/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Emmanuele Bassi */ /** * SECTION:clutter-constraint * @Title: ClutterConstraint * @Short_Description: Abstract class for constraints on position or size * @See_Also: #ClutterAction * * #ClutterConstraint is a base abstract class for modifiers of a #ClutterActor * position or size. * * A #ClutterConstraint sub-class should contain the logic for modifying * the position or size of the #ClutterActor to which it is applied, by * updating the actor's allocation. Each #ClutterConstraint can change the * allocation of the actor to which they are applied by overriding the * #ClutterConstraintClass.update_allocation() virtual function. * * #ClutterConstraint is available since Clutter 1.4 * * ## Using Constraints * * Constraints can be used with fixed layout managers, like * #ClutterFixedLayout, or with actors implicitly using a fixed layout * manager, like #ClutterGroup and #ClutterStage. * * Constraints provide a way to build user interfaces by using * relations between #ClutterActors, without explicit fixed * positioning and sizing, similarly to how fluid layout managers like * #ClutterBoxLayout and #ClutterTableLayout lay out their children. * * Constraints are attached to a #ClutterActor, and are available * for inspection using clutter_actor_get_constraints(). * * Clutter provides different implementation of the #ClutterConstraint * abstract class, for instance: * * - #ClutterAlignConstraint, a constraint that can be used to align * an actor to another one on either the horizontal or the vertical * axis, using a normalized value between 0 and 1. * - #ClutterBindConstraint, a constraint binds the X, Y, width or height * of an actor to the corresponding position or size of a source actor, * with or without an offset. * - #ClutterSnapConstraint, a constraint that "snaps" together the edges * of two #ClutterActors; if an actor uses two constraints on both its * horizontal or vertical edges then it can also expand to fit the empty * space. * * The [constraints example](https://git.gnome.org/browse/clutter/tree/examples/constraints.c?h=clutter-1.18) * uses various types of #ClutterConstraints to lay out three actors on a * resizable stage. Only the central actor has an explicit size, and no * actor has an explicit position. * * - The #ClutterActor with #ClutterActor:name `layerA` is explicitly * sized to 100 pixels by 25 pixels, and it's added to the #ClutterStage * - two #ClutterAlignConstraints are used to anchor `layerA` to the * center of the stage, by using 0.5 as the alignment #ClutterAlignConstraint:factor on * both the X and Y axis * - the #ClutterActor with #ClutterActor:name `layerB` is added to the * #ClutterStage with no explicit size * - the #ClutterActor:x and #ClutterActor:width of `layerB` are bound * to the same properties of `layerA` using two #ClutterBindConstraint * objects, thus keeping `layerB` aligned to `layerA` * - the top edge of `layerB` is snapped together with the bottom edge * of `layerA`; the bottom edge of `layerB` is also snapped together with * the bottom edge of the #ClutterStage; an offset is given to the two * #ClutterSnapConstraintss to allow for some padding; since `layerB` is * snapped between two different #ClutterActors, its height is stretched * to match the gap * - the #ClutterActor with #ClutterActor:name `layerC` mirrors `layerB`, * snapping the top edge of the #ClutterStage to the top edge of `layerC` * and the top edge of `layerA` to the bottom edge of `layerC` * * You can try resizing interactively the #ClutterStage and verify * that the three #ClutterActors maintain the same position and * size relative to each other, and to the #ClutterStage. * * It is important to note that Clutter does not avoid loops or * competing constraints; if two or more #ClutterConstraints * are operating on the same positional or dimensional attributes of an * actor, or if the constraints on two different actors depend on each * other, then the behavior is undefined. * * ## Implementing a ClutterConstraint * * Creating a sub-class of #ClutterConstraint requires the * implementation of the #ClutterConstraintClass.update_allocation() * virtual function. * * The `update_allocation()` virtual function is called during the * allocation sequence of a #ClutterActor, and allows any #ClutterConstraint * attached to that actor to modify the allocation before it is passed to * the actor's #ClutterActorClass.allocate() implementation. * * The #ClutterActorBox passed to the `update_allocation()` implementation * contains the original allocation of the #ClutterActor, plus the eventual * modifications applied by the other #ClutterConstraints, in the same order * the constraints have been applied to the actor. * * It is not necessary for a #ClutterConstraint sub-class to chain * up to the parent's implementation. * * If a #ClutterConstraint is parametrized - i.e. if it contains * properties that affect the way the constraint is implemented - it should * call clutter_actor_queue_relayout() on the actor to which it is attached * to whenever any parameter is changed. The actor to which it is attached * can be recovered at any point using clutter_actor_meta_get_actor(). */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "clutter-constraint-private.h" #include "clutter-actor.h" #include "clutter-actor-meta-private.h" #include "clutter-private.h" G_DEFINE_ABSTRACT_TYPE (ClutterConstraint, clutter_constraint, CLUTTER_TYPE_ACTOR_META); static void constraint_update_allocation (ClutterConstraint *constraint, ClutterActor *actor, ClutterActorBox *allocation) { } static void constraint_update_preferred_size (ClutterConstraint *constraint, ClutterActor *actor, ClutterOrientation direction, float for_size, float *minimum_size, float *natural_size) { } static void clutter_constraint_notify (GObject *gobject, GParamSpec *pspec) { if (strcmp (pspec->name, "enabled") == 0) { ClutterActorMeta *meta = CLUTTER_ACTOR_META (gobject); ClutterActor *actor = clutter_actor_meta_get_actor (meta); if (actor != NULL) clutter_actor_queue_relayout (actor); } if (G_OBJECT_CLASS (clutter_constraint_parent_class)->notify != NULL) G_OBJECT_CLASS (clutter_constraint_parent_class)->notify (gobject, pspec); } static void clutter_constraint_class_init (ClutterConstraintClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gobject_class->notify = clutter_constraint_notify; klass->update_allocation = constraint_update_allocation; klass->update_preferred_size = constraint_update_preferred_size; } static void clutter_constraint_init (ClutterConstraint *self) { } /*< private > * clutter_constraint_update_allocation: * @constraint: a #ClutterConstraint * @actor: a #ClutterActor * @allocation: (inout): the allocation to modify * * Asks the @constraint to update the @allocation of a #ClutterActor. * * Returns: %TRUE if the allocation was updated */ gboolean clutter_constraint_update_allocation (ClutterConstraint *constraint, ClutterActor *actor, ClutterActorBox *allocation) { ClutterActorBox old_alloc; g_return_val_if_fail (CLUTTER_IS_CONSTRAINT (constraint), FALSE); g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE); g_return_val_if_fail (allocation != NULL, FALSE); old_alloc = *allocation; CLUTTER_CONSTRAINT_GET_CLASS (constraint)->update_allocation (constraint, actor, allocation); return !clutter_actor_box_equal (allocation, &old_alloc); } void clutter_constraint_update_preferred_size (ClutterConstraint *constraint, ClutterActor *actor, ClutterOrientation direction, float for_size, float *minimum_size, float *natural_size) { g_return_if_fail (CLUTTER_IS_CONSTRAINT (constraint)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); CLUTTER_CONSTRAINT_GET_CLASS (constraint)->update_preferred_size (constraint, actor, direction, for_size, minimum_size, natural_size); }