include $(top_srcdir)/build/autotools/Makefile.am.silent NULL = INCLUDES = \ -I$(top_srcdir) \ -I$(srcdir) \ -I$(srcdir)/../.. \ -I$(srcdir)/../../.. \ -I$(srcdir)/../../winsys \ -I../.. \ -I../../.. \ -DG_DISABLE_SINGLE_INCLUDES \ -DG_LOG_DOMAIN=\"Cogl-Driver\" \ -DCLUTTER_COMPILATION noinst_LTLIBRARIES = libclutter-cogl-driver.la libclutter_cogl_driver_la_CPPFLAGS = \ $(CLUTTER_CFLAGS) \ $(COGL_DEBUG_CFLAGS) \ $(CLUTTER_DEBUG_CFLAGS) \ $(MAINTAINER_CFLAGS) libclutter_cogl_driver_la_SOURCES = \ cogl.c \ cogl-texture-driver.c \ cogl-context-driver.c \ cogl-context-driver.h \ cogl-gles2-wrapper.h \ cogl-program.h \ cogl-program.c \ cogl-shader-private.h \ cogl-shader.c \ cogl-feature-functions.h if USE_GLES2_WRAPPER libclutter_cogl_driver_la_SOURCES += \ cogl-gles2-wrapper.c \ cogl-fixed-vertex-shader.h \ cogl-fixed-vertex-shader.c \ cogl-fixed-fragment-shader.h \ cogl-fixed-fragment-shader.c endif EXTRA_DIST = \ stringify.sh \ cogl-fixed-vertex-shader.glsl \ cogl-fixed-fragment-shader.glsl BUILT_SOURCES = \ cogl-fixed-vertex-shader.h \ cogl-fixed-vertex-shader.c \ cogl-fixed-fragment-shader.h \ cogl-fixed-fragment-shader.c %.h: $(srcdir)/%.glsl /bin/sh $(srcdir)/stringify.sh -h $< > $@ %.c: $(srcdir)/%.glsl /bin/sh $(srcdir)/stringify.sh $< > $@