/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * Jorn Baayen * Emmanuele Bassi * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef _HAVE_CLUTTER_BEHAVIOUR_H #define _HAVE_CLUTTER_BEHAVIOUR_H #include #include G_BEGIN_DECLS #define CLUTTER_TYPE_KNOT (clutter_knot_get_type ()) typedef struct _ClutterKnot ClutterKnot; /** * ClutterKnot: * @x: X coordinate of the knot * @y: Y coordinate of the knot * * Point in a path behaviour. * * Since: 0.2 */ struct _ClutterKnot { gint x; gint y; }; GType clutter_knot_get_type (void) G_GNUC_CONST; ClutterKnot *clutter_knot_copy (const ClutterKnot *knot); void clutter_knot_free (ClutterKnot *knot); gboolean clutter_knot_equal (const ClutterKnot *knot_a, const ClutterKnot *knot_b); #define CLUTTER_TYPE_BEHAVIOUR clutter_behaviour_get_type() #define CLUTTER_BEHAVIOUR(obj) \ (G_TYPE_CHECK_INSTANCE_CAST ((obj), \ CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviour)) #define CLUTTER_BEHAVIOUR_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST ((klass), \ CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviourClass)) #define CLUTTER_IS_BEHAVIOUR(obj) \ (G_TYPE_CHECK_INSTANCE_TYPE ((obj), \ CLUTTER_TYPE_BEHAVIOUR)) #define CLUTTER_IS_BEHAVIOUR_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE ((klass), \ CLUTTER_TYPE_BEHAVIOUR)) #define CLUTTER_BEHAVIOUR_GET_CLASS(obj) \ (G_TYPE_INSTANCE_GET_CLASS ((obj), \ CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviourClass)) typedef struct _ClutterBehaviour ClutterBehaviour; typedef struct _ClutterBehaviourPrivate ClutterBehaviourPrivate; typedef struct _ClutterBehaviourClass ClutterBehaviourClass; /** * ClutterBehaviourFunction: * @behaviour: the #ClutterBehaviour * @actor: an actor driven by @behaviour * @data: optional data passed to the function * * This function is passed to clutter_behaviour_foreach_actor() and * will be called for each actor driven by @behaviour. */ typedef void (*ClutterBehaviourForeachFunc) (ClutterBehaviour *behaviour, ClutterActor *actor, gpointer data); struct _ClutterBehaviour { /*< private >*/ GObject parent; ClutterBehaviourPrivate *priv; }; struct _ClutterBehaviourClass { GObjectClass parent_class; /* vfunc, not signal */ void (*alpha_notify) (ClutterBehaviour *behave, guint32 alpha_value); void (*applied) (ClutterBehaviour *behave, ClutterActor *actor); void (*removed) (ClutterBehaviour *behave, ClutterActor *actor); /* padding, for future expansion */ void (*_clutter_behaviour1) (void); void (*_clutter_behaviour2) (void); void (*_clutter_behaviour3) (void); void (*_clutter_behaviour4) (void); void (*_clutter_behaviour5) (void); void (*_clutter_behaviour6) (void); }; GType clutter_behaviour_get_type (void) G_GNUC_CONST; void clutter_behaviour_apply (ClutterBehaviour *behave, ClutterActor *actor); void clutter_behaviour_remove (ClutterBehaviour *behave, ClutterActor *actor); void clutter_behaviour_actors_foreach (ClutterBehaviour *behave, ClutterBehaviourForeachFunc func, gpointer data); gint clutter_behaviour_get_n_actors (ClutterBehaviour *behave); ClutterActor *clutter_behaviour_get_nth_actor (ClutterBehaviour *behave, gint index); GSList * clutter_behaviour_get_actors (ClutterBehaviour *behave); ClutterAlpha *clutter_behaviour_get_alpha (ClutterBehaviour *behave); void clutter_behaviour_set_alpha (ClutterBehaviour *behave, ClutterAlpha *alpha); gboolean clutter_behaviour_is_applied (ClutterBehaviour *behave, ClutterActor *actor); void clutter_behaviour_clear (ClutterBehaviour *behave); G_END_DECLS #endif