/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Neil Roberts * * Copyright (C) 2008 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-frame-source.h" #include "clutter-timeout-interval.h" typedef struct _ClutterFrameSource ClutterFrameSource; struct _ClutterFrameSource { GSource source; ClutterTimeoutInterval timeout; }; static gboolean clutter_frame_source_prepare (GSource *source, gint *timeout); static gboolean clutter_frame_source_check (GSource *source); static gboolean clutter_frame_source_dispatch (GSource *source, GSourceFunc callback, gpointer user_data); static GSourceFuncs clutter_frame_source_funcs = { clutter_frame_source_prepare, clutter_frame_source_check, clutter_frame_source_dispatch, NULL }; /** * clutter_frame_source_add_full: * @priority: the priority of the frame source. Typically this will be in the * range between %G_PRIORITY_DEFAULT and %G_PRIORITY_HIGH. * @fps: the number of times per second to call the function * @func: function to call * @data: data to pass to the function * @notify: function to call when the timeout source is removed * * Sets a function to be called at regular intervals with the given * priority. The function is called repeatedly until it returns * %FALSE, at which point the timeout is automatically destroyed and * the function will not be called again. The @notify function is * called when the timeout is destroyed. The first call to the * function will be at the end of the first @interval. * * This function is similar to g_timeout_add_full() except that it * will try to compensate for delays. For example, if @func takes half * the interval time to execute then the function will be called again * half the interval time after it finished. In contrast * g_timeout_add_full() would not fire until a full interval after the * function completes so the delay between calls would be 1.0 / @fps * * 1.5. This function does not however try to invoke the function * multiple times to catch up missing frames if @func takes more than * @interval ms to execute. * * Return value: the ID (greater than 0) of the event source. * * Since: 0.8 */ guint clutter_frame_source_add_full (gint priority, guint fps, GSourceFunc func, gpointer data, GDestroyNotify notify) { guint ret; GSource *source = g_source_new (&clutter_frame_source_funcs, sizeof (ClutterFrameSource)); ClutterFrameSource *frame_source = (ClutterFrameSource *) source; _clutter_timeout_interval_init (&frame_source->timeout, fps); if (priority != G_PRIORITY_DEFAULT) g_source_set_priority (source, priority); g_source_set_callback (source, func, data, notify); ret = g_source_attach (source, NULL); g_source_unref (source); return ret; } /** * clutter_frame_source_add: * @fps: the number of times per second to call the function * @func: function to call * @data: data to pass to the function * * Simple wrapper around clutter_frame_source_add_full(). * * Return value: the ID (greater than 0) of the event source. * * Since: 0.8 */ guint clutter_frame_source_add (guint fps, GSourceFunc func, gpointer data) { return clutter_frame_source_add_full (G_PRIORITY_DEFAULT, fps, func, data, NULL); } static gboolean clutter_frame_source_prepare (GSource *source, gint *delay) { ClutterFrameSource *frame_source = (ClutterFrameSource *) source; GTimeVal current_time; g_source_get_current_time (source, ¤t_time); return _clutter_timeout_interval_prepare (¤t_time, &frame_source->timeout, delay); } static gboolean clutter_frame_source_check (GSource *source) { return clutter_frame_source_prepare (source, NULL); } static gboolean clutter_frame_source_dispatch (GSource *source, GSourceFunc callback, gpointer user_data) { ClutterFrameSource *frame_source = (ClutterFrameSource *) source; return _clutter_timeout_interval_dispatch (&frame_source->timeout, callback, user_data); }