/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include "clutter-rectangle.h" #include "clutter-main.h" #include "clutter-private.h" /* for DBG */ #include #include G_DEFINE_TYPE (ClutterRectangle, clutter_rectangle, CLUTTER_TYPE_ELEMENT); enum { PROP_0, PROP_COL /* FIXME: Add gradient, rounded corner props etc */ }; #define CLUTTER_RECTANGLE_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_RECTANGLE, ClutterRectanglePrivate)) struct _ClutterRectanglePrivate { guint32 col; }; static void clutter_rectangle_paint (ClutterElement *self) { ClutterRectangle *rectangle = CLUTTER_RECTANGLE(self); ClutterRectanglePrivate *priv; ClutterGeometry geom; rectangle = CLUTTER_RECTANGLE(self); priv = rectangle->priv; glPushMatrix(); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); clutter_element_get_geometry (self, &geom); glColor4ub(clutter_color_r(priv->col), clutter_color_g(priv->col), clutter_color_b(priv->col), clutter_element_get_opacity(self)); glRecti (geom.x, geom.y, geom.x + geom.width, geom.y + geom.height); glDisable(GL_BLEND); glPopMatrix(); } static void clutter_rectangle_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterRectangle *rectangle; ClutterRectanglePrivate *priv; rectangle = CLUTTER_RECTANGLE(object); priv = rectangle->priv; switch (prop_id) { case PROP_COL: priv->col = g_value_get_uint(value); clutter_element_set_opacity(CLUTTER_ELEMENT(rectangle), priv->col & 0xff); /* FIXME: queue paint */ break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void clutter_rectangle_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterRectangle *rectangle; ClutterRectanglePrivate *priv; rectangle = CLUTTER_RECTANGLE(object); priv = rectangle->priv; switch (prop_id) { case PROP_COL: g_value_set_uint (value, priv->col); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void clutter_rectangle_finalize (GObject *object) { G_OBJECT_CLASS (clutter_rectangle_parent_class)->finalize (object); } static void clutter_rectangle_dispose (GObject *object) { G_OBJECT_CLASS (clutter_rectangle_parent_class)->dispose (object); } static void clutter_rectangle_class_init (ClutterRectangleClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterElementClass *element_class = CLUTTER_ELEMENT_CLASS (klass); element_class->paint = clutter_rectangle_paint; gobject_class->finalize = clutter_rectangle_finalize; gobject_class->dispose = clutter_rectangle_dispose; gobject_class->set_property = clutter_rectangle_set_property; gobject_class->get_property = clutter_rectangle_get_property; g_object_class_install_property (gobject_class, PROP_COL, g_param_spec_uint ("color", "Rectangle Colour", "Rectangle Colour specified as 8 byte RGBA value", 0, 0xffffffff, 0xff, G_PARAM_READWRITE)); g_type_class_add_private (gobject_class, sizeof (ClutterRectanglePrivate)); } static void clutter_rectangle_init (ClutterRectangle *self) { self->priv = CLUTTER_RECTANGLE_GET_PRIVATE (self); } ClutterElement* clutter_rectangle_new (guint32 colour) { return g_object_new (CLUTTER_TYPE_RECTANGLE, "color", colour, NULL); }