/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * Authors: * Robert Bragg * */ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION) #error "Only can be included directly." #endif #ifndef __COGL_ONSCREEN_TEMPLATE_H__ #define __COGL_ONSCREEN_TEMPLATE_H__ #include COGL_BEGIN_DECLS typedef struct _CoglOnscreenTemplate CoglOnscreenTemplate; #define COGL_ONSCREEN_TEMPLATE(OBJECT) ((CoglOnscreenTemplate *)OBJECT) CoglOnscreenTemplate * cogl_onscreen_template_new (CoglSwapChain *swap_chain); /** * cogl_onscreen_template_set_samples_per_pixel: * @onscreen: A #CoglOnscreenTemplate template framebuffer * @n: The minimum number of samples per pixel * * Requires that any future CoglOnscreen framebuffers derived from * this template must support making at least @n samples per pixel * which will all contribute to the final resolved color for that * pixel. * * By default this value is usually set to 0 and that is referred to * as "single-sample" rendering. A value of 1 or greater is referred * to as "multisample" rendering. * * There are some semantic differences between single-sample * rendering and multisampling with just 1 point sample such as it * being redundant to use the cogl_framebuffer_resolve_samples() and * cogl_framebuffer_resolve_samples_region() apis with single-sample * rendering. * * Since: 1.10 * Stability: unstable */ void cogl_onscreen_template_set_samples_per_pixel ( CoglOnscreenTemplate *onscreen_template, int n); /** * cogl_onscreen_template_set_swap_throttled: * @onscreen_template: A #CoglOnscreenTemplate template framebuffer * @throttled: Whether throttling should be enabled * * Requests that any future #CoglOnscreen framebuffers derived from this * template should enable or disable swap throttling according to the given * @throttled argument. * * Since: 1.10 * Stability: unstable */ void cogl_onscreen_template_set_swap_throttled ( CoglOnscreenTemplate *onscreen_template, CoglBool throttled); /** * cogl_is_onscreen_template: * @object: A #CoglObject pointer * * Gets whether the given object references a #CoglOnscreenTemplate. * * Return value: %TRUE if the object references a #CoglOnscreenTemplate * and %FALSE otherwise. * Since: 1.10 * Stability: unstable */ CoglBool cogl_is_onscreen_template (void *object); COGL_END_DECLS #endif /* __COGL_ONSCREEN_TEMPLATE_H__ */