#ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-backend-egl.h" #include "clutter-stage-egl.h" #include "../clutter-private.h" #include "../clutter-main.h" #include "../clutter-debug.h" #include "../clutter-version.h" static ClutterBackendEGL *backend_singleton = NULL; G_DEFINE_TYPE (ClutterBackendEGL, clutter_backend_egl, CLUTTER_TYPE_BACKEND_X11); static void clutter_backend_at_exit (void) { if (backend_singleton) g_object_run_dispose (G_OBJECT (backend_singleton)); } static gboolean clutter_backend_egl_post_parse (ClutterBackend *backend, GError **error) { ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend); ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend); if (clutter_backend_x11_post_parse (backend, error)) { EGLBoolean status; backend_egl->edpy = eglGetDisplay ((EGLNativeDisplayType) backend_x11->xdpy); status = eglInitialize (backend_egl->edpy, &backend_egl->egl_version_major, &backend_egl->egl_version_minor); g_atexit (clutter_backend_at_exit); if (status != EGL_TRUE) { g_set_error (error, CLUTTER_INIT_ERROR, CLUTTER_INIT_ERROR_BACKEND, "Unable to Initialize EGL"); return FALSE; } } CLUTTER_NOTE (BACKEND, "EGL Reports version %i.%i", backend_egl->egl_version_major, backend_egl->egl_version_minor); return TRUE; } static gboolean clutter_backend_egl_create_context (ClutterBackend *backend, GError **error) { ClutterBackendEGL *backend_egl; ClutterBackendX11 *backend_x11; EGLConfig config; EGLint config_count = 0; EGLBoolean status; EGLint cfg_attribs[] = { /* NB: This must be the first attribute, since we may * try and fallback to no stencil buffer */ EGL_STENCIL_SIZE, 8, EGL_RED_SIZE, 5, EGL_GREEN_SIZE, 6, EGL_BLUE_SIZE, 5, EGL_BUFFER_SIZE, EGL_DONT_CARE, #ifdef HAVE_COGL_GLES2 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, #else /* HAVE_COGL_GLES2 */ EGL_SURFACE_TYPE, EGL_WINDOW_BIT, #endif /* HAVE_COGL_GLES2 */ EGL_NONE }; EGLDisplay edpy; gint retry_cookie = 0; XVisualInfo *xvisinfo; XSetWindowAttributes attrs; backend = clutter_get_default_backend (); backend_egl = CLUTTER_BACKEND_EGL (backend); if (backend_egl->egl_context != EGL_NO_CONTEXT) return TRUE; backend_x11 = CLUTTER_BACKEND_X11 (backend); edpy = clutter_eglx_display (); retry: /* Here we can change the attributes depending on the fallback count... */ /* Some GLES hardware can't support a stencil buffer: */ if (retry_cookie == 1) { g_warning ("Trying with stencil buffer disabled..."); cfg_attribs[1 /* EGL_STENCIL_SIZE */] = 0; } /* XXX: at this point we only have one fallback */ status = eglChooseConfig (edpy, cfg_attribs, &config, 1, &config_count); if (status != EGL_TRUE || config_count == 0) { g_warning ("eglChooseConfig failed"); goto fail; } if (G_UNLIKELY (backend_egl->egl_context == EGL_NO_CONTEXT)) { #ifdef HAVE_COGL_GLES2 static const EGLint attribs[3] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; backend_egl->egl_context = eglCreateContext (edpy, config, EGL_NO_CONTEXT, attribs); #else /* Seems some GLES implementations 1.x do not like attribs... */ backend_egl->egl_context = eglCreateContext (edpy, config, EGL_NO_CONTEXT, NULL); #endif if (backend_egl->egl_context == EGL_NO_CONTEXT) { g_warning ("Unable to create a suitable EGL context"); goto fail; } backend_egl->egl_config = config; CLUTTER_NOTE (GL, "Created EGL Context"); } /* COGL assumes that there is always a GL context selected; in order * to make sure that an EGL context exists and is made current, we use * a dummy, offscreen override-redirect window to which we can always * fall back if no stage is available */ xvisinfo = clutter_backend_x11_get_visual_info (backend_x11); if (xvisinfo == NULL) { g_critical ("Unable to find suitable GL visual."); return FALSE; } attrs.override_redirect = True; attrs.colormap = XCreateColormap (backend_x11->xdpy, backend_x11->xwin_root, xvisinfo->visual, AllocNone); attrs.border_pixel = 0; backend_egl->dummy_xwin = XCreateWindow (backend_x11->xdpy, backend_x11->xwin_root, -100, -100, 1, 1, 0, xvisinfo->depth, CopyFromParent, xvisinfo->visual, CWOverrideRedirect | CWColormap | CWBorderPixel, &attrs); XFree (xvisinfo); backend_egl->dummy_surface = eglCreateWindowSurface (edpy, backend_egl->egl_config, (EGLNativeWindowType) backend_egl->dummy_xwin, NULL); if (backend_egl->dummy_surface == EGL_NO_SURFACE) { g_critical ("Unable to create an EGL surface"); return FALSE; } eglMakeCurrent (edpy, backend_egl->dummy_surface, backend_egl->dummy_surface, backend_egl->egl_context); return TRUE; fail: /* NB: We currently only support a single fallback option */ if (retry_cookie == 0) { retry_cookie = 1; goto retry; } return FALSE; } static void clutter_backend_egl_ensure_context (ClutterBackend *backend, ClutterStage *stage) { ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend); ClutterStageWindow *impl; if (stage == NULL || (CLUTTER_PRIVATE_FLAGS (stage) & CLUTTER_ACTOR_IN_DESTRUCTION) || ((impl = _clutter_stage_get_window (stage)) == NULL)) { CLUTTER_NOTE (BACKEND, "Clearing EGL context"); eglMakeCurrent (backend_egl->edpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } else { ClutterStageEGL *stage_egl; ClutterStageX11 *stage_x11; g_assert (impl != NULL); CLUTTER_NOTE (MULTISTAGE, "Setting context for stage of type %s [%p]", g_type_name (G_OBJECT_TYPE (impl)), impl); stage_egl = CLUTTER_STAGE_EGL (impl); stage_x11 = CLUTTER_STAGE_X11 (impl); if (backend_egl->egl_context == EGL_NO_CONTEXT) return; clutter_x11_trap_x_errors (); /* we might get here inside the final dispose cycle, so we * need to handle this gracefully */ if (stage_x11->xwin == None || stage_egl->egl_surface == EGL_NO_SURFACE) { CLUTTER_NOTE (MULTISTAGE, "Received a stale stage, clearing all context"); if (backend_egl->dummy_surface == EGL_NO_SURFACE) eglMakeCurrent (backend_egl->edpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); else eglMakeCurrent (backend_egl->edpy, backend_egl->dummy_surface, backend_egl->dummy_surface, backend_egl->egl_context); } else { CLUTTER_NOTE (MULTISTAGE, "Setting real surface current"); eglMakeCurrent (backend_egl->edpy, stage_egl->egl_surface, stage_egl->egl_surface, backend_egl->egl_context); } if (clutter_x11_untrap_x_errors ()) g_critical ("Unable to make the stage window 0x%x the current " "EGLX drawable", (int) stage_x11->xwin); } } static void clutter_backend_egl_redraw (ClutterBackend *backend, ClutterStage *stage) { ClutterStageWindow *impl; impl = _clutter_stage_get_window (stage); if (!impl) return; g_assert (CLUTTER_IS_STAGE_EGL (impl)); clutter_stage_egl_redraw (CLUTTER_STAGE_EGL (impl), stage); } static void clutter_backend_egl_finalize (GObject *gobject) { if (backend_singleton) backend_singleton = NULL; G_OBJECT_CLASS (clutter_backend_egl_parent_class)->finalize (gobject); } static void clutter_backend_egl_dispose (GObject *gobject) { ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (gobject); ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (gobject); if (backend_egl->dummy_surface != EGL_NO_SURFACE) { eglDestroySurface (backend_egl->edpy, backend_egl->dummy_surface); backend_egl->dummy_surface = EGL_NO_SURFACE; } if (backend_egl->dummy_xwin) { XDestroyWindow (backend_x11->xdpy, backend_egl->dummy_xwin); backend_egl->dummy_xwin = None; } if (backend_egl->egl_context) { eglDestroyContext (backend_egl->edpy, backend_egl->egl_context); backend_egl->egl_context = NULL; } if (backend_egl->edpy) { eglTerminate (backend_egl->edpy); backend_egl->edpy = 0; } G_OBJECT_CLASS (clutter_backend_egl_parent_class)->dispose (gobject); } static GObject * clutter_backend_egl_constructor (GType gtype, guint n_params, GObjectConstructParam *params) { GObjectClass *parent_class; GObject *retval; if (!backend_singleton) { parent_class = G_OBJECT_CLASS (clutter_backend_egl_parent_class); retval = parent_class->constructor (gtype, n_params, params); backend_singleton = CLUTTER_BACKEND_EGL (retval); return retval; } g_warning ("Attempting to create a new backend object. This should " "never happen, so we return the singleton instance."); return g_object_ref (backend_singleton); } static ClutterFeatureFlags clutter_backend_egl_get_features (ClutterBackend *backend) { ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend); ClutterFeatureFlags flags; flags = clutter_backend_x11_get_features (backend); flags |= CLUTTER_FEATURE_STAGE_MULTIPLE; CLUTTER_NOTE (BACKEND, "Checking features\n" "GL_VENDOR: %s\n" "GL_RENDERER: %s\n" "GL_VERSION: %s\n" "EGL_VENDOR: %s\n" "EGL_VERSION: %s\n" "EGL_EXTENSIONS: %s\n", glGetString (GL_VENDOR), glGetString (GL_RENDERER), glGetString (GL_VERSION), eglQueryString (backend_egl->edpy, EGL_VENDOR), eglQueryString (backend_egl->edpy, EGL_VERSION), eglQueryString (backend_egl->edpy, EGL_EXTENSIONS)); return flags; } static ClutterStageWindow * clutter_backend_egl_create_stage (ClutterBackend *backend, ClutterStage *wrapper, GError **error) { ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend); ClutterStageX11 *stage_x11; ClutterStageWindow *stage; CLUTTER_NOTE (BACKEND, "Creating stage of type '%s'", g_type_name (CLUTTER_STAGE_TYPE)); stage = g_object_new (CLUTTER_TYPE_STAGE_EGL, NULL); /* copy backend data into the stage */ stage_x11 = CLUTTER_STAGE_X11 (stage); stage_x11->wrapper = wrapper; CLUTTER_NOTE (MISC, "EGLX stage created (display:%p, screen:%d, root:%u)", backend_x11->xdpy, backend_x11->xscreen_num, (unsigned int) backend_x11->xwin_root); return stage; } static XVisualInfo * clutter_backend_egl_get_visual_info (ClutterBackendX11 *backend_x11) { ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend_x11); EGLint visualid; XVisualInfo visinfo_template; XVisualInfo *visinfo = None; int visinfos_count; if (!clutter_backend_egl_create_context (CLUTTER_BACKEND (backend_x11), NULL)) return NULL; eglGetConfigAttrib (backend_egl->edpy, backend_egl->egl_config, EGL_NATIVE_VISUAL_ID, &visualid); visinfo_template.screen = backend_x11->xscreen_num; visinfo_template.visualid = visualid; visinfo = XGetVisualInfo (backend_x11->xdpy, VisualScreenMask | VisualIDMask, &visinfo_template, &visinfos_count); if (!visinfo) return None; return visinfo; } static void clutter_backend_egl_class_init (ClutterBackendEGLClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass); ClutterBackendX11Class *backendx11_class = CLUTTER_BACKEND_X11_CLASS (klass); gobject_class->constructor = clutter_backend_egl_constructor; gobject_class->dispose = clutter_backend_egl_dispose; gobject_class->finalize = clutter_backend_egl_finalize; backend_class->post_parse = clutter_backend_egl_post_parse; backend_class->redraw = clutter_backend_egl_redraw; backend_class->get_features = clutter_backend_egl_get_features; backend_class->create_stage = clutter_backend_egl_create_stage; backend_class->ensure_context = clutter_backend_egl_ensure_context; backend_class->create_context = clutter_backend_egl_create_context; backendx11_class->get_visual_info = clutter_backend_egl_get_visual_info; } static void clutter_backend_egl_init (ClutterBackendEGL *backend_egl) { backend_egl->egl_context = EGL_NO_CONTEXT; backend_egl->dummy_surface = EGL_NO_SURFACE; } GType _clutter_backend_impl_get_type (void) { return clutter_backend_egl_get_type (); } /** * clutter_eglx_display: * * Gets the current EGLDisplay. * * Return value: an EGLDisplay * * Since: 0.4 */ EGLDisplay clutter_eglx_display (void) { return backend_singleton->edpy; }