#include #include #include #define FONT "Mono Bold 14px" static void on_entry_paint (ClutterActor *actor, gpointer data) { ClutterActorBox allocation = { 0, }; ClutterUnit width, height; clutter_actor_get_allocation_box (actor, &allocation); width = allocation.x2 - allocation.x1; height = allocation.y2 - allocation.y1; cogl_set_source_color4ub (255, 255, 255, 255); cogl_path_round_rectangle (0, 0, CLUTTER_UNITS_TO_FIXED (width), CLUTTER_UNITS_TO_FIXED (height), COGL_FIXED_FROM_INT (4), COGL_ANGLE_FROM_DEG (1.0)); cogl_path_stroke (); } static void on_entry_activate (ClutterText *text, gpointer data) { g_print ("Text activated: %s\n", clutter_text_get_text (text)); } static ClutterActor * create_label (const ClutterColor *color, const gchar *text) { ClutterActor *retval = clutter_text_new_full (FONT, text, color); clutter_text_set_editable (CLUTTER_TEXT (retval), FALSE); clutter_text_set_selectable (CLUTTER_TEXT (retval), FALSE); return retval; } static ClutterActor * create_entry (const ClutterColor *color, const gchar *text, gunichar password_char, gint max_length) { ClutterActor *retval = clutter_text_new_full (FONT, text, color); ClutterColor selection = { 0, }; clutter_actor_set_width (retval, 200); clutter_actor_set_reactive (retval, TRUE); clutter_color_darken (color, &selection); clutter_text_set_editable (CLUTTER_TEXT (retval), TRUE); clutter_text_set_selectable (CLUTTER_TEXT (retval), TRUE); clutter_text_set_activatable (CLUTTER_TEXT (retval), TRUE); clutter_text_set_single_line_mode (CLUTTER_TEXT (retval), TRUE); clutter_text_set_password_char (CLUTTER_TEXT (retval), password_char); clutter_text_set_cursor_color (CLUTTER_TEXT (retval), &selection); clutter_text_set_max_length (CLUTTER_TEXT (retval), max_length); g_signal_connect (retval, "activate", G_CALLBACK (on_entry_activate), NULL); g_signal_connect (retval, "paint", G_CALLBACK (on_entry_paint), NULL); return retval; } G_MODULE_EXPORT gint test_text_field_main (gint argc, gchar **argv) { ClutterActor *stage; ClutterActor *text; ClutterColor entry_color = {0x33, 0xff, 0x33, 0xff}; ClutterColor label_color = {0xff, 0xff, 0xff, 0xff}; ClutterColor background_color = {0x00, 0x00, 0x00, 0xff}; gint height; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &background_color); text = create_label (&label_color, "Input field: "); clutter_actor_set_position (text, 10, 10); clutter_container_add_actor (CLUTTER_CONTAINER (stage), text); height = clutter_actor_get_height (text); text = create_entry (&entry_color, "some text", 0, 0); clutter_actor_set_position (text, 200, 10); clutter_container_add_actor (CLUTTER_CONTAINER (stage), text); text = create_label (&label_color, "Password field: "); clutter_actor_set_position (text, 10, height + 12); clutter_container_add_actor (CLUTTER_CONTAINER (stage), text); text = create_entry (&entry_color, "password", '*', 8); clutter_actor_set_position (text, 200, height + 12); clutter_container_add_actor (CLUTTER_CONTAINER (stage), text); clutter_actor_show (stage); clutter_main (); return EXIT_SUCCESS; }