#include #include #include #include G_MODULE_EXPORT int test_texture_material_main (int argc, char *argv[]) { ClutterActor *stage, *box; ClutterLayoutManager *manager; int i; g_thread_init (NULL); clutter_threads_init (); if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; stage = clutter_stage_new (); clutter_stage_set_title (CLUTTER_STAGE (stage), "Texture Material"); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); manager = clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL); box = clutter_box_new (manager); clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_WIDTH, -25.0)); clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_HEIGHT, -25.0)); clutter_actor_set_position (box, 25.0, 25.0); clutter_container_add_actor (CLUTTER_CONTAINER (stage), box); for (i = 0; i < 48; i++) { ClutterActor *texture = clutter_texture_new (); clutter_texture_set_load_data_async (CLUTTER_TEXTURE (texture), TRUE); clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture), TRUE); clutter_texture_set_from_file (CLUTTER_TEXTURE (texture), TESTS_DATADIR "/redhand.png", NULL); clutter_actor_set_width (texture, 96); clutter_container_add_actor (CLUTTER_CONTAINER (box), texture); } clutter_actor_show (stage); clutter_main (); return EXIT_SUCCESS; }