/* -*- mode:C; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Tomas Frydrych * * Copyright (C) 2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /** * SECTION:clutter-units * @short_description: A logical distance unit. * * Clutter units are logical units with granularity greater than that of the * device units; they are used by #ClutterActorBox and the _units() family of * ClutterActor functions. To convert between clutter units and device units, * use #CLUTTER_UNITS_FROM_DEVICE and #CLUTTER_UNITS_TO_DEVICE macros. * * Note: It is expected that as of version 0.6 all dimensions in the public * Clutter API will be given in clutter units. In order to ease the transition, * two extra macros have been provided, #CLUTTER_UNITS_TMP_TO_DEVICE and * #CLUTTER_UNITS_TMP_FROM_DEVICE. In version 0.4 these are identity macros, * but when the API transition happens will map to #CLUTTER_UNITS_TO_DEVICE and * #CLUTTER_UNITS_FROM_DEVICE respectively. You can use these in newly written * code as place holders. * * Since: 0.4 */ #ifndef _HAVE_CLUTTER_UNITS_H #define _HAVE_CLUTTER_UNITS_H #include G_BEGIN_DECLS typedef gint32 ClutterUnit; /* * Currently CLUTTER_UNIT maps directly onto ClutterFixed. Nevertheless, the * _FROM_FIXED and _TO_FIXED macros should always be used in case that we * decide to change this relationship in the future. */ #define CLUTTER_UNITS_FROM_DEVICE(x) CLUTTER_UNITS_FROM_INT (x) #define CLUTTER_UNITS_TO_DEVICE(x) CLUTTER_UNITS_TO_INT (x) #define CLUTTER_UNITS_TMP_FROM_DEVICE(x) (x) #define CLUTTER_UNITS_TMP_TO_DEVICE(x) (x) #define CLUTTER_UNITS_FROM_INT(x) CLUTTER_INT_TO_FIXED (x) #define CLUTTER_UNITS_TO_INT(x) CFX_INT (x) #define CLUTTER_UNITS_FROM_FLOAT(x) CLUTTER_FLOAT_TO_FIXED (x) #define CLUTTER_UNITS_TO_FLOAT(x) CLUTTER_FIXED_TO_FLOAT (x) #define CLUTTER_UNITS_FROM_FIXED(x) (x) #define CLUTTER_UNITS_TO_FIXED(x) (x) #define CLUTTER_UNITS_FROM_PANGO_UNIT(x) (x << 6) G_END_DECLS #endif /* _HAVE_CLUTTER_UNITS_H */