/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /** * SECTION:clutter-clone-texture * @short_description: Actor for cloning existing textures in an * efficient way. * * #ClutterCloneTexture allows the cloning of existing #ClutterTexture based * actors whilst saving underlying graphics resources. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-clone-texture.h" #include "clutter-main.h" #include "clutter-feature.h" #include "clutter-actor.h" #include "clutter-util.h" #include "clutter-enum-types.h" #include "clutter-private.h" #include "clutter-debug.h" #include "cogl/cogl.h" enum { PROP_0, PROP_PARENT_TEXTURE, PROP_REPEAT_Y, PROP_REPEAT_X }; G_DEFINE_TYPE (ClutterCloneTexture, clutter_clone_texture, CLUTTER_TYPE_ACTOR); #define CLUTTER_CLONE_TEXTURE_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTexturePrivate)) struct _ClutterCloneTexturePrivate { ClutterTexture *parent_texture; guint repeat_x : 1; guint repeat_y : 1; }; static void clutter_clone_texture_get_preferred_width (ClutterActor *self, ClutterUnit for_height, ClutterUnit *min_width_p, ClutterUnit *natural_width_p) { ClutterCloneTexturePrivate *priv = CLUTTER_CLONE_TEXTURE (self)->priv; ClutterActor *parent_texture; ClutterActorClass *parent_texture_class; /* Note that by calling the get_width_request virtual method directly * and skipping the clutter_actor_get_preferred_width() wrapper, we * are ignoring any size request override set on the parent texture * and just getting the normal size of the parent texture. */ parent_texture = CLUTTER_ACTOR (priv->parent_texture); if (!parent_texture) { if (min_width_p) *min_width_p = 0; if (natural_width_p) *natural_width_p = 0; return; } parent_texture_class = CLUTTER_ACTOR_GET_CLASS (parent_texture); parent_texture_class->get_preferred_width (parent_texture, for_height, min_width_p, natural_width_p); } static void clutter_clone_texture_get_preferred_height (ClutterActor *self, ClutterUnit for_width, ClutterUnit *min_height_p, ClutterUnit *natural_height_p) { ClutterCloneTexturePrivate *priv = CLUTTER_CLONE_TEXTURE (self)->priv; ClutterActor *parent_texture; ClutterActorClass *parent_texture_class; /* Note that by calling the get_height_request virtual method directly * and skipping the clutter_actor_get_preferred_height() wrapper, we * are ignoring any size request override set on the parent texture and * just getting the normal size of the parent texture. */ parent_texture = CLUTTER_ACTOR (priv->parent_texture); if (!parent_texture) { if (min_height_p) *min_height_p = 0; if (natural_height_p) *natural_height_p = 0; return; } parent_texture_class = CLUTTER_ACTOR_GET_CLASS (parent_texture); parent_texture_class->get_preferred_height (parent_texture, for_width, min_height_p, natural_height_p); } static void clutter_clone_texture_paint (ClutterActor *self) { ClutterCloneTexturePrivate *priv; ClutterActor *parent_texture; gint x_1, y_1, x_2, y_2; ClutterColor col = { 0xff, 0xff, 0xff, 0xff }; CoglHandle cogl_texture; ClutterFixed t_w, t_h; guint tex_width, tex_height; priv = CLUTTER_CLONE_TEXTURE (self)->priv; /* no need to paint stuff if we don't have a texture to clone */ if (!priv->parent_texture) return; CLUTTER_NOTE (PAINT, "painting clone texture '%s'", clutter_actor_get_name (self) ? clutter_actor_get_name (self) : "unknown"); /* parent texture may have been hidden, there for need to make sure its * realised with resources available. */ parent_texture = CLUTTER_ACTOR (priv->parent_texture); if (!CLUTTER_ACTOR_IS_REALIZED (parent_texture)) clutter_actor_realize (parent_texture); cogl_push_matrix (); col.alpha = clutter_actor_get_paint_opacity (self); cogl_color (&col); clutter_actor_get_allocation_coords (self, &x_1, &y_1, &x_2, &y_2); CLUTTER_NOTE (PAINT, "paint to x1: %i, y1: %i x2: %i, y2: %i " "opacity: %i", x_1, y_1, x_2, y_2, clutter_actor_get_opacity (self)); cogl_texture = clutter_texture_get_cogl_texture (priv->parent_texture); if (cogl_texture == COGL_INVALID_HANDLE) return; tex_width = cogl_texture_get_width (cogl_texture); tex_height = cogl_texture_get_height (cogl_texture); if (priv->repeat_x && tex_width > 0) t_w = CFX_QDIV (CLUTTER_INT_TO_FIXED (x_2 - x_1), CLUTTER_INT_TO_FIXED (tex_width)); else t_w = CFX_ONE; if (priv->repeat_y && tex_height > 0) t_h = CFX_QDIV (CLUTTER_INT_TO_FIXED (y_2 - y_1), CLUTTER_INT_TO_FIXED (tex_height)); else t_h = CFX_ONE; /* Parent paint translated us into position */ cogl_texture_rectangle (cogl_texture, 0, 0, CLUTTER_INT_TO_FIXED (x_2 - x_1), CLUTTER_INT_TO_FIXED (y_2 - y_1), 0, 0, t_w, t_h); cogl_pop_matrix (); } static void set_parent_texture (ClutterCloneTexture *ctexture, ClutterTexture *texture) { ClutterCloneTexturePrivate *priv = ctexture->priv; ClutterActor *actor = CLUTTER_ACTOR (ctexture); gboolean was_visible = CLUTTER_ACTOR_IS_VISIBLE (ctexture); if (priv->parent_texture) { g_object_unref (priv->parent_texture); priv->parent_texture = NULL; if (was_visible) clutter_actor_hide (actor); } if (texture) { priv->parent_texture = g_object_ref (texture); /* queue a redraw if the cloned texture is already visible */ if (CLUTTER_ACTOR_IS_VISIBLE (priv->parent_texture) && was_visible) { clutter_actor_show (actor); clutter_actor_queue_redraw (actor); } clutter_actor_queue_relayout (actor); } } static void clutter_clone_texture_dispose (GObject *object) { ClutterCloneTexture *self = CLUTTER_CLONE_TEXTURE(object); ClutterCloneTexturePrivate *priv = self->priv; if (priv->parent_texture) g_object_unref (priv->parent_texture); priv->parent_texture = NULL; G_OBJECT_CLASS (clutter_clone_texture_parent_class)->dispose (object); } static void clutter_clone_texture_finalize (GObject *object) { G_OBJECT_CLASS (clutter_clone_texture_parent_class)->finalize (object); } static void clutter_clone_texture_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterCloneTexture *ctexture = CLUTTER_CLONE_TEXTURE (object); ClutterCloneTexturePrivate *priv; priv = ctexture->priv; switch (prop_id) { case PROP_PARENT_TEXTURE: set_parent_texture (ctexture, g_value_get_object (value)); break; case PROP_REPEAT_X: if (priv->repeat_x != g_value_get_boolean (value)) { priv->repeat_x = !priv->repeat_x; clutter_actor_queue_redraw (CLUTTER_ACTOR (ctexture)); } break; case PROP_REPEAT_Y: if (priv->repeat_y != g_value_get_boolean (value)) { priv->repeat_y = !priv->repeat_y; clutter_actor_queue_redraw (CLUTTER_ACTOR (ctexture)); } break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void clutter_clone_texture_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterCloneTexture *ctexture = CLUTTER_CLONE_TEXTURE (object); ClutterCloneTexturePrivate *priv; priv = ctexture->priv; switch (prop_id) { case PROP_PARENT_TEXTURE: g_value_set_object (value, ctexture->priv->parent_texture); break; case PROP_REPEAT_X: g_value_set_boolean (value, priv->repeat_x); break; case PROP_REPEAT_Y: g_value_set_boolean (value, priv->repeat_y); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void clutter_clone_texture_class_init (ClutterCloneTextureClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); actor_class->paint = clutter_clone_texture_paint; actor_class->get_preferred_width = clutter_clone_texture_get_preferred_width; actor_class->get_preferred_height = clutter_clone_texture_get_preferred_height; gobject_class->finalize = clutter_clone_texture_finalize; gobject_class->dispose = clutter_clone_texture_dispose; gobject_class->set_property = clutter_clone_texture_set_property; gobject_class->get_property = clutter_clone_texture_get_property; g_object_class_install_property (gobject_class, PROP_PARENT_TEXTURE, g_param_spec_object ("parent-texture", "Parent Texture", "The parent texture to clone", CLUTTER_TYPE_TEXTURE, CLUTTER_PARAM_READWRITE)); g_object_class_install_property (gobject_class, PROP_REPEAT_X, g_param_spec_boolean ("repeat-x", "Tile underlying pixbuf in x direction", "Reapeat underlying pixbuf rather than scale " "in x direction.", FALSE, CLUTTER_PARAM_READWRITE)); g_object_class_install_property (gobject_class, PROP_REPEAT_Y, g_param_spec_boolean ("repeat-y", "Tile underlying pixbuf in y direction", "Reapeat underlying pixbuf rather than scale " "in y direction.", FALSE, CLUTTER_PARAM_READWRITE)); g_type_class_add_private (gobject_class, sizeof (ClutterCloneTexturePrivate)); } static void clutter_clone_texture_init (ClutterCloneTexture *self) { ClutterCloneTexturePrivate *priv; self->priv = priv = CLUTTER_CLONE_TEXTURE_GET_PRIVATE (self); priv->parent_texture = NULL; } /** * clutter_clone_texture_new: * @texture: a #ClutterTexture, or %NULL * * Creates an efficient 'clone' of a pre-existing texture with which it * shares the underlying pixbuf data. * * You can use clutter_clone_texture_set_parent_texture() to change the * cloned texture. * * Return value: the newly created #ClutterCloneTexture */ ClutterActor * clutter_clone_texture_new (ClutterTexture *texture) { g_return_val_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture), NULL); return g_object_new (CLUTTER_TYPE_CLONE_TEXTURE, "parent-texture", texture, NULL); } /** * clutter_clone_texture_get_parent_texture: * @clone: a #ClutterCloneTexture * * Retrieves the parent #ClutterTexture used by @clone. * * Return value: a #ClutterTexture actor, or %NULL * * Since: 0.2 */ ClutterTexture * clutter_clone_texture_get_parent_texture (ClutterCloneTexture *clone) { g_return_val_if_fail (CLUTTER_IS_CLONE_TEXTURE (clone), NULL); return clone->priv->parent_texture; } /** * clutter_clone_texture_set_parent_texture: * @clone: a #ClutterCloneTexture * @texture: a #ClutterTexture or %NULL * * Sets the parent texture cloned by the #ClutterCloneTexture. * * Since: 0.2 */ void clutter_clone_texture_set_parent_texture (ClutterCloneTexture *clone, ClutterTexture *texture) { g_return_if_fail (CLUTTER_IS_CLONE_TEXTURE (clone)); g_return_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture)); g_object_ref (clone); set_parent_texture (clone, texture); g_object_notify (G_OBJECT (clone), "parent-texture"); g_object_unref (clone); }