/* * Clutter COGL * * A basic GL/GLES Abstraction/Utility Layer * * Authored By Matthew Allum * * Copyright (C) 2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include #ifndef __COGL_DEFINES_H__ #define __COGL_DEFINES_H__ G_BEGIN_DECLS /* ClearBufferMask */ #define CGL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT #define CGL_STENCIL_BUFFER_BIT GL_STENCIL_BUFFER_BIT #define CGL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT /* Boolean */ #define CGL_FALSE GL_FALSE #define CGL_TRUE GL_TRUE /* BeginMode */ #define CGL_POINTS GL_POINTS #define CGL_LINES GL_LINES #define CGL_LINE_LOOP GL_LINE_LOOP #define CGL_LINE_STRIP GL_LINE_STRIP #define CGL_TRIANGLES GL_TRIANGLES #define CGL_TRIANGLE_STRIP GL_TRIANGLE_STRIP #define CGL_TRIANGLE_FAN GL_TRIANGLE_FAN /* AlphaFunction */ #define CGL_NEVER GL_NEVER #define CGL_LESS GL_LESS #define CGL_EQUAL GL_EQUAL #define CGL_LEQUAL GL_LEQUAL #define CGL_GREATER GL_GREATER #define CGL_NOTEQUAL GL_NOTEQUAL #define CGL_GEQUAL GL_GEQUAL #define CGL_ALWAYS GL_ALWAYS /* BlendingFactorDest */ #define CGL_ZERO GL_ZERO #define CGL_ONE GL_ONE #define CGL_SRC_COLOR GL_SRC_COLOR #define CGL_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR #define CGL_SRC_ALPHA GL_SRC_ALPHA #define CGL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA #define CGL_DST_ALPHA GL_DST_ALPHA #define CGL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA /* BlendingFactorSrc */ #define CGL_DST_COLOR GL_DST_COLOR #define CGL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR #define CGL_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE /* Missing; */ /* GL_ZERO */ /* GL_ONE */ /* GL_SRC_ALPHA */ /* GL_ONE_MINUS_SRC_ALPHA */ /* GL_DST_ALPHA */ /* GL_ONE_MINUS_DST_ALPHA */ /* CullFaceMode */ #define CGL_FRONT GL_FRONT #define CGL_BACK GL_BACK #define CGL_FRONT_AND_BACK GL_FRONT_AND_BACK /* EnableCap */ #define CGL_FOG GL_FOG #define CGL_LIGHTING GL_LIGHTING #define CGL_CULL_FACE GL_CULL_FACE #define CGL_ALPHA_TEST GL_ALPHA_TEST #define CGL_BLEND GL_BLEND #define CGL_COLOR_LOGIC_OP GL_COLOR_LOGIC_OP #define CGL_DITHER GL_DITHER #define CGL_STENCIL_TEST GL_STENCIL_TEST #define CGL_DEPTH_TEST GL_DEPTH_TEST #define CGL_POINT_SMOOTH GL_POINT_SMOOTH #define CGL_LINE_SMOOTH GL_LINE_SMOOTH #define CGL_SCISSOR_TEST GL_SCISSOR_TEST #define CGL_COLOR_MATERIAL GL_COLOR_MATERIAL #define CGL_NORMALIZE GL_NORMALIZE #define CGL_RESCALE_NORMAL GL_RESCALE_NORMAL #define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL #define CGL_VERTEX_ARRAY GL_VERTEX_ARRAY #define CGL_NORMAL_ARRAY GL_NORMAL_ARRAY #define CGL_COLOR_ARRAY GL_COLOR_ARRAY #define CGL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY #define CGL_MULTISAMPLE GL_MULTISAMPLE #define CGL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE #define CGL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_ONE #define CGL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE /* Errors */ #define CGL_NO_ERROR GL_NO_ERROR #define CGL_INVALID_ENUM GL_INVALID_ENUM #define CGL_INVALID_VALUE GL_INVALID_VALUE #define CGL_INVALID_OPERATION GL_INVALID_OPERATION #define CGL_STACK_OVERFLOW GL_STACK_OVERFLOW #define CGL_STACK_UNDERFLOW GL_STACK_UNDERFLOW #define CGL_OUT_OF_MEMORY GL_OUT_OF_MEMORY /* Fog mode */ #define CGL_EXP GL_EXP #define CGL_EXP2 GL_EXP2 #define CGL_FOG_DENSITY GL_FOG_DENSITY /* FogParameter */ #define CGL_FOG_START GL_FOG_START #define CGL_FOG_END GL_FOG_END #define CGL_FOG_MODE GL_FOG_MODE #define CGL_FOG_COLOR GL_FOG_COLOR #define CGL_CW GL_CW #define CGL_CCW GL_CCW /* GetPName */ #define CGL_CURRENT_COLOR GL_CURRENT_COLOR #define CGL_CURRENT_NORMAL GL_CURRENT_NORMAL #define CGL_CURRENT_TEXTURE_COORDS GL_CURRENT_TEXTURE_COORDS #define CGL_POINT_SIZE GL_POINT_SIZE #define CGL_POINT_SIZE_MIN GL_POINT_SIZE_MIN #define CGL_POINT_SIZE_MAX GL_POINT_SIZE_MAX #define CGL_POINT_FADE_THRESHOLD_SIZE GL_POINT_FADE_THRESHOLD_SIZE #define CGL_POINT_DISTANCE_ATTENUATION GL_POINT_DISTANCE_ATTENUATION #define CGL_SMOOTH_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE #define CGL_LINE_WIDTH GL_LINE_WIDTH #define CGL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE #define CGL_ALIASED_POINT_SIZE_RANGE GL_ALIASED_POINT_SIZE_RANGE #define CGL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_LINE_WIDTH_RANGE #define CGL_CULL_FACE_MODE GL_CULL_FACE_MODE #define CGL_FRONT_FACE GL_FRONT_FACE #define CGL_SHADE_MODEL GL_SHADE_MODEL #define CGL_DEPTH_RANGE GL_DEPTH_RANGE #define CGL_DEPTH_WRITEMASK GL_DEPTH_WRITEMASK #define CGL_DEPTH_CLEAR_VALUE GL_DEPTH_CLEAR_VALUE #define CGL_DEPTH_FUNC GL_DEPTH_FUNC #define CGL_STENCIL_CLEAR_VALUE GL_STENCIL_CLEAR_VALUE #define CGL_STENCIL_FUNC GL_STENCIL_FUNC #define CGL_STENCIL_VALUE_MASK GL_STENCIL_VALUE_MASK #define CGL_STENCIL_FAIL GL_STENCIL_FAIL #define CGL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_FAIL #define CGL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_PASS_DEPTH_PASS #define CGL_STENCIL_REF GL_STENCIL_REF #define CGL_STENCIL_WRITEMASK GL_STENCIL_WRITEMASK #define CGL_MATRIX_MODE GL_MATRIX_MODE #define CGL_VIEWPORT GL_VIEWPORT #define CGL_MODELVIEW_STACK_DEPTH GL_MODELVIEW_STACK_DEPTH #define CGL_PROJECTION_STACK_DEPTH GL_PROJECTION_STACK_DEPTH #define CGL_TEXTURE_STACK_DEPTH GL_TEXTURE_STACK_DEPTH #define CGL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX #define CGL_PROJECTION_MATRIX GL_PROJECTION_MATRIX #define CGL_TEXTURE_MATRIX GL_TEXTURE_MATRIX #define CGL_ALPHA_TEST_FUNC GL_ALPHA_TEST_FUNC #define CGL_ALPHA_TEST_REF GL_ALPHA_TEST_REF #define CGL_BLEND_DST GL_BLEND_DST #define CGL_BLEND_SRC GL_BLEND_SRC #define CGL_LOGIC_OP_MODE GL_LOGIC_OP_MODE #define CGL_SCISSOR_BOX GL_SCISSOR_BOX #define CGL_SCISSOR_TEST GL_SCISSOR_TEST #define CGL_COLOR_CLEAR_VALUE GL_COLOR_CLEAR_VALUE #define CGL_COLOR_WRITEMASK GL_COLOR_WRITEMASK #define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT #define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT #define CGL_MAX_LIGHTS GL_MAX_LIGHTS #define CGL_MAX_CLIP_PLANES GL_MAX_CLIP_PLANES #define CGL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_SIZE #define CGL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_MODELVIEW_STACK_DEPTH #define CGL_MAX_PROJECTION_STACK_DEPTH GL_MAX_PROJECTION_STACK_DEPTH #define CGL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_STACK_DEPTH #define CGL_MAX_VIEWPORT_DIMS GL_MAX_VIEWPORT_DIMS #define CGL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_VERTICES #define CGL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_INDICES #define CGL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS #define CGL_SUBPIXEL_BITS GL_SUBPIXEL_BITS #define CGL_RED_BITS GL_RED_BITS #define CGL_GREEN_BITS GL_GREEN_BITS #define CGL_BLUE_BITS GL_BLUE_BITS #define CGL_ALPHA_BITS GL_ALPHA_BITS #define CGL_DEPTH_BITS GL_DEPTH_BITS #define CGL_STENCIL_BITS GL_STENCIL_BITS #define CGL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_UNITS #define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL #define CGL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR #define CGL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE #define CGL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE #define CGL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE #define CGL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE #define CGL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE #define CGL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE #define CGL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE #define CGL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE #define CGL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE #define CGL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE #define CGL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE #define CGL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER #define CGL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER #define CGL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER #define CGL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER #define CGL_SAMPLE_BUFFERS GL_SAMPLE_BUFFERS #define CGL_SAMPLES GL_SAMPLES #define CGL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_VALUE #define CGL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_INVERT /* GetTextureParameter - missing */ /* GL_TEXTURE_MAG_FILTER */ /* GL_TEXTURE_MIN_FILTER */ /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ #define CGL_IMPLEMENTATION_COLOR_READ_TYPE_OES GL_IMPLEMENTATION_COLOR_READ_TYPE_OES #define CGL_IMPLEMENTATION_COLOR_READ_FORMAT_OES GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES #define CGL_NUM_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS #define CGL_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS /* OES_matrix_get */ #define CGL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS #define CGL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS #define CGL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS /* HintMode */ #define CGL_DONT_CARE GL_DONT_CARE #define CGL_FASTEST GL_FASTEST #define CGL_NICEST GL_NICEST /* HintTarget */ #define CGL_PERSPECTIVE_CORRECTION_HINT GL_PERSPECTIVE_CORRECTION_HINT #define CGL_POINT_SMOOTH_HINT GL_POINT_SMOOTH_HINT #define CGL_LINE_SMOOTH_HINT GL_LINE_SMOOTH_HINT #define CGL_POLYGON_SMOOTH_HINT GL_POLYGON_SMOOTH_HINT #define CGL_FOG_HINT GL_FOG_HINT #define CGL_GENERATE_MIPMAP_HINT GL_GENERATE_MIPMAP_HINT /* LightModelParameter */ #define CGL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_AMBIENT #define CGL_LIGHT_MODEL_TWO_SIDE GL_LIGHT_MODEL_TWO_SIDE /* LightParameter */ #define CGL_AMBIENT GL_AMBIENT #define CGL_DIFFUSE GL_DIFFUSE #define CGL_SPECULAR GL_SPECULAR #define CGL_POSITION GL_POSITION #define CGL_SPOT_DIRECTION GL_SPOT_DIRECTION #define CGL_SPOT_EXPONENT GL_SPOT_EXPONENT #define CGL_SPOT_CUTOFF GL_SPOT_CUTOFF #define CGL_CONSTANT_ATTENUATION GL_CONSTANT_ATTENUATION #define CGL_LINEAR_ATTENUATION GL_LINEAR_ATTENUATION #define CGL_QUADRATIC_ATTENUATION GL_QUADRATIC_ATTENUATION /* DataType */ #define CGL_BYTE GL_BYTE #define CGL_UNSIGNED_BYTE GL_UNSIGNED_BYTE #define CGL_SHORT GL_SHORT #define CGL_UNSIGNED_SHORT GL_UNSIGNED_SHORT #define CGL_FLOAT GL_FLOAT #define CGL_FIXED GL_FIXED /* LogicOp */ #define CGL_CLEAR GL_CLEAR #define CGL_AND GL_AND #define CGL_AND_REVERSE GL_AND_REVERSE #define CGL_COPY GL_COPY #define CGL_AND_INVERTED GL_AND_INVERTED #define CGL_NOOP GL_NOOP #define CGL_XOR GL_XOR #define CGL_OR GL_OR #define CGL_NOR GL_NOR #define CGL_EQUIV GL_EQUIV #define CGL_INVERT GL_INVERT #define CGL_OR_REVERSE GL_OR_REVERSE #define CGL_COPY_INVERTED GL_COPY_INVERTED #define CGL_OR_INVERTED GL_OR_INVERTED #define CGL_NAND GL_NAND #define CGL_SET GL_SET /* MaterialParameter */ #define CGL_EMISSION GL_EMISSION #define CGL_SHININESS GL_SHININESS #define CGL_AMBIENT_AND_DIFFUSE GL_AMBIENT_AND_DIFFUSE /* MatrixMode */ #define CGL_MODELVIEW GL_MODELVIEW #define CGL_PROJECTION GL_PROJECTION #define CGL_TEXTURE GL_TEXTURE /* PixelFormat */ #define CGL_ALPHA GL_ALPHA #define CGL_RGB GL_RGB #define CGL_RGBA GL_RGBA #define CGL_LUMINANCE GL_LUMINANCE #define CGL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA /* PixelStoreParameter */ #define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT #define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT /* PixelType */ /* GL_UNSIGNED_BYTE */ #define CGL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_4_4_4_4 #define CGL_UNSIGNED_SHORT_5_5_5_1 GL_UNSIGNED_SHORT_5_5_5_1 #define CGL_UNSIGNED_SHORT_5_6_5 CGL_UNSIGNED_SHORT_5_6_5 /* ShadingModel */ #define CGL_FLAT GL_FLAT #define CGL_SMOOTH GL_SMOOTH /* StencilFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* StencilOp */ #define CGL_KEEP GL_KEEP #define CGL_REPLACE GL_REPLACE #define CGL_INCR GL_INCR #define CGL_DECR GL_DECR /* StringName */ #define CGL_VENDOR GL_VENDOR #define CGL_RENDERER GL_RENDERER #define CGL_VERSION GL_VERSION #define CGL_EXTENSIONS GL_EXTENSIONS /* TextureEnvMode */ #define CGL_MODULATE GL_MODULATE #define CGL_DECAL GL_DECAL #define CGL_ADD GL_ADD /* GL_BLEND */ /* GL_REPLACE */ /* TextureEnvParameter */ #define CGL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_MODE #define CGL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_COLOR /* TextureEnvTarget */ #define CGL_TEXTURE_ENV GL_TEXTURE_ENV /* TextureMagFilter */ #define CGL_NEAREST GL_NEAREST #define CGL_LINEAR GL_LINEAR /* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ #define CGL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_NEAREST #define CGL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_NEAREST #define CGL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR #define CGL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR /* TextureParameterName */ #define CGL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_FILTER #define CGL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_FILTER #define CGL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_S #define CGL_TEXTURE_WRAP_T GL_TEXTURE_WRAP_T #define CGL_GENERATE_MIPMAP GL_GENERATE_MIPMAP #define CGL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE #define CGL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE /* TextureWrapMode */ #define CGL_REPEAT GL_REPEAT #define CGL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE /* PixelInternalFormat */ /* Buffer Objects */ #define CGL_ARRAY_BUFFER GL_ARRAY_BUFFER #define CGL_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER #define CGL_ARRAY_BUFFER_BINDING GL_ARRAY_BUFFER_BINDING #define CGL_ELEMENT_ARRAY_BUFFER_BINDING GL_ELEMENT_ARRAY_BUFFER_BINDING #define CGL_VERTEX_ARRAY_BUFFER_BINDING GL_VERTEX_ARRAY_BUFFER_BINDING #define CGL_NORMAL_ARRAY_BUFFER_BINDING GL_NORMAL_ARRAY_BUFFER_BINDING #define CGL_COLOR_ARRAY_BUFFER_BINDING GL_COLOR_ARRAY_BUFFER_BINDING #define CGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING #define CGL_STATIC_DRAW GL_STATIC_DRAW #define CGL_DYNAMIC_DRAW GL_DYNAMIC_DRAW #define CGL_WRITE_ONLY GL_WRITE_ONLY #define CGL_BUFFER_SIZE GL_BUFFER_SIZE #define CGL_BUFFER_USAGE GL_BUFFER_USAGE #define CGL_BUFFER_ACCESS GL_BUFFER_ACCESS #define CGL_SUBTRACT GL_SUBTRACT #define CGL_COMBINE GL_COMBINE #define CGL_COMBINE_RGB GL_COMBINE_RGB #define CGL_COMBINE_ALPHA GL_COMBINE_ALPHA #define CGL_RGB_SCALE GL_RGB_SCALE #define CGL_ADD_SIGNED GL_ADD_SIGNED #define CGL_INTERPOLATE GL_INTERPOLATE #define CGL_CONSTANT GL_CONSTANT #define CGL_PRIMARY_COLOR GL_PRIMARY_COLOR #define CGL_PREVIOUS GL_PREVIOUS #define CGL_ALPHA_SCALE GL_ALPHA_SCALE #define CGL_POINT_SPRITE_OES GL_POINT_SPRITE_OES #define CGL_COORD_REPLACE_OES GL_COORD_REPLACE_OES #define CGL_POINT_SIZE_ARRAY_OES GL_POINT_SIZE_ARRAY_OES #define CGL_POINT_SIZE_ARRAY_TYPE_OES GL_POINT_SIZE_ARRAY_TYPE_OES #define CGL_POINT_SIZE_ARRAY_STRIDE_OES GL_POINT_SIZE_ARRAY_STRIDE_OES #define CGL_POINT_SIZE_ARRAY_POINTER_OES GL_POINT_SIZE_ARRAY_POINTER_OES #define CGL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES #define CGL_MAX_VERTEX_UNITS_OES GL_MAX_VERTEX_UNITS_OES #define CGL_MAX_PALETTE_MATRICES_OES GL_MAX_PALETTE_MATRICES_OES #define CGL_MATRIX_PALETTE_OES GL_MATRIX_PALETTE_OES #define CGL_MATRIX_INDEX_ARRAY_OES GL_MATRIX_INDEX_ARRAY_OES #define CGL_WEIGHT_ARRAY_OES GL_WEIGHT_ARRAY_OES #define CGL_MATRIX_INDEX_ARRAY_SIZE_OES GL_MATRIX_INDEX_ARRAY_SIZE_OES #define CGL_MATRIX_INDEX_ARRAY_TYPE_OES GL_MATRIX_INDEX_ARRAY_TYPE_OES #define CGL_MATRIX_INDEX_ARRAY_STRIDE_OES GL_MATRIX_INDEX_ARRAY_STRIDE_OES #define CGL_MATRIX_INDEX_ARRAY_POINTER_OES GL_MATRIX_INDEX_ARRAY_POINTER_OES #define CGL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES #define CGL_WEIGHT_ARRAY_SIZE_OES GL_WEIGHT_ARRAY_SIZE_OES #define CGL_WEIGHT_ARRAY_TYPE_OES GL_WEIGHT_ARRAY_TYPE_OES #define CGL_WEIGHT_ARRAY_STRIDE_OES GL_WEIGHT_ARRAY_STRIDE_OES #define CGL_WEIGHT_ARRAY_POINTER_OES GL_WEIGHT_ARRAY_POINTER_OES #define CGL_WEIGHT_ARRAY_BUFFER_BINDING_OES GL_WEIGHT_ARRAY_BUFFER_BINDING_OES #define CGL_TEXTURE_CROP_RECT_OES GL_TEXTURE_CROP_RECT_OES typedef GLenum COGLenum; typedef GLint COGLint; typedef GLuint COGLuint; typedef GLuint COGLhandle; /* extras */ #define CGL_TEXTURE_2D GL_TEXTURE_2D #define CGL_ARGB GL_ARGB /* FIXME: There is no BGR support in GLES - so with below BGR textures are * borked. Will likely need a feature flag and some coversion.. */ #define CGL_BGR GL_RGB #define CGL_BGRA GL_RGBA /* Its unlikely we support this */ #define CGL_TEXTURE_RECTANGLE_ARB 0 /* YUV textures also unsupported */ #define CGL_YCBCR_MESA 0 #define CGL_UNSIGNED_SHORT_8_8_REV_MESA 0 #define CGL_UNSIGNED_SHORT_8_8_MESA 0 #ifdef GL_FRAGMENT_SHADER #define CGL_FRAGMENT_SHADER GL_FRAGMENT_SHADER #else #define CGL_FRAGMENT_SHADER 0 #endif #ifdef GL_VERTEX_SHADER #define CGL_VERTEX_SHADER GL_VERTEX_SHADER #else #define CGL_VERTEX_SHADER 0 #endif #ifdef GL_OBJECT_COMPILE_STATUS #define CGL_OBJECT_COMPILE_STATUS GL_OBJECT_COMPILE_STATUS #else #define CGL_OBJECT_COMPILE_STATUS 0 #endif #define CLUTTER_COGL_HAS_GLES 1 G_END_DECLS #endif