/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ /** * SECTION:clutter-geometric-types * @Title: Base geometric types * @Short_Description: Common geometric data types used by Clutter * * Clutter defines a set of geometric data structures that are commonly used * across the whole API. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-types.h" #include "clutter-private.h" #include #define FLOAT_EPSILON (1e-15) /* * ClutterGeometry */ static ClutterGeometry* clutter_geometry_copy (const ClutterGeometry *geometry) { return g_slice_dup (ClutterGeometry, geometry); } static void clutter_geometry_free (ClutterGeometry *geometry) { if (G_LIKELY (geometry != NULL)) g_slice_free (ClutterGeometry, geometry); } /** * clutter_geometry_union: * @geometry_a: a #ClutterGeometry * @geometry_b: another #ClutterGeometry * @result: (out): location to store the result * * Find the union of two rectangles represented as #ClutterGeometry. * * Since: 1.4 * * Deprecated: 1.16: Use #ClutterRect and clutter_rect_union() */ void clutter_geometry_union (const ClutterGeometry *geometry_a, const ClutterGeometry *geometry_b, ClutterGeometry *result) { /* We don't try to handle rectangles that can't be represented * as a signed integer box */ gint x_1 = MIN (geometry_a->x, geometry_b->x); gint y_1 = MIN (geometry_a->y, geometry_b->y); gint x_2 = MAX (geometry_a->x + (gint)geometry_a->width, geometry_b->x + (gint)geometry_b->width); gint y_2 = MAX (geometry_a->y + (gint)geometry_a->height, geometry_b->y + (gint)geometry_b->height); result->x = x_1; result->y = y_1; result->width = x_2 - x_1; result->height = y_2 - y_1; } /** * clutter_geometry_intersects: * @geometry0: The first geometry to test * @geometry1: The second geometry to test * * Determines if @geometry0 and geometry1 intersect returning %TRUE if * they do else %FALSE. * * Return value: %TRUE of @geometry0 and geometry1 intersect else * %FALSE. * * Since: 1.4 * * Deprecated: 1.16: Use #ClutterRect and clutter_rect_intersection() */ gboolean clutter_geometry_intersects (const ClutterGeometry *geometry0, const ClutterGeometry *geometry1) { if (geometry1->x >= (geometry0->x + (gint)geometry0->width) || geometry1->y >= (geometry0->y + (gint)geometry0->height) || (geometry1->x + (gint)geometry1->width) <= geometry0->x || (geometry1->y + (gint)geometry1->height) <= geometry0->y) return FALSE; else return TRUE; } static gboolean clutter_geometry_progress (const GValue *a, const GValue *b, gdouble progress, GValue *retval) { const ClutterGeometry *a_geom = g_value_get_boxed (a); const ClutterGeometry *b_geom = g_value_get_boxed (b); ClutterGeometry res = { 0, }; gint a_width = a_geom->width; gint b_width = b_geom->width; gint a_height = a_geom->height; gint b_height = b_geom->height; res.x = a_geom->x + (b_geom->x - a_geom->x) * progress; res.y = a_geom->y + (b_geom->y - a_geom->y) * progress; res.width = a_width + (b_width - a_width) * progress; res.height = a_height + (b_height - a_height) * progress; g_value_set_boxed (retval, &res); return TRUE; } G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterGeometry, clutter_geometry, clutter_geometry_copy, clutter_geometry_free, CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_geometry_progress)); /* * ClutterVertices */ /** * clutter_vertex_new: * @x: X coordinate * @y: Y coordinate * @z: Z coordinate * * Creates a new #ClutterVertex for the point in 3D space * identified by the 3 coordinates @x, @y, @z. * * This function is the logical equivalent of: * * |[ * clutter_vertex_init (clutter_vertex_alloc (), x, y, z); * ]| * * Return value: (transfer full): the newly allocated #ClutterVertex. * Use clutter_vertex_free() to free the resources * * Since: 1.0 */ ClutterVertex * clutter_vertex_new (gfloat x, gfloat y, gfloat z) { return clutter_vertex_init (clutter_vertex_alloc (), x, y, z); } /** * clutter_vertex_alloc: (constructor) * * Allocates a new, empty #ClutterVertex. * * Return value: (transfer full): the newly allocated #ClutterVertex. * Use clutter_vertex_free() to free its resources * * Since: 1.12 */ ClutterVertex * clutter_vertex_alloc (void) { return g_slice_new0 (ClutterVertex); } /** * clutter_vertex_init: * @vertex: a #ClutterVertex * @x: X coordinate * @y: Y coordinate * @z: Z coordinate * * Initializes @vertex with the given coordinates. * * Return value: (transfer none): the initialized #ClutterVertex * * Since: 1.10 */ ClutterVertex * clutter_vertex_init (ClutterVertex *vertex, gfloat x, gfloat y, gfloat z) { g_return_val_if_fail (vertex != NULL, NULL); vertex->x = x; vertex->y = y; vertex->z = z; return vertex; } /** * clutter_vertex_copy: * @vertex: a #ClutterVertex * * Copies @vertex * * Return value: (transfer full): a newly allocated copy of #ClutterVertex. * Use clutter_vertex_free() to free the allocated resources * * Since: 1.0 */ ClutterVertex * clutter_vertex_copy (const ClutterVertex *vertex) { if (G_LIKELY (vertex != NULL)) return g_slice_dup (ClutterVertex, vertex); return NULL; } /** * clutter_vertex_free: * @vertex: a #ClutterVertex * * Frees a #ClutterVertex allocated using clutter_vertex_alloc() or * clutter_vertex_copy(). * * Since: 1.0 */ void clutter_vertex_free (ClutterVertex *vertex) { if (G_UNLIKELY (vertex != NULL)) g_slice_free (ClutterVertex, vertex); } /** * clutter_vertex_equal: * @vertex_a: a #ClutterVertex * @vertex_b: a #ClutterVertex * * Compares @vertex_a and @vertex_b for equality * * Return value: %TRUE if the passed #ClutterVertex are equal * * Since: 1.0 */ gboolean clutter_vertex_equal (const ClutterVertex *vertex_a, const ClutterVertex *vertex_b) { g_return_val_if_fail (vertex_a != NULL && vertex_b != NULL, FALSE); if (vertex_a == vertex_b) return TRUE; return fabsf (vertex_a->x - vertex_b->x) < FLOAT_EPSILON && fabsf (vertex_a->y - vertex_b->y) < FLOAT_EPSILON && fabsf (vertex_a->z - vertex_b->z) < FLOAT_EPSILON; } static void clutter_vertex_interpolate (const ClutterVertex *a, const ClutterVertex *b, double progress, ClutterVertex *res) { res->x = a->x + (b->x - a->x) * progress; res->y = a->y + (b->y - a->y) * progress; res->z = a->z + (b->z - a->z) * progress; } static gboolean clutter_vertex_progress (const GValue *a, const GValue *b, gdouble progress, GValue *retval) { const ClutterVertex *av = g_value_get_boxed (a); const ClutterVertex *bv = g_value_get_boxed (b); ClutterVertex res; clutter_vertex_interpolate (av, bv, progress, &res); g_value_set_boxed (retval, &res); return TRUE; } G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterVertex, clutter_vertex, clutter_vertex_copy, clutter_vertex_free, CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_vertex_progress)); /* * ClutterMargin */ /** * clutter_margin_new: * * Creates a new #ClutterMargin. * * Return value: (transfer full): a newly allocated #ClutterMargin. Use * clutter_margin_free() to free the resources associated with it when * done. * * Since: 1.10 */ ClutterMargin * clutter_margin_new (void) { return g_slice_new0 (ClutterMargin); } /** * clutter_margin_copy: * @margin_: a #ClutterMargin * * Creates a new #ClutterMargin and copies the contents of @margin_ into * the newly created structure. * * Return value: (transfer full): a copy of the #ClutterMargin. * * Since: 1.10 */ ClutterMargin * clutter_margin_copy (const ClutterMargin *margin_) { if (G_LIKELY (margin_ != NULL)) return g_slice_dup (ClutterMargin, margin_); return NULL; } /** * clutter_margin_free: * @margin_: a #ClutterMargin * * Frees the resources allocated by clutter_margin_new() and * clutter_margin_copy(). * * Since: 1.10 */ void clutter_margin_free (ClutterMargin *margin_) { if (G_LIKELY (margin_ != NULL)) g_slice_free (ClutterMargin, margin_); } G_DEFINE_BOXED_TYPE (ClutterMargin, clutter_margin, clutter_margin_copy, clutter_margin_free) /* * ClutterPoint */ static const ClutterPoint _clutter_point_zero = CLUTTER_POINT_INIT_ZERO; /** * clutter_point_zero: * * A point centered at (0, 0). * * The returned value can be used as a guard. * * Return value: a point centered in (0, 0); the returned #ClutterPoint * is owned by Clutter and it should not be modified or freed. * * Since: 1.12 */ const ClutterPoint * clutter_point_zero (void) { return &_clutter_point_zero; } /** * clutter_point_alloc: (constructor) * * Allocates a new #ClutterPoint. * * Return value: (transfer full): the newly allocated #ClutterPoint. * Use clutter_point_free() to free its resources. * * Since: 1.12 */ ClutterPoint * clutter_point_alloc (void) { return g_slice_new0 (ClutterPoint); } /** * clutter_point_init: * @point: a #ClutterPoint * @x: the X coordinate of the point * @y: the Y coordinate of the point * * Initializes @point with the given coordinates. * * Return value: (transfer none): the initialized #ClutterPoint * * Since: 1.12 */ ClutterPoint * clutter_point_init (ClutterPoint *point, float x, float y) { g_return_val_if_fail (point != NULL, NULL); point->x = x; point->y = y; return point; } /** * clutter_point_copy: * @point: a #ClutterPoint * * Creates a new #ClutterPoint with the same coordinates of @point. * * Return value: (transfer full): a newly allocated #ClutterPoint. * Use clutter_point_free() to free its resources. * * Since: 1.12 */ ClutterPoint * clutter_point_copy (const ClutterPoint *point) { return g_slice_dup (ClutterPoint, point); } /** * clutter_point_free: * @point: a #ClutterPoint * * Frees the resources allocated for @point. * * Since: 1.12 */ void clutter_point_free (ClutterPoint *point) { if (point != NULL && point != &_clutter_point_zero) g_slice_free (ClutterPoint, point); } /** * clutter_point_equals: * @a: the first #ClutterPoint to compare * @b: the second #ClutterPoint to compare * * Compares two #ClutterPoint for equality. * * Return value: %TRUE if the #ClutterPoints are equal * * Since: 1.12 */ gboolean clutter_point_equals (const ClutterPoint *a, const ClutterPoint *b) { if (a == b) return TRUE; if (a == NULL || b == NULL) return FALSE; return fabsf (a->x - b->x) < FLOAT_EPSILON && fabsf (a->y - b->y) < FLOAT_EPSILON; } /** * clutter_point_distance: * @a: a #ClutterPoint * @b: a #ClutterPoint * @x_distance: (out) (allow-none): return location for the horizontal * distance between the points * @y_distance: (out) (allow-none): return location for the vertical * distance between the points * * Computes the distance between two #ClutterPoint. * * Return value: the distance between the points. * * Since: 1.12 */ float clutter_point_distance (const ClutterPoint *a, const ClutterPoint *b, float *x_distance, float *y_distance) { float x_d, y_d; g_return_val_if_fail (a != NULL, 0.f); g_return_val_if_fail (b != NULL, 0.f); if (clutter_point_equals (a, b)) return 0.f; x_d = (a->x - b->x); y_d = (a->y - b->y); if (x_distance != NULL) *x_distance = fabsf (x_d); if (y_distance != NULL) *y_distance = fabsf (y_d); return sqrt ((x_d * x_d) + (y_d * y_d)); } static gboolean clutter_point_progress (const GValue *a, const GValue *b, gdouble progress, GValue *retval) { const ClutterPoint *ap = g_value_get_boxed (a); const ClutterPoint *bp = g_value_get_boxed (b); ClutterPoint res = CLUTTER_POINT_INIT (0, 0); res.x = ap->x + (bp->x - ap->x) * progress; res.y = ap->y + (bp->y - ap->y) * progress; g_value_set_boxed (retval, &res); return TRUE; } G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterPoint, clutter_point, clutter_point_copy, clutter_point_free, CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_point_progress)) /* * ClutterSize */ /** * clutter_size_alloc: (constructor) * * Allocates a new #ClutterSize. * * Return value: (transfer full): the newly allocated #ClutterSize. * Use clutter_size_free() to free its resources. * * Since: 1.12 */ ClutterSize * clutter_size_alloc (void) { return g_slice_new0 (ClutterSize); } /** * clutter_size_init: * @size: a #ClutterSize * @width: the width * @height: the height * * Initializes a #ClutterSize with the given dimensions. * * Return value: (transfer none): the initialized #ClutterSize * * Since: 1.12 */ ClutterSize * clutter_size_init (ClutterSize *size, float width, float height) { g_return_val_if_fail (size != NULL, NULL); size->width = width; size->height = height; return size; } /** * clutter_size_copy: * @size: a #ClutterSize * * Creates a new #ClutterSize and duplicates @size. * * Return value: (transfer full): the newly allocated #ClutterSize. * Use clutter_size_free() to free its resources. * * Since: 1.12 */ ClutterSize * clutter_size_copy (const ClutterSize *size) { return g_slice_dup (ClutterSize, size); } /** * clutter_size_free: * @size: a #ClutterSize * * Frees the resources allocated for @size. * * Since: 1.12 */ void clutter_size_free (ClutterSize *size) { if (size != NULL) g_slice_free (ClutterSize, size); } /** * clutter_size_equals: * @a: a #ClutterSize to compare * @b: a #ClutterSize to compare * * Compares two #ClutterSize for equality. * * Return value: %TRUE if the two #ClutterSize are equal * * Since: 1.12 */ gboolean clutter_size_equals (const ClutterSize *a, const ClutterSize *b) { if (a == b) return TRUE; if (a == NULL || b == NULL) return FALSE; return fabsf (a->width - b->width) < FLOAT_EPSILON && fabsf (a->height - b->height) < FLOAT_EPSILON; } static gboolean clutter_size_progress (const GValue *a, const GValue *b, gdouble progress, GValue *retval) { const ClutterSize *as = g_value_get_boxed (a); const ClutterSize *bs = g_value_get_boxed (b); ClutterSize res = CLUTTER_SIZE_INIT (0, 0); res.width = as->width + (bs->width - as->width) * progress; res.height = as->height + (bs->height - as->height) * progress; g_value_set_boxed (retval, &res); return TRUE; } G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterSize, clutter_size, clutter_size_copy, clutter_size_free, CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_size_progress)) /* * ClutterRect */ static const ClutterRect _clutter_rect_zero = CLUTTER_RECT_INIT_ZERO; static gboolean clutter_rect_progress (const GValue *a, const GValue *b, gdouble progress, GValue *res); G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterRect, clutter_rect, clutter_rect_copy, clutter_rect_free, CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_rect_progress)) static inline void clutter_rect_normalize_internal (ClutterRect *rect) { if (rect->size.width >= 0.f && rect->size.height >= 0.f) return; if (rect->size.width < 0.f) { float size = fabsf (rect->size.width); rect->origin.x -= size; rect->size.width = size; } if (rect->size.height < 0.f) { float size = fabsf (rect->size.height); rect->origin.y -= size; rect->size.height = size; } } /** * clutter_rect_zero: * * A #ClutterRect with #ClutterRect.origin set at (0, 0) and a size * of 0. * * The returned value can be used as a guard. * * Return value: a rectangle with origin in (0, 0) and a size of 0. * The returned #ClutterRect is owned by Clutter and it should not * be modified or freed. * * Since: 1.12 */ const ClutterRect * clutter_rect_zero (void) { return &_clutter_rect_zero; } /** * clutter_rect_alloc: (constructor) * * Creates a new, empty #ClutterRect. * * You can use clutter_rect_init() to initialize the returned rectangle, * for instance: * * |[ * rect = clutter_rect_init (clutter_rect_alloc (), x, y, width, height); * ]| * * Return value: (transfer full): the newly allocated #ClutterRect. * Use clutter_rect_free() to free its resources * * Since: 1.12 */ ClutterRect * clutter_rect_alloc (void) { return g_slice_new0 (ClutterRect); } /** * clutter_rect_init: * @rect: a #ClutterRect * @x: X coordinate of the origin * @y: Y coordinate of the origin * @width: width of the rectangle * @height: height of the rectangle * * Initializes a #ClutterRect with the given origin and size. * * Return value: (transfer none): the updated rectangle * * Since: 1.12 */ ClutterRect * clutter_rect_init (ClutterRect *rect, float x, float y, float width, float height) { g_return_val_if_fail (rect != NULL, NULL); rect->origin.x = x; rect->origin.y = y; rect->size.width = width; rect->size.height = height; return rect; } /** * clutter_rect_copy: * @rect: a #ClutterRect * * Copies @rect into a new #ClutterRect instance. * * Return value: (transfer full): the newly allocate copy of @rect. * Use clutter_rect_free() to free the associated resources * * Since: 1.12 */ ClutterRect * clutter_rect_copy (const ClutterRect *rect) { if (rect != NULL) { ClutterRect *res; res = g_slice_dup (ClutterRect, rect); clutter_rect_normalize_internal (res); return res; } return NULL; } /** * clutter_rect_free: * @rect: a #ClutterRect * * Frees the resources allocated by @rect. * * Since: 1.12 */ void clutter_rect_free (ClutterRect *rect) { if (rect != NULL && rect != &_clutter_rect_zero) g_slice_free (ClutterRect, rect); } /** * clutter_rect_equals: * @a: a #ClutterRect * @b: a #ClutterRect * * Checks whether @a and @b are equals. * * This function will normalize both @a and @b before comparing * their origin and size. * * Return value: %TRUE if the rectangles match in origin and size. * * Since: 1.12 */ gboolean clutter_rect_equals (ClutterRect *a, ClutterRect *b) { if (a == b) return TRUE; if (a == NULL || b == NULL) return FALSE; clutter_rect_normalize_internal (a); clutter_rect_normalize_internal (b); return clutter_point_equals (&a->origin, &b->origin) && clutter_size_equals (&a->size, &b->size); } /** * clutter_rect_normalize: * @rect: a #ClutterRect * * Normalizes a #ClutterRect. * * A #ClutterRect is defined by the area covered by its size; this means * that a #ClutterRect with #ClutterRect.origin in [ 0, 0 ] and a * #ClutterRect.size of [ 10, 10 ] is equivalent to a #ClutterRect with * #ClutterRect.origin in [ 10, 10 ] and a #ClutterRect.size of [ -10, -10 ]. * * This function is useful to ensure that a rectangle has positive width * and height; it will modify the passed @rect and normalize its size. * * Since: 1.12 */ ClutterRect * clutter_rect_normalize (ClutterRect *rect) { g_return_val_if_fail (rect != NULL, NULL); clutter_rect_normalize_internal (rect); return rect; } /** * clutter_rect_get_center: * @rect: a #ClutterRect * @center: (out caller-allocates): a #ClutterPoint * * Retrieves the center of @rect, after normalizing the rectangle, * and updates @center with the correct coordinates. * * Since: 1.12 */ void clutter_rect_get_center (ClutterRect *rect, ClutterPoint *center) { g_return_if_fail (rect != NULL); g_return_if_fail (center != NULL); clutter_rect_normalize_internal (rect); center->x = rect->origin.x + (rect->size.width / 2.0f); center->y = rect->origin.y + (rect->size.height / 2.0f); } /** * clutter_rect_contains_point: * @rect: a #ClutterRect * @point: the point to check * * Checks whether @point is contained by @rect, after normalizing the * rectangle. * * Return value: %TRUE if the @point is contained by @rect. * * Since: 1.12 */ gboolean clutter_rect_contains_point (ClutterRect *rect, ClutterPoint *point) { g_return_val_if_fail (rect != NULL, FALSE); g_return_val_if_fail (point != NULL, FALSE); clutter_rect_normalize_internal (rect); return (point->x >= rect->origin.x) && (point->y >= rect->origin.y) && (point->x <= (rect->origin.x + rect->size.width)) && (point->y <= (rect->origin.y + rect->size.height)); } /** * clutter_rect_contains_rect: * @a: a #ClutterRect * @b: a #ClutterRect * * Checks whether @a contains @b. * * The first rectangle contains the second if the union of the * two #ClutterRect is equal to the first rectangle. * * Return value: %TRUE if the first rectangle contains the second. * * Since: 1.12 */ gboolean clutter_rect_contains_rect (ClutterRect *a, ClutterRect *b) { ClutterRect res; g_return_val_if_fail (a != NULL, FALSE); g_return_val_if_fail (b != NULL, FALSE); clutter_rect_union (a, b, &res); return clutter_rect_equals (a, &res); } /** * clutter_rect_union: * @a: a #ClutterRect * @b: a #ClutterRect * @res: (out caller-allocates): a #ClutterRect * * Computes the smallest possible rectangle capable of fully containing * both @a and @b, and places it into @res. * * This function will normalize both @a and @b prior to computing their * union. * * Since: 1.12 */ void clutter_rect_union (ClutterRect *a, ClutterRect *b, ClutterRect *res) { g_return_if_fail (a != NULL); g_return_if_fail (b != NULL); g_return_if_fail (res != NULL); clutter_rect_normalize_internal (a); clutter_rect_normalize_internal (b); res->origin.x = MIN (a->origin.x, b->origin.x); res->origin.y = MIN (a->origin.y, b->origin.y); res->size.width = MAX (a->size.width, b->size.width); res->size.height = MAX (a->size.height, b->size.height); } /** * clutter_rect_intersection: * @a: a #ClutterRect * @b: a #ClutterRect * @res: (out caller-allocates) (allow-none): a #ClutterRect, or %NULL * * Computes the intersection of @a and @b, and places it in @res, if @res * is not %NULL. * * This function will normalize both @a and @b prior to computing their * intersection. * * This function can be used to simply check if the intersection of @a and @b * is not empty, by using %NULL for @res. * * Return value: %TRUE if the intersection of @a and @b is not empty * * Since: 1.12 */ gboolean clutter_rect_intersection (ClutterRect *a, ClutterRect *b, ClutterRect *res) { float x_1, y_1, x_2, y_2; g_return_val_if_fail (a != NULL, FALSE); g_return_val_if_fail (b != NULL, FALSE); clutter_rect_normalize_internal (a); clutter_rect_normalize_internal (b); x_1 = MAX (a->origin.x, b->origin.x); y_1 = MAX (a->origin.y, b->origin.y); x_2 = MIN (a->origin.x + a->size.width, b->origin.x + b->size.width); y_2 = MIN (a->origin.y + a->size.height, b->origin.y + b->size.height); if (x_1 >= x_2 || y_1 >= y_2) { if (res != NULL) clutter_rect_init (res, 0.f, 0.f, 0.f, 0.f); return FALSE; } if (res != NULL) clutter_rect_init (res, x_1, y_1, x_2 - x_1, y_2 - y_1); return TRUE; } /** * clutter_rect_offset: * @rect: a #ClutterRect * @d_x: the horizontal offset value * @d_y: the vertical offset value * * Offsets the origin of @rect by the given values, after normalizing * the rectangle. * * Since: 1.12 */ void clutter_rect_offset (ClutterRect *rect, float d_x, float d_y) { g_return_if_fail (rect != NULL); clutter_rect_normalize_internal (rect); rect->origin.x += d_x; rect->origin.y += d_y; } /** * clutter_rect_inset: * @rect: a #ClutterRect * @d_x: an horizontal value; a positive @d_x will create an inset rectangle, * and a negative value will create a larger rectangle * @d_y: a vertical value; a positive @d_x will create an inset rectangle, * and a negative value will create a larger rectangle * * Normalizes the @rect and offsets its origin by the @d_x and @d_y values; * the size is adjusted by (2 * @d_x, 2 * @d_y). * * If @d_x and @d_y are positive the size of the rectangle is decreased; if * the values are negative, the size of the rectangle is increased. * * If the resulting rectangle has a negative width or height, the size is * set to 0. * * Since: 1.12 */ void clutter_rect_inset (ClutterRect *rect, float d_x, float d_y) { g_return_if_fail (rect != NULL); clutter_rect_normalize_internal (rect); rect->origin.x += d_x; rect->origin.y += d_y; if (d_x >= 0.f) rect->size.width -= (d_x * 2.f); else rect->size.width += (d_x * -2.f); if (d_y >= 0.f) rect->size.height -= (d_y * 2.f); else rect->size.height += (d_y * -2.f); if (rect->size.width < 0.f) rect->size.width = 0.f; if (rect->size.height < 0.f) rect->size.height = 0.f; } /** * clutter_rect_clamp_to_pixel: * @rect: a #ClutterRect * * Rounds the origin of @rect downwards to the nearest integer, and rounds * the size of @rect upwards to the nearest integer, so that @rect is * updated to the smallest rectangle capable of fully containing the * original, fractional rectangle. * * Since: 1.12 */ void clutter_rect_clamp_to_pixel (ClutterRect *rect) { g_return_if_fail (rect != NULL); clutter_rect_normalize_internal (rect); rect->origin.x = floorf (rect->origin.x); rect->origin.y = floorf (rect->origin.y); rect->size.width = ceilf (rect->size.width); rect->size.height = ceilf (rect->size.height); } /** * clutter_rect_get_x: * @rect: a #ClutterRect * * Retrieves the X coordinate of the origin of @rect. * * Return value: the X coordinate of the origin of the rectangle * * Since: 1.12 */ float clutter_rect_get_x (ClutterRect *rect) { g_return_val_if_fail (rect != NULL, 0.f); clutter_rect_normalize_internal (rect); return rect->origin.x; } /** * clutter_rect_get_y: * @rect: a #ClutterRect * * Retrieves the Y coordinate of the origin of @rect. * * Return value: the Y coordinate of the origin of the rectangle * * Since: 1.12 */ float clutter_rect_get_y (ClutterRect *rect) { g_return_val_if_fail (rect != NULL, 0.f); clutter_rect_normalize_internal (rect); return rect->origin.y; } /** * clutter_rect_get_width: * @rect: a #ClutterRect * * Retrieves the width of @rect. * * Return value: the width of the rectangle * * Since: 1.12 */ float clutter_rect_get_width (ClutterRect *rect) { g_return_val_if_fail (rect != NULL, 0.f); clutter_rect_normalize_internal (rect); return rect->size.width; } /** * clutter_rect_get_height: * @rect: a #ClutterRect * * Retrieves the height of @rect. * * Return value: the height of the rectangle * * Since: 1.12 */ float clutter_rect_get_height (ClutterRect *rect) { g_return_val_if_fail (rect != NULL, 0.f); clutter_rect_normalize_internal (rect); return rect->size.height; } static gboolean clutter_rect_progress (const GValue *a, const GValue *b, gdouble progress, GValue *retval) { const ClutterRect *rect_a = g_value_get_boxed (a); const ClutterRect *rect_b = g_value_get_boxed (b); ClutterRect res = CLUTTER_RECT_INIT_ZERO; #define INTERPOLATE(r_a,r_b,member,field,factor) ((r_a)->member.field + (((r_b)->member.field - ((r_a)->member.field)) * (factor))) res.origin.x = INTERPOLATE (rect_a, rect_b, origin, x, progress); res.origin.y = INTERPOLATE (rect_a, rect_b, origin, y, progress); res.size.width = INTERPOLATE (rect_a, rect_b, size, width, progress); res.size.height = INTERPOLATE (rect_a, rect_b, size, height, progress); #undef INTERPOLATE g_value_set_boxed (retval, &res); return TRUE; } /** * ClutterMatrix: * * A type representing a 4x4 matrix. * * It is identicaly to #CoglMatrix. * * Since: 1.12 */ static gpointer clutter_matrix_copy (gpointer data) { return cogl_matrix_copy (data); } static gboolean clutter_matrix_progress (const GValue *a, const GValue *b, gdouble progress, GValue *retval) { const ClutterMatrix *matrix1 = g_value_get_boxed (a); const ClutterMatrix *matrix2 = g_value_get_boxed (b); ClutterVertex scale1 = CLUTTER_VERTEX_INIT (1.f, 1.f, 1.f); float shear1[3] = { 0.f, 0.f, 0.f }; ClutterVertex rotate1 = CLUTTER_VERTEX_INIT_ZERO; ClutterVertex translate1 = CLUTTER_VERTEX_INIT_ZERO; ClutterVertex4 perspective1 = { 0.f, 0.f, 0.f, 0.f }; ClutterVertex scale2 = CLUTTER_VERTEX_INIT (1.f, 1.f, 1.f); float shear2[3] = { 0.f, 0.f, 0.f }; ClutterVertex rotate2 = CLUTTER_VERTEX_INIT_ZERO; ClutterVertex translate2 = CLUTTER_VERTEX_INIT_ZERO; ClutterVertex4 perspective2 = { 0.f, 0.f, 0.f, 0.f }; ClutterVertex scale_res = CLUTTER_VERTEX_INIT (1.f, 1.f, 1.f); float shear_res = 0.f; ClutterVertex rotate_res = CLUTTER_VERTEX_INIT_ZERO; ClutterVertex translate_res = CLUTTER_VERTEX_INIT_ZERO; ClutterVertex4 perspective_res = { 0.f, 0.f, 0.f, 0.f }; ClutterMatrix res; clutter_matrix_init_identity (&res); _clutter_util_matrix_decompose (matrix1, &scale1, shear1, &rotate1, &translate1, &perspective1); _clutter_util_matrix_decompose (matrix2, &scale2, shear2, &rotate2, &translate2, &perspective2); /* perspective */ _clutter_util_vertex4_interpolate (&perspective1, &perspective2, progress, &perspective_res); res.wx = perspective_res.x; res.wy = perspective_res.y; res.wz = perspective_res.z; res.ww = perspective_res.w; /* translation */ clutter_vertex_interpolate (&translate1, &translate2, progress, &translate_res); cogl_matrix_translate (&res, translate_res.x, translate_res.y, translate_res.z); /* rotation */ clutter_vertex_interpolate (&rotate1, &rotate2, progress, &rotate_res); cogl_matrix_rotate (&res, rotate_res.x, 1.0f, 0.0f, 0.0f); cogl_matrix_rotate (&res, rotate_res.y, 0.0f, 1.0f, 0.0f); cogl_matrix_rotate (&res, rotate_res.z, 0.0f, 0.0f, 1.0f); /* skew */ shear_res = shear1[2] + (shear2[2] - shear1[2]) * progress; /* YZ */ if (shear_res != 0.f) _clutter_util_matrix_skew_yz (&res, shear_res); shear_res = shear1[1] + (shear2[1] - shear1[1]) * progress; /* XZ */ if (shear_res != 0.f) _clutter_util_matrix_skew_xz (&res, shear_res); shear_res = shear1[0] + (shear2[0] - shear1[0]) * progress; /* XY */ if (shear_res != 0.f) _clutter_util_matrix_skew_xy (&res, shear_res); /* scale */ clutter_vertex_interpolate (&scale1, &scale2, progress, &scale_res); cogl_matrix_scale (&res, scale_res.x, scale_res.y, scale_res.z); g_value_set_boxed (retval, &res); return TRUE; } G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterMatrix, clutter_matrix, clutter_matrix_copy, clutter_matrix_free, CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_matrix_progress)) /** * clutter_matrix_alloc: * * Allocates enough memory to hold a #ClutterMatrix. * * Return value: (transfer full): the newly allocated #ClutterMatrix * * Since: 1.12 */ ClutterMatrix * clutter_matrix_alloc (void) { return g_new0 (ClutterMatrix, 1); } /** * clutter_matrix_free: * @matrix: (allow-none): a #ClutterMatrix * * Frees the memory allocated by clutter_matrix_alloc(). * * Since: 1.12 */ void clutter_matrix_free (ClutterMatrix *matrix) { cogl_matrix_free (matrix); } /** * clutter_matrix_init_identity: * @matrix: a #ClutterMatrix * * Initializes @matrix with the identity matrix, i.e.: * * |[ * .xx = 1.0, .xy = 0.0, .xz = 0.0, .xw = 0.0 * .yx = 0.0, .yy = 1.0, .yz = 0.0, .yw = 0.0 * .zx = 0.0, .zy = 0.0, .zz = 1.0, .zw = 0.0 * .wx = 0.0, .wy = 0.0, .wz = 0.0, .ww = 1.0 * ]| * * Return value: (transfer none): the initialized #ClutterMatrix * * Since: 1.12 */ ClutterMatrix * clutter_matrix_init_identity (ClutterMatrix *matrix) { cogl_matrix_init_identity (matrix); return matrix; } /** * clutter_matrix_init_from_array: * @matrix: a #ClutterMatrix * @values: (array fixed-size=16): a C array of 16 floating point values, * representing a 4x4 matrix, with column-major order * * Initializes @matrix with the contents of a C array of floating point * values. * * Return value: (transfer none): the initialzed #ClutterMatrix * * Since: 1.12 */ ClutterMatrix * clutter_matrix_init_from_array (ClutterMatrix *matrix, const float values[16]) { cogl_matrix_init_from_array (matrix, values); return matrix; } /** * clutter_matrix_init_from_matrix: * @a: the #ClutterMatrix to initialize * @b: the #ClutterMatrix to copy * * Initializes the #ClutterMatrix @a with the contents of the * #ClutterMatrix @b. * * Return value: (transfer none): the initialized #ClutterMatrix * * Since: 1.12 */ ClutterMatrix * clutter_matrix_init_from_matrix (ClutterMatrix *a, const ClutterMatrix *b) { return memcpy (a, b, sizeof (ClutterMatrix)); }