#include #include #include static const ClutterGravity gravities[] = { CLUTTER_GRAVITY_NORTH_EAST, CLUTTER_GRAVITY_NORTH, CLUTTER_GRAVITY_NORTH_WEST, CLUTTER_GRAVITY_WEST, CLUTTER_GRAVITY_SOUTH_WEST, CLUTTER_GRAVITY_SOUTH, CLUTTER_GRAVITY_SOUTH_EAST, CLUTTER_GRAVITY_EAST, CLUTTER_GRAVITY_CENTER, CLUTTER_GRAVITY_NONE }; static gint gindex = 0; static void on_timeline_completed (ClutterTimeline *cluttertimeline, gpointer data) { ClutterActor *actor = CLUTTER_ACTOR (data); if (++gindex >= G_N_ELEMENTS (gravities)) gindex = 0; clutter_actor_move_anchor_point_from_gravity (actor, gravities[gindex]); } G_MODULE_EXPORT int test_scale_main (int argc, char *argv[]) { ClutterActor *stage, *rect; ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff }; ClutterColor rect_color = { 0xff, 0xff, 0xff, 0x99 }; ClutterTimeline *timeline; ClutterAlpha *alpha; ClutterBehaviour *behave; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); clutter_actor_set_size (stage, 300, 300); rect = clutter_rectangle_new_with_color (&rect_color); clutter_actor_set_size (rect, 100, 100); clutter_actor_set_position (rect, 100, 100); clutter_group_add (CLUTTER_GROUP (stage), rect); rect_color.alpha = 0xff; rect = clutter_rectangle_new_with_color (&rect_color); clutter_actor_set_position (rect, 100, 100); clutter_actor_set_size (rect, 100, 100); clutter_actor_move_anchor_point_from_gravity (rect, CLUTTER_GRAVITY_CENTER); clutter_group_add (CLUTTER_GROUP (stage), rect); timeline = clutter_timeline_new_for_duration (750); alpha = clutter_alpha_new_full (timeline, CLUTTER_ALPHA_RAMP, NULL, NULL); behave = clutter_behaviour_scale_new (alpha, 0.0, 0.0, /* scale start */ 1.0, 1.0); /* scale end */ clutter_behaviour_apply (behave, rect); clutter_timeline_set_loop (timeline, TRUE); g_signal_connect (timeline, "completed", G_CALLBACK(on_timeline_completed), rect); clutter_timeline_start (timeline); clutter_actor_show_all (stage); clutter_main(); g_object_unref (timeline); g_object_unref (behave); return EXIT_SUCCESS; }