/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-keysyms-table.h" #include "clutter-event.h" #include "clutter-private.h" #include "clutter-debug.h" /** * SECTION:clutter-event * @short_description: User and window system events * * Windowing events handled by Clutter. */ /* multiple button click detection */ static guint32 button_click_time[2] = {0, 0}; static guint32 button_number[2] = {0, -1}; static gint button_x[2] = {0, 0}; static gint button_y[2] = {0, 0};; /** * clutter_event_type: * @event: a #ClutterEvent * * Retrieves the type of the event. * * Return value: a #ClutterEventType */ ClutterEventType clutter_event_type (ClutterEvent *event) { g_return_val_if_fail (event != NULL, CLUTTER_NOTHING); return event->type; } /** * clutter_event_get_time: * @event: a #ClutterEvent * * Retrieves the time of the event. * * Return value: the time of the event, or %CLUTTER_CURRENT_TIME * * Since: 0.4 */ guint32 clutter_event_get_time (ClutterEvent *event) { g_return_val_if_fail (event != NULL, CLUTTER_CURRENT_TIME); switch (event->type) { case CLUTTER_KEY_PRESS: case CLUTTER_KEY_RELEASE: return event->key.time; case CLUTTER_BUTTON_PRESS: case CLUTTER_2BUTTON_PRESS: case CLUTTER_BUTTON_RELEASE: return event->button.time; case CLUTTER_MOTION: return event->motion.time; case CLUTTER_SCROLL: return event->scroll.time; default: break; } return CLUTTER_CURRENT_TIME; } /** * clutter_event_get_state: * @event: a #ClutterEvent * * Retrieves the modifier state of the event. * * Return value the modifier state parameter, or 0 * * Since: 0.4 */ guint32 clutter_event_get_state (ClutterEvent *event) { g_return_val_if_fail (event != NULL, 0); switch (event->type) { case CLUTTER_KEY_PRESS: case CLUTTER_KEY_RELEASE: return event->key.modifier_state; case CLUTTER_BUTTON_PRESS: case CLUTTER_2BUTTON_PRESS: case CLUTTER_BUTTON_RELEASE: return event->button.modifier_state; case CLUTTER_MOTION: return event->motion.modifier_state; case CLUTTER_SCROLL: return event->scroll.modifier_state; default: break; } return 0; } /** * clutter_event_get_coords: * @event: a #ClutterEvent * @x: return location for the X coordinate * @y: return location for the Y coordinate * * Retrieves the coordinates of @event and puts them into @x and @y. * * Since: 0.4 */ void clutter_event_get_coords (ClutterEvent *event, gint *x, gint *y) { gint event_x, event_y; g_return_if_fail (event != NULL); event_x = event_y = 0; switch (event->type) { case CLUTTER_KEY_PRESS: case CLUTTER_KEY_RELEASE: event_x = event_y = 0; break; case CLUTTER_BUTTON_PRESS: case CLUTTER_2BUTTON_PRESS: case CLUTTER_BUTTON_RELEASE: event_x = event->button.x; event_y = event->button.y; break; case CLUTTER_MOTION: event_x = event->motion.x; event_y = event->motion.y; break; case CLUTTER_SCROLL: event_x = event->scroll.x; event_y = event->scroll.y; break; default: break; } if (x) *x = event_x; if (y) *y = event_y; } /** * clutter_button_event_button: * @buttev: a #ClutterButtonEvent * * Retrieve the button number of the event. * * Return value: the button number. * * Since: 0.4 */ guint32 clutter_button_event_button (ClutterButtonEvent *buttev) { g_return_val_if_fail (buttev != NULL, 0); return buttev->button; } /* keys */ /** * clutter_key_event_symbol: * @keyev: A #ClutterKeyEvent * * Retrieves the value of the key that caused @keyev. * * Return value: The keysym representing the key */ guint clutter_key_event_symbol (ClutterKeyEvent *keyev) { g_return_val_if_fail (keyev != NULL, 0); return keyev->keyval; } /** * clutter_key_event_code: * @keyev: A #ClutterKeyEvent * * Retrieves the keycode of the key that caused @keyev. * * Return value: The keycode representing the key */ guint16 clutter_key_event_code (ClutterKeyEvent *keyev) { g_return_val_if_fail (keyev != NULL, 0); return keyev->hardware_keycode; } /** * clutter_key_event_unicode: * @keyev: A #ClutterKeyEvent * * Retrieves the unicode value for the key that caused @keyev. * * Return value: The unicode value representing the key */ guint32 clutter_key_event_unicode (ClutterKeyEvent *keyev) { g_return_val_if_fail (keyev != NULL, 0); if ((keyev->modifier_state & CLUTTER_SHIFT_MASK) || (keyev->modifier_state & CLUTTER_LOCK_MASK)) return g_unichar_toupper (clutter_keysym_to_unicode (keyev->keyval)); else return clutter_keysym_to_unicode (keyev->keyval); } /** * clutter_keysym_to_unicode: * @keyval: a clutter key symbol * * Convert from a Clutter key symbol to the corresponding ISO10646 (Unicode) * character. * * Return value: the corresponding unicode character, or 0 if there * is no corresponding character. **/ guint32 clutter_keysym_to_unicode (guint keyval) { int min = 0; int max = G_N_ELEMENTS (clutter_keysym_to_unicode_tab) - 1; int mid; /* First check for Latin-1 characters (1:1 mapping) */ if ((keyval >= 0x0020 && keyval <= 0x007e) || (keyval >= 0x00a0 && keyval <= 0x00ff)) return keyval; /* Also check for directly encoded 24-bit UCS characters: */ if ((keyval & 0xff000000) == 0x01000000) return keyval & 0x00ffffff; /* binary search in table */ while (max >= min) { mid = (min + max) / 2; if (clutter_keysym_to_unicode_tab[mid].keysym < keyval) min = mid + 1; else if (clutter_keysym_to_unicode_tab[mid].keysym > keyval) max = mid - 1; else { /* found it */ return clutter_keysym_to_unicode_tab[mid].ucs; } } /* No matching Unicode value found */ return 0; } GType clutter_event_get_type (void) { static GType our_type = 0; if (!our_type) our_type = g_boxed_type_register_static ("ClutterEvent", (GBoxedCopyFunc) clutter_event_copy, (GBoxedFreeFunc) clutter_event_free); return our_type; } static GHashTable *event_hash = NULL; /** * clutter_event_new: * @type: The type of event. * * Creates a new #ClutterEvent of the specified type. * * Return value: A newly allocated #ClutterEvent. */ ClutterEvent * clutter_event_new (ClutterEventType type) { ClutterEvent *new_event; if (!event_hash) event_hash = g_hash_table_new (g_direct_hash, NULL); new_event = g_slice_new0 (ClutterEvent); new_event->type = new_event->any.type = type; /* FIXME: why do we put in a hash ? */ g_hash_table_insert (event_hash, new_event, GUINT_TO_POINTER (1)); return new_event; } /** * clutter_event_copy: * @event: A #ClutterEvent. * * Copies @event. * * Return value: A newly allocated #ClutterEvent */ ClutterEvent * clutter_event_copy (ClutterEvent *event) { ClutterEvent *new_event; g_return_val_if_fail (event != NULL, NULL); new_event = clutter_event_new (CLUTTER_NOTHING); *new_event = *event; return new_event; } /** * clutter_event_free: * @event: A #ClutterEvent. * * Frees all resources used by @event. */ void clutter_event_free (ClutterEvent *event) { if (G_LIKELY (event)) { g_hash_table_remove (event_hash, event); g_slice_free (ClutterEvent, event); } } /** * clutter_event_get: * * FIXME * * Return value: FIXME * * Since: 0.4 */ ClutterEvent * clutter_event_get (void) { ClutterMainContext *context = clutter_context_get_default (); return g_queue_pop_tail (context->events_queue); } /** * clutter_event_peek: * * FIXME * * Return value: FIXME * * Since: 0.4 */ ClutterEvent * clutter_event_peek (void) { ClutterMainContext *context = clutter_context_get_default (); g_return_val_if_fail (context != NULL, NULL); if (context->events_queue == NULL) return NULL; return g_queue_peek_tail (context->events_queue); } /** * clutter_event_put: * @event: a #ClutterEvent * * FIXME * * Since: 0.4 */ void clutter_event_put (ClutterEvent *event) { ClutterMainContext *context = clutter_context_get_default (); /* FIXME: check queue is valid */ g_return_if_fail (context != NULL); g_queue_push_head (context->events_queue, clutter_event_copy (event)); } gboolean clutter_events_pending (void) { ClutterMainContext *context = clutter_context_get_default (); g_return_val_if_fail (context != NULL, FALSE); if (!context->events_queue) return FALSE; return g_queue_is_empty (context->events_queue) == FALSE; } /* Backend helpers (private) */ static void synthesize_click (ClutterBackend *backend, ClutterEvent *event, gint n_clicks) { ClutterEvent temp_event; temp_event = *event; temp_event.type = (n_clicks == 2) ? CLUTTER_2BUTTON_PRESS : CLUTTER_3BUTTON_PRESS; clutter_event_put (&temp_event); } /* post process a button to synthesize double clicks etc */ void _clutter_event_button_generate (ClutterBackend *backend, ClutterEvent *event) { guint double_click_time, double_click_distance; double_click_distance = clutter_backend_get_double_click_distance (backend); double_click_time = clutter_backend_get_double_click_time (backend); if ((event->button.time < (button_click_time[1] + 2 * double_click_time)) && (event->button.button == button_number[1]) && (ABS (event->button.x - button_x[1]) <= double_click_distance) && (ABS (event->button.y - button_y[1]) <= double_click_distance)) { synthesize_click (backend, event, 3); button_click_time[1] = 0; button_click_time[0] = 0; button_number[1] = -1; button_number[0] = -1; button_x[0] = button_x[1] = 0; button_y[0] = button_y[1] = 0; } else if ((event->button.time < (button_click_time[0] + double_click_time)) && (event->button.button == button_number[0]) && (ABS (event->button.x - button_x[0]) <= double_click_distance) && (ABS (event->button.y - button_y[0]) <= double_click_distance)) { synthesize_click (backend, event, 2); button_click_time[1] = button_click_time[0]; button_click_time[0] = event->button.time; button_number[1] = button_number[0]; button_number[0] = event->button.button; button_x[1] = button_x[0]; button_x[0] = event->button.x; button_y[1] = button_y[0]; button_y[0] = event->button.y; } else { button_click_time[1] = 0; button_click_time[0] = event->button.time; button_number[1] = -1; button_number[0] = event->button.button; button_x[1] = 0; button_x[0] = event->button.x; button_y[1] = 0; button_y[0] = event->button.y; } }