */ stage = clutter_stage_new (); clutter_actor_set_size (stage, 400, 400); clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Texture Tiling"); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); /* Cogl Box */ coglbox = test_coglbox_new (); clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox); /* Timeline for animation */ timeline = clutter_timeline_new (6000); /* 6 second duration */ clutter_timeline_set_loop (timeline, TRUE); g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), coglbox); clutter_timeline_start (timeline); clutter_actor_show_all (stage); clutter_main (); return 0; } G_MODULE_EXPORT const char * test_cogl_tex_tile_describe (void) { return "Texture tiling."; }