/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * Copyright (C) 2013 Red Hat * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * Written by: * Jasper St. Pierre */ #include "config.h" #include "meta-surface-actor-wayland.h" #include #include "meta-shaped-texture-private.h" #include "wayland/meta-wayland-private.h" struct _MetaSurfaceActorWaylandPrivate { MetaWaylandSurface *surface; MetaWaylandBuffer *buffer; struct wl_listener buffer_destroy_listener; }; typedef struct _MetaSurfaceActorWaylandPrivate MetaSurfaceActorWaylandPrivate; G_DEFINE_TYPE_WITH_PRIVATE (MetaSurfaceActorWayland, meta_surface_actor_wayland, META_TYPE_SURFACE_ACTOR) static void meta_surface_actor_handle_buffer_destroy (struct wl_listener *listener, void *data) { MetaSurfaceActorWaylandPrivate *priv = wl_container_of (listener, priv, buffer_destroy_listener); /* If the buffer is destroyed while we're attached to it, * we want to unset priv->buffer so we don't access freed * memory. Keep the texture set however so the user doesn't * see the window disappear. */ priv->buffer = NULL; } static void meta_surface_actor_wayland_process_damage (MetaSurfaceActor *actor, int x, int y, int width, int height) { MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor); MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self); if (priv->buffer) { struct wl_resource *resource = priv->buffer->resource; struct wl_shm_buffer *shm_buffer = wl_shm_buffer_get (resource); if (shm_buffer) { CoglTexture2D *texture = COGL_TEXTURE_2D (priv->buffer->texture); cogl_wayland_texture_set_region_from_shm_buffer (texture, x, y, width, height, shm_buffer, x, y, 0, NULL); } meta_surface_actor_update_area (META_SURFACE_ACTOR (self), x, y, width, height); } } static void meta_surface_actor_wayland_pre_paint (MetaSurfaceActor *actor) { } static gboolean meta_surface_actor_wayland_is_visible (MetaSurfaceActor *actor) { /* TODO: ensure that the buffer isn't NULL, implement * wayland mapping semantics */ return TRUE; } static gboolean meta_surface_actor_wayland_should_unredirect (MetaSurfaceActor *actor) { return FALSE; } static void meta_surface_actor_wayland_set_unredirected (MetaSurfaceActor *actor, gboolean unredirected) { /* Do nothing. In the future, we'll use KMS to set this * up as a hardware overlay or something. */ } static gboolean meta_surface_actor_wayland_is_unredirected (MetaSurfaceActor *actor) { return FALSE; } static MetaWindow * meta_surface_actor_wayland_get_window (MetaSurfaceActor *actor) { MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (META_SURFACE_ACTOR_WAYLAND (actor)); return priv->surface->window; } static void meta_surface_actor_wayland_dispose (GObject *object) { MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (object); meta_surface_actor_wayland_set_buffer (self, NULL); G_OBJECT_CLASS (meta_surface_actor_wayland_parent_class)->dispose (object); } static void meta_surface_actor_wayland_class_init (MetaSurfaceActorWaylandClass *klass) { MetaSurfaceActorClass *surface_actor_class = META_SURFACE_ACTOR_CLASS (klass); GObjectClass *object_class = G_OBJECT_CLASS (klass); surface_actor_class->process_damage = meta_surface_actor_wayland_process_damage; surface_actor_class->pre_paint = meta_surface_actor_wayland_pre_paint; surface_actor_class->is_visible = meta_surface_actor_wayland_is_visible; surface_actor_class->should_unredirect = meta_surface_actor_wayland_should_unredirect; surface_actor_class->set_unredirected = meta_surface_actor_wayland_set_unredirected; surface_actor_class->is_unredirected = meta_surface_actor_wayland_is_unredirected; surface_actor_class->get_window = meta_surface_actor_wayland_get_window; object_class->dispose = meta_surface_actor_wayland_dispose; } static void meta_surface_actor_wayland_init (MetaSurfaceActorWayland *self) { MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self); priv->buffer_destroy_listener.notify = meta_surface_actor_handle_buffer_destroy; } MetaSurfaceActor * meta_surface_actor_wayland_new (MetaWaylandSurface *surface) { MetaSurfaceActorWayland *self = g_object_new (META_TYPE_SURFACE_ACTOR_WAYLAND, NULL); MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self); g_assert (meta_is_wayland_compositor ()); priv->surface = surface; return META_SURFACE_ACTOR (self); } void meta_surface_actor_wayland_set_buffer (MetaSurfaceActorWayland *self, MetaWaylandBuffer *buffer) { MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self); MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self)); if (priv->buffer) wl_list_remove (&priv->buffer_destroy_listener.link); priv->buffer = buffer; if (priv->buffer) { wl_signal_add (&priv->buffer->destroy_signal, &priv->buffer_destroy_listener); meta_shaped_texture_set_texture (stex, priv->buffer->texture); } else meta_shaped_texture_set_texture (stex, NULL); } MetaWaylandSurface * meta_surface_actor_wayland_get_surface (MetaSurfaceActorWayland *self) { MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self); return priv->surface; }