/* * Clutter COGL * * A basic GL/GLES Abstraction/Utility Layer * * Authored By Matthew Allum * * Copyright (C) 2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl.h" #include "cogl-internal.h" #include "cogl-util.h" #include "cogl-bitmap.h" #include "cogl-texture.h" #include "cogl-context.h" #include "cogl-handle.h" #include "cogl-gles2-wrapper.h" #include #include /* #define COGL_DEBUG 1 #define GE(x) \ { \ glGetError(); x; \ GLuint err = glGetError(); \ if (err != 0) \ printf("err: 0x%x\n", err); \ } */ struct _CoglSpanIter { gint index; GArray *array; CoglTexSliceSpan *span; ClutterFixed pos; ClutterFixed next_pos; ClutterFixed origin; ClutterFixed cover_start; ClutterFixed cover_end; ClutterFixed intersect_start; ClutterFixed intersect_end; ClutterFixed intersect_start_local; ClutterFixed intersect_end_local; gboolean intersects; }; static void _cogl_texture_free (CoglTexture *tex); COGL_HANDLE_DEFINE (Texture, texture, texture_handles); CoglHandle _cogl_texture_handle_from_pointer (CoglTexture *tex) { return (CoglHandle) tex; } static void _cogl_texture_bitmap_free (CoglTexture *tex) { if (tex->bitmap.data != NULL && tex->bitmap_owner) g_free (tex->bitmap.data); tex->bitmap.data = NULL; tex->bitmap_owner = FALSE; } static void _cogl_texture_bitmap_swap (CoglTexture *tex, CoglBitmap *new_bitmap) { if (tex->bitmap.data != NULL && tex->bitmap_owner) g_free (tex->bitmap.data); tex->bitmap = *new_bitmap; tex->bitmap_owner = TRUE; } static void _cogl_span_iter_update (CoglSpanIter *iter) { /* Pick current span */ iter->span = &g_array_index (iter->array, CoglTexSliceSpan, iter->index); /* Offset next position by span size */ iter->next_pos = iter->pos + CLUTTER_INT_TO_FIXED (iter->span->size - iter->span->waste); /* Check if span intersects the area to cover */ if (iter->next_pos <= iter->cover_start || iter->pos >= iter->cover_end) { /* Intersection undefined */ iter->intersects = FALSE; return; } iter->intersects = TRUE; /* Clip start position to coverage area */ if (iter->pos < iter->cover_start) iter->intersect_start = iter->cover_start; else iter->intersect_start = iter->pos; /* Clip end position to coverage area */ if (iter->next_pos > iter->cover_end) iter->intersect_end = iter->cover_end; else iter->intersect_end = iter->next_pos; } static void _cogl_span_iter_begin (CoglSpanIter *iter, GArray *array, ClutterFixed origin, ClutterFixed cover_start, ClutterFixed cover_end) { /* Copy info */ iter->index = 0; iter->array = array; iter->span = NULL; iter->origin = origin; iter->cover_start = cover_start; iter->cover_end = cover_end; iter->pos = iter->origin; /* Update intersection */ _cogl_span_iter_update (iter); } void _cogl_span_iter_next (CoglSpanIter *iter) { /* Move current position */ iter->pos = iter->next_pos; /* Pick next slice (wrap when last reached) */ iter->index = (iter->index + 1) % iter->array->len; /* Update intersection */ _cogl_span_iter_update (iter); } static gboolean _cogl_span_iter_end (CoglSpanIter *iter) { /* End reached when whole area covered */ return iter->pos >= iter->cover_end; } static gboolean _cogl_texture_upload_to_gl (CoglTexture *tex) { CoglTexSliceSpan *x_span; CoglTexSliceSpan *y_span; GLuint gl_handle; gint bpp; gint x,y; CoglBitmap slice_bmp; /* FIXME: might optimize by not copying to intermediate slice bitmap when source rowstride = bpp * width and the texture image is not sliced */ bpp = _cogl_get_format_bpp (tex->bitmap.format); /* Iterate vertical slices */ for (y = 0; y < tex->slice_y_spans->len; ++y) { y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, y); /* Iterate horizontal slices */ for (x = 0; x < tex->slice_x_spans->len; ++x) { x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, x); /* Pick the gl texture object handle */ gl_handle = g_array_index (tex->slice_gl_handles, GLuint, y * tex->slice_x_spans->len + x); /* Setup temp bitmap for slice subregion */ slice_bmp.format = tex->bitmap.format; slice_bmp.width = x_span->size - x_span->waste; slice_bmp.height = y_span->size - y_span->waste; slice_bmp.rowstride = bpp * slice_bmp.width; slice_bmp.data = (guchar*) g_malloc (slice_bmp.rowstride * slice_bmp.height); /* Copy subregion data */ _cogl_bitmap_copy_subregion (&tex->bitmap, &slice_bmp, x_span->start, y_span->start, 0, 0, slice_bmp.width, slice_bmp.height); /* Upload new image data */ GE( cogl_gles2_wrapper_bind_texture (tex->gl_target, gl_handle, tex->gl_intformat) ); GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 1) ); GE( glTexSubImage2D (tex->gl_target, 0, 0, 0, slice_bmp.width, slice_bmp.height, tex->gl_format, tex->gl_type, slice_bmp.data) ); if (tex->auto_mipmap) cogl_wrap_glGenerateMipmap (tex->gl_target); /* Free temp bitmap */ g_free (slice_bmp.data); } } return TRUE; } static void _cogl_texture_draw_and_read (CoglTexture *tex, CoglBitmap *target_bmp, ClutterColor *back_color, GLint *viewport) { gint bpp; ClutterFixed rx1, ry1; ClutterFixed rx2, ry2; ClutterFixed tx1, ty1; ClutterFixed tx2, ty2; int bw, bh; CoglBitmap rect_bmp; CoglHandle handle; handle = _cogl_texture_handle_from_pointer (tex); bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888); /* If whole image fits into the viewport and target buffer has got no special rowstride, we can do it in one pass */ if (tex->bitmap.width < viewport[2] - viewport[0] && tex->bitmap.height < viewport[3] - viewport[1] && tex->bitmap.rowstride == bpp * tex->bitmap.width) { /* Clear buffer with transparent black, draw with white for direct copy to framebuffer */ cogl_paint_init (back_color); /* Draw the texture image */ cogl_texture_rectangle (handle, 0, 0, CLUTTER_INT_TO_FIXED (tex->bitmap.width), CLUTTER_INT_TO_FIXED (tex->bitmap.height), 0, 0, CFX_ONE, CFX_ONE); /* Read into target bitmap */ GE( glPixelStorei (GL_PACK_ALIGNMENT, 1) ); GE( glReadPixels (viewport[0], viewport[1], tex->bitmap.width, tex->bitmap.height, GL_RGBA, GL_UNSIGNED_BYTE, target_bmp->data) ); } else { ry1 = 0; ry2 = 0; ty1 = 0; ty2 = 0; #define CFIX CLUTTER_INT_TO_FIXED /* Walk Y axis until whole bitmap height consumed */ for (bh = tex->bitmap.height; bh > 0; bh -= viewport[3]) { /* Rectangle Y coords */ ry1 = ry2; ry2 += (bh < viewport[3]) ? bh : viewport[3]; /* Normalized texture Y coords */ ty1 = ty2; ty2 = CFX_QDIV (CFIX (ry2), CFIX (tex->bitmap.height)); rx1 = 0; rx2 = 0; tx1 = 0; tx2 = 0; /* Walk X axis until whole bitmap width consumed */ for (bw = tex->bitmap.width; bw > 0; bw-=viewport[2]) { /* Rectangle X coords */ rx1 = rx2; rx2 += (bw < viewport[2]) ? bw : viewport[2]; /* Normalized texture X coords */ tx1 = tx2; tx2 = CFX_QDIV (CFIX (rx2), CFIX (tex->bitmap.width)); /* Clear buffer with transparent black, draw with white for direct copy to framebuffer */ cogl_paint_init (back_color); /* Draw a portion of texture */ cogl_texture_rectangle (handle, 0, 0, CFIX (rx2 - rx1), CFIX (ry2 - ry1), tx1, ty1, tx2, ty2); /* Read into a temporary bitmap */ rect_bmp.format = COGL_PIXEL_FORMAT_RGBA_8888; rect_bmp.width = rx2 - rx1; rect_bmp.height = ry2 - ry1; rect_bmp.rowstride = bpp * rect_bmp.width; rect_bmp.data = (guchar*) g_malloc (rect_bmp.rowstride * rect_bmp.height); GE( glPixelStorei (GL_PACK_ALIGNMENT, 1) ); GE( glReadPixels (viewport[0], viewport[1], rect_bmp.width, rect_bmp.height, GL_RGBA, GL_UNSIGNED_BYTE, rect_bmp.data) ); /* Copy to target bitmap */ _cogl_bitmap_copy_subregion (&rect_bmp, target_bmp, 0,0, rx1,ry1, rect_bmp.width, rect_bmp.height); /* Free temp bitmap */ g_free (rect_bmp.data); } } #undef CFIX } } static gboolean _cogl_texture_download_from_gl (CoglTexture *tex, CoglBitmap *target_bmp, GLuint target_gl_format, GLuint target_gl_type) { gint bpp; GLint viewport[4]; ClutterColor cwhite = {0xFF, 0xFF, 0xFF, 0xFF}; CoglBitmap alpha_bmp; COGLenum old_src_factor; COGLenum old_dst_factor; _COGL_GET_CONTEXT (ctx, FALSE); bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888); /* Viewport needs to have some size and be inside the window for this */ GE( cogl_wrap_glGetIntegerv (GL_VIEWPORT, viewport) ); if (viewport[0] < 0 || viewport[1] < 0 || viewport[2] <= 0 || viewport[3] <= 0) return FALSE; /* Setup orthographic projection into current viewport (0,0 in bottom-left corner to draw the texture upside-down so we match the way glReadPixels works) */ GE( cogl_wrap_glMatrixMode (GL_PROJECTION) ); GE( cogl_wrap_glPushMatrix () ); GE( cogl_wrap_glLoadIdentity () ); GE( cogl_wrap_glOrthox (0, CLUTTER_INT_TO_FIXED (viewport[2]), 0, CLUTTER_INT_TO_FIXED (viewport[3]), CLUTTER_INT_TO_FIXED (0), CLUTTER_INT_TO_FIXED (100)) ); GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) ); GE( cogl_wrap_glPushMatrix () ); GE( cogl_wrap_glLoadIdentity () ); /* Draw to all channels */ cogl_draw_buffer (COGL_WINDOW_BUFFER | COGL_MASK_BUFFER, 0); /* Store old blending factors */ old_src_factor = ctx->blend_src_factor; old_dst_factor = ctx->blend_dst_factor; /* Direct copy operation */ cogl_color (&cwhite); cogl_blend_func (CGL_ONE, CGL_ZERO); _cogl_texture_draw_and_read (tex, target_bmp, &cwhite, viewport); /* Check whether texture has alpha and framebuffer not */ /* FIXME: For some reason even if ALPHA_BITS is 8, the framebuffer still doesn't seem to have an alpha buffer. This might be just a PowerVR issue. GLint r_bits, g_bits, b_bits, a_bits; GE( cogl_wrap_glGetIntegerv (GL_ALPHA_BITS, &a_bits) ); GE( cogl_wrap_glGetIntegerv (GL_RED_BITS, &r_bits) ); GE( cogl_wrap_glGetIntegerv (GL_GREEN_BITS, &g_bits) ); GE( cogl_wrap_glGetIntegerv (GL_BLUE_BITS, &b_bits) ); printf ("R bits: %d\n", r_bits); printf ("G bits: %d\n", g_bits); printf ("B bits: %d\n", b_bits); printf ("A bits: %d\n", a_bits); */ if ((tex->bitmap.format & COGL_A_BIT)/* && a_bits == 0*/) { guchar *srcdata; guchar *dstdata; guchar *srcpixel; guchar *dstpixel; gint x,y; /* Create temp bitmap for alpha values */ alpha_bmp.format = COGL_PIXEL_FORMAT_RGBA_8888; alpha_bmp.width = target_bmp->width; alpha_bmp.height = target_bmp->height; alpha_bmp.rowstride = bpp * alpha_bmp.width; alpha_bmp.data = (guchar*) g_malloc (alpha_bmp.rowstride * alpha_bmp.height); /* Draw alpha values into RGB channels */ cogl_blend_func (CGL_ZERO, CGL_SRC_ALPHA); _cogl_texture_draw_and_read (tex, &alpha_bmp, &cwhite, viewport); /* Copy temp R to target A */ srcdata = alpha_bmp.data; dstdata = target_bmp->data; for (y=0; yheight; ++y) { for (x=0; xwidth; ++x) { srcpixel = srcdata + x*bpp; dstpixel = dstdata + x*bpp; dstpixel[3] = srcpixel[0]; } srcdata += alpha_bmp.rowstride; dstdata += target_bmp->rowstride; } g_free (alpha_bmp.data); } /* Restore old state */ cogl_wrap_glMatrixMode (GL_PROJECTION); cogl_wrap_glPopMatrix (); cogl_wrap_glMatrixMode (GL_MODELVIEW); cogl_wrap_glPopMatrix (); cogl_draw_buffer (COGL_WINDOW_BUFFER, 0); cogl_blend_func (old_src_factor, old_dst_factor); return TRUE; } static gboolean _cogl_texture_upload_subregion_to_gl (CoglTexture *tex, gint src_x, gint src_y, gint dst_x, gint dst_y, gint width, gint height, CoglBitmap *source_bmp, GLuint source_gl_format, GLuint source_gl_type) { gint bpp; CoglSpanIter x_iter; CoglSpanIter y_iter; GLuint gl_handle; gint source_x = 0, source_y = 0; gint inter_w = 0, inter_h = 0; gint local_x = 0, local_y = 0; CoglBitmap slice_bmp; bpp = _cogl_get_format_bpp (source_bmp->format); /* FIXME: might optimize by not copying to intermediate slice bitmap when source rowstride = bpp * width and the texture image is not sliced */ /* Iterate vertical spans */ for (source_y = src_y, _cogl_span_iter_begin (&y_iter, tex->slice_y_spans, 0, CLUTTER_INT_TO_FIXED (dst_y), CLUTTER_INT_TO_FIXED (dst_y + height)); !_cogl_span_iter_end (&y_iter); _cogl_span_iter_next (&y_iter), source_y += inter_h ) { /* Skip non-intersecting ones */ if (!y_iter.intersects) { inter_h = 0; continue; } /* Iterate horizontal spans */ for (source_x = src_x, _cogl_span_iter_begin (&x_iter, tex->slice_x_spans, 0, CLUTTER_INT_TO_FIXED (dst_x), CLUTTER_INT_TO_FIXED (dst_x + width)); !_cogl_span_iter_end (&x_iter); _cogl_span_iter_next (&x_iter), source_x += inter_w ) { /* Skip non-intersecting ones */ if (!x_iter.intersects) { inter_w = 0; continue; } /* Pick intersection width and height */ inter_w = CLUTTER_FIXED_TO_INT (x_iter.intersect_end - x_iter.intersect_start); inter_h = CLUTTER_FIXED_TO_INT (y_iter.intersect_end - y_iter.intersect_start); /* Localize intersection top-left corner to slice*/ local_x = CLUTTER_FIXED_TO_INT (x_iter.intersect_start - x_iter.pos); local_y = CLUTTER_FIXED_TO_INT (y_iter.intersect_start - y_iter.pos); /* Pick slice GL handle */ gl_handle = g_array_index (tex->slice_gl_handles, GLuint, y_iter.index * tex->slice_x_spans->len + x_iter.index); /* Setup temp bitmap for slice subregion */ slice_bmp.format = tex->bitmap.format; slice_bmp.width = inter_w; slice_bmp.height = inter_h; slice_bmp.rowstride = bpp * slice_bmp.width; slice_bmp.data = (guchar*) g_malloc (slice_bmp.rowstride * slice_bmp.height); /* Copy subregion data */ _cogl_bitmap_copy_subregion (source_bmp, &slice_bmp, source_x, source_y, 0, 0, slice_bmp.width, slice_bmp.height); /* Upload new image data */ GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 1) ); GE( cogl_gles2_wrapper_bind_texture (tex->gl_target, gl_handle, tex->gl_intformat) ); GE( glTexSubImage2D (tex->gl_target, 0, local_x, local_y, inter_w, inter_h, source_gl_format, source_gl_type, slice_bmp.data) ); if (tex->auto_mipmap) cogl_wrap_glGenerateMipmap (tex->gl_target); /* Free temp bitmap */ g_free (slice_bmp.data); } } return TRUE; } static gint _cogl_pot_slices_for_size (gint size_to_fill, gint max_span_size, gint max_waste, GArray *out_spans) { gint n_spans = 0; CoglTexSliceSpan span; /* Init first slice span */ span.start = 0; span.size = max_span_size; span.waste = 0; /* Fix invalid max_waste */ if (max_waste < 0) max_waste = 0; while (TRUE) { /* Is the whole area covered? */ if (size_to_fill > span.size) { /* Not yet - add a span of this size */ if (out_spans) g_array_append_val (out_spans, span); span.start += span.size; size_to_fill -= span.size; n_spans++; } else if (span.size - size_to_fill <= max_waste) { /* Yes and waste is small enough */ span.waste = span.size - size_to_fill; if (out_spans) g_array_append_val (out_spans, span); return ++n_spans; } else { /* Yes but waste is too large */ while (span.size - size_to_fill > max_waste) { span.size /= 2; g_assert (span.size > 0); } } } /* Can't get here */ return 0; } static gboolean _cogl_texture_size_supported (GLenum gl_target, GLenum gl_format, GLenum gl_type, int width, int height) { return TRUE; } static gboolean _cogl_texture_slices_create (CoglTexture *tex) { gint bpp; gint max_width; gint max_height; GLuint *gl_handles; gint n_x_slices; gint n_y_slices; gint n_slices; gint x, y; CoglTexSliceSpan *x_span; CoglTexSliceSpan *y_span; gint (*slices_for_size) (gint, gint, gint, GArray*); bpp = _cogl_get_format_bpp (tex->bitmap.format); /* Initialize size of largest slice according to supported features */ max_width = cogl_util_next_p2 (tex->bitmap.width); max_height = cogl_util_next_p2 (tex->bitmap.height); tex->gl_target = GL_TEXTURE_2D; slices_for_size = _cogl_pot_slices_for_size; /* Negative number means no slicing forced by the user */ if (tex->max_waste <= -1) { CoglTexSliceSpan span; /* Check if size supported else bail out */ if (!_cogl_texture_size_supported (tex->gl_target, tex->gl_format, tex->gl_type, max_width, max_height)) { return FALSE; } n_x_slices = 1; n_y_slices = 1; /* Init span arrays */ tex->slice_x_spans = g_array_sized_new (FALSE, FALSE, sizeof (CoglTexSliceSpan), 1); tex->slice_y_spans = g_array_sized_new (FALSE, FALSE, sizeof (CoglTexSliceSpan), 1); /* Add a single span for width and height */ span.start = 0; span.size = max_width; span.waste = max_width - tex->bitmap.width; g_array_append_val (tex->slice_x_spans, span); span.size = max_height; span.waste = max_height - tex->bitmap.height; g_array_append_val (tex->slice_y_spans, span); } else { /* Decrease the size of largest slice until supported by GL */ while (!_cogl_texture_size_supported (tex->gl_target, tex->gl_format, tex->gl_type, max_width, max_height)) { /* Alternate between width and height */ if (max_width > max_height) max_width /= 2; else max_height /= 2; if (max_width == 0 || max_height == 0) return FALSE; } /* Determine the slices required to cover the bitmap area */ n_x_slices = slices_for_size (tex->bitmap.width, max_width, tex->max_waste, NULL); n_y_slices = slices_for_size (tex->bitmap.height, max_height, tex->max_waste, NULL); /* Init span arrays with reserved size */ tex->slice_x_spans = g_array_sized_new (FALSE, FALSE, sizeof (CoglTexSliceSpan), n_x_slices); tex->slice_y_spans = g_array_sized_new (FALSE, FALSE, sizeof (CoglTexSliceSpan), n_y_slices); /* Fill span arrays with info */ slices_for_size (tex->bitmap.width, max_width, tex->max_waste, tex->slice_x_spans); slices_for_size (tex->bitmap.height, max_height, tex->max_waste, tex->slice_y_spans); } /* Init and resize GL handle array */ n_slices = n_x_slices * n_y_slices; tex->slice_gl_handles = g_array_sized_new (FALSE, FALSE, sizeof (GLuint), n_slices); g_array_set_size (tex->slice_gl_handles, n_slices); /* Generate a "working set" of GL texture objects * (some implementations might supported faster * re-binding between textures inside a set) */ gl_handles = (GLuint*) tex->slice_gl_handles->data; GE( glGenTextures (n_slices, gl_handles) ); /* Init each GL texture object */ for (y = 0; y < n_y_slices; ++y) { y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, y); for (x = 0; x < n_x_slices; ++x) { x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, x); #if COGL_DEBUG printf ("CREATE SLICE (%d,%d)\n", x,y); printf ("size: (%d x %d)\n", x_span->size - x_span->waste, y_span->size - y_span->waste); #endif /* Setup texture parameters */ GE( cogl_gles2_wrapper_bind_texture (tex->gl_target, gl_handles[y * n_x_slices + x], tex->gl_intformat) ); GE( cogl_wrap_glTexParameteri (tex->gl_target, GL_TEXTURE_MAG_FILTER, tex->mag_filter) ); GE( cogl_wrap_glTexParameteri (tex->gl_target, GL_TEXTURE_MIN_FILTER, tex->min_filter) ); GE( cogl_wrap_glTexParameteri (tex->gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) ); GE( cogl_wrap_glTexParameteri (tex->gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) ); if (tex->auto_mipmap) GE( cogl_wrap_glTexParameteri (tex->gl_target, GL_GENERATE_MIPMAP, GL_TRUE) ); /* Pass NULL data to init size and internal format */ GE( glTexImage2D (tex->gl_target, 0, tex->gl_intformat, x_span->size, y_span->size, 0, tex->gl_format, tex->gl_type, 0) ); } } return TRUE; } static void _cogl_texture_slices_free (CoglTexture *tex) { if (tex->slice_x_spans != NULL) g_array_free (tex->slice_x_spans, TRUE); if (tex->slice_y_spans != NULL) g_array_free (tex->slice_y_spans, TRUE); if (tex->slice_gl_handles != NULL) { if (tex->is_foreign == FALSE) { GE( glDeleteTextures (tex->slice_gl_handles->len, (GLuint*) tex->slice_gl_handles->data) ); } g_array_free (tex->slice_gl_handles, TRUE); } } static CoglPixelFormat _cogl_pixel_format_to_gl (CoglPixelFormat format, GLenum *out_glintformat, GLenum *out_glformat, GLenum *out_gltype) { CoglPixelFormat required_format = format; GLenum glintformat = 0; GLenum glformat = 0; GLenum gltype = 0; /* No premultiplied formats accepted by GL * (FIXME: latest hardware?) */ if (format & COGL_PREMULT_BIT) format = (format & COGL_UNPREMULT_MASK); /* Find GL equivalents */ switch (format) { case COGL_PIXEL_FORMAT_A_8: glintformat = GL_ALPHA; glformat = GL_ALPHA; gltype = GL_UNSIGNED_BYTE; break; case COGL_PIXEL_FORMAT_G_8: glintformat = GL_LUMINANCE; glformat = GL_LUMINANCE; gltype = GL_UNSIGNED_BYTE; break; /* Just one 24-bit ordering supported */ case COGL_PIXEL_FORMAT_RGB_888: case COGL_PIXEL_FORMAT_BGR_888: glintformat = GL_RGB; glformat = GL_RGB; gltype = GL_UNSIGNED_BYTE; required_format = COGL_PIXEL_FORMAT_RGB_888; break; /* Just one 32-bit ordering supported */ case COGL_PIXEL_FORMAT_RGBA_8888: case COGL_PIXEL_FORMAT_BGRA_8888: case COGL_PIXEL_FORMAT_ARGB_8888: case COGL_PIXEL_FORMAT_ABGR_8888: glintformat = GL_RGBA; glformat = GL_RGBA; gltype = GL_UNSIGNED_BYTE; required_format = COGL_PIXEL_FORMAT_RGBA_8888; break; /* The following three types of channel ordering * are always defined using system word byte * ordering (even according to GLES spec) */ case COGL_PIXEL_FORMAT_RGB_565: glintformat = GL_RGB; glformat = GL_RGB; gltype = GL_UNSIGNED_SHORT_5_6_5; break; case COGL_PIXEL_FORMAT_RGBA_4444: glintformat = GL_RGBA; glformat = GL_RGBA; gltype = GL_UNSIGNED_SHORT_4_4_4_4; break; case COGL_PIXEL_FORMAT_RGBA_5551: glintformat = GL_RGBA; glformat = GL_RGBA; gltype = GL_UNSIGNED_SHORT_5_5_5_1; break; /* FIXME: check extensions for YUV support */ default: break; } if (out_glintformat != NULL) *out_glintformat = glintformat; if (out_glformat != NULL) *out_glformat = glformat; if (out_gltype != NULL) *out_gltype = gltype; return required_format; } static gboolean _cogl_texture_bitmap_prepare (CoglTexture *tex, CoglPixelFormat internal_format) { CoglBitmap new_bitmap; CoglPixelFormat new_data_format; gboolean success; /* Was there any internal conversion requested? */ if (internal_format == COGL_PIXEL_FORMAT_ANY) internal_format = tex->bitmap.format; /* Find closest format accepted by GL */ new_data_format = _cogl_pixel_format_to_gl (internal_format, &tex->gl_intformat, &tex->gl_format, &tex->gl_type); /* Convert to internal format */ if (new_data_format != tex->bitmap.format) { success = _cogl_bitmap_convert_and_premult (&tex->bitmap, &new_bitmap, new_data_format); if (!success) return FALSE; /* Update texture with new data */ _cogl_texture_bitmap_swap (tex, &new_bitmap); } return TRUE; } static void _cogl_texture_free (CoglTexture *tex) { /* Frees texture resources but its handle is not released! Do that separately before this! */ _cogl_texture_bitmap_free (tex); _cogl_texture_slices_free (tex); g_free (tex); } CoglHandle cogl_texture_new_with_size (guint width, guint height, gint max_waste, gboolean auto_mipmap, CoglPixelFormat internal_format) { CoglTexture *tex; gint bpp; gint rowstride; /* Since no data, we need some internal format */ if (internal_format == COGL_PIXEL_FORMAT_ANY) return COGL_INVALID_HANDLE; /* Rowstride from width */ bpp = _cogl_get_format_bpp (internal_format); rowstride = width * bpp; /* Init texture with empty bitmap */ tex = (CoglTexture*) g_malloc (sizeof (CoglTexture)); tex->ref_count = 1; COGL_HANDLE_DEBUG_NEW (texture, tex); tex->is_foreign = FALSE; tex->auto_mipmap = auto_mipmap; tex->bitmap.width = width; tex->bitmap.height = height; tex->bitmap.format = internal_format; tex->bitmap.rowstride = rowstride; tex->bitmap.data = NULL; tex->bitmap_owner = FALSE; tex->slice_x_spans = NULL; tex->slice_y_spans = NULL; tex->slice_gl_handles = NULL; tex->max_waste = max_waste; tex->min_filter = CGL_NEAREST; tex->mag_filter = CGL_NEAREST; /* Find closest GL format match */ tex->bitmap.format = _cogl_pixel_format_to_gl (internal_format, &tex->gl_intformat, &tex->gl_format, &tex->gl_type); if (!_cogl_texture_slices_create (tex)) { _cogl_texture_free (tex); return COGL_INVALID_HANDLE; } return _cogl_texture_handle_new (tex); } CoglHandle cogl_texture_new_from_data (guint width, guint height, gint max_waste, gboolean auto_mipmap, CoglPixelFormat format, CoglPixelFormat internal_format, guint rowstride, const guchar *data) { CoglTexture *tex; gint bpp; if (format == COGL_PIXEL_FORMAT_ANY) return COGL_INVALID_HANDLE; if (data == NULL) return COGL_INVALID_HANDLE; /* Rowstride from width if not given */ bpp = _cogl_get_format_bpp (format); if (rowstride == 0) rowstride = width * bpp; /* Create new texture and fill with given data */ tex = (CoglTexture*) g_malloc (sizeof (CoglTexture)); tex->ref_count = 1; COGL_HANDLE_DEBUG_NEW (texture, tex); tex->is_foreign = FALSE; tex->auto_mipmap = auto_mipmap; tex->bitmap.width = width; tex->bitmap.height = height; tex->bitmap.data = (guchar*)data; tex->bitmap.format = format; tex->bitmap.rowstride = rowstride; tex->bitmap_owner = FALSE; tex->slice_x_spans = NULL; tex->slice_y_spans = NULL; tex->slice_gl_handles = NULL; tex->max_waste = max_waste; tex->min_filter = CGL_NEAREST; tex->mag_filter = CGL_NEAREST; /* FIXME: If upload fails we should set some kind of * error flag but still return texture handle (this * is to keep the behavior equal to _new_from_file; * see below) */ if (!_cogl_texture_bitmap_prepare (tex, internal_format)) { _cogl_texture_free (tex); return COGL_INVALID_HANDLE; } if (!_cogl_texture_slices_create (tex)) { _cogl_texture_free (tex); return COGL_INVALID_HANDLE; } if (!_cogl_texture_upload_to_gl (tex)) { _cogl_texture_free (tex); return COGL_INVALID_HANDLE; } _cogl_texture_bitmap_free (tex); return _cogl_texture_handle_new (tex);; } CoglHandle cogl_texture_new_from_file (const gchar *filename, gint max_waste, gboolean auto_mipmap, CoglPixelFormat internal_format, GError **error) { CoglBitmap bmp; CoglTexture *tex; g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE); /* Try loading with imaging backend */ if (!_cogl_bitmap_from_file (&bmp, filename, error)) { /* Try fallback */ if (!_cogl_bitmap_fallback_from_file (&bmp, filename)) return COGL_INVALID_HANDLE; else if (error && *error) { g_error_free (*error); *error = NULL; } } /* Create new texture and fill with loaded data */ tex = (CoglTexture*) g_malloc ( sizeof (CoglTexture)); tex->ref_count = 1; COGL_HANDLE_DEBUG_NEW (texture, tex); tex->is_foreign = FALSE; tex->auto_mipmap = auto_mipmap; tex->bitmap = bmp; tex->bitmap_owner = TRUE; tex->slice_x_spans = NULL; tex->slice_y_spans = NULL; tex->slice_gl_handles = NULL; tex->max_waste = max_waste; tex->min_filter = CGL_NEAREST; tex->mag_filter = CGL_NEAREST; /* FIXME: If upload fails we should set some kind of * error flag but still return texture handle if the * user decides to destroy another texture and upload * this one instead (reloading from file is not needed * in that case). As a rule then, everytime a valid * CoglHandle is returned, it should also be destroyed * with cogl_texture_unref at some point! */ if (!_cogl_texture_bitmap_prepare (tex, internal_format)) { _cogl_texture_free (tex); return COGL_INVALID_HANDLE; } if (!_cogl_texture_slices_create (tex)) { _cogl_texture_free (tex); return COGL_INVALID_HANDLE; } if (!_cogl_texture_upload_to_gl (tex)) { _cogl_texture_free (tex); return COGL_INVALID_HANDLE; } _cogl_texture_bitmap_free (tex); return _cogl_texture_handle_new (tex); } CoglHandle cogl_texture_new_from_foreign (GLuint gl_handle, GLenum gl_target, GLuint width, GLuint height, GLuint x_pot_waste, GLuint y_pot_waste, CoglPixelFormat format) { GLenum gl_error = 0; GLboolean gl_istexture; GLint gl_min_filter; GLint gl_mag_filter; GLint gl_gen_mipmap; guint bpp; CoglTexture *tex; CoglTexSliceSpan x_span; CoglTexSliceSpan y_span; /* Allow 2-dimensional textures only */ if (gl_target != GL_TEXTURE_2D) return COGL_INVALID_HANDLE; /* Make sure it is a valid GL texture object */ gl_istexture = glIsTexture (gl_handle); if (gl_istexture == GL_FALSE) return COGL_INVALID_HANDLE; /* Make sure binding succeeds */ gl_error = glGetError (); glBindTexture (gl_target, gl_handle); if (glGetError () != GL_NO_ERROR) return COGL_INVALID_HANDLE; /* Obtain texture parameters (only level 0 we are interested in) */ /* These are not queriable in GLES :( GE( glGetTexLevelParameteriv (gl_target, 0, GL_TEXTURE_COMPRESSED, &gl_compressed) ); GE( glGetTexLevelParameteriv (gl_target, 0, GL_TEXTURE_INTERNAL_FORMAT, &gl_int_format) ); */ GE( glGetTexParameteriv (gl_target, GL_TEXTURE_MIN_FILTER, &gl_min_filter)); GE( glGetTexParameteriv (gl_target, GL_TEXTURE_MAG_FILTER, &gl_mag_filter)); GE( glGetTexParameteriv (gl_target, GL_GENERATE_MIPMAP, &gl_gen_mipmap) ); /* Validate width and height */ if (width <= 0 || height <= 0) return COGL_INVALID_HANDLE; /* Validate pot waste */ if (x_pot_waste < 0 || x_pot_waste >= width || y_pot_waste < 0 || y_pot_waste >= height) return COGL_INVALID_HANDLE; /* Create new texture */ tex = (CoglTexture*) g_malloc ( sizeof (CoglTexture)); tex->ref_count = 1; COGL_HANDLE_DEBUG_NEW (texture, tex); /* Setup bitmap info */ tex->is_foreign = TRUE; tex->auto_mipmap = (gl_gen_mipmap == GL_TRUE) ? TRUE : FALSE; bpp = _cogl_get_format_bpp (format); tex->bitmap.format = format; tex->bitmap.width = width; tex->bitmap.height = height; tex->bitmap.rowstride = tex->bitmap.width * bpp; tex->bitmap_owner = FALSE; tex->gl_target = gl_target; tex->gl_intformat = 0; tex->gl_format = 0; tex->gl_type = 0; tex->min_filter = gl_min_filter; tex->mag_filter = gl_mag_filter; tex->max_waste = 0; /* Create slice arrays */ tex->slice_x_spans = g_array_sized_new (FALSE, FALSE, sizeof (CoglTexSliceSpan), 1); tex->slice_y_spans = g_array_sized_new (FALSE, FALSE, sizeof (CoglTexSliceSpan), 1); tex->slice_gl_handles = g_array_sized_new (FALSE, FALSE, sizeof (GLuint), 1); /* Store info for a single slice */ x_span.start = 0; x_span.size = width + x_pot_waste; x_span.waste = x_pot_waste; g_array_append_val (tex->slice_x_spans, x_span); y_span.start = 0; y_span.size = height + x_pot_waste; y_span.waste = y_pot_waste; g_array_append_val (tex->slice_y_spans, y_span); g_array_append_val (tex->slice_gl_handles, gl_handle); /* Force appropriate wrap parameter */ GE( cogl_wrap_glTexParameteri (tex->gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) ); GE( cogl_wrap_glTexParameteri (tex->gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) ); return _cogl_texture_handle_new (tex); } void cogl_texture_get_properties (CoglHandle handle, guint *out_width, guint *out_height, CoglPixelFormat *out_format, guint *out_rowstride, guint *out_max_waste) { CoglTexture *tex; /* Check if valid texture handle */ if (!cogl_is_texture (handle)) return; tex = _cogl_texture_pointer_from_handle (handle); /* Output requested properties */ if (out_width != NULL) *out_width = tex->bitmap.width; if (out_height != NULL) *out_height = tex->bitmap.height; if (out_format != NULL) *out_format = tex->bitmap.format; if (out_rowstride != NULL) *out_rowstride = tex->bitmap.rowstride; if (out_max_waste != NULL) *out_max_waste = tex->max_waste; } guint cogl_texture_get_width (CoglHandle handle) { CoglTexture *tex; if (!cogl_is_texture (handle)) return 0; tex = _cogl_texture_pointer_from_handle (handle); return tex->bitmap.width; } guint cogl_texture_get_height (CoglHandle handle) { CoglTexture *tex; if (!cogl_is_texture (handle)) return 0; tex = _cogl_texture_pointer_from_handle (handle); return tex->bitmap.height; } CoglPixelFormat cogl_texture_get_format (CoglHandle handle) { CoglTexture *tex; if (!cogl_is_texture (handle)) return COGL_PIXEL_FORMAT_ANY; tex = _cogl_texture_pointer_from_handle (handle); return tex->bitmap.format; } guint cogl_texture_get_rowstride (CoglHandle handle) { CoglTexture *tex; if (!cogl_is_texture (handle)) return 0; tex = _cogl_texture_pointer_from_handle (handle); return tex->bitmap.rowstride; } gint cogl_texture_get_max_waste (CoglHandle handle) { CoglTexture *tex; if (!cogl_is_texture (handle)) return 0; tex = _cogl_texture_pointer_from_handle (handle); return tex->max_waste; } gboolean cogl_texture_is_sliced (CoglHandle handle) { CoglTexture *tex; if (!cogl_is_texture (handle)) return FALSE; tex = _cogl_texture_pointer_from_handle (handle); if (tex->slice_gl_handles == NULL) return FALSE; if (tex->slice_gl_handles->len <= 1) return FALSE; return TRUE; } gboolean cogl_texture_get_gl_texture (CoglHandle handle, GLuint *out_gl_handle, GLenum *out_gl_target) { CoglTexture *tex; if (!cogl_is_texture (handle)) return FALSE; tex = _cogl_texture_pointer_from_handle (handle); if (tex->slice_gl_handles == NULL) return FALSE; if (tex->slice_gl_handles->len < 1) return FALSE; if (out_gl_handle != NULL) *out_gl_handle = g_array_index (tex->slice_gl_handles, GLuint, 0); if (out_gl_target != NULL) *out_gl_target = tex->gl_target; return TRUE; } COGLenum cogl_texture_get_min_filter (CoglHandle handle) { CoglTexture *tex; if (!cogl_is_texture (handle)) return 0; tex = _cogl_texture_pointer_from_handle (handle); return tex->min_filter; } COGLenum cogl_texture_get_mag_filter (CoglHandle handle) { CoglTexture *tex; if (!cogl_is_texture (handle)) return 0; tex = _cogl_texture_pointer_from_handle (handle); return tex->mag_filter; } void cogl_texture_set_filters (CoglHandle handle, COGLenum min_filter, COGLenum mag_filter) { CoglTexture *tex; GLuint gl_handle; int i; if (!cogl_is_texture (handle)) return; tex = _cogl_texture_pointer_from_handle (handle); /* Store new values */ tex->min_filter = min_filter; tex->mag_filter = mag_filter; /* Make sure slices were created */ if (tex->slice_gl_handles == NULL) return; /* Apply new filters to every slice */ for (i=0; islice_gl_handles->len; ++i) { gl_handle = g_array_index (tex->slice_gl_handles, GLuint, i); GE( glBindTexture (tex->gl_target, gl_handle) ); GE( cogl_wrap_glTexParameteri (tex->gl_target, GL_TEXTURE_MAG_FILTER, tex->mag_filter) ); GE( cogl_wrap_glTexParameteri (tex->gl_target, GL_TEXTURE_MIN_FILTER, tex->min_filter) ); } } gboolean cogl_texture_set_region (CoglHandle handle, gint src_x, gint src_y, gint dst_x, gint dst_y, guint dst_width, guint dst_height, gint width, gint height, CoglPixelFormat format, guint rowstride, const guchar *data) { CoglTexture *tex; gint bpp; CoglBitmap source_bmp; CoglBitmap temp_bmp; gboolean source_bmp_owner = FALSE; CoglPixelFormat closest_format; GLenum closest_gl_format; GLenum closest_gl_type; gboolean success; /* Check if valid texture handle */ if (!cogl_is_texture (handle)) return FALSE; tex = _cogl_texture_pointer_from_handle (handle); /* Check for valid format */ if (format == COGL_PIXEL_FORMAT_ANY) return FALSE; /* Init source bitmap */ source_bmp.width = width; source_bmp.height = height; source_bmp.format = format; source_bmp.data = (guchar*)data; /* Rowstride from width if none specified */ bpp = _cogl_get_format_bpp (format); source_bmp.rowstride = (rowstride == 0) ? width * bpp : rowstride; /* Find closest format to internal that's supported by GL */ closest_format = _cogl_pixel_format_to_gl (tex->bitmap.format, NULL, /* don't need */ &closest_gl_format, &closest_gl_type); /* If no direct match, convert */ if (closest_format != format) { /* Convert to required format */ success = _cogl_bitmap_convert_and_premult (&source_bmp, &temp_bmp, closest_format); /* Swap bitmaps if succeeded */ if (!success) return FALSE; source_bmp = temp_bmp; source_bmp_owner = TRUE; } /* Send data to GL */ _cogl_texture_upload_subregion_to_gl (tex, src_x, src_y, dst_x, dst_y, dst_width, dst_height, &source_bmp, closest_gl_format, closest_gl_type); /* Free data if owner */ if (source_bmp_owner) g_free (source_bmp.data); return TRUE; } gint cogl_texture_get_data (CoglHandle handle, CoglPixelFormat format, guint rowstride, guchar *data) { CoglTexture *tex; gint bpp; gint byte_size; CoglPixelFormat closest_format; gint closest_bpp; GLenum closest_gl_format; GLenum closest_gl_type; CoglBitmap target_bmp; CoglBitmap new_bmp; gboolean success; guchar *src; guchar *dst; gint y; /* Check if valid texture handle */ if (!cogl_is_texture (handle)) return 0; tex = _cogl_texture_pointer_from_handle (handle); /* Default to internal format if none specified */ if (format == COGL_PIXEL_FORMAT_ANY) format = tex->bitmap.format; /* Rowstride from texture width if none specified */ bpp = _cogl_get_format_bpp (format); if (rowstride == 0) rowstride = tex->bitmap.width * bpp; /* Return byte size if only that requested */ byte_size = tex->bitmap.height * rowstride; if (data == NULL) return byte_size; /* Find closest format that's supported by GL (Can't use _cogl_pixel_format_to_gl since available formats when reading pixels on GLES are severely limited) */ closest_format = COGL_PIXEL_FORMAT_RGBA_8888; closest_gl_format = GL_RGBA; closest_gl_type = GL_UNSIGNED_BYTE; closest_bpp = _cogl_get_format_bpp (closest_format); /* Is the requested format supported? */ if (closest_format == format) { /* Target user data directly */ target_bmp = tex->bitmap; target_bmp.format = format; target_bmp.rowstride = rowstride; target_bmp.data = data; } else { /* Target intermediate buffer */ target_bmp = tex->bitmap; target_bmp.format = closest_format; target_bmp.rowstride = target_bmp.width * closest_bpp; target_bmp.data = (guchar*) g_malloc (target_bmp.height * target_bmp.rowstride); } /* Retrieve data from slices */ _cogl_texture_download_from_gl (tex, &target_bmp, closest_gl_format, closest_gl_type); /* Was intermediate used? */ if (closest_format != format) { /* Convert to requested format */ success = _cogl_bitmap_convert_and_premult (&target_bmp, &new_bmp, format); /* Free intermediate data and return if failed */ g_free (target_bmp.data); if (!success) return 0; /* Copy to user buffer */ for (y = 0; y < new_bmp.height; ++y) { src = new_bmp.data + y * new_bmp.rowstride; dst = data + y * rowstride; memcpy (dst, src, new_bmp.width); } /* Free converted data */ g_free (new_bmp.data); } return byte_size; } static void _cogl_texture_quad_sw (CoglTexture *tex, ClutterFixed x1, ClutterFixed y1, ClutterFixed x2, ClutterFixed y2, ClutterFixed tx1, ClutterFixed ty1, ClutterFixed tx2, ClutterFixed ty2) { CoglSpanIter iter_x , iter_y; ClutterFixed tw , th; ClutterFixed tqx , tqy; ClutterFixed first_tx , first_ty; ClutterFixed first_qx , first_qy; ClutterFixed slice_tx1 , slice_ty1; ClutterFixed slice_tx2 , slice_ty2; ClutterFixed slice_qx1 , slice_qy1; ClutterFixed slice_qx2 , slice_qy2; GLfixed tex_coords[8]; GLfixed quad_coords[8]; GLuint gl_handle; gulong enable_flags = (COGL_ENABLE_TEXTURE_2D | COGL_ENABLE_VERTEX_ARRAY | COGL_ENABLE_TEXCOORD_ARRAY); #if COGL_DEBUG printf("=== Drawing Tex Quad (Software Tiling Mode) ===\n"); #endif _COGL_GET_CONTEXT (ctx, NO_RETVAL); /* Prepare GL state */ if (ctx->color_alpha < 255 || tex->bitmap.format & COGL_A_BIT) { enable_flags |= COGL_ENABLE_BLEND; } cogl_enable (enable_flags); GE( cogl_wrap_glTexCoordPointer (2, GL_FIXED, 0, tex_coords) ); GE( cogl_wrap_glVertexPointer (2, GL_FIXED, 0, quad_coords) ); /* Scale ratio from texture to quad widths */ tw = CLUTTER_INT_TO_FIXED (tex->bitmap.width); th = CLUTTER_INT_TO_FIXED (tex->bitmap.height); tqx = CFX_QDIV (x2-x1, CFX_QMUL (tw, (tx2 - tx1))); tqy = CFX_QDIV (y2-y1, CFX_QMUL (th, (ty2 - ty1))); /* Integral texture coordinate for first tile */ first_tx = CLUTTER_INT_TO_FIXED (CLUTTER_FIXED_FLOOR (tx1)); first_ty = CLUTTER_INT_TO_FIXED (CLUTTER_FIXED_FLOOR (ty1)); /* Denormalize texture coordinates */ first_tx = CFX_QMUL (first_tx, tw); first_ty = CFX_QMUL (first_ty, th); tx1 = CFX_QMUL (tx1, tw); ty1 = CFX_QMUL (ty1, th); tx2 = CFX_QMUL (tx2, tw); ty2 = CFX_QMUL (ty2, th); /* Quad coordinate of the first tile */ first_qx = x1 - CFX_QMUL (tx1 - first_tx, tqx); first_qy = y1 - CFX_QMUL (ty1 - first_ty, tqy); /* Iterate until whole quad height covered */ for (_cogl_span_iter_begin (&iter_y, tex->slice_y_spans, first_ty, ty1, ty2) ; !_cogl_span_iter_end (&iter_y) ; _cogl_span_iter_next (&iter_y) ) { /* Discard slices out of quad early */ if (!iter_y.intersects) continue; /* Span-quad intersection in quad coordinates */ slice_qy1 = first_qy + CFX_QMUL (iter_y.intersect_start - first_ty, tqy); slice_qy2 = first_qy + CFX_QMUL (iter_y.intersect_end - first_ty, tqy); /* Localize slice texture coordinates */ slice_ty1 = iter_y.intersect_start - iter_y.pos; slice_ty2 = iter_y.intersect_end - iter_y.pos; /* Normalize texture coordinates to current slice */ slice_ty1 /= iter_y.span->size; slice_ty2 /= iter_y.span->size; /* Iterate until whole quad width covered */ for (_cogl_span_iter_begin (&iter_x, tex->slice_x_spans, first_tx, tx1, tx2) ; !_cogl_span_iter_end (&iter_x) ; _cogl_span_iter_next (&iter_x) ) { /* Discard slices out of quad early */ if (!iter_x.intersects) continue; /* Span-quad intersection in quad coordinates */ slice_qx1 = first_qx + CFX_QMUL (iter_x.intersect_start - first_tx, tqx); slice_qx2 = first_qx + CFX_QMUL (iter_x.intersect_end - first_tx, tqx); /* Localize slice texture coordinates */ slice_tx1 = iter_x.intersect_start - iter_x.pos; slice_tx2 = iter_x.intersect_end - iter_x.pos; /* Normalize texture coordinates to current slice */ slice_tx1 /= iter_x.span->size; slice_tx2 /= iter_x.span->size; #if COGL_DEBUG printf("~~~~~ slice (%d,%d)\n", iter_x.index, iter_y.index); printf("qx1: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_qx1)); printf("qy1: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_qy1)); printf("qx2: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_qx2)); printf("qy2: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_qy2)); printf("tx1: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_tx1)); printf("ty1: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_ty1)); printf("tx2: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_tx2)); printf("ty2: %f\n", CLUTTER_FIXED_TO_FLOAT (slice_ty2)); #endif /* Pick and bind opengl texture object */ gl_handle = g_array_index (tex->slice_gl_handles, GLuint, iter_y.index * iter_x.array->len + iter_x.index); GE( cogl_gles2_wrapper_bind_texture (tex->gl_target, gl_handle, tex->gl_intformat) ); /* Draw textured quad */ tex_coords[0] = slice_tx1; tex_coords[1] = slice_ty1; tex_coords[2] = slice_tx2; tex_coords[3] = slice_ty1; tex_coords[4] = slice_tx1; tex_coords[5] = slice_ty2; tex_coords[6] = slice_tx2; tex_coords[7] = slice_ty2; quad_coords[0] = slice_qx1; quad_coords[1] = slice_qy1; quad_coords[2] = slice_qx2; quad_coords[3] = slice_qy1; quad_coords[4] = slice_qx1; quad_coords[5] = slice_qy2; quad_coords[6] = slice_qx2; quad_coords[7] = slice_qy2; GE (cogl_wrap_glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) ); } } } static void _cogl_texture_quad_hw (CoglTexture *tex, ClutterFixed x1, ClutterFixed y1, ClutterFixed x2, ClutterFixed y2, ClutterFixed tx1, ClutterFixed ty1, ClutterFixed tx2, ClutterFixed ty2) { GLfixed tex_coords[8]; GLfixed quad_coords[8]; GLuint gl_handle; CoglTexSliceSpan *x_span; CoglTexSliceSpan *y_span; gulong enable_flags = (COGL_ENABLE_TEXTURE_2D | COGL_ENABLE_VERTEX_ARRAY | COGL_ENABLE_TEXCOORD_ARRAY); #if COGL_DEBUG printf("=== Drawing Tex Quad (Hardware Tiling Mode) ===\n"); #endif _COGL_GET_CONTEXT (ctx, NO_RETVAL); /* Prepare GL state */ if (ctx->color_alpha < 255 || tex->bitmap.format & COGL_A_BIT) { enable_flags |= COGL_ENABLE_BLEND; } cogl_enable (enable_flags); GE( cogl_wrap_glTexCoordPointer (2, GL_FIXED, 0, tex_coords) ); GE( cogl_wrap_glVertexPointer (2, GL_FIXED, 0, quad_coords) ); /* Pick and bind opengl texture object */ gl_handle = g_array_index (tex->slice_gl_handles, GLuint, 0); GE( cogl_gles2_wrapper_bind_texture (tex->gl_target, gl_handle, tex->gl_intformat) ); /* Don't include the waste in the texture coordinates */ x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, 0); y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, 0); tx1 = tx1 * (x_span->size - x_span->waste) / x_span->size; tx2 = tx2 * (x_span->size - x_span->waste) / x_span->size; ty1 = ty1 * (y_span->size - y_span->waste) / y_span->size; ty2 = ty2 * (y_span->size - y_span->waste) / y_span->size; /* Draw textured quad */ tex_coords[0] = tx1; tex_coords[1] = ty1; tex_coords[2] = tx2; tex_coords[3] = ty1; tex_coords[4] = tx1; tex_coords[5] = ty2; tex_coords[6] = tx2; tex_coords[7] = ty2; quad_coords[0] = x1; quad_coords[1] = y1; quad_coords[2] = x2; quad_coords[3] = y1; quad_coords[4] = x1; quad_coords[5] = y2; quad_coords[6] = x2; quad_coords[7] = y2; GE (cogl_wrap_glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) ); } void cogl_texture_rectangle (CoglHandle handle, ClutterFixed x1, ClutterFixed y1, ClutterFixed x2, ClutterFixed y2, ClutterFixed tx1, ClutterFixed ty1, ClutterFixed tx2, ClutterFixed ty2) { CoglTexture *tex; ClutterFixed tempx; /* Check if valid texture */ if (!cogl_is_texture (handle)) return; tex = _cogl_texture_pointer_from_handle (handle); /* Make sure we got stuff to draw */ if (tex->slice_gl_handles == NULL) return; if (tex->slice_gl_handles->len == 0) return; if (tx1 == tx2 || ty1 == ty2) return; /* Fix quad coord ordering */ if (x1 > x2) { tempx = x1; x1 = x2; x2 = tempx; } if (y1 > y2) { tempx = y1; y1 = y2; y2 = tempx; } /* Fix texture coord ordering */ if (tx1 > tx2) { tempx = tx1; tx1 = tx2; tx2 = tempx; } if (ty1 > ty2) { tempx = ty1; ty1 = ty2; ty2 = tempx; } /* Tile textured quads */ if (tex->slice_gl_handles->len == 1 && tx1 >= -CFX_ONE && tx2 <= CFX_ONE && ty1 >= -CFX_ONE && ty2 <= CFX_ONE) { _cogl_texture_quad_hw (tex, x1,y1, x2,y2, tx1,ty1, tx2,ty2); } else { _cogl_texture_quad_sw (tex, x1,y1, x2,y2, tx1,ty1, tx2,ty2); } } void cogl_texture_polygon (CoglHandle handle, guint n_vertices, CoglTextureVertex *vertices, gboolean use_color) { CoglTexture *tex; GLuint gl_handle; gulong enable_flags; int i; CoglTextureGLVertex *p; CoglTexSliceSpan *x_span; CoglTexSliceSpan *y_span; _COGL_GET_CONTEXT (ctx, NO_RETVAL); /* Check if valid texture */ if (!cogl_is_texture (handle)) return; tex = _cogl_texture_pointer_from_handle (handle); /* GL ES has no GL_CLAMP_TO_BORDER wrap mode so the method used to render sliced textures in the GL backend will not work. Therefore cogl_texture_polygon is only supported if the texture is not sliced */ if (tex->slice_gl_handles->len != 1) { static gboolean shown_warning = FALSE; if (!shown_warning) { g_warning ("cogl_texture_polygon does not work for " "sliced textures on GL ES"); shown_warning = TRUE; } return; } /* Make sure there is enough space in the global texture vertex array. This is used so we can render the polygon with a single call to OpenGL but still support any number of vertices */ if (ctx->texture_vertices_size < n_vertices) { guint nsize = ctx->texture_vertices_size; if (nsize == 0) nsize = 1; do nsize *= 2; while (nsize < n_vertices); ctx->texture_vertices_size = nsize; if (ctx->texture_vertices) ctx->texture_vertices = g_realloc (ctx->texture_vertices, nsize * sizeof (CoglTextureGLVertex)); else ctx->texture_vertices = g_malloc (nsize * sizeof (CoglTextureGLVertex)); } /* Prepare GL state */ enable_flags = (COGL_ENABLE_TEXTURE_2D | COGL_ENABLE_VERTEX_ARRAY | COGL_ENABLE_TEXCOORD_ARRAY); if ((tex->bitmap.format & COGL_A_BIT)) enable_flags |= COGL_ENABLE_BLEND; else if (use_color) { for (i = 0; i < n_vertices; i++) if (vertices[i].color.alpha < 255) { enable_flags |= COGL_ENABLE_BLEND; break; } } else if (ctx->color_alpha < 255) enable_flags |= COGL_ENABLE_BLEND; if (use_color) { enable_flags |= COGL_ENABLE_COLOR_ARRAY; GE( cogl_wrap_glColorPointer (4, GL_FIXED, sizeof (CoglTextureGLVertex), ctx->texture_vertices[0].c) ); } GE( cogl_wrap_glVertexPointer (3, GL_FIXED, sizeof (CoglTextureGLVertex), ctx->texture_vertices[0].v) ); GE( cogl_wrap_glTexCoordPointer (2, GL_FIXED, sizeof (CoglTextureGLVertex), ctx->texture_vertices[0].t) ); cogl_enable (enable_flags); gl_handle = g_array_index (tex->slice_gl_handles, GLuint, 0); x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, 0); y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, 0); /* Convert the vertices into an array of GLfixeds ready to pass to OpenGL */ for (i = 0, p = ctx->texture_vertices; i < n_vertices; i++, p++) { p->v[0] = vertices[i].x; p->v[1] = vertices[i].y; p->v[2] = vertices[i].z; p->t[0] = vertices[i].tx * (x_span->size - x_span->waste) / x_span->size; p->t[1] = vertices[i].ty * (y_span->size - y_span->waste) / y_span->size; p->c[0] = (vertices[i].color.red << 16) / 0xff; p->c[1] = (vertices[i].color.green << 16) / 0xff; p->c[2] = (vertices[i].color.blue << 16) / 0xff; p->c[3] = (vertices[i].color.alpha << 16) / 0xff; } GE( cogl_gles2_wrapper_bind_texture (tex->gl_target, gl_handle, tex->gl_intformat) ); GE( cogl_wrap_glDrawArrays (GL_TRIANGLE_FAN, 0, n_vertices) ); /* Set the last color so that the cache of the alpha value will work properly */ if (use_color && n_vertices > 0) cogl_color (&vertices[n_vertices - 1].color); }