/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef __COGL_TEXTURE_H #define __COGL_TEXTURE_H #include "cogl-bitmap-private.h" #include "cogl-handle.h" typedef struct _CoglTexture CoglTexture; typedef struct _CoglTexSliceSpan CoglTexSliceSpan; typedef struct _CoglSpanIter CoglSpanIter; typedef struct _CoglTexturePixel CoglTexturePixel; struct _CoglTexSliceSpan { gint start; gint size; gint waste; }; struct _CoglSpanIter { gint index; GArray *array; CoglTexSliceSpan *span; float pos; float next_pos; float origin; float cover_start; float cover_end; float intersect_start; float intersect_end; float intersect_start_local; float intersect_end_local; gboolean intersects; }; /* This is used to store the first pixel of each slice. This is only used when glGenerateMipmap is not available */ struct _CoglTexturePixel { /* We need to store the format of the pixel because we store the data in the source format which might end up being different for each slice if a subregion is updated with a different format */ GLenum gl_format; GLenum gl_type; guint8 data[4]; }; struct _CoglTexture { CoglHandleObject _parent; CoglBitmap bitmap; gboolean bitmap_owner; GLenum gl_target; GLenum gl_intformat; GLenum gl_format; GLenum gl_type; GArray *slice_x_spans; GArray *slice_y_spans; GArray *slice_gl_handles; gint max_waste; GLenum min_filter; GLenum mag_filter; gboolean is_foreign; GLint wrap_mode; gboolean auto_mipmap; gboolean mipmaps_dirty; /* This holds a copy of the first pixel in each slice. It is only used to force an automatic update of the mipmaps when glGenerateMipmap is not available. */ CoglTexturePixel *first_pixels; }; /* To improve batching of geometry when submitting vertices to OpenGL we * log the texture rectangles we want to draw to a journal, so when we * later flush the journal we aim to batch data, and gl draw calls. */ typedef struct _CoglJournalEntry { CoglHandle material; gint n_layers; guint32 fallback_mask; GLuint layer0_override_texture; } CoglJournalEntry; CoglTexture* _cogl_texture_pointer_from_handle (CoglHandle handle); void _cogl_texture_set_wrap_mode_parameter (CoglTexture *tex, GLenum wrap_mode); void _cogl_texture_set_filters (CoglHandle handle, GLenum min_filter, GLenum mag_filter); void _cogl_texture_ensure_mipmaps (CoglHandle handle); gboolean _cogl_texture_span_has_waste (CoglTexture *tex, gint x_span_index, gint y_span_index); void _cogl_span_iter_begin (CoglSpanIter *iter, GArray *array, float origin, float cover_start, float cover_end); gboolean _cogl_span_iter_end (CoglSpanIter *iter); void _cogl_span_iter_next (CoglSpanIter *iter); #endif /* __COGL_TEXTURE_H */