/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2013 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * */ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION) #error "Only can be included directly." #endif #ifndef _COGL_ATLAS_TEXTURE_H_ #define _COGL_ATLAS_TEXTURE_H_ #include COGL_BEGIN_DECLS /** * SECTION:cogl-atlas-texture * @short_description: Functions for managing textures in Cogl's global * set of texture atlases * * A texture atlas is a texture that contains many smaller images that * an application is interested in. These are packed together as a way * of optimizing drawing with those images by avoiding the costs of * repeatedly telling the hardware to change what texture it should * sample from. This can enable more geometry to be batched together * into few draw calls. * * Each #CoglContext has an shared, pool of texture atlases that are * are managed by Cogl. * * This api lets applications upload texture data into one of Cogl's * shared texture atlases using a high-level #CoglAtlasTexture which * represents a sub-region of one of these atlases. * * A #CoglAtlasTexture is a high-level meta texture which has * some limitations to be aware of. Please see the documentation for * #CoglMetaTexture for more details. */ typedef struct _CoglAtlasTexture CoglAtlasTexture; #define COGL_ATLAS_TEXTURE(tex) ((CoglAtlasTexture *) tex) /** * cogl_atlas_texture_new_with_size: * @ctx: A #CoglContext * @width: The width of your atlased texture. * @height: The height of your atlased texture. * @internal_format: The format of the texture * * Creates a #CoglAtlasTexture with a given @width and @height. A * #CoglAtlasTexture represents a sub-region within one of Cogl's * shared texture atlases. * * The storage for the texture is not allocated before this function * returns. You can call cogl_texture_allocate() to explicitly * allocate the underlying storage or let Cogl automatically allocate * storage lazily. * * This call can fail if Cogl considers the given * @internal_format incompatible with the format of its internal * atlases. * * The returned #CoglAtlasTexture is a high-level meta-texture * with some limitations. See the documentation for #CoglMetaTexture * for more details. * * Returns: A new #CoglAtlasTexture object with no storage allocated * yet or %NULL on failure and @error will be updated. * Since: 1.16 * Stability: unstable */ CoglAtlasTexture * cogl_atlas_texture_new_with_size (CoglContext *ctx, int width, int height, CoglPixelFormat internal_format, CoglError **error); /** * cogl_atlas_texture_new_from_file: * @ctx: A #CoglContext * @filename: the file to load * @internal_format: The format of the texture * * Creates a #CoglAtlasTexture from an image file. A #CoglAtlasTexture * represents a sub-region within one of Cogl's shared texture * atlases. * * This call can fail if Cogl considers the given * @internal_format incompatible with the format of its internal * atlases. * * The returned #CoglAtlasTexture is a high-level meta-texture * with some limitations. See the documentation for #CoglMetaTexture * for more details. * * Returns: A new #CoglAtlasTexture object or %NULL on failure and * @error will be updated. * Since: 1.16 * Stability: unstable */ CoglAtlasTexture * cogl_atlas_texture_new_from_file (CoglContext *ctx, const char *filename, CoglPixelFormat internal_format, CoglError **error); /** * cogl_atlas_texture_new_from_data: * @ctx: A #CoglContext * @width: width of texture in pixels * @height: height of texture in pixels * @format: the #CoglPixelFormat the buffer is stored in in RAM * @internal_format: the #CoglPixelFormat to use for the GPU storage of the * texture. If %COGL_PIXEL_FORMAT_ANY is given then a premultiplied * format similar to the format of the source data will be used. The * default blending equations of Cogl expect premultiplied color data; * the main use of passing a non-premultiplied format here is if you * have non-premultiplied source data and are going to adjust the blend * mode (see cogl_material_set_blend()) or use the data for something * other than straight blending. * @rowstride: the memory offset in bytes between the start of each * row in @data. A value of 0 will make Cogl automatically * calculate @rowstride from @width and @format. * @data: pointer to the memory region where the source buffer resides * @error: A #CoglError to catch exceptional errors or %NULL * * Creates a new #CoglAtlasTexture texture based on data residing in * memory. A #CoglAtlasTexture represents a sub-region within one of * Cogl's shared texture atlases. * * This call can fail if Cogl considers the given * @internal_format incompatible with the format of its internal * atlases. * * The returned #CoglAtlasTexture is a high-level * meta-texture with some limitations. See the documentation for * #CoglMetaTexture for more details. * * Returns: A new #CoglAtlasTexture object or %NULL on failure and * @error will be updated. * Since: 1.16 * Stability: unstable */ CoglAtlasTexture * cogl_atlas_texture_new_from_data (CoglContext *ctx, int width, int height, CoglPixelFormat format, CoglPixelFormat internal_format, int rowstride, const uint8_t *data, CoglError **error); /** * cogl_atlas_texture_new_from_bitmap: * @bmp: A #CoglBitmap * @internal_format: the #CoglPixelFormat to use for the GPU storage of the * texture. If %COGL_PIXEL_FORMAT_ANY is given then a premultiplied * format similar to the format of the source data will be used. The * default blending equations of Cogl expect premultiplied color data; * the main use of passing a non-premultiplied format here is if you * have non-premultiplied source data and are going to adjust the blend * mode (see cogl_material_set_blend()) or use the data for something * other than straight blending. * @error: A #CoglError to catch exceptional errors or %NULL * * Creates a new #CoglAtlasTexture texture based on data residing in a * @bitmap. A #CoglAtlasTexture represents a sub-region within one of * Cogl's shared texture atlases. * * This call can fail if Cogl considers the given * @internal_format incompatible with the format of its internal * atlases. * * The returned #CoglAtlasTexture is a high-level meta-texture * with some limitations. See the documentation for #CoglMetaTexture * for more details. * * Returns: A new #CoglAtlasTexture object or %NULL on failure and * @error will be updated. * Since: 1.16 * Stability: unstable */ CoglAtlasTexture * cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp, CoglPixelFormat internal_format, CoglError **error); /** * cogl_is_atlas_texture: * @object: a #CoglObject * * Checks whether the given object references a #CoglAtlasTexture * * Return value: %TRUE if the passed object represents an atlas * texture and %FALSE otherwise * * Since: 1.16 * Stability: Unstable */ CoglBool cogl_is_atlas_texture (void *object); COGL_END_DECLS #endif /* _COGL_ATLAS_TEXTURE_H_ */