#include #include #include #define SIZE 128 static gboolean animate_color (ClutterActor *actor, ClutterEvent *event) { static gboolean toggled = TRUE; const ClutterColor *end_color; if (toggled) end_color = CLUTTER_COLOR_Blue; else end_color = CLUTTER_COLOR_Red; clutter_actor_save_easing_state (actor); clutter_actor_set_easing_duration (actor, 500); clutter_actor_set_easing_mode (actor, CLUTTER_LINEAR); clutter_actor_set_background_color (actor, end_color); clutter_actor_restore_easing_state (actor); toggled = !toggled; return CLUTTER_EVENT_STOP; } static gboolean on_crossing (ClutterActor *actor, ClutterEvent *event, gpointer data) { gboolean is_enter = GPOINTER_TO_UINT (data); float depth; if (is_enter) depth = -250.0; else depth = 0.0; clutter_actor_save_easing_state (actor); clutter_actor_set_easing_duration (actor, 500); clutter_actor_set_easing_mode (actor, CLUTTER_EASE_OUT_BOUNCE); clutter_actor_set_depth (actor, depth); clutter_actor_restore_easing_state (actor); return CLUTTER_EVENT_STOP; } static void on_transition_complete (ClutterTransition *transition, ClutterActor *actor) { clutter_actor_save_easing_state (actor); clutter_actor_set_easing_duration (actor, 250); clutter_actor_set_rotation (actor, CLUTTER_Y_AXIS, 0.0f, SIZE / 2.0f, 0.f, 0.f); clutter_actor_restore_easing_state (actor); } static gboolean animate_rotation (ClutterActor *actor, ClutterEvent *event) { ClutterTransition *transition; clutter_actor_save_easing_state (actor); clutter_actor_set_easing_duration (actor, 1000); clutter_actor_set_rotation (actor, CLUTTER_Y_AXIS, 360.0, SIZE / 2.0f, 0.f, 0.f); transition = clutter_actor_get_transition (actor, "rotation-angle-y"); g_signal_connect (transition, "completed", G_CALLBACK (on_transition_complete), actor); clutter_actor_restore_easing_state (actor); return CLUTTER_EVENT_STOP; } G_MODULE_EXPORT int test_actor_main (int argc, char *argv[]) { ClutterActor *stage, *vase; ClutterActor *flowers[3]; if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return EXIT_FAILURE; stage = clutter_stage_new (); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); clutter_stage_set_title (CLUTTER_STAGE (stage), "Three Flowers in a Vase"); clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE); /* there are three flowers in a vase */ vase = clutter_actor_new (); clutter_actor_set_name (vase, "vase"); clutter_actor_set_layout_manager (vase, clutter_box_layout_new ()); clutter_actor_set_background_color (vase, CLUTTER_COLOR_LightSkyBlue); clutter_actor_add_constraint (vase, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5)); clutter_actor_add_child (stage, vase); flowers[0] = clutter_actor_new (); clutter_actor_set_name (flowers[0], "flower.1"); clutter_actor_set_size (flowers[0], SIZE, SIZE); clutter_actor_set_margin_left (flowers[0], 12); clutter_actor_set_background_color (flowers[0], CLUTTER_COLOR_Red); clutter_actor_set_reactive (flowers[0], TRUE); clutter_actor_add_child (vase, flowers[0]); g_signal_connect (flowers[0], "button-press-event", G_CALLBACK (animate_color), NULL); flowers[1] = clutter_actor_new (); clutter_actor_set_name (flowers[1], "flower.2"); clutter_actor_set_size (flowers[1], SIZE, SIZE); clutter_actor_set_margin_top (flowers[1], 12); clutter_actor_set_margin_left (flowers[1], 6); clutter_actor_set_margin_right (flowers[1], 6); clutter_actor_set_margin_bottom (flowers[1], 12); clutter_actor_set_background_color (flowers[1], CLUTTER_COLOR_Yellow); clutter_actor_set_reactive (flowers[1], TRUE); clutter_actor_add_child (vase, flowers[1]); g_signal_connect (flowers[1], "enter-event", G_CALLBACK (on_crossing), GUINT_TO_POINTER (TRUE)); g_signal_connect (flowers[1], "leave-event", G_CALLBACK (on_crossing), GUINT_TO_POINTER (FALSE)); /* the third one is green */ flowers[2] = clutter_actor_new (); clutter_actor_set_name (flowers[2], "flower.3"); clutter_actor_set_size (flowers[2], SIZE, SIZE); clutter_actor_set_margin_right (flowers[2], 12); clutter_actor_set_background_color (flowers[2], CLUTTER_COLOR_Green); clutter_actor_set_reactive (flowers[2], TRUE); clutter_actor_add_child (vase, flowers[2]); g_signal_connect (flowers[2], "button-press-event", G_CALLBACK (animate_rotation), NULL); clutter_actor_show (stage); clutter_main (); return EXIT_SUCCESS; } G_MODULE_EXPORT const char * test_actor_describe (void) { return "Basic example of actor usage."; }