/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /** * SECTION:meta-surface-actor * @title: MetaSurfaceActor * @short_description: An actor representing a surface in the scene graph * * A surface can be either a shaped texture, or a group of shaped texture, * used to draw the content of a window. */ #include #include #include #include #include #include "meta-surface-actor.h" #include "meta-wayland-private.h" #include "meta-cullable.h" #include "meta-shaped-texture-private.h" struct _MetaSurfaceActorPrivate { MetaShapedTexture *texture; MetaWaylandBuffer *buffer; }; static void cullable_iface_init (MetaCullableInterface *iface); G_DEFINE_TYPE_WITH_CODE (MetaSurfaceActor, meta_surface_actor, CLUTTER_TYPE_ACTOR, G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init)); static void meta_surface_actor_class_init (MetaSurfaceActorClass *klass) { g_type_class_add_private (klass, sizeof (MetaSurfaceActorPrivate)); } static void meta_surface_actor_cull_out (MetaCullable *cullable, cairo_region_t *unobscured_region, cairo_region_t *clip_region) { meta_cullable_cull_out_children (cullable, unobscured_region, clip_region); } static void meta_surface_actor_reset_culling (MetaCullable *cullable) { meta_cullable_reset_culling_children (cullable); } static void cullable_iface_init (MetaCullableInterface *iface) { iface->cull_out = meta_surface_actor_cull_out; iface->reset_culling = meta_surface_actor_reset_culling; } static void meta_surface_actor_init (MetaSurfaceActor *self) { MetaSurfaceActorPrivate *priv; priv = self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, META_TYPE_SURFACE_ACTOR, MetaSurfaceActorPrivate); priv->texture = META_SHAPED_TEXTURE (meta_shaped_texture_new ()); clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->texture)); } cairo_surface_t * meta_surface_actor_get_image (MetaSurfaceActor *self, cairo_rectangle_int_t *clip) { return meta_shaped_texture_get_image (self->priv->texture, clip); } MetaShapedTexture * meta_surface_actor_get_texture (MetaSurfaceActor *self) { return self->priv->texture; } static void update_area (MetaSurfaceActor *self, int x, int y, int width, int height) { MetaSurfaceActorPrivate *priv = self->priv; if (meta_is_wayland_compositor ()) { struct wl_resource *resource = priv->buffer->resource; struct wl_shm_buffer *shm_buffer = wl_shm_buffer_get (resource); if (shm_buffer) { CoglTexture2D *texture = COGL_TEXTURE_2D (priv->buffer->texture); cogl_wayland_texture_set_region_from_shm_buffer (texture, x, y, width, height, shm_buffer, x, y, 0, NULL); } } else { CoglTexturePixmapX11 *texture = COGL_TEXTURE_PIXMAP_X11 (meta_shaped_texture_get_texture (priv->texture)); cogl_texture_pixmap_x11_update_area (texture, x, y, width, height); } } gboolean meta_surface_actor_damage_all (MetaSurfaceActor *self, cairo_region_t *unobscured_region) { MetaSurfaceActorPrivate *priv = self->priv; CoglTexture *texture = meta_shaped_texture_get_texture (priv->texture); update_area (self, 0, 0, cogl_texture_get_width (texture), cogl_texture_get_height (texture)); return meta_shaped_texture_update_area (priv->texture, 0, 0, cogl_texture_get_width (texture), cogl_texture_get_height (texture), unobscured_region); } gboolean meta_surface_actor_damage_area (MetaSurfaceActor *self, int x, int y, int width, int height, cairo_region_t *unobscured_region) { MetaSurfaceActorPrivate *priv = self->priv; update_area (self, x, y, width, height); return meta_shaped_texture_update_area (priv->texture, x, y, width, height, unobscured_region); } void meta_surface_actor_attach_wayland_buffer (MetaSurfaceActor *self, MetaWaylandBuffer *buffer) { MetaSurfaceActorPrivate *priv = self->priv; priv->buffer = buffer; if (buffer) meta_shaped_texture_set_texture (priv->texture, buffer->texture); else meta_shaped_texture_set_texture (priv->texture, NULL); } void meta_surface_actor_set_texture (MetaSurfaceActor *self, CoglTexture *texture) { MetaSurfaceActorPrivate *priv = self->priv; meta_shaped_texture_set_texture (priv->texture, texture); } void meta_surface_actor_set_input_region (MetaSurfaceActor *self, cairo_region_t *region) { MetaSurfaceActorPrivate *priv = self->priv; meta_shaped_texture_set_input_shape_region (priv->texture, region); } void meta_surface_actor_set_opaque_region (MetaSurfaceActor *self, cairo_region_t *region) { MetaSurfaceActorPrivate *priv = self->priv; meta_shaped_texture_set_opaque_region (priv->texture, region); } MetaSurfaceActor * meta_surface_actor_new (void) { return g_object_new (META_TYPE_SURFACE_ACTOR, NULL); }